Morph Bark
2011-08-01, 08:36 PM
Fimalaire, CR 6 (+1/extra HD)
Tiny Magical Beast (Incarnum, Shapechanger)
Hit Dice 5d10+25 (53 hp)
Initiative +5
Speed 30 ft, fly 40 ft (perfect maneuverability)
Armor Class 20 (+2 size, +5 Dex, +1 natural, +1 deflection, +1 insight), touch 19, flat-footed 15
Base Attack Bonus/Grapple +5/-8
Attack Claw +6 melee (1d4+1)
Full Attack 2 claws +6 melee (1d4+1) and 3 bites +1 melee (1d4+1) or soul breath +11 ranged touch (see below)
Space/Reach 2˝ ft/0 ft
Special Attacks Improved grab, powers and spells, shared soulmeld, soul breath, swallow whole
Special Qualities Fast healing 8, Master’s Toughness, spell resistance 13, soul pearl, improved evasion, darkvision 60 ft, low-light vision, scent
Saves Fort +6, Ref +11, Will +8
Abilities Str 9, Dex 20, Con 10, Int 15, Wis 20, Cha 20
Skills* Balance +12*, Climb +12*, Hide +16*, Jump +23*, Listen +5, Move Silently +12*, Spot +13*
Feats* --
Alignment Always Chaotic Neutral, Neutral Evil or Lawful Neutral
Advancement 4-17 HD (Tiny)
Treasure None
A fimalaire is a mysterious creature, a shapechanger who kidnaps people, eats them and steals their abilities for its own use, which is its signature practice known as "stealing people away". Fimalaires are rare and ancient. The oldest among them is said to have stolen away some of the earliest dragons, still keeping them alive in its soul space up to this day. Most fimalaires however stalk the streets of cities, spying on potential targets, gathering information before they make their move to steal them away, not always succeeding. They progress slowly in power, but there are some smart and malicious familaires who are said to have stolen away thousands within days...
Fimalaires speak Draconic, Elven, Giant, Gnomish and Sylvan. Its natural weapons pierce damage reduction of the same type as its non-neutral alignment component.
Alternate Forms (Su): The basic form of a fimalaire is that of a normal Tiny-sized cat, but this is only a disguise. Their true form is that of a three-headed cat with eagle-like wings whose eyes glow with a bright blue fire. Only in its true form can it fly and both of its extra heads can use an extra standard action every round to make a bite attack, use its soul breath, cast a Stilled spell or manifest a power.
Alternatively, a fimalaire can take the form of a Colossal viper once per week for five hours. Its physical ability scores become Str 28, Dex 11, Con 17. It gains 20 ft climb and swim speeds and has a single bite attack that deals 3d6+1˝ Str mod plus a poison that deals 1d6 Con damage both initially and secondary, Fort DC 13 + half HD negates. It can also use the Swallow Whole ability.
*Amnesiac soul: A fimalaire knows nothing by itself. It never gains feats or skill points from Hit Dice. Instead, it leeches this knowledge from those stored in the dimensional space within its soul pearl (hereafter referred to as its ‘soul space’). The basic fimalaire presented above is as if it has no one stored within its dimensional space. The fimalaire uses the highest skill rank anyone within its soul space has (up to a maximum of 3 + the fimalaire's HD in ranks per skill).
Bonuses: A fimalaire has a +1 deflection bonus and a +1 insight bonus to its AC. These bonuses increase by 1 for every 3 extra HD it has. Furthermore, it has a +2 bonus to its attack and damage rolls a +2 bonus to all saving throws. These bonuses increase by 2 for every 3 extra HD it has. (The damage bonuses are only added to its natural weapons, not to its soul breath.) Its natural armor bonus increases by 1 for every 1 extra HD it has.
Fast healing (Su): A fimalaire's fast healing increases by 1 for every 1 extra HD it has.
