PersonMan
2011-08-02, 03:21 PM
As a continuation of the Eldritch Project (http://www.giantitp.com/forums/showthread.php?p=10583004#post10583004)(which is now too old to post in without necro-ing; please don't do so, as I still edit some things in there from time to time), I've made my second ToB PrC. Due to some issues I had with the first one(the Singing Blade (http://www.giantitp.com/forums/showthread.php?t=201899), also within the thread dead-zone now), I decided to narrow the entry down to Swordsages, rather than just any martial maneuver-using class.
The Eldritch Blade
Entry Requirements:
Invocations: Must know at least 2 least invocations
Martial Maneuvers: Must know 5 maneuvers of the Desert Wind or Diamond Mind school
Class Features: Eldritch Blast 1d6, AC Bonus, Detect Magic as a spell-like ability
Alignment: Any
Hit Die: d8
Class Skills:
Balance(Dex), Bluff(Cha), Concentration(Con), Craft(Int), Hide(Dex), Intimidate(Cha), Jump(Str), Knowledge(arcana) (Int), Knowledge(history) (Int), Knowledge(local) (Int), Knowledge(nature) (Int), Knowledge(nobility and royalty) (Int), Knowledge(the planes) (Int), Knowledge(religion) (Int), Listen (Wis), Martial Lore(Int), Move Silently(Dex), Profession(Wis), Sense Motive(Wis), Spellcraft(Int), Tumble(Dex) and Use Magic Device (Cha)
Skill Points at Each Level: 4 + Int modifier
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Invocations
Maneuvers Known
Maneuvers Readied
Stances Known
1st
+0
+0
+2
+2
Eldritch Strike
+1 level of existing class
1
0
0
2nd
+1
+0
+3
+3
Bonus feat, Personable Shield
+1 level of existing class
0
1
0
3rd
+2
+1
+3
+3
Lesser Invocations, Stance Protection
+1 level of existing class
1
0
0
4th
+3
+1
+4
+4
Bonus feat, Discipline Focus(insightful strike)
+1 level of existing class
0
0
0
5th
+3
+1
+4
+4
Eldritch Recovery, Damage Reduction +1
+1 level of existing class
1
0
0
6th
+4
+2
+5
+5
Bonus feat, Eldritch Stance
+1 level of existing class
0
1
1
7th
+5
+2
+5
+5
Eldritch Surge
+1 level of existing class
1
0
0
8th
+6/+1
+2
+6
+6
Greater Invocations, Bonus feat, Discipline Focus(defensive stance)
+1 level of existing class
0
0
0
9th
+6/+1
+3
+6
+6
Damage Reduction +1, Martial Surge
+1 level of existing class
1
0
0
10th
+7/+2
+3
+7
+7
Bonus feat, Blast Strike
+1 level of existing class
0
1
0
11th
+7/+2
+3
+7
+7
Essence Strike
+1 level of existing class
1
0
0
12th
+8/+3
+4
+8
+8
Bonus feat, Eldritch Overload
+1 level of existing class
0
0
0
Weapon and Armor Proficiency: An eldritch blade gains no new proficiency with weapons or armor.
Initiator Level: An eldritch blade's eldritch blade levels stack with his swordsage levels for determining initiator level, maximum level of maneuvers known, etc.
Maneuvers: An eldritch blade can learn maneuvers and stances from the Desert Wind, Diamond Mind, Setting Sun, Shadow Hand,
Stone Dragon, and Tiger Claw disciplines.
Maneuvers Known: At every odd-numbered level, an eldritch blade gains one additional maneuver known from the disciplines available for him.
Maneuvers Readied: At levels 2, 6 and 10 an eldritch blade gains an additional readied maneuver.
Stances Known: At level 6 an eldritch blade gains an additional stance known from the disciplines available to him.
Invocations: At every level, an eldritch blade gains new invocations known and an increased caster level as if he had taken another level of warlock(although he does not gain any other benefits, such as access to new grades of invocations).
At levels 3 and 8, an eldritch blade gains access to a new grade of invocation. If he already has access to this grade of invocations, he instead gains access to the next highest grade.
Eldritch Strike (Su): Starting at 1st level, an eldritch blade can channel eldritch power into his martial maneuvers. When initiating a strike, an eldritch blade can, as a swift action, infuse the attack with an eldritch blast. If the strike hits, the target also takes normal eldritch blast damage. An eldritch blade can do this once per encounter, plus 1 per two eldritch blade levels he has, up to 7 times per encounter at 12th level.
Bonus feats: At levels 2, 4, 6, 8, 10 and 12, an eldritch blade gains a bonus feat, chosen from the following list: Adaptive Style, Blade Meditation, Desert Fire, Desert Wind Dodge, Eldritch Boon*, Eldritch Sunder✝, Flexible Recovery*, Improved Eldritch Stance*, Powerful Blasts✝, Rapid Assault, Sudden Recovery, Unnerving Calm, Vital Recovery.
