Welknair
2011-08-31, 05:06 PM
Because I had an idea. As you all know, Pyromancer999 (http://www.giantitp.com/forums/member.php?u=52048) makes some awesome (http://www.giantitp.com/forums/showthread.php?t=184257) feat (http://www.giantitp.com/forums/showthread.php?p=10460621) chains (http://www.giantitp.com/forums/showthread.php?t=200935). I'm trying to start up a Homebrewer's Campaign (http://www.giantitp.com/forums/showthread.php?t=213670) and I was amused that I had created at least one bloodline based on the work of each person I was inviting. Except Pyromancer, that is. I have a couple of requests for bloodlines based on classes of his, but those are going to take a while. I was lamenting over this to a friend of mine. "Well he does have a couple base classes I'm planning on making bloodlines for, but those won't be done for a while. His signature work though is feat chains, and it's not like I can---" Suddenly idea! Many of the Special Abilities from the original bloodlines were bonus feats! What if I- Yeah. I went there.
Inherent
http://fc08.deviantart.net/fs7/i/2005/230/b/5/grim_reaper_by_blackpoint.jpg
Some people are Classy (http://www.giantitp.com/forums/showthread.php?p=10450013#post10450013). Some people draw power from death (http://www.giantitp.com/forums/showthread.php?t=184257). Some embrace their Vampiric heritage (http://www.giantitp.com/forums/showthread.php?t=200935). But all of these individuals must work at it. Unlike the Inherents. Like an Inherent Gentleman is just born classy (which frankly makes him 10X as classy). Or Inherent Reapers are chosen by death instead of having to seek out the powers they desire. Some aren't too happy about this. Then there are those weird individuals that think it's Christmas, Halloween or Easter all year long. The weirdos.
Level
Minor
Intermediate
Major1 Skill 1 +22 Skill 1 +2 Chain Feat 13 Ability Score 1 +14 Skill 1 +2 Chain Feat 1 Chain Feat 25 Chain Affinity +26 Ability Score 1 +1 Chain Feat 37 Skill 2 +28 Chain Feat 1 Chain Feat 2 Chain Feat 49 Ability 2 +210 Chain Affinity +2 Chain Feat 511 Chain Affinity +412 Ability 1 +1 Chain Feat 3 Chain Feat 613 Skill 3 +214 Skill 2 +2 Chain Feat 715 Ability 3 +116 Chain Feat 2 Chain Feat 4 Chain Feat 817 Chain Affinity +618 Ability 2 +1 Chain Feat 919 Skill 4 +220 Chain Affinity +2 Chain Feat 5 Chain Feat 10
Skill 1-4 +2: The Inherent gains bonuses to skills based upon what their Lineage is.
Chain Feat: The primary feature of the Inherent is their periodic acquisition of Chain Feats. Each time they gain this ability, they may choose one bonus feat from their Chain that they qualify for. If there are no more feats in the Chain, the Inherent gains a Ghost Chain Feat - a feat that counts towards the number of feats they possess in the chain, but offers no other benefits.
Ability 1-3 +1: The Inherent gains bonuses to Abilities based upon what their Lineage is.
Chain Affinity: Inherents are more skilled at communicating with individuals that share something in common with them, whether that be both of them thinking that today is Christmas, or both of them being harvesters of souls. They gain a bonus on all social interaction checks with individuals that have at least one feat from their chain, or as specified in the Inherent's Lineage.
Lineages: Of course each Inherent is different. The Skills and Abilities they gain bonuses to differ depending on which Chain they are based off of, as does their Affinity.
Classy (http://www.giantitp.com/forums/showthread.php?t=188796)
Skills: Diplomacy, Sense Motive, Appraise, Use Magic Device
Abilities: Charisma, Intelligence, Wisdom
Affinity: Individuals with one or more levels in Aristocrat or with a Cha of 14+
Reaper (http://www.giantitp.com/forums/showthread.php?t=184257)
Skills: Sense Motive, Intimidate, Spot, Search
Abilities: Charisma, Strength, Dexterity
Affinity: Ghosts, Spectres, and Maruts and any other being that either is a lost soul or enforcing the inevitability of death.
Vampiric Heritage (http://www.giantitp.com/forums/showthread.php?t=200935)
Skills: Spot, Move Silently, Diplomacy, Jump
Abilities: Charisma, Strength, Dexterity
Affinity: Vampires and Vampire Spawn
Easter (http://www.giantitp.com/forums/showthread.php?t=196439)
Skills: Jump, Hide, Appraise, Move Silently
Abilities: Dexterity, Charisma, Strength
Affinity: Easter enthusiasts, and to everyone while Easter.
