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View Full Version : [BitP:R] BleachITP Reborn OOC Thread 18: Peek-a-boo style PAWNCH!



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strawberryman
2011-09-07, 06:07 PM
Created as a successor to the original Bleach ITP, Reborn started as a reboot, returning to the lower-powered roots of canon Bleach. We've been going for a while, but we still welcome new players. :smallsmile:

Important stuff so far:

OOC THREADS

First Discussion Thread (http://www.giantitp.com/forums/showthread.php?t=145883)
Disccusion Thread 2 (http://www.giantitp.com/forums/showthread.php?t=147717)
Discussion Thread 3 (http://www.giantitp.com/forums/showthread.php?t=149850)
Discussion Thread 4 (http://www.giantitp.com/forums/showthread.php?t=150660)
Discussion thread 5 (http://www.giantitp.com/forums/showthread.php?t=151506)
Discussion thread 6 (http://www.giantitp.com/forums/showthread.php?t=153111)
Discussion thread 7 (http://www.giantitp.com/forums/showthread.php?t=153945)
Discussion thread 8 (http://www.giantitp.com/forums/showthread.php?t=155979)
OOC Thread 9 (http://www.giantitp.com/forums/showthread.php?t=157209)
Thread 10 (http://www.giantitp.com/forums/showthread.php?t=159337)
Thread 11 (http://www.giantitp.com/forums/showthread.php?t=163108)
Thread 12 (http://www.giantitp.com/forums/showthread.php?t=168619)
Thread 13 (http://www.giantitp.com/forums/showthread.php?t=173671)
Thread 14 (http://www.giantitp.com/forums/showthread.php?p=10103871#post10103871)
Thread 15 (http://www.giantitp.com/forums/showthread.php?t=190814)
Thread 16 (http://www.giantitp.com/forums/showthread.php?p=11041669#post11041669)
Thread 17 (http://www.giantitp.com/forums/showthread.php?t=207628)

IC THREADS

Mortal World:
Thread 1 (http://www.giantitp.com/forums/showthread.php?t=156068)
Thread 2 (http://www.giantitp.com/forums/showthread.php?t=168970)
Thread 3 (http://www.giantitp.com/forums/showthread.php?t=186633)
Soul Society:
Thread 1 (http://www.giantitp.com/forums/showthread.php?t=156067)
Thread 2 (http://www.giantitp.com/forums/showthread.php?t=168846)
Thread 3 (http://www.giantitp.com/forums/showthread.php?t=194652)
Hueco Mundo:
Thread 1 (http://www.giantitp.com/forums/showthread.php?t=156070)
Thread 2 (http://www.giantitp.com/forums/showthread.php?t=171037)
Thread 3 (http://www.giantitp.com/forums/showthread.php?t=206258)

EPISODES


Episode 1: "Prologue! A new tale, a new Shinigami!" (http://www.giantitp.com/forums/showthread.php?t=152286)
Episode 2: Hannibal's Past: Flashback to the Old! (http://www.giantitp.com/forums/showthread.php?p=8543521)
Episode 3: Gotei Joint-Ops! What could ever go wrong? (http://www.giantitp.com/forums/showthread.php?t=164828)
Episode 4: A Heritage Revealed! Awaken, Ayase! (http://www.giantitp.com/forums/showthread.php?t=164934)
Episode 5: Drunken Brawl! No actual drunks included! (http://www.giantitp.com/forums/showthread.php?t=170997)
Episode 6: Another Night Out. (http://www.giantitp.com/forums/showthread.php?t=180925)
7: A New Hero is Born: A Meeting of Hearts and Fists (http://www.giantitp.com/forums/showthread.php?t=190477)
8: Revenge of the training instructor (http://bleachitp-reborn.wikidot.com/episodes:revenge-of-the-training-instructor)
9: Bankai! A Quest for the Power to Change! (http://www.giantitp.com/forums/showthread.php?t=200070)
10: A coming of age (http://www.giantitp.com/forums/showpost.php?p=11297642&postcount=1)

OTHER HELPFUL LINKS
Character Registry (http://www.giantitp.com/forums/showthread.php?t=146758)
Wiki (http://bleachitp-reborn.wikidot.com/) - Password "foamy".

