Quirp
2011-08-17, 05:26 AM
Morphling
Morphlings are shape changers, warriors and free spirits of the woodlands. No Morphling is the same and even if they were, they probably wouldn´t look like it.
The Morphling is my attempt to build a strong, melee class that is variable enough to fill more roles in a party than damage dealer or tank.
HD: d12
Proficient with simple weapons, light armor and medium armor
Alignment: cannot be lawful
6+Intmod Skillpoints, x4 at first level
Class Skills: Balance, Climb, Craft, Disable Device, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering, geography, nature), Listen, Move Silently, Profession, Search, Sense Motive, Spot, Survival, Swim, Use Rope
Morphling
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Track, Minor Shapeshift
2nd|
+2|
+3|
+3|
+0|Everchanging Mind
3rd|
+3|
+3|
+3|
+1|Wild Shape
4th|
+4|
+4|
+4|
+1|Minor Shapeshift
5th|
+5|
+4|
+4|
+1|Everchanging Mind
6th|
+6|
+5|
+5|
+2|Major Shapeshift
7th|
+7|
+5|
+5|
+2|Minor Shapeshift
8th|
+8|
+6|
+6|
+2|Everchanging Mind
9th|
+9|
+6|
+6|
+3|Extraordinary Wild Shape
10th|
+10|
+7|
+7|
+3|Minor Shapeshift
11th|
+11|
+7|
+7|
+3|Everchanging Mind
12th|
+12|
+8|
+8|
+4|Major Shapeshift
13th|
+13|
+8|
+8|
+4|Minor Shapeshift
14th|
+14|
+9|
+9|
+4|Everchanging Mind
15th|
+15|
+9|
+9|
+5|Swift Wild Shape
16th|
+16|
+10|
+10|
+5|Minor Shapeshift
17th|
+17|
+10|
+10|
+5|Everchanging Mind
18th|
+18|
+11|
+11|
+6|Major Shapeshift
19th|
+19|
+11|
+11|
+6|Minor Shapeshift
20th|
+20|
+12|
+12|
+6|Everchanging Mind, Living Change[/table]
Track: bonus feat
Minor Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural Armor +2**
-DR 2/-**
-+10 ft base land speed**
-Fighter bonus feat*
-Can breathe water and air
-Grow Tail (1d4+Str(m), can be used like a hand)
-Grow 2 claws (1d6+Str(m))
-Grow Bite (1d8+1,5xStr(m))
-Grow or shrink one size category (does not stack with itself if used several times) as a move action (Su)
- Fast Healing 2**
*can be taken more than once
**can be taken more than once, stacks
Everchanging Mind: You get a bonus feat, which you can change with one uninterrupted hour of concentration. If you want to change several feats, the time needed to change each feat can overlap. You can also gain abilities like trapfinding, evasion, mettle, slow fall (lvl*10) ft, scent or blindsight (lvl*5) ft instead of a feat.
Wild Shape: A Morphling can use Wild Shape as a supernatural ability like a druid of her class level. A Morphling can change only into small and medium animals and doesn´t get any new or bigger forms as a druid would. She gains one use of this ability per three class levels and the ability lasts for one hour per class level or until the Morphling changes back. Changing into an animal or back is a standard action.
Major Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural (greater) invisibility
-Get the ability to teleport (lvl*5) ft as a move action or 10 ft as an immediate action every 1d4 rounds. You can take your equipment and up to a medium load with you. You can, as a full-round action, teleport your full distance in intervals not smaller than 10 ft and make your attacks from a full attack between those teleports (one attack per interval). (Su)
-Grow burrowing claws (20 ft burrow speed, two claw attacks 1d6+Str(m) or enhance existing claws by one size category)
-Wings (60 ft fly speed, two wing attacks 1d4+Str(m))
-Miss Chance 20 %
-Regeneration 2 (pierced by acid or silvered weapons)*
*can be taken more than once, stacks
Extraordinary Wild Shape: You get all extraordinary abilities of the forms you change into.