Halloween (http://www.giantitp.com/forums/showthread.php?t=173098)
Skills: Disguise, Intimidate, Diplomacy, Sense Motive
Abilities: Charisma, Dexterity, Constitution
Affinity: Halloween enthusiasts, and to everyone while Halloween.
Christmas (http://www.giantitp.com/forums/showthread.php?t=179196)
Skills: Hide, Move Silently, Diplomacy, Climb
Abilities: Dexterity, Constitution, Charisma
Affinity: Christmas enthusiasts, and to everyone while Christmas and Christmas Eve.
Valentine's Day (http://www.giantitp.com/forums/showthread.php?t=186116)
Skills: Diplomacy, Bluff, Sense Motive, Hide
Abilities: Charisma, Wisdom, Dexterity
Affinity: Anyone in love, and to everyone while Christmas or Christmas Eve.
New Year's (http://www.giantitp.com/forums/showthread.php?t=181720)
Skills: Perform, Diplomacy, Climb, Gather Information
Abilities: Constitution, Charisma, Strength
Affinity: New Year's enthusiasts, and to everyone on New Year's.
Thanksgiving (http://www.giantitp.com/forums/showthread.php?t=175643)
Skills: Diplomacy, Sense Motive, Gather Information, Balance
Abilities: Charisma, Wisdom, Constitution
Affinity: Anyone who has thanks to give, and to everyone on Thanksgiving.
Ki Disciple (http://www.giantitp.com/forums/showthread.php?t=198382)
Skills: Hide, Jump, Tumble, Balance
Abilities: Wisdom, Dexterity, Strength
Affinity: Anyone with Ki
Magic's Child (http://www.giantitp.com/forums/showthread.php?t=185242)
Skills: Spellcraft, Knowledge (Arcana),
Abilities: Intelligence, Wisdom, Charisma
Affinity: Anyone who reveres spellcasters, but is not a spellcaster themselves
Badass (http://www.giantitp.com/forums/showthread.php?t=210529)
Skills: Intimidate, Tumble, Use Magic Device, Sense motive
Abilities: Charisma, Strength, Dexterity
Affinities: Anyone of lesser level
Bladesworn (http://www.giantitp.com/forums/showthread.php?t=185231)
Skills: Intimidate, Spot, Climb, Balance
Abilities: Strength, Dexterity, Constitution
Affinities: Anyone with Weapon Focus with that kind of weapon
Aberrant - Courtesy of Owthro
Skills: Listen, Escape Artist, Intimidate, Knowledge (Dungeoneering)
Abilities: Constitution, Charisma, Strength
Affinity: Aberrations
Special: Select feats from any with the [Aberrant] keyword.
So yeah. It was quick and lazy. Pyromancer, I love your feat chains. And maybe this'll make it easier to integrate them into characters. Maybe not. At least now I can say I've made a bloodline for each of the people on that list.
Inherent
http://fc08.deviantart.net/fs7/i/2005/230/b/5/grim_reaper_by_blackpoint.jpg
Some people are Classy (http://www.giantitp.com/forums/showthread.php?p=10450013#post10450013). Some people draw power from death (http://www.giantitp.com/forums/showthread.php?t=184257). Some embrace their Vampiric heritage (http://www.giantitp.com/forums/showthread.php?t=200935). But all of these individuals must work at it. Unlike the Inherents. Like an Inherent Gentleman is just born classy (which frankly makes him 10X as classy). Or Inherent Reapers are chosen by death instead of having to seek out the powers they desire. Some aren't too happy about this. Then there are those weird individuals that think it's Christmas, Halloween or Easter all year long. The weirdos.
Level
Minor
Intermediate
Major1 Skill 1 +22 Skill 1 +2 Chain Feat 13 Ability Score 1 +14 Skill 1 +2 Chain Feat 1 Chain Feat 25 Chain Affinity +26 Ability Score 1 +1 Chain Feat 37 Skill 2 +28 Chain Feat 1 Chain Feat 2 Chain Feat 49 Ability 2 +210 Chain Affinity +2 Chain Feat 511 Chain Affinity +412 Ability 1 +1 Chain Feat 3 Chain Feat 613 Skill 3 +214 Skill 2 +2 Chain Feat 715 Ability 3 +116 Chain Feat 2 Chain Feat 4 Chain Feat 817 Chain Affinity +618 Ability 2 +1 Chain Feat 919 Skill 4 +220 Chain Affinity +2 Chain Feat 5 Chain Feat 10
Skill 1-4 +2: The Inherent gains bonuses to skills based upon what their Lineage is.