*New feat, see below post
✝New feat, see the original Eldritch Project thread
Personable Shield: At level 2 an eldritch blade learns to shield himself with a field of eldritch power. An eldritch blade can use his Charisma modifier rather than Wisdom modifier to calculate his bonus to AC from the AC bonus swordsage class feature.
Stance Protection (Su): Starting at level 3, an eldritch blade gains a greater measure of control over his eldritch power, and can blend it with his martial maneuvers more easily. Whenever the eldritch blade enters a stance he can, as a free action, choose to expend Eldritch Strike uses to surround himself in a corona of eldritch power. This power gives him a bonus on saves and concentration checks equal to 1 + the number of Eldritch Strike uses used to power it. This protective field of energy lasts for 2 rounds +1 per Eldritch Strike used to power it.
At level 7, the eldritch blade gains a bonus to AC equal to the bonus to saves when using Stance Protection.
Discipline Focus: At level 4 an eldritch blade unlocks the next level of understanding of his chosen discipline. He gains the insightful strike feature of Discipline Focus. If he already has insightful strike, he instead receives the next level of Discipline Focus.
At level 8 the eldritch blade gains the defensive stance feature of Discipline Focus. If he already has defensive stance, he instead receives the next level of Discipline Focus.
Eldritch Recovery (Su): At level 5 an eldritch blade can use a flush of eldritch power to recover an expended maneuver. As a swift action, the eldritch blade can expend 1 Eldritch Strike use to recover an expended maneuver. If a maneuver above level 1 is recovered in this manner, it costs 1 additional Eldritch Strike use per 2 levels of the maneuver(so 2 for a level 2 maneuver, 3 for a level 4 maneuver, etc.).
Damage Reduction: At level 5 an eldritch blade gains an additional point of damage reduction/cold iron. If he does not already have damage reduction, he instead gains damage reduction 1/cold iron.
At level 9, he gains another point of damage reduction.
Eldritch Stance: At level 6 an eldritch blade learns how to use a martial stance to increase the power of his eldritch blasts. For a number of rounds equal to the level of the stance initiated after initiating a stance, an eldritch blade deals 1d6 extra eldritch blast damage.
At level 11, this bonus increases to 2d6.
Eldritch Surge (Ex): At level 7 an eldritch blade can use his martial maneuvers to increase the power of his invocations. As a move action, an eldritch blade can expend one maneuver to gain a number of points equal to one-half the level of the maneuver(minimum 1, round up). These points can be used for the following benefits, which last for a number of rounds equal to the number of points gained by expending the maneuver. The maximum number of points that can be invested in a single benefit is 1 per 3 class levels.
+1 bonus to the save DC of one invocation per point spent
+1 bonus to caster level
+1 use of Eldritch Strike
Martial Surge (Ex): At level 9 an eldritch blade can use his eldritch powers to enhance his martial prowess. The eldritch blade can, as a swift action, reduce the damage dealt by his eldritch blast by up to 1d6 per 3 class levels. For each d6 he reduces the damage by, he gains one point. Points can be spent on the following benefits, which last for a number of rounds equal to the number of points gained by reducing the damage of his eldritch blast. The maximum number of points that can be invested in a single benefit is 1 per 3 class levels. The reduction in eldritch blast damage lasts for as long as you keep the benefits(maximum 1 round per class level).
+1 bonus to the save DC of one maneuver per point spent
+1 bonus to initiator level
+1 use of Eldritch Strike
Blast Strike: At 10th level an eldritch blade learns to apply some martial maneuvers to his eldritch blast. When using his eldritch blast, an eldritch blade can choose to, instead of applying an eldritch essence or blast shape invocation to it, use a strike with it. Instead of its normal range, the strike has the range of the eldritch blast. If the strike effects an area, the area can extend from the eldritch blade or the target of the blast, chosen when the maneuver is initiated.
Essence Strike: At 11th level an eldritch blade can modify his attacks with energy normally only usable on his eldritch blast. When initiating a strike maneuver, the eldritch blade can choose to, instead of the normal effects of the strike, apply an eldritch essence invocation to his attack. The save DC of the eldritch essence is calculated normally, as is the effect. If the invocation changes the type of damage the eldritch blast deals, it does so for the attack, modifying all damage that is not already of a different energy type(for example, a Hellrime Blast attack with a flaming longsword would deal 1d8 cold damage and 1d6 fire damage).
Eldritch Overload (Su): At 12th level an eldritch blade can overload his body with eldritch power, causing it to blast from his body and fill the air with crackling energy. Activating this ability is a free action. For the rest of the encounter, all of the eldritch blade's strikes receive the bonus damage from Eldritch Strike, without using up uses of the ability. Additionally, when using the Martial Surge or Eldritch Surge class features, the eldritch blade gains one additional point to spend. When using the Stance Protection class feature, the eldritch blade is treated as having used one additional use of Eldritch Strike. This state can only be entered once per day.
