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Silva Stormrage
2011-08-29, 11:40 PM
Haruspex


http://images2.alphacoders.com/856/85622.jpg


Info: The Haruspex is a a divination specialist spell caster. Even wizards who specialize in the school of divination pale in comparison to Haruspex's mastery over the school of divination. This is supposed to be a tier 3 specialist caster similar to dread necromancer and beguiler. Also this is my first non necromancy based class! I am finally branching out


GAME RULE INFORMATION
Haruspexes have the following game statistics.
Abilities: Intelligence is the most important ability for Haruspexes. Their spell's dc's and their spells per day are based off Intelligence and they gain bonus skill points from the stat. Wisdom is important because it fuels many of their class features.

Alignment: Any
Hit Die: d6
Starting Age: As sorcerer.
Starting Gold: As sorcerer

Class Skills
The Haruspex's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Listen (Wis), Knowledge (All) (Taken Individually), Profession (Wis), Spellcraft (Int), Sense Motive (Wis), Spot (Wis),

Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Haruspex


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st

+0

+0

+0

+2
Empowered Divinations, Entrails, Oracle's Vision
3
-
-
-
-
-
-
-
-



2nd

+1

+0

+0

+3
Share Divination (lesser)
4
-
-
-
-
-
-
-
-


3rd

+1

+1

+1

+3
Brief Glimpse 1/day
5
-
-
-
-
-
-
-
-


4th

+2

+1

+1

+4
Insightful Reflexes
6
3
-
-
-
-
-
-
-


5th

+2

+1

+1

+4
Rapid Diviner
6
4
-
-
-
-
-
-
-


6th

+3

+2

+2

+5
Brief Glimpse 3/day
6
5
3
-
-
-
-
-
-


7th

+3

+2

+2

+5
I knew you were about to do that
6
6
4
-
-
-
-
-
-


8th

+4

+2

+2

+6
You knew he was about to do that
6
6
5
3
-
-
-
-
-


9th

+4

+3

+3

+6
Brief Glimpse 5/day
6
6
6
4
-
-
-
-
-


10th

+5

+3

+3

+7
Share Divination (Major)
6
6
6
5
3
-
-
-
-


11th

+5

+3

+3

+7
Avoid Wards
6
6
6
6
4
-
-
-
-


12th

+6/+1

+4

+4

+8
Brief Glimpse 7/day
6
6
6
6
5
3
-
-
-


13th

+6/+1

+4

+4

+8
Major Glimpse
6
6
6
6
6
4
-
-
-


14th

+7/+2

+4

+4

+9
Share Divination (Prime)
6
6
6
6
6
5
3
-
-


15th

+7/+2

+5

+5

+9
Just a dream, Brief Glimpse 9/day
6
6
6
6
6
6
4
-
-


16th

+8/+3

+5

+5

+10
Marked
6
6
6
6
6
6
5
3
-


17th

+8/+3

+5

+5

+10
Perfect Divinations
6
6
6
6
6
6
6
4
-


18th

+9/+4

+6

+6

+11
Brief Glimpse 11/day
6
6
6
6
6
6
6
5
3


19th

+9/+4

+6

+6

+11
Hypercognition
6
6
6
6
6
6
6
6
4


20th

+10/+5

+6

+6

+12
Well of Knowledge
6
6
6
6
6
6
6
6
5


Class Features
All of the following are class features of the Haruspex.

Weapon and Armor Proficiencies: Haruspexes are proficient with all simple weapons and one martial weapon of their choice and no armor

Spellcasting: A Harupsex casts arcane spells which are drawn from the Haruspex's spell list (See Below). Like a sorcerer he can cast any spell he knows without having to prepare it ahead of time. When a Haruspex gains access to a new level of spells she automatically knows all the spells of that level. To cast a spell a Haruspex must have an Intelligence score of 10+the spell level. The difficulty class is 10+spell level+ the Haruspex's intelligence score. Like other spellcasters a Haruspex can only cast a limited amount of spells per day. His daily allotment is on the table above. In addition the Haruspex gains bonus spells for having a high intelligence score (See table 1-1 on page 8 of the player's handbook).


Empowered Divinations (Ex): The Haruspex's divination spells gain a bonus to their caster level and dc's equal to the Haruspex's wisdom modifier.