A while ago we chose Central 5, a group of five people who work as a governing body for the Soul Society. They are currently Kuroimaken, Sucrose, Frozen_Feet, KnightDisciple and Nicklance. They are tasked with such tasks as deciding Captain promotions and upholding laws of Seireitei. Details can be found below.
In the second last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.

Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.

Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.

Frozen_Feet's proposed take on this:
Life Cycle of Hollows.
Canny Hollows: these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.

My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.

Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":

Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.

Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.

Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.

So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.

Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.

All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.

Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.

Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.

While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.

Soul Society and the inhabitants of Las Noches (The King of Hollows, the Epsada and their underlings) have a truce between each other at the start of the game/story but both sides want to break as soon as they gain a substantial upper hand on the other.

People that want to make captain entries should write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.

General

Purpose of the Central 5/46 and Division Information
5 trusted players are chosen to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

Gotei divisions (http://bleachitp-reborn.wikidot.com/seireitei) and their tasks:
1) Administrative.
2) Ninjas.
3) Execution?
4) Healing+Hospitality.
5) Messengers.
6) Reinforcements.
7) Logistics.
8) Tactical planning
9) Recon.
10) Internal Police.
11) Fight.
12) Science.
13) Patrol.

Hollow, Arrancar and Las Noches

Laws of Las Noches
1. Only a victory in singular combat entitles one to take the position of espada from another.
2. The espada are not allowed to conspire against one another.
3. Killing a fellow citizen is a crime, unless it is self-defense, or you don't get caught on the act (drow influence: The real crime is being caught). The espada can add other exclusions of culpability for their sectors (including and up to any reason, LAW*). *Laws as Written.
4. Vandalism is a crime. See above for excludents.
5. Thievery is a crime. See above for details.
The espada and privaron have equal authority over all numeros. The espada have sole authority over their own fraccion. The espada have sole authority over the citizens of their own districts. The fraccion have authority beneath the espada and privaron over all other citizens of Las Noches who live in own their districts. The fraccion have authority beneath that of the espada and privaron over the numeros. The privaron have sole authority over those designated to them by the King and Queen. The King and Queen have authority over all.




Quote:
Originally Posted by Draken View Post
1. I will be assigning the Espada, most likely.

2. I will also, probably, not keep the numbers strongly tied to the power of each character.

3. The Ghost King will not be the primera.

4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
Quote:
Originally Posted by Frozen_Feet View Post
About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

Fae

The State of the Afterlife of the British Isles
Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Lly^r, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

Annwn – the Afterlife
The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

The Organisation of the Fae
The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

Alongside the House structure exists the Aois-dŕna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

Capabilities of the Fae
All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

--------------------------
A Note on Language
Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
--------------------------

In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dŕna druids possessing sickles.

Ealaín
The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

Silakus: “Way of Destruction”
1, Taka (Push)
4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
11, Nuhuš Gír (Tamed Lightning)
31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
58, Imiuru (Windstorm)
63, Anurimiriu (Threefold Storm Roar)
73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
90, Gitil (Black Ending)
96, Ašgir Mŕnu (Single Sword Immolation)

Girserusu: “Path of Shielding Arts”
1, Šaga (Captive)
4, Sigulul (Golden Chain)
8, Tamšen (Reflecting Mirror)
9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
21, Urinimi (Blood Cloud)
26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
30, Ešhu Ulul (Three-Bird Restraint)
37, Ulgu (Star Net)
39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
62, Űšukur (Hundred Spear Fence)
63, Gisigulul (Locking Golden Chain)
73, Išibalsig (Rotated Mountain Wall)
75, Aš Barzilba-an (Five Adamant Pillars)
77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
81, Barů-la (Splitting Nothingness)

Geasa
Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

Samsara

As for the Samsara, I intended for that to take place in a separate Episode thread, so whatever else is happening in the other threads is no real concern. However, Nick brought up a good point; I (and by "I" I mean Big Boss) can use the Takeshi assault to cover their attacks.

ON THAT NOTE: I NEED TO KNOW WHO'S STILL INTERESTED IN PLAYING SAMSARA CHARACTERS. The plot will start very soon, and I need to know who I have to work with. So far, the list looks like this:

Myself: Big Boss, Cassandra
Dorizzit: Tsukime (I think that's her name, at least)
Strawberryman: Magnus
Wahrheit: Cha-Cha
Riccaru: Aell Rennoc
Sucrose: Yu Shen (Maybe? I don't know if this is still true or not)
Nicklance: Keeper of Chronicles (Though he'll be caught up with the Kido Corps. plot.)