Improved Grab (Ex): To use this ability, the fimalaire (in its Colossal viper form) must hit a Gargantuan or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Master’s Toughness: A fimalaire has 5 bonus hp per HD thanks to its links with the living creatures within itself, as well as all undead immunities. It still needs to eat, sleep and breathe.
Powers and spells: A fimalaire can use the powers and spells of those trapped in its soul space, as well as their Item Creation, Reserve, Metamagic, Metapsionic, Psionic and Incarnum feats. However, there is a limit to the level of power or spell a fimalaire can use.
{table=head]Fimalaire’s HD|Caster/Manifester level|Maximum spell level useable
5|2|1
7|5|3
9|8|4
11|11|6
13|14|7
15|17|9
17|20|9[/table]
A fimalaire can only cast spells with a range of touch or spells that it can cast on itself, but it is also affected by spells it casts on itself that would affect creatures of other types as long as at least one creature of that type resides within its soul space. (For instance, it can cast enlarge person on itself if it has at least one humanoid in its soul space.) Furthermore, it can apply metamagic to reserve feats, where the level of the reserve feat ‘spell’ is equal to the spell slot required to remain filled to be able to use it.
Shared soulmeld (Su): If a fimalaire has creatures capable of shaping soulmelds trapped inside its soul space, it can force them to share those soulmelds with it. However, it can, of course, have only one soulmeld shaped and bound for every chakra. In its true form a fimalaire has three crown, brow and throat slots.
Skills: Fimalaires have a +8 bonus to Balance, Climb, Hide, Move Silently and Spot. They have a +18 bonus to Jump and use their Dex modifier for Climb and Jump checks.
Soul Breath (Su): In its true form, a fimalaire can fire rays from its mouths with a range of 10 ft that deals 2d10 points of force damage normally. This requires using up its normal standard action and those of its two extra heads, but it can still use its move and swift actions for that round. It fires three rays, which can be aimed at up to three different targets. Furthermore, every time it fires these rays the fimalaire can opt to instead cause targets hit to lose 2d10 power points or half that amount in spell levels or cause them to lose 1d4+1 points of essentia. This damage doubles (to 4d10 or 2d4+2) if the fimalaire has 12 or more HD. No save.
Soul Pearl (Su): Where a normal cat’s heart would be, a fimalaire has its soul pearl, a shiny white pearl that is the gateway to its soul space, where it draws its power and knowledge from. The fimalaire is always affected by beneficial auras and bardic music active anywhere within its soul space. When the fimalaire dies, its body disintegrates and its soul pearl remains behind. The soul space can be accessed by casting a teleportation spell, using a teleportation power or by saying the fimalaire’s truename, but these methods only work while holding the soul pearl. A soul pearl can be used to replace up to 1000 gp times the fimalaire's HD in diamonds for a raise dead, resurrection or true resurrection spell. If its soul pearl is not destroyed, the fimalaire reforms around it 1d10 days after its apparent death.
Spell Resistance: A fimalaire has spell resistance 8+HD.
Swallow Whole (Ex): While in Colossal viper form a fimalaire can try to swallow a grabbed opponent of Gargantuan or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the fimalaire’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the fimalaire’s digestive tract (AC 10 + 1 per 2 HD). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
If the creature remains within the fimalaire’s body for two rounds it is automatically transported to its soul space. If a creature takes enough damage from its digestive tract to kill it, it is instead stabilized at -9 hp and instantly transported to the fimalaire’s soul space. This only works if the creature doesn't have more than 3 HD more than the fimalaire.
Soul Space
The soul space of a fimalaire is different and unique to each fimalaire. Some resemble large libraries with people instead of books stacked on the shelves, others resemble graveyards, workshops, museums and so on. The state the people who are trapped in the soul space are in can vary. While most of them keep them firmly controlled or locked away, some fimalaires even allow their prisoners to build within their soul space, causing the mightiest fimalaires to have city-states within their soul space.
The soul space is a cube of which the sides are 5x(fimalaire’s HD^3) ft long. The soul space can be a contained area like a large room or building, a square disk floating in the middle of nothingness or a self-contained space where walking ‘out’ of the cube on one end causes you to walk ‘into’ the cube on the other end.