Entrails: (Ex) By using the remains of animals the Haruspex can further enhance his visions and divinations. By using the remains of an animal as an optional material component he can cast divination spells at +1 caster level. This bonus increases to +2 at 8th level and +3 at 15th level. The remains of an animal can only be used once, even if you split the animal's remains up each animal's remains can only be used to fuel one divination spell this way. Abilities and feats that remove material components do not function for removing this optional material component.

Oracle's Vision: (Su) A Haruspex is bestowed a unique for of vision with which he perceives the world surrounding him. At first level he can determine vulnerability amongst his enemies and this vision grows as he increases in power. This ability grants the Haruspex a number of different "Vision Modes" which allow him to perceive things about the world most would be unaware of. The Haruspex at first level gains the "Vulnerability Vision" Vision Mode detailed below. Switching between different vision modes is a swift action. At second level and every 2 levels beyond that the Haruspex gains an additional vision mode or may improve an existing one by selecting amongst the options listed below. These vision modes are divination effects and as such are blocked by Mind Blank and similar abilities.

Vulnerability Vision
This vision mode allows the Haruspex to perceive which creature has the lowest armor class in his line of sight. By altering who he perceives as an enemy the Haruspex can thus rank all creatures within his line of sight by their armor class. This ranking does not take into account a creature's touch ac, or flatfooted ac just their regular ac.. When attacking the enemy with the lowest armor class the Haruspex gains a +2 insight bonus to hit and damage rolls


Improved Vulnerability Vision: Requires Vulnerability Vision
This allows the Haruspex's "Vulnerability Vision" Vision Mode to rank creatures by their touch or flatfooted ac as well as their regular ac. In addition, the insight bonus to hit and damage increases to +4.

Vulnerability Exploitation: Requires Improved Vulnerability Vision
This improves the Haruspex's "Vulnerability Vision" Vision Mode and grants it an additional feature. While the Haruspex has Vulnerability Vision as his current vision mode he may take a -10 penalty to his attack roll when targeting the enemy with the lowest armor class and automatically threaten and confirm a critical hit for any damaging attack roll. In order to score the critical hit he must still hit the opponent's ac with the -10 penalty. This automatic critical only functions once per round against an individual opponent.

Perfect Vulnerability Vision: Requires Improved Vulnerability Vision and Haruspex level 10:
This improves the Haruspex's "Vulnerability Vision" immensely, allowing him to know the exact AC of every creature within range.

Emotion Sensor:
This Vision Mode when selected allows the Haruspex to identify the emotions of anyone within his field of vision. This ability isn't very precise and gives general idea of emotions not specifics. So "That orc is angry" not "That orc is angry because the bartender messed up on his order and he lost a fight recently". It doesn't read surface thoughts, only emotions. Still this can be very useful for understanding people and thus gives a +10 bonus on sense motive checks while this vision mode is active.

Weakness Indication:
This Vision Mode when selected allows the Haruspex to pinpoint a particular save of a particular creature within line of sight as a move action. For example, he could focus on a particular enemy spending a move action and figure out his current will saving throw bonus. The Haruspex does not learn all the individual bonuses that make up that total bonus or even if the bonus changes in a future round. Each round the Haruspex may identify another creature. The move action to identify an enemy's saving throws only can be used once per round.

Improved Weakness Indication: Requires Weakness Indication, Haruspex level 8
This improves the Haruspex's "Weakness Indication" Vision Mode allowing the Haruspex to determine the total bonus of every saving throw of a particular enemy. For example, by spending a move action the Haruspex may learn a particular enemy's total bonus to his fortitude, reflex and will saving throws.

Greater Weakness Indication: Requires Improved Weakness Indication, Haruspex level 12
This improves the Haruspex's "Weakness Indication" Vision Mode allowing the Haruspex to determine the total bonus of every saving throw of all enemies within line of sight. He still must spend a move action to determine their saving throw bonuses though.

Perfect Weakness Indication: Requires Greater Weakness Indication
This improves the Haruspex's "Weakness Indication" Vision Mode allowing the Haruspex to determine the total bonus of every saving throw of all enemies within line of sight without needing to spend a move action to do so. For example, by spending a move action the Haruspex may learn a particular enemy's total bonus to his fortitude, reflex and will saving throws.