Chain Feat: The primary feature of the Inherent is their periodic acquisition of Chain Feats. Each time they gain this ability, they may choose one bonus feat from their Chain that they qualify for. If there are no more feats in the Chain, the Inherent gains a Ghost Chain Feat - a feat that counts towards the number of feats they possess in the chain, but offers no other benefits.
Ability 1-3 +1: The Inherent gains bonuses to Abilities based upon what their Lineage is.
Chain Affinity: Inherents are more skilled at communicating with individuals that share something in common with them, whether that be both of them thinking that today is Christmas, or both of them being harvesters of souls. They gain a bonus on all social interaction checks with individuals that have at least one feat from their chain, or as specified in the Inherent's Lineage.
Lineages: Of course each Inherent is different. The Skills and Abilities they gain bonuses to differ depending on which Chain they are based off of, as does their Affinity.
Classy (http://www.giantitp.com/forums/showthread.php?t=188796)
Skills: Diplomacy, Sense Motive, Appraise, Use Magic Device
Abilities: Charisma, Intelligence, Wisdom
Affinity: Individuals with one or more levels in Aristocrat or with a Cha of 14+
Reaper (http://www.giantitp.com/forums/showthread.php?t=184257)
Skills: Sense Motive, Intimidate, Spot, Search
Abilities: Charisma, Strength, Dexterity
Affinity: Ghosts, Spectres, and Maruts and any other being that either is a lost soul or enforcing the inevitability of death.
Vampiric Heritage (http://www.giantitp.com/forums/showthread.php?t=200935)
Skills: Spot, Move Silently, Diplomacy, Jump
Abilities: Charisma, Strength, Dexterity
Affinity: Vampires and Vampire Spawn
Easter (http://www.giantitp.com/forums/showthread.php?t=196439)
Skills: Jump, Hide, Appraise, Move Silently
Abilities: Dexterity, Charisma, Strength
Affinity: Easter enthusiasts, and to everyone while Easter.
Halloween (http://www.giantitp.com/forums/showthread.php?t=173098)
Skills: Disguise, Intimidate, Diplomacy, Sense Motive
Abilities: Charisma, Dexterity, Constitution
Affinity: Halloween enthusiasts, and to everyone while Halloween.
Christmas (http://www.giantitp.com/forums/showthread.php?t=179196)
Skills: Hide, Move Silently, Diplomacy, Climb
Abilities: Dexterity, Constitution, Charisma
Affinity: Christmas enthusiasts, and to everyone while Christmas and Christmas Eve.
Valentine's Day (http://www.giantitp.com/forums/showthread.php?t=186116)
Skills: Diplomacy, Bluff, Sense Motive, Hide
Abilities: Charisma, Wisdom, Dexterity
Affinity: Anyone in love, and to everyone while Christmas or Christmas Eve.
New Year's (http://www.giantitp.com/forums/showthread.php?t=181720)
Skills: Perform, Diplomacy, Climb, Gather Information
Abilities: Constitution, Charisma, Strength
Affinity: New Year's enthusiasts, and to everyone on New Year's.
Thanksgiving (http://www.giantitp.com/forums/showthread.php?t=175643)
Skills: Diplomacy, Sense Motive, Gather Information, Balance
Abilities: Charisma, Wisdom, Constitution
Affinity: Anyone who has thanks to give, and to everyone on Thanksgiving.
Ki Disciple (http://www.giantitp.com/forums/showthread.php?t=198382)
Skills: Hide, Jump, Tumble, Balance
Abilities: Wisdom, Dexterity, Strength
Affinity: Anyone with Ki
Magic's Child (http://www.giantitp.com/forums/showthread.php?t=185242)
Skills: Spellcraft, Knowledge (Arcana),
Abilities: Intelligence, Wisdom, Charisma
Affinity: Anyone who reveres spellcasters, but is not a spellcaster themselves
Badass (http://www.giantitp.com/forums/showthread.php?t=210529)
Skills: Intimidate, Tumble, Use Magic Device, Sense motive
Abilities: Charisma, Strength, Dexterity
Affinities: Anyone of lesser level
Bladesworn (http://www.giantitp.com/forums/showthread.php?t=185231)
Skills: Intimidate, Spot, Climb, Balance
Abilities: Strength, Dexterity, Constitution
Affinities: Anyone with Weapon Focus with that kind of weapon
Aberrant - Courtesy of Owthro
Skills: Listen, Escape Artist, Intimidate, Knowledge (Dungeoneering)
Abilities: Constitution, Charisma, Strength
Affinity: Aberrations
Special: Select feats from any with the [Aberrant] keyword.
So yeah. It was quick and lazy. Pyromancer, I love your feat chains. And maybe this'll make it easier to integrate them into characters. Maybe not. At least now I can say I've made a bloodline for each of the people on that list.