If there's anyone else, please let me know. If any of you don't intend to play characters any more, please let me know, or I will assume that you still intend to play.

Mortals


Translators: Word Reference (http://www.wordreference.com/) is a pretty good one for English to Spanish. Just don't translate phrases with it.

Nicklance
2011-09-07, 06:10 PM
*Kicks through the door in an explosive blast*

FIRST!

maximus25
2011-09-07, 06:15 PM
Woo, that new thread smell.

tgva8889
2011-09-07, 06:15 PM
*repairs the door*

You and your crazy shenanigans.

Kuroimaken
2011-09-07, 06:22 PM
To answer the question from last thread:

The Shigokuou are the four most influential (and potentially strongest) people in Zaraki. Considering the hellish nature of that place, what Kazuma did was probably something the tenth may have been trying to do for several years, and he did it in the span of a few days. Which is why it's a big deal.

maximus25
2011-09-07, 06:50 PM
I know it doesn't have anything to do with bleach, but in the FFRP central sticky thread it says there is a Full metal alchemist group. Did that fail and die? I don't see any thread on here with it's name, and I was kind of wanting to join that too.

tgva8889
2011-09-07, 07:02 PM
Yay more undermining of 10th! :smalltongue:

Anyways, thanks Kuroi for the explanation.

Kuroimaken
2011-09-07, 07:11 PM
Actually, it's not really undermining. If you stop to think about it, Kazuma only really "captured" one of them. (He was lucky it was the one with the highest profile, but still.)

Taiki might well have a thing against Kazuma for cooperating with criminals instead of capturing them as he should if he learns of this, of course.

Sucrose
2011-09-07, 07:43 PM
Actually, it's not really undermining. If you stop to think about it, Kazuma only really "captured" one of them. (He was lucky it was the one with the highest profile, but still.)

Indeed. And in so doing, he's opened up a vacuum of power, which a new Shigokuou, or perhaps a canny entrepreneur, can fill. More violence in Qing Di's district is possible until the new order takes hold.

tgva8889
2011-09-07, 07:48 PM
Right, but it heavily implies that no one in 10th has been capable of doing such things, which makes the division's abilities seem entirely weaker. When 10th has been said to be working on something for a long period of time, and some dude from 11th goes and does what they've been trying to do for years in a matter of days or weeks it undermines their efforts.

I don't personally care, since what's done is done and honestly I don't mind character development for other people. I am just stating and keeping track of it.

Sucrose
2011-09-07, 07:54 PM
Right, but it heavily implies that no one in 10th has been capable of doing such things, which makes the division's abilities seem entirely weaker. When 10th has been said to be working on something for a long period of time, and some dude from 11th goes and does what they've been trying to do for years in a matter of days or weeks it undermines their efforts.

I don't personally care, since what's done is done and honestly I don't mind character development for other people. I am just stating and keeping track of it.

I'm personally assuming that it's less a lack of capacity, and more a matter of lack of will. They might have wanted to take out the Shigokuou, but not wanted to destabilize the area, so they've focused on curtailing their worst excesses, and then left things be for the time being, figuring that they were better than the alternative, and unlikely to be reasoned with, given how their subordinates work.

Kuroimaken
2011-09-07, 08:00 PM
It's also a matter that unlike the 10th division, Kazuma actually lived in Zaraki for enough time to know where they are and how to get them out of hiding. His approach was different, and that's the reason it really worked - he effectively used himself as bait since he was seen as a mover in the district first and a Shinigami second.

When the cats come, the mice hide. But mice have no reason to hide from other mice, unless they're hoarding cheese. :smallwink:

It's a terrible analogy, but it works.

Sucrose
2011-09-07, 08:01 PM
It's also a matter that unlike the 10th division, Kazuma actually lived in Zaraki for enough time to know where they are and how to get them out of hiding. His approach was different, and that's the reason it really worked - he effectively used himself as bait since he was seen as a mover in the district first and a Shinigami second.

When the cats come, the mice hide. But mice have no reason to hide from other mice, unless they're hoarding cheese. :smallwink:

It's a terrible analogy, but it works.

This is a fair point.

tgva8889
2011-09-07, 08:03 PM
"Lack of will" is sort of a dumb excuse to use for Taiki, in my mind. I mean, considering the kinds of things he's done, if he'd wanted to do something about it he would have just done something about it. So I guess if Taiki wasn't in charge of operations there, then yeah, maybe that's a possibility.