Type Sensor:
This Vision Mode when selected allows the Haruspex to identify particular types of creatures. When chosen a Haruspex may select a type of creature such as Construct, Undead, Outsider, etc. If any creatures within his line of sight is of the selected creature type they are highlighted in a reddish glow. This glow grants the Haruspex a +5 bonus to spot any hiding creatures of the selected type. The Haruspex can switch which creature type he is trying to find with a swift action.

Morality Detector:
This Vision Mode when selected allows the Haruspex to determine alignment. He may select any particular aspect of an alignment such as "Lawful, Chaotic, Good, Evil or Neutral". Any creature who has one of those aspects in their alignments glows with a particular color identifying them to the Haruspex. He may switch which aspect to detect as a swift action

Improved Morality Detector: Requires Morality Detector
This improves the Haruspex's "Morality Detector" Vision Mode allowing the Haruspex to determine the exact alignment of every creature within his line of sight.
Detection:
This Vision Mode when selected allows the Haruspex to improve his visual prowess. He gains a +10 bonus to all spot checks.

Improved Detection: Requires Detection
This improves the Haruspex's "Detection" Vision Mode allowing him to automatically spot all creatures who are hiding behind anything less than total cover. This ability is impacted by the feat "Dark Stalker" and a hiding target with that feat gets to make a hide check.

See Invisibility: Requires Haruspex Level 6
This Vision Mode when selected functions as the See Invisibility spell.

See Illusions: Requires Haruspex Level 6
This Vision Mode when selected allows the Haruspex to automatically get a will saving throw to disbelieve any illusion he sees. He does not need to interact with it in order to get a saving throw.

Pierce Illusions: Requires See Illusions and Haruspex Level 10
This improves the Haruspex's "See Illusion" Vision Mode and allows him to automatically disbelieve any illusions that he can see without the need for a saving throw.

X-Ray Vision: Requires Haruspex Level 8
This Vision Mode when selected functions as the magic item "X-Ray Ring" except its use is not exhausting and does not cause constitution damage.

Hidden Insight
This Vision Mode when selected allows the Haruspex to locate and identify traps and secret doors easily without spending effort. While this Vision Mode is active the Haruspex is always treated as searching for traps and secret doors and gains a +5 bonus on such checks to identify them. However, this ability does not grant any particular bonus to disabling or opening those traps or doors.

Perfect Hidden Insight: Requires: Hidden Insight, Haruspex Level 14
This improves the Haruspex's "Hidden Insight" Vision Mode allowing the Haruspex to automatically detect and locate all traps and secret doors within 30ft of him. Once again though this grants no insight on disabling or opening them.

Power Scanner:
This Vision Mode when selected allows the Haruspex to focus on a creature to determine raw vitality and danger of a creature. By spending a move action the Haruspex may determine how many HD a single creature has. This ability also informs the Haruspex of any level adjustment the creature has. If attempting to scan a creature whose HD is 10 higher than your own this vision mode shuts off and the Haruspex becomes blind for one round unable to use any other vision modes while blinded. This happens even if the Haruspex is normally immune to being blind.

Improved Power Scanner:
This improves the Haruspex's "Power Scanner" Vision Mode allowing him to also determine the creature's CR as well as HD and LA.

Path to Discovery: Requires Haruspex level 18
This Vision Mode allows the Haruspex to locate the exact path to a particular creature's location. The Haruspex must have previously seen the creature in person. While using this ability the Haruspex can unerringly follow a path that will lead him to the chosen creature. This does not allow the Haruspex to automatically know each step in advance, he only knows the next step he needs to take to reach the creature. While this Vision Mode does not avoid all dangers and harms (Such as a patrolling guard or a hired assassin) it does avoid obviously harmful terrain environments (It won't tell the Haruspex to swim through lava or swim across an ocean unless there is literally no other way). Trying to locate a creature who is on a different plane will either have this ability direct the Haruspex to a planar portal or instruct the Haruspex to either find a creature who can plane shift him to a random point on the plane the target is located on or cast wish to bring the Haruspex to a random point on the plane the target is located on. Finally, no non epic source can block this ability.

