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Silva Stormrage
2011-08-29, 11:40 PM
Haruspex


http://images2.alphacoders.com/856/85622.jpg


Info: The Haruspex is a a divination specialist spell caster. Even wizards who specialize in the school of divination pale in comparison to Haruspex's mastery over the school of divination. This is supposed to be a tier 3 specialist caster similar to dread necromancer and beguiler. Also this is my first non necromancy based class! I am finally branching out


GAME RULE INFORMATION
Haruspexes have the following game statistics.
Abilities: Intelligence is the most important ability for Haruspexes. Their spell's dc's and their spells per day are based off Intelligence and they gain bonus skill points from the stat. Wisdom is important because it fuels many of their class features.

Alignment: Any
Hit Die: d6
Starting Age: As sorcerer.
Starting Gold: As sorcerer

Class Skills
The Haruspex's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Listen (Wis), Knowledge (All) (Taken Individually), Profession (Wis), Spellcraft (Int), Sense Motive (Wis), Spot (Wis),

Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Haruspex
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|
+0|
+0|
+0|
+2|Empowered Divinations, Entrails|3

2nd|
+1|
+0|
+0|
+3|Share Divination (lesser)|4

3rd|
+1|
+1|
+1|
+3|Brief Glimpse 1/day|5

4th|
+2|
+1|
+1|
+4|Insightful Reflexes|6|3

5th|
+2|
+1|
+1|
+4|Rapid Diviner|6|4

6th|
+3|
+2|
+2|
+5|Brief Glimpse 3/day|6|5|3

7th|
+3|
+2|
+2|
+5|I knew you were about to do that |6|6|4

8th|
+4|
+2|
+2|
+6|You knew he was about to do that|6|6|5|3

9th|
+4|
+3|
+3|
+6|Brief Glimpse 5/day |6|6|6|4

10th|
+5|
+3|
+3|
+7|Share Divination (Major)|6|6|6|5|3

11th|
+5|
+3|
+3|
+7|Avoid Wards|6|6|6|6|4

12th|
+6/+1|
+4|
+4|
+8|Brief Glimpse 7/day|6|6|6|6|5|3

13th|
+6/+1|
+4|
+4|
+8|Major Glimpse|6|6|6|6|6|4

14th|
+7/+2|
+4|
+4|
+9|Share Divination (Prime)|6|6|6|6|6|5|3

15th|
+7/+2|
+5|
+5|
+9|Just a dream, Brief Glimpse 9/day|6|6|6|6|6|6|4

16th|
+8/+3|
+5|
+5|
+10|Marked|6|6|6|6|6|6|5|3

17th|
+8/+3|
+5|
+5|
+10|Perfect Divinations|6|6|6|6|6|6|6|4

18th|
+9/+4|
+6|
+6|
+11|Brief Glimpse 11/day|6|6|6|6|6|6|6|5|3

19th|
+9/+4|
+6|
+6|
+11|Hypercognition|6|6|6|6|6|6|6|6|4

20th|
+10/+5|
+6|
+6|
+12|Well of Knowledge|6|6|6|6|6|6|6|6|5[/table]
Class Features
All of the following are class features of the Haruspex.

Weapon and Armor Proficiencies: Haruspexes are proficient with all simple weapons and no armor

Spellcasting: A Harupsex casts arcane spells which are drawn from the Haruspex's spell list (See Below). Like a sorcerer he can cast any spell he knows without having to prepare it ahead of time. When a Haruspex gains access to a new level of spells she automatically knows all the spells of that level. To cast a spell a Haruspex must have an Intelligence score of 10+the spell level. The difficulty class is 10+spell level+ the Haruspex's intelligence score. Like other spellcasters a Haruspex can only cast a limited amount of spells per day. His daily allotment is on the table above. In addition the Haruspex gains bonus spells for having a high intelligence score (See table 1-1 on page 8 of the player's handbook).


Empowered Divinations (Ex): The Haruspex's divination spells gain a bonus to their caster level and dc's equal to the Haruspex's wisdom modifier.

Entrails: (Ex) By using the remains of animals the Haruspex can further enhance his visions and divinations. By using the remains of an animal as an optional material component he can cast divination spells at +1 caster level. This bonus increases to +2 at 8th level and +3 at 15th level. The remains of an animal can only be used once, even if you split the animal's remains up each animal's remains can only be used to fuel one divination spell this way. Abilities and feats that remove material components do not function for removing this optional material component.

Share Divination (Su): The Haruspex can begin to share his visions of the future with allies. Starting at second level he can share the benifits of a single personal range divination spell with an ally within 30 feet.

At 10th level the Haruspex can share it with one target/intelligence modifier within 60ft.Also the Haruspex can share the benefits of divination spells that only effect him, such as the Assay Spell Resistance spell.