And even in that case, it's still likely that 10th will be seen with a lack of caring. Since apparently it would have been possible for Taiki to go in and save them whenever he wanted (since Kazuma just did it), the people will naturally hate Sereitei for leaving them in such a situation for however long they did when they could have just walked in and changed it when they wanted.

The way that it's stated, in any case, makes 10th look like failures. I am just stating this.

Edit: And there's my solution.

Kuroimaken
2011-09-07, 08:40 PM
Well, Kazuma will be out for the count if Qing Di escapes 4th custody, so it would be up to the 10th to keep him where he belongs in the event that he does.

And, again, it's not so much that they didn't want to or were completely unable to, but more that their opponents could hide so well within the search area. The specialty of 10th is capture and imprisonment, not tracking. Kazuma quite simply knew where to look and how to draw them out.

From any number of standpoints it was a crazy stunt to pull anyway. Looking at a worst-case scenario he would have fought them four-on-one, and considering the state he came back in after fighting TWO of them (admittedly, the Qing Di switcharoo made an otherwise simple fight into a much more dangerous one, but hey), Kazuma could well have bitten the bullet on this one.

KnightDisciple
2011-09-07, 08:43 PM
TGVA: I understand wanting to make 10th seem competent.

But in this case, consider: there are 320 districts (80 districts * 4 directions). 10th is big, and it's good. But it's not infinite. And Zaraki is a.)big, and b.)very very dangerous.

You didn't complain when Sucrose's character from 10th was made out to be one of the few guys who regularly ventures out that way, at least without 6 guys to back him up. This is just a step up from that.

What Kuroi did was, essentially, establish that each cardinal direction has a guy who's in charge of all gangs and such. Probably extending further than the 80th district.

As he said, Kazuma has a much better understanding of how to draw them out. It helps he's apparently friends with one of these "kings". What he did was fight on their own terms. As well, he explicitly is trying to work with them. It's working with 2 of them at the least.

And as stated, just taking out the 4 kings means a power vacuum.

Unless Taiki's just going to slag all 4 80th Districts?

tgva8889
2011-09-07, 08:53 PM
I didn't complain about Sucrose's character because he's a member of 10th. In fact, if Sucrose hadn't made his character, it would be a non-issue because I could just say that Taiki wasn't paying that much attention to the districts of Zaraki. Because he has a man out there, however, he kind of has to care, especially considering the specific man. Kazuma is a member of 11th. He's free to do what he wills, but he is stepping into 10th territory (as established by Goro Hayashi's involvement) and he is doing their job for them. While he has good intentions at heart, he makes 10th look like they're not doing their job. This is just how it is.

I honestly am not complaining, merely pointing out that it does, effectively, make 10th look like they could have done this all along and were doing nothing by choice, which makes them look relatively incompetent. Whatever the reason, the fact is they look like they weren't doing anything when they could have done something. Because we don't know what the result of a power vacuum will be, but we know that we want to eliminate evil where it lies, this is something that is expected will be a net outcome. I am observing and everyone else is explaining to me why I'm wrong, so now I am arguing my viewpoint.

And actually, 10th does have a division of troops entirely dedicated to tracking. There's an entire division of 10th devoted to undercover operations in various groups in the various districts. If these groups are as big a deal as you say they are, chances are high that there were operatives undercover in at least one of those groups already.

I understand what you're all trying to say, but frankly, no one has yet convinced me that what Kazuma did doesn't step on 10th's toes and make them look like they could have done the same thing but just didn't do it for some reason, which makes them look incompetent. Whether or not they actually are (I hope they are not because otherwise they just shouldn't exist at all) is something else all together.

Edit: Note that I don't wish anything were necessarily different. I just would like maybe some warning on things that are clearly in 10th's "sphere of influence".

strawberryman
2011-09-07, 09:04 PM
All this proves is 10th is not perfect.

Imperfect != Incompetent.

tgva8889
2011-09-07, 09:06 PM
No, it proves that 10th is not perfect and that 11th is apparently better than them at doing their own job. If the 4 kings had just continued to exist, that would prove that 10th is not perfect because the Districts are not in a perpetual peace. When someone comes and solves the problem for 10th, clearly indicating that 10th could have done it if they had wanted, that makes them look incompetent.