This ability is the pinnacle in divinations to find someone but it does have its faults. Knowing the way to reach someone and actually walking that path are two different things. In addition, a cunning enemy can infuriate a Haruspex who over relies on this by simply moving around a lot. If the target is fond of teleporting around constantly will have this ability instructing the Haruspex to turn around and walk in a completely different direction often.

Perfected Path to Discovery: Requires Path to Discovery
This improves the Haruspex's "Path to Discovery" Vision Mode. Now while Path to Discovery is active the Haruspex automatically views the creature he is trying to reach as if scrying upon him. The Haruspex still has his normal senses while scrying, and like Path to Discovery the scrying effect is not stopped by any non epic ability.


Diviner Sense: This ability functions as bardic knowledge as a bard of equal level with the following differences. This ability is not gained from general knowledge the Haruspex has picked up from traveling but rather an innate sense that is constantly looking for more information and knowledge. As such this is treated as a divination effect and is blocked by mind blank and similar effects (But likewise is affected by Bypass Wards (See below). This ability still counts as Bardic Knowledge for the purpose of ACFs that modify or replace Bardic Knowledge.

Share Divination (Su): The Haruspex can begin to share his visions of the future with allies. Starting at second level he can share the benefits of a single personal range divination spell with an ally within 30 feet.

At 10th level the Haruspex can share it with one target/intelligence modifier within 60ft.Also the Haruspex can share the benefits of divination spells that only effect him, such as the Assay Spell Resistance spell.

14th Level the Haruspex can share it with any allied creature within line of effect and line of sight.

Brief Glimpse (Sp): As a reactive non action the Haruspex can see briefly into the future. The Haruspex can determine the outcome of a spell or attack before the target casts it or initiate's it. The Haruspex is aware of the spell failing, being resisted, the target making his saving throw, or any immediate actions the target takes to resist/block the spell or attack.

At 16th level this ability improves. The Haruspex can use this ability once each round for free without using up a use per day any additional uses during that round take up a daily charge as normal.

Insightful Reflexes (Ex): The Haruspex can see the way the opponent moves and can dodge accordingly. The Haruspex gains a bonus to reflex saves and to ac equal to his wisdom modifier. At 6th level the Haruspex gains evasion and at 14th level he gains improved evasion.

Rapid Diviner (Ex): The Haruspex can cast divinations much faster than the average caster. The Haruspex can cast all divinations as if they were affected by the rapid spell metamagic without an increase in casting time or spell level. This stacks with the metamagic feat.

I knew you were about to do that (Ex): Due to naturally predicting opponents movements the Haruspex can ready an action against an opponent without specifying what he is reading against and what action he will preform against it.

You knew he was about to do that (Su): The Haruspex visions even help his allies. All allies within 20 feet of the Haruspex are treated as if having the ability "I knew you were about to do that". The ally can use "I knew you were about to do that" once per encounter. At 15th level the range of this ability increases to those within LoS and LoE to the Haruspex.

Bypass Wards (Ex): The Haruspex is adept at getting around protection against divination. He ignores any spell that blocks divination effects unless the caster is 5 caster levels higher than his caster level. In which case the target gets a will saving throw to resist the spell. If the spell allows a saving throw already he must fail two. If the ability doesn't normally have a saving throw the DC is 10+spell level+the Haruspex's int modifier + the Haruspex's wisdom modifier. If it doesn't have a spell level treat the spell level as equal to 1/2 of the Haruspex's class level.

Major Glimpse (Sp): Once per day when using his Brief Glimpse ability on a spell the Haruspex casts he can see how the target fails to defend himself. The dc for the spell the Haruspex used Brief Glimpse for increases by his wisdom modifier. This ability can be used after the Haruspex determines if the target succeeded or failed his saving throw. At 18th level the Haruspex can use this ability a number of times equal to his wisdom modifier per day.

Just a Dream (Ex): Sometimes the Haruspex has a very very vivid nightmare where the party dies horribly in a total party kill... Thankfully it was just a dream right? The Haruspex can see into the future unconsciously at 15th level. Once a week the current day can be determined to be "just a dream" the Haruspex wakes up at the beginning of the day with perfect knowledge of what he just experienced in the dream.