14th Level the Haruspex can share it with any allied creature within line of effect and line of sight.

Brief Glimpse (Sp): As a reactive non action the Haruspex can see briefly into the future. The Haruspex can determine the outcome of a spell or attack before the target casts it or initiate's it. The Haruspex is aware of the spell failing, being resisted, the target making his saving throw, or any immediate actions the target takes to resist/block the spell or attack.

Insightful Reflexes (Ex): The Haruspex can see the way the opponent moves and can dodge accordingly. The Haruspex gains a bonus to reflex saves and to ac equal to his wisdom modifier. At 6th level the Haruspex gains evasion and at 14th level he gains improved evasion.

Rapid Diviner (Ex): The Haruspex can cast divinations much faster than the average caster. The Haruspex can cast all divinations as if they were affected by the rapid spell metamagic without an increase in casting time or spell level. This stacks with the metamagic feat.

I knew you were about to do that (Ex): Due to naturally predicting opponents movements the Haruspex can ready an action against an opponent without specifying what he is reading against and what action he will preform against it.

You knew he was about to do that (Su): The Haruspex visions even help his allies. All allies within 20 feet of the Haruspex are treated as if having the ability "I knew you were about to do that". The ally can use "I knew you were about to do that" once per encounter. At 15th level the range of this ability increases to those within LoS and LoE to the Haruspex.

Bypass Wards (Ex): The Haruspex is adept at getting around protection against divination. He ignores any spell that blocks divination effects unless the caster is 5 caster levels higher than his caster level. In which case the target gets a will saving throw to resist the spell. If the spell allows a saving throw already he must fail two.

Major Glimpse (Sp): Once per day when using his Brief Glimpse ability on a spell the Haruspex casts he can see how the target fails to defend himself. The dc for the spell the Haruspex used Brief Glimpse for increases by his wisdom modifier. This ability can be used after the Haruspex determines if the target succeeded or failed his saving throw. At 18th level the Haruspex can use this ability a number of times equal to his wisdom modifier per day.

Just a Dream (Ex): Sometimes the Haruspex has a very very vivid nightmare where the party dies horribly in a total party kill... Thankfully it was just a dream right? The Haruspex can see into the future unconsciously at 15th level. Once a week the current day can be determined to be "just a dream" the Haruspex wakes up at the beginning of the day with perfect knowledge of what he just experienced in the dream.

DM Note: If the Haruspex wishes you should allow him to precede exactly the same up to a certain point in the day if he wishes to skip parts of the day. He is just doing the same thing, it should have the same reaction. Once he begins to act differently than the dream though the entire rest of the day becomes different.

Marked (Sp): At 16th level once a day a target within line of sight and effect can become "marked". Marking a target takes a full round action that has verbal components and provokes attacks of opportunity. There is no saving throw against this ability If the target is successfully marked than he takes double the penalties described in the Scry spell. For example if the Haruspex had the target's hair he would take a -20 instead of - 10 on the will save to resist the scry. As well the Haruspex always knows what direction and how far away the marked subject is from the Haruspex. Their can only be one marked target at a time. The mark lasts indefinitely but can be removed with a disjunction, miracle or wish.

Perfect Divinations (Sp): The Haruspex is now a master and weaving divinations, all of his divination spells take only a standard action to cast and no longer take any xp or material components.

Hypercognition (Sp): Once per day per intelligence modifier at 19th level the Haruspex can cast a spell like ability that mimics the abilities of the power Hypercognition.

Well of Knowledge (Sp): The Haruspex can know learn almost anything and find answers to almost any question. Once per week the Haruspex can learn everything a target within line of sight and effect knows. There is no saving throw to resist this effect, it is affected by spell resistance however. This does not allow the Haruspex to manifest powers the target might know or duplicate any other class or racial features.