{table=head]Fimalaire’s HD|Soul space size|Minimum HD in creatures needed|At least one creature with X HD
5|625 ft cube|0|0
6|1080 ft cube|5|3
7|1715 ft cube|30|5
8|2560 ft cube|65|7
9|3645 ft cube|105|8
10|5000 ft cube|205|10
11|6655 ft cube|275|11
12|8640 ft cube|380|13
13|10985 ft cube|575|14
14|13720 ft cube|1465|16
15|16875 ft cube|3960|17
16|20480 ft cube|4630|19
17|24565 ft cube|7640|20
17 (max)|24565 ft cube|16100|20[/table]
The soul space is filled with an endless supply of breathable air, but there is generally no food or water present unless it is put there. If the fimalaire eats food or drinks water that is affected by magic at the time it will be absorbed by the soul pearl and spilled into the middle of its soul space. For this reason a fimalaire will often first seek out a spellcaster capable of casting purify food and drink to steal away.
Within the soul space certain magic is limited. First and foremost, one can only exit the soul space by using planeshift or similar magic, but only while the fimalaire is dead. While the fimalaire is alive, not even epic magic can get someone out of the soul space. Secondly, calling and summoning spells do not function as well as any divination of anything outside of the soul space. Anyone attempting to use divination to find out information about the inside of the fimalaire's soul space likewise fails. Thirdly, while raise dead, reincarnate and resurrection work, true resurrection does not.
If a creature dies within the soul space, its corpse disintegrates into nothingness after an amount of days equal to the fimalaire's caster level.
Reproduction
When a fimalaire reaches their maximum capacity of creatures within their soul space, it can cough up a hairball that grows into a new full-fledged 5 HD fimalaire. However, it can do this only once ever 110 years and only while they still have the maximum capacity of creatures within their soul space.
There is speculation that there are other ways that a fimalaire may reproduce, but they are as of yet unknown as the investigators were stolen away before they could publish their findings.
Tiny Magical Beast (Incarnum, Shapechanger)
Hit Dice 5d10+25 (53 hp)
Initiative +5
Speed 30 ft, fly 40 ft (perfect maneuverability)
Armor Class 20 (+2 size, +5 Dex, +1 natural, +1 deflection, +1 insight), touch 19, flat-footed 15
Base Attack Bonus/Grapple +5/-8
Attack Claw +6 melee (1d4+1)
Full Attack 2 claws +6 melee (1d4+1) and 3 bites +1 melee (1d4+1) or soul breath +11 ranged touch (see below)
Space/Reach 2˝ ft/0 ft
Special Attacks Improved grab, powers and spells, shared soulmeld, soul breath, swallow whole
Special Qualities Fast healing 8, Master’s Toughness, spell resistance 13, soul pearl, improved evasion, darkvision 60 ft, low-light vision, scent
Saves Fort +6, Ref +11, Will +8
Abilities Str 9, Dex 20, Con 10, Int 15, Wis 20, Cha 20
Skills* Balance +12*, Climb +12*, Hide +16*, Jump +23*, Listen +5, Move Silently +12*, Spot +13*
Feats* --
Alignment Always Chaotic Neutral, Neutral Evil or Lawful Neutral
Advancement 4-17 HD (Tiny)
Treasure None
A fimalaire is a mysterious creature, a shapechanger who kidnaps people, eats them and steals their abilities for its own use, which is its signature practice known as "stealing people away". Fimalaires are rare and ancient. The oldest among them is said to have stolen away some of the earliest dragons, still keeping them alive in its soul space up to this day. Most fimalaires however stalk the streets of cities, spying on potential targets, gathering information before they make their move to steal them away, not always succeeding. They progress slowly in power, but there are some smart and malicious familaires who are said to have stolen away thousands within days...
Fimalaires speak Draconic, Elven, Giant, Gnomish and Sylvan. Its natural weapons pierce damage reduction of the same type as its non-neutral alignment component.