DM Note: If the Haruspex wishes you should allow him to precede exactly the same up to a certain point in the day if he wishes to skip parts of the day. He is just doing the same thing, it should have the same reaction. Once he begins to act differently than the dream though the entire rest of the day becomes different.

Marked (Sp): At 16th level once a day a target within line of sight and effect can become "marked". Marking a target takes a full round action that has verbal components and provokes attacks of opportunity. There is no saving throw against this ability If the target is successfully marked than he takes double the penalties described in the Scry spell. For example if the Haruspex had the target's hair he would take a -20 instead of - 10 on the will save to resist the scry. As well the Haruspex always knows what direction and how far away the marked subject is from the Haruspex. Their can only be one marked target at a time. The mark lasts indefinitely but can be removed with a disjunction, miracle or wish.

Perfect Divinations (Sp): The Haruspex is now a master and weaving divinations, all of his divination spells take only a standard action to cast and no longer take any xp or material components. If they already had a casting time of one standard action they may be cast as swift actions.

Hypercognition (Sp): Once per day per intelligence modifier at 19th level the Haruspex can cast a spell like ability that mimics the abilities of the power Hypercognition.

Well of Knowledge (Sp): The Haruspex can know learn almost anything and find answers to almost any question. Once per week the Haruspex can learn everything a target within line of sight and effect knows. There is no saving throw to resist this effect, it is affected by spell resistance however. This does not allow the Haruspex to manifest powers the target might know or duplicate any other class or racial features. This skill however, does let you copy over knowledge from knowledge skills. Whenever the Haruspex uses this ability and the target has higher ranks in any knowledge skill than the Haruspex the Haruspex increases his ranks in that knowledge skill permanently equal to the ranks of the targeted creature.

Haruspex Spell List

0—Arcane mark, detect magic, ghost sound, guidance, light, message, prestidigitation, read magic, know direction
1st—Alarm, comprehend languages, combat readiness, critical strike, deathwatch, detect chaos, detect evil, detect good, detect law, detect secret doors, disguise self, ebon eyes, identify, instant search, lay of the land, omen of peril, portal beacon, scholar's touch, sign, shield, spontaneous seach, targeting ray, true strike, wield skill
2nd— Augury, chain of eyes, continual flame, darkvision, detect thoughts, discern shapechanger, divine insight, fox's cunning, glitterdust, greater alarm, insidious insight, insight of good fortune, invisibility, lesser celerity , locate object, non-detection, owl's wisdom, portal alarm, see invisibility, speak to allies, status, sure strike, whispering wind, zone of truth
3rd—Alter fortune , analyze portal, anticipate teleportation, arcane sight, blindsight, circle dance, clairaudience/clairvoyance, crown of clarity , daylight, deeper darkvision, glowing orb, helping hand, hesitate, invisibility purge, knight's move, know opponent, know vulnerabilities, listening coin, lesser telepathic bond, safety, skull watch, spell vulnerability, tremorsense, unluck
4th—Arcane eye, assay spell resistance, blink, celerity, crown of veils , detect scrying, dimensional anchor, dimension door, discern lies, dispel magic, divination, forceward, greater blindsight, greater invisibility, imbue with spell ability, improved portal alarm, locate creature, mass darkvision, scrying, sending, sensory deprivation, tongues
5th—Arcane Fusion, blink greater, contact other plane, greater dimension door, mage's private sanctum, passwall, permanency, plane shift, prying eyes, scry location, sending, telepathic bond, teleport, true seeing, zone of respite, zone of revelation
6th--- Contingency, find the path, gemjump, greater anticipate teleportation, legend lore, mass fox's cunning, mass owl's wisdom, probe thoughts, hindsight
7th—Brain spider, greater arcane sight, greater dispel magic, gem tracer, greater scrying, greater teleport, limited wish, mass invisibility, plane shift greater, phase door, spell matrix, vision
8th— Discern location, ghostform, greater arcane fusion, greater celerity , greater prying eyes, mind blank, moment of prescience, screen, superior invisibility, visions of the future
9th—Chain contingency, choose destiny, eye of power, foresight,mage's disjunction, teleportation circle, time stop, wish

Silva Stormrage
2011-08-31, 11:46 AM
Anyone have any comments?