Haruspex Spell List

0—Arcane mark, detect magic, guidance, light, message, prestidigitation, read magic, know direction
1st—Alarm, comprehend languages, combat readiness, critical strike, deathwatch, detect chaos, detect evil, detect good, detect law, detect secret doors, disguise self, ebon eyes, identify, instant search, lay of the land, omen of peril, portal beacon , sign, shield, spontaneous seach, targeting ray, true strike
2nd— Augury, chain of eyes, continual flame, darkvision, detect thoughts, diern shapechanger, divine insight, fox's cunning, glitterdust, greater alarm, insidious insight, insight of good fortune, invisibility, lesser celerity , locate object, non-detection, owl's wisdom, portal alarm, see invisibility, speak to allies, status, sure strike, whispering wind, zone of truth
3rd—Alter fortune , analyze portal, anticipate teleportation, arcane sight, blindsight, circle dance, clairaudience/clairvoyance, crown of clarity , daylight, deeper darkvision, glowing orb, helping hand, hesitate, invisibility purge, knight's move, know opponent, know vulnerabilities, listening coin, lesser telepathic bond, safety, skull watch, spell vulnerability, tremorsense, unluck
4th—Arcane eye, assay spell resistance, celerity , crown of veils , detect scrying, dimensional anchor, dimension door, diern lies, dispel magic, divination, forceward, greater blindsight, greater invisibility, imbue with spell ability, improved portal alarm, locate creature, mass darkvision, scrying, sending, sensory deprivation, tongues
5th—Arcane Fusion, contact other plane, greater dimension door, mage's private sanctum, passwall, permanency, prying eyes, scry location, sending, telepathic bond, teleport, true seeing, zone of respite, zone of revelation
6th--- Contingency, find the path, gemjump, greater anticipate teleportation, legend lore, mass fox's cunning, mass owl's wisdom, probe thoughts, hindsight
7th—Brain spider, greater arcane sight, greater dispel magic, gem tracer, greater scrying, greater teleport, limited wish, mass invisibility, phase door, spell matrix, vision
8th— Discern location, ghostform, greater arcane fusion, greater celerity , greater prying eyes, mind blank, moment of prescience, screen, superior invisibility, visions of the future
9th—Chain contingency, choose destiny, eye of power, foresight,mage's disjunction, teleportation circle, time stop, wish

Silva Stormrage
2011-08-31, 11:46 AM
Anyone have any comments?

VonDoom
2011-08-31, 05:31 PM
Lack of entrail-reading class feature makes me a sad occult-interested person.

Silva Stormrage
2011-08-31, 05:42 PM
Lack of entrail-reading class feature makes me a sad occult-interested person.

.... Wow, of all the things I expected that was not one of them >.>. My friend who I got the name from (originally going to call it seer but I didn't think that was original or cool enough) bugged me while I was adding the finishing touches to add animals entrails as a bonus material component to all spells >.>. Maybe I should add it :smallbiggrin:.

WhatsWithCanada
2011-09-02, 01:33 AM
These are some pretty solid abilities. I've been wracking my brain for months trying to make limited casters to replace wizards in my games, but I always came up short when divination was involved. This is a great help.

Fitz10019
2011-09-02, 03:36 PM
I knew you were about to do that (Ex): Due to naturally predicting opponents movements the Haruspex can ready and action against an opponent without specifying what he is reading against and what action he will preform against it.

... but they still have to use a standard action and declare that they are readying an action (note your typo 'ready and action') and which opponent they are readying against, right? I think this will cause headaches as the DM declares an action and the player says, "wait, um, I, um..." I think it would be more practical (in execution) to let them declare a 3-option readied action instead of the normal 1-option readied action.


You knew he was about to do that (Su): The Haruspex visions even help his allies. All allies within 20 feet of the Haruspex are treated as if having the ability "I knew you were about to do that". The ally can use "I knew you were about to do that" once per encounter.

The problem I imagine for I knew you were about to do that gets multiplied. Once per encounter is a good limit.

Silva Stormrage
2011-09-02, 03:51 PM
... but they still have to use a standard action and declare that they are readying an action (note your typo 'ready and action') and which opponent they are readying against, right? I think this will cause headaches as the DM declares an action and the player says, "wait, um, I, um..." I think it would be more practical (in execution) to let them declare a 3-option readied action instead of the normal 1-option readied action.


Thank you for pointing out the typo.

I don't think it's that much of a problem. The problem you pointed out is the same thing if the player has access to celerity or synchronicity. I actually based it off of synchronicity. Also players that tend to not know what they are doing quickly tend to not act quickly no matter what. "Um should i use the first action, should I wait... um should I use the second, no wait the first..."

Re'ozul
2011-09-09, 05:53 PM
I have to admit that I am somewhat confused by Empowered Divinations.
Its greates use is in extending the duration of divination spells as most of these spells are either not affected by SR/saves or are harmless.

The only big thing would be its interaction with Bypass wards if it affects that specific will save.

Also, does Bypass wards work against things like Mindblank?

Silva Stormrage
2011-09-09, 11:57 PM
I have to admit that I am somewhat confused by Empowered Divinations.
Its greates use is in extending the duration of divination spells as most of these spells are either not affected by SR/saves or are harmless.

The only big thing would be its interaction with Bypass wards if it affects that specific will save.

Also, does Bypass wards work against things like Mindblank?

Empower divination is mostly for things such as Scry (Will save negates), and the Unluck Spell which is a very good debuff which is divination for some reason and is also will save negates.

It does also the will save of bypass wards.

Yes bypass wards goes through mindblank, that was the key spell I thought about when designing that ability. A single permanent (basically) buff that removes 2 entire schools of magic needs some way to get around it.

Demidos
2011-09-10, 02:00 AM
Entrails needed. :smallbiggrin:
Nuff Said.