Alternate Forms (Su): The basic form of a fimalaire is that of a normal Tiny-sized cat, but this is only a disguise. Their true form is that of a three-headed cat with eagle-like wings whose eyes glow with a bright blue fire. Only in its true form can it fly and both of its extra heads can use an extra standard action every round to make a bite attack, use its soul breath, cast a Stilled spell or manifest a power.
Alternatively, a fimalaire can take the form of a Colossal viper once per week for five hours. Its physical ability scores become Str 28, Dex 11, Con 17. It gains 20 ft climb and swim speeds and has a single bite attack that deals 3d6+1˝ Str mod plus a poison that deals 1d6 Con damage both initially and secondary, Fort DC 13 + half HD negates. It can also use the Swallow Whole ability.
*Amnesiac soul: A fimalaire knows nothing by itself. It never gains feats or skill points from Hit Dice. Instead, it leeches this knowledge from those stored in the dimensional space within its soul pearl (hereafter referred to as its ‘soul space’). The basic fimalaire presented above is as if it has no one stored within its dimensional space. The fimalaire uses the highest skill rank anyone within its soul space has (up to a maximum of 3 + the fimalaire's HD in ranks per skill).
Bonuses: A fimalaire has a +1 deflection bonus and a +1 insight bonus to its AC. These bonuses increase by 1 for every 3 extra HD it has. Furthermore, it has a +2 bonus to its attack and damage rolls a +2 bonus to all saving throws. These bonuses increase by 2 for every 3 extra HD it has. (The damage bonuses are only added to its natural weapons, not to its soul breath.) Its natural armor bonus increases by 1 for every 1 extra HD it has.
Fast healing (Su): A fimalaire's fast healing increases by 1 for every 1 extra HD it has.
Improved Grab (Ex): To use this ability, the fimalaire (in its Colossal viper form) must hit a Gargantuan or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Master’s Toughness: A fimalaire has 5 bonus hp per HD thanks to its links with the living creatures within itself, as well as all undead immunities. It still needs to eat, sleep and breathe.
Powers and spells: A fimalaire can use the powers and spells of those trapped in its soul space, as well as their Item Creation, Reserve, Metamagic, Metapsionic, Psionic and Incarnum feats. However, there is a limit to the level of power or spell a fimalaire can use.
{table=head]Fimalaire’s HD|Caster/Manifester level|Maximum spell level useable
5|2|1
7|5|3
9|8|4
11|11|6
13|14|7
15|17|9
17|20|9[/table]
A fimalaire can only cast spells with a range of touch or spells that it can cast on itself, but it is also affected by spells it casts on itself that would affect creatures of other types as long as at least one creature of that type resides within its soul space. (For instance, it can cast enlarge person on itself if it has at least one humanoid in its soul space.) Furthermore, it can apply metamagic to reserve feats, where the level of the reserve feat ‘spell’ is equal to the spell slot required to remain filled to be able to use it.
Shared soulmeld (Su): If a fimalaire has creatures capable of shaping soulmelds trapped inside its soul space, it can force them to share those soulmelds with it. However, it can, of course, have only one soulmeld shaped and bound for every chakra. In its true form a fimalaire has three crown, brow and throat slots.
Skills: Fimalaires have a +8 bonus to Balance, Climb, Hide, Move Silently and Spot. They have a +18 bonus to Jump and use their Dex modifier for Climb and Jump checks.
Soul Breath (Su): In its true form, a fimalaire can fire rays from its mouths with a range of 10 ft that deals 2d10 points of force damage normally. This requires using up its normal standard action and those of its two extra heads, but it can still use its move and swift actions for that round. It fires three rays, which can be aimed at up to three different targets. Furthermore, every time it fires these rays the fimalaire can opt to instead cause targets hit to lose 2d10 power points or half that amount in spell levels or cause them to lose 1d4+1 points of essentia. This damage doubles (to 4d10 or 2d4+2) if the fimalaire has 12 or more HD. No save.