VonDoom
2011-08-31, 05:31 PM
Lack of entrail-reading class feature makes me a sad occult-interested person.

Silva Stormrage
2011-08-31, 05:42 PM
Lack of entrail-reading class feature makes me a sad occult-interested person.

.... Wow, of all the things I expected that was not one of them >.>. My friend who I got the name from (originally going to call it seer but I didn't think that was original or cool enough) bugged me while I was adding the finishing touches to add animals entrails as a bonus material component to all spells >.>. Maybe I should add it :smallbiggrin:.

WhatsWithCanada
2011-09-02, 01:33 AM
These are some pretty solid abilities. I've been wracking my brain for months trying to make limited casters to replace wizards in my games, but I always came up short when divination was involved. This is a great help.

Fitz10019
2011-09-02, 03:36 PM
I knew you were about to do that (Ex): Due to naturally predicting opponents movements the Haruspex can ready and action against an opponent without specifying what he is reading against and what action he will preform against it.

... but they still have to use a standard action and declare that they are readying an action (note your typo 'ready and action') and which opponent they are readying against, right? I think this will cause headaches as the DM declares an action and the player says, "wait, um, I, um..." I think it would be more practical (in execution) to let them declare a 3-option readied action instead of the normal 1-option readied action.


You knew he was about to do that (Su): The Haruspex visions even help his allies. All allies within 20 feet of the Haruspex are treated as if having the ability "I knew you were about to do that". The ally can use "I knew you were about to do that" once per encounter.

The problem I imagine for I knew you were about to do that gets multiplied. Once per encounter is a good limit.

Silva Stormrage
2011-09-02, 03:51 PM
... but they still have to use a standard action and declare that they are readying an action (note your typo 'ready and action') and which opponent they are readying against, right? I think this will cause headaches as the DM declares an action and the player says, "wait, um, I, um..." I think it would be more practical (in execution) to let them declare a 3-option readied action instead of the normal 1-option readied action.


Thank you for pointing out the typo.

I don't think it's that much of a problem. The problem you pointed out is the same thing if the player has access to celerity or synchronicity. I actually based it off of synchronicity. Also players that tend to not know what they are doing quickly tend to not act quickly no matter what. "Um should i use the first action, should I wait... um should I use the second, no wait the first..."

Re'ozul
2011-09-09, 05:53 PM
I have to admit that I am somewhat confused by Empowered Divinations.
Its greates use is in extending the duration of divination spells as most of these spells are either not affected by SR/saves or are harmless.

The only big thing would be its interaction with Bypass wards if it affects that specific will save.

Also, does Bypass wards work against things like Mindblank?

Silva Stormrage
2011-09-09, 11:57 PM
I have to admit that I am somewhat confused by Empowered Divinations.
Its greates use is in extending the duration of divination spells as most of these spells are either not affected by SR/saves or are harmless.

The only big thing would be its interaction with Bypass wards if it affects that specific will save.

Also, does Bypass wards work against things like Mindblank?

Empower divination is mostly for things such as Scry (Will save negates), and the Unluck Spell which is a very good debuff which is divination for some reason and is also will save negates.

It does also the will save of bypass wards.

Yes bypass wards goes through mindblank, that was the key spell I thought about when designing that ability. A single permanent (basically) buff that removes 2 entire schools of magic needs some way to get around it.

Demidos
2011-09-10, 02:00 AM
Entrails needed. :smallbiggrin:
Nuff Said.

Silva Stormrage
2015-08-23, 09:00 PM
Entrails needed. :smallbiggrin:
Nuff Said.

I added your entrails for you happy now :smalltongue:

Also I am going through my old homebrew updating certain aspects that I no longer feel are good design and reupdating the tables etc.

I am mostly happy with the Haruspex, it's good at what it does and has some utility outside that narrow field. However, one thing I noted that really stood out was that a level 1 Haruspex simply cried itself to sleep. It has no useful combat spells other than true strike... which he can't even share to allies until second level.

Thus I granted him a new ability hopefully allowing him to be useful and at least be able to plink away with a crossbow more effectively than a wizard. In addition, he gains a variety of more useful and exotic "Vision Modes" as he progresses.

Thoughts and comments on the new ability "Oracle's Visions"? Or the rest of the class really. Feedback is always good.