Swift Wild Shape: You can use Wild Shape as a swift action.
Living Change: You get immunity to any transformation effect you do not wish to effect you (examples include flesh to stone, baleful polymorph, disintegrate(you still take the damage), ….).
You can, as a standard action, force an involuntary shape change of any creature you meet in a range of up to 60 ft. You can reduce or enhance the size category of the target by up to three steps and grow or disable up to Conmod natural weapons on the target. You can also disable three senses and any form of regeneration or fast healing. Each round the creature can make a fortitude save against a DC of 15+0,5*Lvl+Conmod to end the effect.
and a version with lower power level and some other abilities:
Morphling
HD: d12
Proficient with simple weapons, light armor and medium armor
Alignment: cannot be lawful
6+Intmod Skillpoints, x4 at first level
Class Skills: Balance, Climb, Craft, Disable Device, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering, geography, nature), Listen, Move Silently, Profession, Search, Sense Motive, Spot, Survival, Swim, Use Rope
Morphling
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Track, Wild Empathy
2nd|
+2|
+3|
+3|
+0|-
3rd|
+3|
+3|
+3|
+1|Minor Shapeshift
4th|
+4|
+4|
+4|
+1|-
5th|
+5|
+4|
+4|
+1|Woodland Stride
6th|
+6|
+5|
+5|
+2|Everchanging Mind
7th|
+7|
+5|
+5|
+2|Minor Shapeshift
8th|
+8|
+6|
+6|
+2|-
9th|
+9|
+6|
+6|
+3|Swift Tracker
10th|
+10|
+7|
+7|
+3|Major Shapeshift
11th|
+11|
+7|
+7|
+3|Minor Shapeshift
12th|
+12|
+8|
+8|
+4|Everchanging Mind
13th|
+13|
+8|
+8|
+4|Camouflage
14th|
+14|
+9|
+9|
+4|-
15th|
+15|
+9|
+9|
+5|Minor Shapeshift
16th|
+16|
+10|
+10|
+5|-
17th|
+17|
+10|
+10|
+5|Hide in Plain Sight
18th|
+18|
+11|
+11|
+6|Everchanging Mind
19th|
+19|
+11|
+11|
+6|Minor Shapeshift
20th|
+20|
+12|
+12|
+6|Major Shapeshift[/table]
Track: bonus feat
Wild Empathy: as the druid class feature
Minor Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural Armor +2**
-DR 2/-**
-+10 ft base land speed**
-Fighter bonus feat*
-Can breathe water and air
-Grow Tail (1d4+Str(m), can be used like a hand)
-Grow 2 claws (1d6+Str(m))
-Grow Bite (1d8+1,5xStr(m))
-Grow or shrink one size category (does not stack with itself if used several times) as a move action (Su)
- Fast Healing 2**
*can be taken more than once
**can be taken more than once, stacks
Woodland Stride: as the druid class feature
Everchanging Mind: You get a bonus feat, which you can change with one uninterrupted hour of concentration after eight hours of rest. If you want to change several feats, the time needed to change each feat can overlap. You can also gain abilities like trapfinding, evasion, mettle, slow fall (lvl*10) ft, scent or blindsight (lvl*5) ft instead of two feats.
Swift Tracker: as the ranger class feature
Major Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural (greater) invisibility
-Get the ability to teleport (lvl*5) ft as a move action or 10 ft as an immediate action every 1d4 rounds. You can take your equipment and up to a medium load with you. You can, as a full-round action, teleport your full distance in intervals not smaller than 10 ft and make your attacks from a full attack between those teleports (one attack per interval). (Su)
-Grow burrowing claws (20 ft burrow speed, two claw attacks 1d6+Str(m) or enhance existing claws by one size category)
-Wings (60 ft fly speed, two wing attacks 1d4+Str(m))
-Miss Chance 20 %
-Regeneration 2 (pierced by acid or silvered weapons)*
*can be taken more than once, stacks
Camouflage: as the ranger class feature
Hide in Plain Sight: as the ranger class feature
Morphlings are shape changers, warriors and free spirits of the woodlands. No Morphling is the same and even if they were, they probably wouldn´t look like it.
