Lither
2011-07-08, 03:43 AM
Sure, hitting thing with a big sword isn't what we wizards normally do, but it has a strange relaxing effect.
Entry Requirements:
Must be able to cast 3rd level spells (arcane or divine).
Concentration 6 ranks
Craft (Armourer) 6 ranks
Base Attack Bonus +3
Hit Die: d8
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |Casting Profession
1st | +1 | +2 | +0 | +2 ||+1 level of existing arcane/divine spellcasting class
2nd | +2 |+3 | +0| +3 |Armour Repurposing, Bonus Feat,
3rd | +3 | +3 | +1| +3 ||+1 level of existing arcane/divine spellcasting class
4th | +4 | +4 | +1 | +4 |Bonus Feat, |+1 level of existing arcane/divine spellcasting class
5th | +5 | +4 | +1 | +4 ||+1 level of existing arcane/divine spellcasting class
6th | +6 | +5 | +2 | +5 |Armour Redesigning, Bonus Feat
7th | +7 | +5 | +2| +5 ||+1 level of existing arcane/divine spellcasting class
8th | +8 | +6 |+2| +6 |Bonus Feat, |+1 level of existing arcane/divine spellcasting class
9th | +9| +6 | +3 |+6||+1 level of existing arcane/divine spellcasting class
10th | +10 | +7 | +3 | +7 |Armour Remodelling, Bonus Feat, |+1 level of existing arcane/divine spellcasting class
[/table]
Class Features:
Proficiencies:
Battle Casters gain proficiencies in all armour and all Martial weapons.
Skill Points: 4+ Int modifier
Class Skills: The Battle Caster's Class Skills are as follows; Concentration (Con), Craft (Int) Decipher Script (Int), Intimidate (Cha) Knowledge (all skills, taken individually) (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int).
Armour Repurposing: If a Battle Caster spends an hour with their armour, they reduce the armour check penalty and arcane spell failure chance to that of one lower. This stacks with bonuses from Mithral and other sources.
Bonus Feats: These feats are selected from the list of Fighter Bonus Feats.
Armour Redesigning: If a Battle Caster spends an hour with their armour, they reduce the armour check penalty and arcane spell failure chance to that of one lower. This stacks with bonuses from Mithral and other sources, including Armour Repurposing.
Armour Remodeling: If the Battle Caster spends 24 hours with their armour, they no longer suffer any penalties for wearing it.
Entry Requirements:
Must be able to cast 3rd level spells (arcane or divine).
Concentration 6 ranks
Craft (Armourer) 6 ranks
Base Attack Bonus +3
Hit Die: d8
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |Casting Profession
1st | +1 | +2 | +0 | +2 ||+1 level of existing arcane/divine spellcasting class
2nd | +2 |+3 | +0| +3 |Armour Repurposing, Bonus Feat,
3rd | +3 | +3 | +1| +3 ||+1 level of existing arcane/divine spellcasting class
4th | +4 | +4 | +1 | +4 |Bonus Feat, |+1 level of existing arcane/divine spellcasting class
5th | +5 | +4 | +1 | +4 ||+1 level of existing arcane/divine spellcasting class
6th | +6 | +5 | +2 | +5 |Armour Redesigning, Bonus Feat
7th | +7 | +5 | +2| +5 ||+1 level of existing arcane/divine spellcasting class
8th | +8 | +6 |+2| +6 |Bonus Feat, |+1 level of existing arcane/divine spellcasting class
9th | +9| +6 | +3 |+6||+1 level of existing arcane/divine spellcasting class
10th | +10 | +7 | +3 | +7 |Armour Remodelling, Bonus Feat, |+1 level of existing arcane/divine spellcasting class
[/table]
Class Features:
Proficiencies:
Battle Casters gain proficiencies in all armour and all Martial weapons.
Skill Points: 4+ Int modifier
Class Skills: The Battle Caster's Class Skills are as follows; Concentration (Con), Craft (Int) Decipher Script (Int), Intimidate (Cha) Knowledge (all skills, taken individually) (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int).
Armour Repurposing: If a Battle Caster spends an hour with their armour, they reduce the armour check penalty and arcane spell failure chance to that of one lower. This stacks with bonuses from Mithral and other sources.
Bonus Feats: These feats are selected from the list of Fighter Bonus Feats.
Armour Redesigning: If a Battle Caster spends an hour with their armour, they reduce the armour check penalty and arcane spell failure chance to that of one lower. This stacks with bonuses from Mithral and other sources, including Armour Repurposing.
Armour Remodeling: If the Battle Caster spends 24 hours with their armour, they no longer suffer any penalties for wearing it.