The Eldritch Blade
Entry Requirements:
Invocations: Must know at least 2 least invocations
Martial Maneuvers: Must know 5 maneuvers of the Desert Wind or Diamond Mind school
Class Features: Eldritch Blast 1d6, AC Bonus, Detect Magic as a spell-like ability
Alignment: Any
Hit Die: d8
Class Skills:
Balance(Dex), Bluff(Cha), Concentration(Con), Craft(Int), Hide(Dex), Intimidate(Cha), Jump(Str), Knowledge(arcana) (Int), Knowledge(history) (Int), Knowledge(local) (Int), Knowledge(nature) (Int), Knowledge(nobility and royalty) (Int), Knowledge(the planes) (Int), Knowledge(religion) (Int), Listen (Wis), Martial Lore(Int), Move Silently(Dex), Profession(Wis), Sense Motive(Wis), Spellcraft(Int), Tumble(Dex) and Use Magic Device (Cha)
Skill Points at Each Level: 4 + Int modifier
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Invocations
Maneuvers Known
Maneuvers Readied
Stances Known
1st
+0
+0
+2
+2
Eldritch Strike
+1 level of existing class
1
0
0
2nd
+1
+0
+3
+3
Bonus feat, Personable Shield
+1 level of existing class
0
1
0
3rd
+2
+1
+3
+3
Lesser Invocations, Stance Protection
+1 level of existing class
1
0
0
4th
+3
+1
+4
+4
Bonus feat, Discipline Focus(insightful strike)
+1 level of existing class
0
0
0
5th
+3
+1
+4
+4
Eldritch Recovery, Damage Reduction +1
+1 level of existing class
1
0
0
6th
+4
+2
+5
+5
Bonus feat, Eldritch Stance
+1 level of existing class
0
1
1
7th
+5
+2
+5
+5
Eldritch Surge
+1 level of existing class
1
0
0
8th
+6/+1
+2
+6
+6
Greater Invocations, Bonus feat, Discipline Focus(defensive stance)
+1 level of existing class
0
0
0
9th
+6/+1
+3
+6
+6
Damage Reduction +1, Martial Surge
+1 level of existing class
1
0
0
10th
+7/+2
+3
+7
+7
Bonus feat, Blast Strike
+1 level of existing class
0
1
0
11th
+7/+2
+3
+7
+7
Essence Strike
+1 level of existing class
1
0
0
12th
+8/+3
+4
+8
+8
Bonus feat, Eldritch Overload
+1 level of existing class
0
0
0
Weapon and Armor Proficiency: An eldritch blade gains no new proficiency with weapons or armor.
Initiator Level: An eldritch blade's eldritch blade levels stack with his swordsage levels for determining initiator level, maximum level of maneuvers known, etc.
Maneuvers: An eldritch blade can learn maneuvers and stances from the Desert Wind, Diamond Mind, Setting Sun, Shadow Hand,
Stone Dragon, and Tiger Claw disciplines.
Maneuvers Known: At every odd-numbered level, an eldritch blade gains one additional maneuver known from the disciplines available for him.
Maneuvers Readied: At levels 2, 6 and 10 an eldritch blade gains an additional readied maneuver.
Stances Known: At level 6 an eldritch blade gains an additional stance known from the disciplines available to him.
Invocations: At every level, an eldritch blade gains new invocations known and an increased caster level as if he had taken another level of warlock(although he does not gain any other benefits, such as access to new grades of invocations).
At levels 3 and 8, an eldritch blade gains access to a new grade of invocation. If he already has access to this grade of invocations, he instead gains access to the next highest grade.
Eldritch Strike (Su): Starting at 1st level, an eldritch blade can channel eldritch power into his martial maneuvers. When initiating a strike, an eldritch blade can, as a swift action, infuse the attack with an eldritch blast. If the strike hits, the target also takes normal eldritch blast damage. An eldritch blade can do this once per encounter, plus 1 per two eldritch blade levels he has, up to 7 times per encounter at 12th level.
Bonus feats: At levels 2, 4, 6, 8, 10 and 12, an eldritch blade gains a bonus feat, chosen from the following list: Adaptive Style, Blade Meditation, Desert Fire, Desert Wind Dodge, Eldritch Boon*, Eldritch Sunder✝, Flexible Recovery*, Improved Eldritch Stance*, Powerful Blasts✝, Rapid Assault, Sudden Recovery, Unnerving Calm, Vital Recovery.