The Morphling is my attempt to build a strong, melee class that is variable enough to fill more roles in a party than damage dealer or tank.
HD: d12
Proficient with simple weapons, light armor and medium armor
Alignment: cannot be lawful
6+Intmod Skillpoints, x4 at first level
Class Skills: Balance, Climb, Craft, Disable Device, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering, geography, nature), Listen, Move Silently, Profession, Search, Sense Motive, Spot, Survival, Swim, Use Rope
Morphling
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Track, Minor Shapeshift
2nd|
+2|
+3|
+3|
+0|Everchanging Mind
3rd|
+3|
+3|
+3|
+1|Wild Shape
4th|
+4|
+4|
+4|
+1|Minor Shapeshift
5th|
+5|
+4|
+4|
+1|Everchanging Mind
6th|
+6|
+5|
+5|
+2|Major Shapeshift
7th|
+7|
+5|
+5|
+2|Minor Shapeshift
8th|
+8|
+6|
+6|
+2|Everchanging Mind
9th|
+9|
+6|
+6|
+3|Extraordinary Wild Shape
10th|
+10|
+7|
+7|
+3|Minor Shapeshift
11th|
+11|
+7|
+7|
+3|Everchanging Mind
12th|
+12|
+8|
+8|
+4|Major Shapeshift
13th|
+13|
+8|
+8|
+4|Minor Shapeshift
14th|
+14|
+9|
+9|
+4|Everchanging Mind
15th|
+15|
+9|
+9|
+5|Swift Wild Shape
16th|
+16|
+10|
+10|
+5|Minor Shapeshift
17th|
+17|
+10|
+10|
+5|Everchanging Mind
18th|
+18|
+11|
+11|
+6|Major Shapeshift
19th|
+19|
+11|
+11|
+6|Minor Shapeshift
20th|
+20|
+12|
+12|
+6|Everchanging Mind, Living Change[/table]
Track: bonus feat
Minor Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural Armor +2**
-DR 2/-**
-+10 ft base land speed**
-Fighter bonus feat*
-Can breathe water and air
-Grow Tail (1d4+Str(m), can be used like a hand)
-Grow 2 claws (1d6+Str(m))
-Grow Bite (1d8+1,5xStr(m))
-Grow or shrink one size category (does not stack with itself if used several times) as a move action (Su)
- Fast Healing 2**
*can be taken more than once
**can be taken more than once, stacks
Everchanging Mind: You get a bonus feat, which you can change with one uninterrupted hour of concentration. If you want to change several feats, the time needed to change each feat can overlap. You can also gain abilities like trapfinding, evasion, mettle, slow fall (lvl*10) ft, scent or blindsight (lvl*5) ft instead of a feat.
Wild Shape: A Morphling can use Wild Shape as a supernatural ability like a druid of her class level. A Morphling can change only into small and medium animals and doesn´t get any new or bigger forms as a druid would. She gains one use of this ability per three class levels and the ability lasts for one hour per class level or until the Morphling changes back. Changing into an animal or back is a standard action.
Major Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural (greater) invisibility
-Get the ability to teleport (lvl*5) ft as a move action or 10 ft as an immediate action every 1d4 rounds. You can take your equipment and up to a medium load with you. You can, as a full-round action, teleport your full distance in intervals not smaller than 10 ft and make your attacks from a full attack between those teleports (one attack per interval). (Su)
-Grow burrowing claws (20 ft burrow speed, two claw attacks 1d6+Str(m) or enhance existing claws by one size category)
-Wings (60 ft fly speed, two wing attacks 1d4+Str(m))
-Miss Chance 20 %
-Regeneration 2 (pierced by acid or silvered weapons)*
*can be taken more than once, stacks
Extraordinary Wild Shape: You get all extraordinary abilities of the forms you change into.
Swift Wild Shape: You can use Wild Shape as a swift action.