Soul Pearl (Su): Where a normal cat’s heart would be, a fimalaire has its soul pearl, a shiny white pearl that is the gateway to its soul space, where it draws its power and knowledge from. The fimalaire is always affected by beneficial auras and bardic music active anywhere within its soul space. When the fimalaire dies, its body disintegrates and its soul pearl remains behind. The soul space can be accessed by casting a teleportation spell, using a teleportation power or by saying the fimalaire’s truename, but these methods only work while holding the soul pearl. A soul pearl can be used to replace up to 1000 gp times the fimalaire's HD in diamonds for a raise dead, resurrection or true resurrection spell. If its soul pearl is not destroyed, the fimalaire reforms around it 1d10 days after its apparent death.
Spell Resistance: A fimalaire has spell resistance 8+HD.
Swallow Whole (Ex): While in Colossal viper form a fimalaire can try to swallow a grabbed opponent of Gargantuan or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the fimalaire’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the fimalaire’s digestive tract (AC 10 + 1 per 2 HD). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
If the creature remains within the fimalaire’s body for two rounds it is automatically transported to its soul space. If a creature takes enough damage from its digestive tract to kill it, it is instead stabilized at -9 hp and instantly transported to the fimalaire’s soul space. This only works if the creature doesn't have more than 3 HD more than the fimalaire.
Soul Space
The soul space of a fimalaire is different and unique to each fimalaire. Some resemble large libraries with people instead of books stacked on the shelves, others resemble graveyards, workshops, museums and so on. The state the people who are trapped in the soul space are in can vary. While most of them keep them firmly controlled or locked away, some fimalaires even allow their prisoners to build within their soul space, causing the mightiest fimalaires to have city-states within their soul space.
The soul space is a cube of which the sides are 5x(fimalaire’s HD^3) ft long. The soul space can be a contained area like a large room or building, a square disk floating in the middle of nothingness or a self-contained space where walking ‘out’ of the cube on one end causes you to walk ‘into’ the cube on the other end.
{table=head]Fimalaire’s HD|Soul space size|Minimum HD in creatures needed|At least one creature with X HD
5|625 ft cube|0|0
6|1080 ft cube|5|3
7|1715 ft cube|30|5
8|2560 ft cube|65|7
9|3645 ft cube|105|8
10|5000 ft cube|205|10
11|6655 ft cube|275|11
12|8640 ft cube|380|13
13|10985 ft cube|575|14
14|13720 ft cube|1465|16
15|16875 ft cube|3960|17
16|20480 ft cube|4630|19
17|24565 ft cube|7640|20
17 (max)|24565 ft cube|16100|20[/table]
The soul space is filled with an endless supply of breathable air, but there is generally no food or water present unless it is put there. If the fimalaire eats food or drinks water that is affected by magic at the time it will be absorbed by the soul pearl and spilled into the middle of its soul space. For this reason a fimalaire will often first seek out a spellcaster capable of casting purify food and drink to steal away.
Within the soul space certain magic is limited. First and foremost, one can only exit the soul space by using planeshift or similar magic, but only while the fimalaire is dead. While the fimalaire is alive, not even epic magic can get someone out of the soul space. Secondly, calling and summoning spells do not function as well as any divination of anything outside of the soul space. Anyone attempting to use divination to find out information about the inside of the fimalaire's soul space likewise fails. Thirdly, while raise dead, reincarnate and resurrection work, true resurrection does not.
If a creature dies within the soul space, its corpse disintegrates into nothingness after an amount of days equal to the fimalaire's caster level.
Reproduction
When a fimalaire reaches their maximum capacity of creatures within their soul space, it can cough up a hairball that grows into a new full-fledged 5 HD fimalaire. However, it can do this only once ever 110 years and only while they still have the maximum capacity of creatures within their soul space.
There is speculation that there are other ways that a fimalaire may reproduce, but they are as of yet unknown as the investigators were stolen away before they could publish their findings.