NeoSeraphi
2011-06-18, 01:32 PM
The Sword of Hell
http://i1228.photobucket.com/albums/ee460/DollBase/Devil1-1.jpg
The Sword of Hell is a warrior who gains the power of the Nine Hells themselves. By completely devoting himself to his devil gods, he gains their power, and becomes the perfect tool for their actions against the earth.
Prerequisites:
Alignment: Lawful Evil
Type: Must not be Outsider
Other: BAB +4, Proficient with all simple and martial weapons
Languages: Infernal
Skills: Knowledge (The Planes) 8 ranks, Knowledge (Religion) 8 ranks
Special: Must worship one of the Lords of the Nine Hells as a patron deity
Hit Dice: d8
Class Skills: The Sword of Hell's class skills are Appraise, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (The Planes), Knowledge (Religion), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Spot, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope
Skill Points: 6+Int per level
The Sword of Hell
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|Smite Good, See in Darkness
2nd|
+2|
+0|
+0|
+3|Hell's Whispers
3rd|
+3|
+1|
+1|
+3|Resistance of the Nine
4th|
+4|
+1|
+1|
+4|Presence of the Nine
5th|
+5|
+1|
+1|
+4|Loyalty of the Nine
6th|
+6|
+2|
+2|
+5|Glimpse of Hell
7th|
+7|
+2|
+2|
+5|Devil Tactics
8th|
+8|
+2|
+2|
+6|Hellfire Immunity
9th|
+9|
+3|
+3|
+6|Wings
10th|
+10|
+3|
+3|
+7|Drag Me to Hell, Pact Making[/table]
Class Features:
Weapon and Armor Proficiency: The Sword of Hell gains no weapon or armor proficiencies.
Smite Good (Ex): The touch of the Sword of Hell's blade means a swift end for all enemies of the Nine Hells. Against any good creature, the Sword of Hell adds his Charisma modifier to his attack rolls and twice his class level to his damage rolls, automatically. The Sword of Hell may not suppress this ability.
See in Darkness (Su): The Sword of Hell's eyes are as keen as any other devil's. He gains the ability to see through any kind of darkness, even powerful magical effects such as deeper darkness. Additionally, he gains Darkvision 60' (or improves his current Darkvision by 60'). If the Sword of Hell is subjected to an anti-magic field or otherwise loses his supernatural abilities, he retains the Darkvision 60' from this ability but not the ability to see through magical darkness.
Hell's Whispers (Su): The Sword of Hell knows that to get inside a mortal's head, you actually need to be inside their head. The Sword of Hell gains telepathy out to 100 ft, and whenever he speaks into someone's mind, his voice sounds like whatever the being imagines their "conscience" would sound like.
Resistance of the Nine (Ex): The Sword of Hell has seen many things over his travels. The elements no longer hold much sway over him. He gains Resistance to Acid and Cold 10 that stacks with all other forms of resistance.
Presence of the Nine (Su): Being struck by the Sword unleashes the terror of Hell itself. All fear the Sword of Hell, as they well should. Any creature struck by the Sword of Hell's attacks must make a Will Save (DC 10+class level + Sword of Hell's Charisma modifier) or be affected as by the fear spell, caster level equal to the Sword of Hell's character level. Whether the creature succeeded or failed its saving throw, it cannot be affected by the same Sword of Hell's fear ability for another 24 hours.
Loyalty of the Nine (Sp): The Sword of Hell has minions waiting at his beck and call. They are loyal to him, because they know he serves the Lords of Hell themselves. As a full-round action once per day, the Sword of Hell may attempt to summon 2d10 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil, with a 10% chance of success per class level. They remain for one round per class level. This is the equivalent of an 8th level spell.
Glimpse of Hell (Ex): The Sword of Hell knows what suffering is. His blade now leaves scars that will never heal. Half of all the Sword of Hell's weapon damage is treated as vile damage (Book of Vile Darkness).
Devil Tactics (Ex): The Sword of Hell has studied how his fellow devils fight, and learned from them. He gains the Improved Grab ability, which he can use whenever he hits a creature of up to his size category or smaller, and the Impale ability, which allows him to hold any piercing weapon while he is grappling (even a two-handed one) and on a successful grapple check, deal twice the piercing weapon's base damage plus twice his Strength modifier and twice the enhancement bonus from the weapon.
Hellfire Immunity (Ex): No matter how hot the volcano is, the volcanos in the Nine Hells are hotter. The Sword of Hell gains immunity to fire damage, as well as to poisons of all kinds.