*New feat, see below post
✝New feat, see the original Eldritch Project thread
Personable Shield: At level 2 an eldritch blade learns to shield himself with a field of eldritch power. An eldritch blade can use his Charisma modifier rather than Wisdom modifier to calculate his bonus to AC from the AC bonus swordsage class feature.
Stance Protection (Su): Starting at level 3, an eldritch blade gains a greater measure of control over his eldritch power, and can blend it with his martial maneuvers more easily. Whenever the eldritch blade enters a stance he can, as a free action, choose to expend Eldritch Strike uses to surround himself in a corona of eldritch power. This power gives him a bonus on saves and concentration checks equal to 1 + the number of Eldritch Strike uses used to power it. This protective field of energy lasts for 2 rounds +1 per Eldritch Strike used to power it.
At level 7, the eldritch blade gains a bonus to AC equal to the bonus to saves when using Stance Protection.
Discipline Focus: At level 4 an eldritch blade unlocks the next level of understanding of his chosen discipline. He gains the insightful strike feature of Discipline Focus. If he already has insightful strike, he instead receives the next level of Discipline Focus.
At level 8 the eldritch blade gains the defensive stance feature of Discipline Focus. If he already has defensive stance, he instead receives the next level of Discipline Focus.
Eldritch Recovery (Su): At level 5 an eldritch blade can use a flush of eldritch power to recover an expended maneuver. As a swift action, the eldritch blade can expend 1 Eldritch Strike use to recover an expended maneuver. If a maneuver above level 1 is recovered in this manner, it costs 1 additional Eldritch Strike use per 2 levels of the maneuver(so 2 for a level 2 maneuver, 3 for a level 4 maneuver, etc.).
Damage Reduction: At level 5 an eldritch blade gains an additional point of damage reduction/cold iron. If he does not already have damage reduction, he instead gains damage reduction 1/cold iron.
At level 9, he gains another point of damage reduction.
Eldritch Stance: At level 6 an eldritch blade learns how to use a martial stance to increase the power of his eldritch blasts. For a number of rounds equal to the level of the stance initiated after initiating a stance, an eldritch blade deals 1d6 extra eldritch blast damage.
At level 11, this bonus increases to 2d6.
Eldritch Surge (Ex): At level 7 an eldritch blade can use his martial maneuvers to increase the power of his invocations. As a move action, an eldritch blade can expend one maneuver to gain a number of points equal to one-half the level of the maneuver(minimum 1, round up). These points can be used for the following benefits, which last for a number of rounds equal to the number of points gained by expending the maneuver. The maximum number of points that can be invested in a single benefit is 1 per 3 class levels.
+1 bonus to the save DC of one invocation per point spent
+1 bonus to caster level
+1 use of Eldritch Strike
Martial Surge (Ex): At level 9 an eldritch blade can use his eldritch powers to enhance his martial prowess. The eldritch blade can, as a swift action, reduce the damage dealt by his eldritch blast by up to 1d6 per 3 class levels. For each d6 he reduces the damage by, he gains one point. Points can be spent on the following benefits, which last for a number of rounds equal to the number of points gained by reducing the damage of his eldritch blast. The maximum number of points that can be invested in a single benefit is 1 per 3 class levels. The reduction in eldritch blast damage lasts for as long as you keep the benefits(maximum 1 round per class level).
+1 bonus to the save DC of one maneuver per point spent
+1 bonus to initiator level
+1 use of Eldritch Strike
Blast Strike: At 10th level an eldritch blade learns to apply some martial maneuvers to his eldritch blast. When using his eldritch blast, an eldritch blade can choose to, instead of applying an eldritch essence or blast shape invocation to it, use a strike with it. Instead of its normal range, the strike has the range of the eldritch blast. If the strike effects an area, the area can extend from the eldritch blade or the target of the blast, chosen when the maneuver is initiated.
Essence Strike: At 11th level an eldritch blade can modify his attacks with energy normally only usable on his eldritch blast. When initiating a strike maneuver, the eldritch blade can choose to, instead of the normal effects of the strike, apply an eldritch essence invocation to his attack. The save DC of the eldritch essence is calculated normally, as is the effect. If the invocation changes the type of damage the eldritch blast deals, it does so for the attack, modifying all damage that is not already of a different energy type(for example, a Hellrime Blast attack with a flaming longsword would deal 1d8 cold damage and 1d6 fire damage).
Eldritch Overload (Su): At 12th level an eldritch blade can overload his body with eldritch power, causing it to blast from his body and fill the air with crackling energy. Activating this ability is a free action. For the rest of the encounter, all of the eldritch blade's strikes receive the bonus damage from Eldritch Strike, without using up uses of the ability. Additionally, when using the Martial Surge or Eldritch Surge class features, the eldritch blade gains one additional point to spend. When using the Stance Protection class feature, the eldritch blade is treated as having used one additional use of Eldritch Strike. This state can only be entered once per day.