Kuroimaken
2011-09-07, 09:06 PM
When you put it that way, Kazuma DID step on the 10th's toes, I agree. I disagree with the idea that it makes them look incompetent because, quite simply, Kazuma's approach was about as subtle as a raging bull in a china shop. There were a LOT of things that could have gone horribly wrong seven ways from Sunday which, if the 10th had undertaken the same operation, would not have become an issue because they would be preemptively addressed.

Undercover work takes time. One can say that you can't argue with results, but all in all, Taiki would have every right to give Kazuma a thorough tongue-lashing right now, because he could have very well endangered months, perhaps years' worth of work.

So all in all, I wouldn't mind it one bit if Kazuma's unplanned actions were addressed ICly, similar to Soushi's actions but without necessarily the same outcome.

strawberryman
2011-09-07, 09:07 PM
It was one person. Not an entire division.

tgva8889
2011-09-07, 09:09 PM
What's the difference? Every member of their division represents that division. I believe that's how it works in organizations such as these.

And actually, Taiki doesn't have that right, because he's not currently acting as Captain of 10th. Minor technicality there.

Edit: In any event, the entire argument is a non-issue, events will be addressed IC most likely, and if people want to continue to try to convince me feel free to PM.

Kuroimaken
2011-09-07, 09:12 PM
Again, it looks good because he got good results, but that doesn't mean that a single man taking up action outside of his assigned duties is a good thing just because things went well. Militarily speaking, it's a bad idea to let people from one division overstep their boundaries into another division's business, since it sets a bad precedent.

Kazuma succeeded more on the basis of fighting ability and inside information than anything resembling a well thought-out plan. The information he had, if volunteered to the 10th, could well have led to a breakthrough - maybe not the exact same outcome, but an improvement nonetheless.

So, again, it's not that he did a better job than 10th does, it's just that he had access to things that they did not.

Kuroimaken
2011-09-07, 09:14 PM
What's the difference? Every member of their division represents that division. I believe that's how it works in organizations such as these.

And actually, Taiki doesn't have that right, because he's not currently acting as Captain of 10th. Minor technicality there.

Edit: In any event, the entire argument is a non-issue, events will be addressed IC most likely, and if people want to continue to try to convince me feel free to PM.

That right would pass on to Goro, then, as the next seated officer in the 10th (unless I'm forgetting someone, which I believe I am.

Sucrose
2011-09-07, 09:15 PM
That right would pass on to Goro, then, as the next seated officer in the 10th (unless I'm forgetting someone, which I believe I am.

You're forgetting four other people, two of whom are being played at the moment, to my knowledge. :smalltongue: Taro Banzuke is Acting Captain.

KnightDisciple
2011-09-07, 09:19 PM
But not every member of the Division has the exact same skills, knowledge, history, and so forth. That is what let Kazuma even have a chance of succeeding.

No offense, but why weren't you objecting when this episode was going on?

tgva8889
2011-09-07, 09:23 PM
Well, technically he did do a better job than 10th did (past-tense). I'm not saying he did a better job than 10th could have theoretically done.

And yes, Taro, as acting Captain, or maybe Aya as acting VC would have the right to make that judgment.

And I didn't object when the episode was going on because I didn't know what the episode was even about. In any event, it still doesn't matter anymore.

Kuroimaken
2011-09-07, 09:27 PM
Well, technically he did do a better job than 10th did (past-tense). I'm not saying he did a better job than 10th could have theoretically done.

And yes, Taro, as acting Captain, or maybe Aya as acting VC would have the right to make that judgment.

And I didn't object when the episode was going on because I didn't know what the episode was even about. In any event, it still doesn't matter anymore.

Fairly important point, bolding mine for emphasis.

nothingclever
2011-09-07, 10:22 PM
I gotta say even though I don't even look into Soul Society threads I have to agree with tgva8889. The 4 kings are supposed to be a big deal. He said his character's division has a subsection that specifically works within the area the 4 kings are in. He said that section has the skills to do what Kazuma does: track people/covertly gather intelligence/infiltrate groups. He said that section would make the 4 kings a high priority. Why couldn't the subsection of the division that would go after this problem plus Taiki and however many of his men from other sections he chooses to assign to dealing with the problem assuming he believes that one section isn't enough not solve the problem before Kazuma could?