Wings (Ex): The Sword of Hell's physical changes have begun to show. He sprouts a pair of bat-like wings that grant him a +10 racial bonus to Jump checks, as well as a flight speed equal to twice his land speed (if Medium or smaller) or triple his land speed (if Large or Larger) with good maneuverability.
Drag Me to Hell (Ex): The Sword of Hell has proven himself. He is now granted the privilege to walk among his comrades. The Sword of Hell's type changes to Outsider and he gains the Evil, Lawful and Extraplanar subtypes. His home plane becomes the Nine Hells, and all of Hit Dice change to d8s (he must reroll all HD he has from class levels that are not d8s.) His Base Attack Bonus is treated as his character level, and all of his saving throws become equal to his character level /2+2. His skill points per level become 8+ Int modifier and he immediately retroactively gains skill points from his class levels and hit dice until his total skill points (what he gained + what he had already spent) equal 8+his Int modifier x his total HD +3. This applies to all future HD he gains as well. From now on, his character level is also treated as his Racial Outsider HD whenever it would be beneficial to him (Such as the saving throw bonus granted by the dismissal spell). The Sword of Hell's weapons are always treated as lawful and evil for the purposes of overcoming damage reduction, and he gains DR 10/Good and Chaotic.
Pact Making (Sp): Unlike those barbaric savages from the Abyss, the servants of the Nine focus on politely recruiting souls to Nine Hells, and so the Sword of Hell gains the ability to make pacts with mortals. He may approach them and offer them power or riches in exchange for signing a blood contract that promises their souls to whichever Lord the Sword of Hell serves. The Sword of Hell gains the ability to cast the wish spell as a spell-like ability at will, granting all the benefits that a pact may grant as seen in the Book of Nine Hells, but he may only grant one wish per pact, and may not use the ability to grant his own wish or anyone who has not agreed to a pact. The Sword of Hell may not directly attack or kill anyone who has signed a pact, and doing so will bring the wrath of his Lord and end in his slow and tortured death, but he may use any means necessary to him to have the person killed or meet an accident after the pact is signed.
Ex-Swords: If a Sword of Hell stops being lawful evil or stops worshipping his God, he immediately loses all class abilities, and any attempt he makes to summon devils automatically works, but as soon as they appear they attack him instead. This continues until he properly atones, his alignment returns to lawful evil, he goes back to worshipping his God, and he receives an atonement spell.
http://i1228.photobucket.com/albums/ee460/DollBase/Devil1-1.jpg
The Sword of Hell is a warrior who gains the power of the Nine Hells themselves. By completely devoting himself to his devil gods, he gains their power, and becomes the perfect tool for their actions against the earth.
Prerequisites:
Alignment: Lawful Evil
Type: Must not be Outsider
Other: BAB +4, Proficient with all simple and martial weapons
Languages: Infernal
Skills: Knowledge (The Planes) 8 ranks, Knowledge (Religion) 8 ranks
Special: Must worship one of the Lords of the Nine Hells as a patron deity
Hit Dice: d8
Class Skills: The Sword of Hell's class skills are Appraise, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (The Planes), Knowledge (Religion), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Spot, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope
Skill Points: 6+Int per level
The Sword of Hell
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|Smite Good, See in Darkness
2nd|
+2|
+0|
+0|
+3|Hell's Whispers
3rd|
+3|
+1|
+1|
+3|Resistance of the Nine
4th|
+4|
+1|
+1|
+4|Presence of the Nine
5th|
+5|
+1|
+1|
+4|Loyalty of the Nine
6th|
+6|
+2|
+2|
+5|Glimpse of Hell
7th|
+7|
+2|
+2|
+5|Devil Tactics
8th|
+8|
+2|
+2|
+6|Hellfire Immunity
9th|
+9|
+3|
+3|
+6|Wings
10th|
+10|
+3|
+3|
+7|Drag Me to Hell, Pact Making[/table]
Class Features:
Weapon and Armor Proficiency: The Sword of Hell gains no weapon or armor proficiencies.
Smite Good (Ex): The touch of the Sword of Hell's blade means a swift end for all enemies of the Nine Hells. Against any good creature, the Sword of Hell adds his Charisma modifier to his attack rolls and twice his class level to his damage rolls, automatically. The Sword of Hell may not suppress this ability.
See in Darkness (Su): The Sword of Hell's eyes are as keen as any other devil's. He gains the ability to see through any kind of darkness, even powerful magical effects such as deeper darkness. Additionally, he gains Darkvision 60' (or improves his current Darkvision by 60'). If the Sword of Hell is subjected to an anti-magic field or otherwise loses his supernatural abilities, he retains the Darkvision 60' from this ability but not the ability to see through magical darkness.