Living Change: You get immunity to any transformation effect you do not wish to effect you (examples include flesh to stone, baleful polymorph, disintegrate(you still take the damage), ….).
You can, as a standard action, force an involuntary shape change of any creature you meet in a range of up to 60 ft. You can reduce or enhance the size category of the target by up to three steps and grow or disable up to Conmod natural weapons on the target. You can also disable three senses and any form of regeneration or fast healing. Each round the creature can make a fortitude save against a DC of 15+0,5*Lvl+Conmod to end the effect.
and a version with lower power level and some other abilities:
Morphling
HD: d12
Proficient with simple weapons, light armor and medium armor
Alignment: cannot be lawful
6+Intmod Skillpoints, x4 at first level
Class Skills: Balance, Climb, Craft, Disable Device, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering, geography, nature), Listen, Move Silently, Profession, Search, Sense Motive, Spot, Survival, Swim, Use Rope
Morphling
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Track, Wild Empathy
2nd|
+2|
+3|
+3|
+0|-
3rd|
+3|
+3|
+3|
+1|Minor Shapeshift
4th|
+4|
+4|
+4|
+1|-
5th|
+5|
+4|
+4|
+1|Woodland Stride
6th|
+6|
+5|
+5|
+2|Everchanging Mind
7th|
+7|
+5|
+5|
+2|Minor Shapeshift
8th|
+8|
+6|
+6|
+2|-
9th|
+9|
+6|
+6|
+3|Swift Tracker
10th|
+10|
+7|
+7|
+3|Major Shapeshift
11th|
+11|
+7|
+7|
+3|Minor Shapeshift
12th|
+12|
+8|
+8|
+4|Everchanging Mind
13th|
+13|
+8|
+8|
+4|Camouflage
14th|
+14|
+9|
+9|
+4|-
15th|
+15|
+9|
+9|
+5|Minor Shapeshift
16th|
+16|
+10|
+10|
+5|-
17th|
+17|
+10|
+10|
+5|Hide in Plain Sight
18th|
+18|
+11|
+11|
+6|Everchanging Mind
19th|
+19|
+11|
+11|
+6|Minor Shapeshift
20th|
+20|
+12|
+12|
+6|Major Shapeshift[/table]
Track: bonus feat
Wild Empathy: as the druid class feature
Minor Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural Armor +2**
-DR 2/-**
-+10 ft base land speed**
-Fighter bonus feat*
-Can breathe water and air
-Grow Tail (1d4+Str(m), can be used like a hand)
-Grow 2 claws (1d6+Str(m))
-Grow Bite (1d8+1,5xStr(m))
-Grow or shrink one size category (does not stack with itself if used several times) as a move action (Su)
- Fast Healing 2**
*can be taken more than once
**can be taken more than once, stacks
Woodland Stride: as the druid class feature
Everchanging Mind: You get a bonus feat, which you can change with one uninterrupted hour of concentration after eight hours of rest. If you want to change several feats, the time needed to change each feat can overlap. You can also gain abilities like trapfinding, evasion, mettle, slow fall (lvl*10) ft, scent or blindsight (lvl*5) ft instead of two feats.
Swift Tracker: as the ranger class feature
Major Shapeshift: Every time you get this class feature choose one of the abilities below.
-Natural (greater) invisibility
-Get the ability to teleport (lvl*5) ft as a move action or 10 ft as an immediate action every 1d4 rounds. You can take your equipment and up to a medium load with you. You can, as a full-round action, teleport your full distance in intervals not smaller than 10 ft and make your attacks from a full attack between those teleports (one attack per interval). (Su)
-Grow burrowing claws (20 ft burrow speed, two claw attacks 1d6+Str(m) or enhance existing claws by one size category)
-Wings (60 ft fly speed, two wing attacks 1d4+Str(m))
-Miss Chance 20 %
-Regeneration 2 (pierced by acid or silvered weapons)*
*can be taken more than once, stacks
Camouflage: as the ranger class feature
Hide in Plain Sight: as the ranger class feature