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View Full Version : [DnD 3.5] Optimizing Spellcraft for Incanatrix



theonesin
2011-07-21, 11:47 AM
I'm making a Wizard 5/Incanatrix 5, and I'm trying to find ways to get my Spellcraft check up. Currently I've got:

+13 ranks
+2 synergy from Knowledge(Arcana)
+13 from Item Familiar feat
+3 Skill Focus(Spellcraft) feat
+9 Int mod

A total of +40 to my Spellcraft. I already have in mind Masterwork Spellcraft Tools(+2 circumstance), and a +10 competence Spellcraft item, so I'm looking at +52 now.

Is there anything else I can do to boost this more?

Private
2011-07-21, 11:52 AM
I know it isn't really an answer, but why would you ever need a Spellcraft higher than a +52 at 10th level?

Ernir
2011-07-21, 12:20 PM
Get a wand of Guidance of the Avatar (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a) and UMD it.
Divine Insight (SpC) would be good too, but it's CL-dependent, so it might be better on your actual spell list, if you can hack it on. The Extra Spell feat, maybe?

You're missing a few bonus types. Luck (Stone of Good Luck, but there has to be a bigger bonus available from a spell somewhere), Morale (Heroism? Greater Heroism?), and Sacred/Profane (Can't think of anything off-hand) at least.

dextercorvia
2011-07-21, 01:03 PM
Shape Soulmeld: Mage's Spectacles gives you +4 +2/ess. insight bonus to Spellcraft, UMD and Decipher Script. I would take that instead of Skill Focus, unless you need it for a Prereq.

Urpriest
2011-07-21, 01:05 PM
I don't remember if Item Familiars are mutually exclusive with normal familiars. If they're not, a Butterfly familiar (some Dragon Magazine, would have to search to find which) gives +3 on Spellcraft, doubled to +6 with Elven Generalist should you go that route.

Bakkan
2011-07-21, 05:50 PM
I know it isn't really an answer, but why would you ever need a Spellcraft higher than a +52 at 10th level?

Incantatrix has the ability to do really nifty things with metamagic requiring Spellcraft checks with a DC of 18 + [modified spell level]x3, where modified spell level is the spell level slot that a metamagic'ed version of the spell would normally use. A +52 spellcraft only guarantees being able to simulate a 15th level spell slot. Which sounds like it would be sufficient until you want to start stacking huge amounts of metamagic on a spell (e.g. a Maximized Empowered Extended Energy Admixture (Cold)'d Energy Admixture (Acid)'d Wall of Fire takes an 18th level spell slot. Not sure if that's completely legal, but you get the idea).

TroubleBrewing
2011-07-21, 06:01 PM
Aaaaand with that, every "melee can't have nice things" DM has just crapped their pants.

Pigkappa
2011-07-21, 06:19 PM
And how can you have 28 Int at level 10? o_o.

TroubleBrewing
2011-07-21, 06:27 PM
20 base, 2 from leveling, +6 item. That's my guess, anyways.

Pigkappa
2011-07-21, 06:37 PM
Ok, that works, I checked on the DMG. I was somehow convinced that level 10 players had 16000 gp to spend. That's what our DM told us when we made our level 10 characters. :smallannoyed:

douglas
2011-07-21, 07:40 PM
Be a Spellscale from Races of the Dragon and always pick Io for your daily Blood-Quickening Meditation. That'll get you a racial spellcraft bonus equal to half your character level.