Hell's Whispers (Su): The Sword of Hell knows that to get inside a mortal's head, you actually need to be inside their head. The Sword of Hell gains telepathy out to 100 ft, and whenever he speaks into someone's mind, his voice sounds like whatever the being imagines their "conscience" would sound like.
Resistance of the Nine (Ex): The Sword of Hell has seen many things over his travels. The elements no longer hold much sway over him. He gains Resistance to Acid and Cold 10 that stacks with all other forms of resistance.
Presence of the Nine (Su): Being struck by the Sword unleashes the terror of Hell itself. All fear the Sword of Hell, as they well should. Any creature struck by the Sword of Hell's attacks must make a Will Save (DC 10+class level + Sword of Hell's Charisma modifier) or be affected as by the fear spell, caster level equal to the Sword of Hell's character level. Whether the creature succeeded or failed its saving throw, it cannot be affected by the same Sword of Hell's fear ability for another 24 hours.
Loyalty of the Nine (Sp): The Sword of Hell has minions waiting at his beck and call. They are loyal to him, because they know he serves the Lords of Hell themselves. As a full-round action once per day, the Sword of Hell may attempt to summon 2d10 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil, with a 10% chance of success per class level. They remain for one round per class level. This is the equivalent of an 8th level spell.
Glimpse of Hell (Ex): The Sword of Hell knows what suffering is. His blade now leaves scars that will never heal. Half of all the Sword of Hell's weapon damage is treated as vile damage (Book of Vile Darkness).
Devil Tactics (Ex): The Sword of Hell has studied how his fellow devils fight, and learned from them. He gains the Improved Grab ability, which he can use whenever he hits a creature of up to his size category or smaller, and the Impale ability, which allows him to hold any piercing weapon while he is grappling (even a two-handed one) and on a successful grapple check, deal twice the piercing weapon's base damage plus twice his Strength modifier and twice the enhancement bonus from the weapon.
Hellfire Immunity (Ex): No matter how hot the volcano is, the volcanos in the Nine Hells are hotter. The Sword of Hell gains immunity to fire damage, as well as to poisons of all kinds.
Wings (Ex): The Sword of Hell's physical changes have begun to show. He sprouts a pair of bat-like wings that grant him a +10 racial bonus to Jump checks, as well as a flight speed equal to twice his land speed (if Medium or smaller) or triple his land speed (if Large or Larger) with good maneuverability.
Drag Me to Hell (Ex): The Sword of Hell has proven himself. He is now granted the privilege to walk among his comrades. The Sword of Hell's type changes to Outsider and he gains the Evil, Lawful and Extraplanar subtypes. His home plane becomes the Nine Hells, and all of Hit Dice change to d8s (he must reroll all HD he has from class levels that are not d8s.) His Base Attack Bonus is treated as his character level, and all of his saving throws become equal to his character level /2+2. His skill points per level become 8+ Int modifier and he immediately retroactively gains skill points from his class levels and hit dice until his total skill points (what he gained + what he had already spent) equal 8+his Int modifier x his total HD +3. This applies to all future HD he gains as well. From now on, his character level is also treated as his Racial Outsider HD whenever it would be beneficial to him (Such as the saving throw bonus granted by the dismissal spell). The Sword of Hell's weapons are always treated as lawful and evil for the purposes of overcoming damage reduction, and he gains DR 10/Good and Chaotic.
Pact Making (Sp): Unlike those barbaric savages from the Abyss, the servants of the Nine focus on politely recruiting souls to Nine Hells, and so the Sword of Hell gains the ability to make pacts with mortals. He may approach them and offer them power or riches in exchange for signing a blood contract that promises their souls to whichever Lord the Sword of Hell serves. The Sword of Hell gains the ability to cast the wish spell as a spell-like ability at will, granting all the benefits that a pact may grant as seen in the Book of Nine Hells, but he may only grant one wish per pact, and may not use the ability to grant his own wish or anyone who has not agreed to a pact. The Sword of Hell may not directly attack or kill anyone who has signed a pact, and doing so will bring the wrath of his Lord and end in his slow and tortured death, but he may use any means necessary to him to have the person killed or meet an accident after the pact is signed.
Ex-Swords: If a Sword of Hell stops being lawful evil or stops worshipping his God, he immediately loses all class abilities, and any attempt he makes to summon devils automatically works, but as soon as they appear they attack him instead. This continues until he properly atones, his alignment returns to lawful evil, he goes back to worshipping his God, and he receives an atonement spell.