I don't think the explanations are good enough either.
"Not everyone has Kazuma's skills. Not everyone has his knowledge. Not everyone is willing to take the risks he did."

He's saying there are people with Kazuma's skills assigned to the area who would go after the problem. They would spend years gathering the knowledge Kazuma has because it's their job. Taiki would draw on as many additional resources as needed within reason to get rid of the 4 kings eliminating the risk issue.

tgva8889 is asking how Kazuma beats a heck of a lot of people of various levels of power to the punch when it comes to solving a problem they would actively go after as soon as they knew about it.

I think the appropriate argument is that you can't expect the 10th division to always solve problems within their sphere of influence before anyone else can, but I think he's right in asking that people consult him before doing stuff like this so he has some input into how events are played out/explained or just so he doesn't have any surprises. Maybe Kazuma could've worked with Taiki's men or something.

riccaru
2011-09-07, 10:25 PM
I gotta say even though I don't even look into Soul Society threads I have to agree with tgva8889. The 4 kings are supposed to be a big deal. He said his character's division has a subsection that specifically works within the area the 4 kings are in. He said that section has the skills to do what Kazuma does: track people/covertly gather intelligence/infiltrate groups. He said that section would make the 4 kings a high priority. Why couldn't the subsection of the division that would go after this problem plus Taiki and however many of his men from other sections he chooses to assign to dealing with the problem assuming he believes that one section isn't enough not solve the problem before Kazuma could?

I don't think the explanations are good enough either.
"Not everyone has Kazuma's skills. Not everyone has his knowledge. Not everyone is willing to take the risks he did."

He's saying there are people with Kazuma's skills assigned to the area who would go after the problem. They would spend years gathering the knowledge Kazuma has because it's their job. Taiki would draw on as many additional resources as needed within reason to get rid of the 4 kings eliminating the risk issue.

tgva8889 is asking how Kazuma beats a heck of a lot of people of various levels of power to the punch when it comes to solving a problem they would actively go after as soon as they knew about it.

I guess you can just use the argument that you can't expect the 10th division to always solve problems within their sphere of influence before anyone else can, but I think he's right in asking that people consult him before doing stuff like this so he has some input into how events are played out/explained or just so he doesn't have any surprises. Maybe Kazuma could've worked with Taiki's men or something.

I think the best answer is that while 10th was trying to take them down quietly and completely stamp out the entire orginization in one fell swoop, Kazuma waltzed in and tried to beat the entire criminal underwold to death with a stick. 10th was well on their way to getting the job done when Kazuma interfered, possibly setting back the rest by sending the other 3 into hiding or something. As it is now, they might not have enough to actually convict the guy at this point. Would make for an interesting plot.

Hadrian_Emrys
2011-09-07, 10:30 PM
maximus25: :smallconfused: Alright, just so I'm certain that I understand what I'm reading: Your guy's Shikai either grants an Enhancement Bonus to his AC/Movement and Fast Healing OR a DoT aura that restores an amount of his HP equal to the total damage dealt?

I seek clarity because your wording made my eyes cross a little.

HirokatsuGoto
2011-09-07, 10:31 PM
Taro has been Acting Captain all of about one day now (Day 20). If there is something going on in an episode that I am not currently RPing in and affects Taro or the 10th. I'd appreciate a little heads up if it has implications on them.

On a side note, as i stated earlier. The 9th Division has reconnaissance who get out to the most distant Districts, but as they are usually alone, they tend to only observe and report of dealings that would probably be big, unless their recon is sparked by something to force them into taking more time in a specific district. As they have to cover such large amounts of area alone they would rarely get involved in any altercations. However a major altercation or at least news of it would probably trickle out into the populace and would probably cause the members to look a bit closer.

I am babbling...sorry...if this doesnt pertain...ignore it i guess

Anyways...PM me if you have questions regarding IC decisions for the 10th while Taiki is away form his post.

nothingclever
2011-09-07, 10:44 PM
I think the best answer is that while 10th was trying to take them down quietly and completely stamp out the entire organization in one fell swoop, Kazuma waltzed in and tried to beat the entire criminal underworld to death with a stick. 10th was well on their way to getting the job done when Kazuma interfered, possibly setting back the rest by sending the other 3 into hiding or something. As it is now, they might not have enough to actually convict the guy at this point. Would make for an interesting plot.
Yeah, I really just did a lot rambling. That's basically what I mean. I agree with both sides.
I think the only reasons to give for Kazuma getting the job done first are recklessness and coincidence. Mainly coincidence. And tgv8889 just doesn't want too many coincidences so he said he'd keep track of them.

KnightDisciple
2011-09-07, 11:08 PM
Like Kuroi said, focus on IC responses. The bloody Episode is well over and done with, and it would be silly to just retcon it away. So instead, let's just move on.

strawberryman
2011-09-07, 11:10 PM
I had an idea for an arrancar (http://images.wikia.com/megamitensei/images/d/d6/KazumaKaneko-Matador.jpg), but I've got too many characters so I'll just throw this idea out as a free pass for anyone who wants to grab it. I suppose it could also work for a shinigami. But then the picture doesn't really fit. :smalltongue:

Basically, his resurreccion would be a matador getup (as shown in the picture). The cloak would redirect anything passing through it to any other direction the wielder chooses.

...So yeah.

riccaru
2011-09-07, 11:11 PM
I had an idea for an arrancar (http://images.wikia.com/megamitensei/images/d/d6/KazumaKaneko-Matador.jpg), but I've got too many characters so I'll just throw this idea out as a free pass for anyone who wants to grab it. I suppose it could also work for a shinigami. But then the picture doesn't really fit. :smalltongue:

Basically, his resurreccion would be a matador getup (as shown in the picture). The cloak would redirect anything passing through it to any other direction the wielder chooses.

...So yeah.

Make him a samsara. They could probably use some more help >_>

Nicklance
2011-09-08, 01:50 AM
Kazuma failed to notice one thing when he brought Qing Di in.

There's no overt or even direct evidence against the man himself to really convict him or stick any charges on him.

The man is one of the 4 Kings, he wouldn't be alive or in power long enough if he doesn't know how to cover his tracks. Kazuma brought in a guy he beat nearly to death and Qing Di is going to get away freely.

So yes, there could be an undercover team by the 10th, and what Kazuma did could nearly compromise the operation.

And that sirs, would be fun to see Qing Di walk away and Kazuma shaking his fist behind him.

Kuroimaken
2011-09-08, 08:18 AM
Why would Kazuma be shaking his fist at him?

You seem to forget, Nick, that Kazuma came to the Shigokuou to tell them to cooperate with Seireitei. Kazuma took him back to Seireitei because the guy was beaten nearly to death within sniping range of an opportunist who would love the power vaccuum his absence would create.

If his concern were with something silly like "bringing them to justice", Qing Di's head would have already rolled.

Frozen_Feet
2011-09-08, 08:58 AM
As far as 10th's relation to the Gaiden episode goes, I agree with riccaru, and would like to also point out:

For the last two weeks, 10th has been in turmoil, what with their Captain knocked out and now out doing his own things; their Vice-Captain has been slacking; their 3rd seat was busy dealing with escapees of Maggot's Nest; their fourth seat has been training for a mission as far removed from Zaraki as possible.

It might well be 10th had the Kings by the balls, but just couldn't take action at this moment, leading to Kazuma going around being stupid.

Stupid, because at least Raghdu is a sneaky bastard who stays out of daylight when he just suspects someone's on his heels. Now he knows, and is probably well into the unexplored wilderness behind the Outer Ring by now. :smalltongue:

"Yeah, thanks a lot for warning me, pal. Thumbs up."

But anyways, I agree with KD as well: focus on IC response. It's the same thing as with Akio. None of the OOC talk we had on the issue really mattered until it was made IC reality, and I didn't need OOC prodding to do something I was about to anyway. :smalltongue:

So tgva, Hirokatsu, I encourage you to have Taro Banzuke or even Taiki himself to stop by and, hehehe, congratulate Kazuma on his job well done. :smallbiggrin:

Kuroimaken
2011-09-08, 09:49 AM
Oh relax, Frozen. Raghdu will have his just dessert. :smallamused:

KnightDisciple
2011-09-08, 09:56 AM
Oh relax, Frozen. Raghdu will have his just dessert. :smallamused:Though it's kind of hard to run your criminal empire when you're sitting in a cave in the wilderness, alone with nothing but 5 sticks of jerky and a chamber pot to keep you company.


Part of me wants to see him try and take on Masaru. :smallamused:

Kuroimaken
2011-09-08, 10:00 AM
Part of me wants this whole thing to work even if it's just by sheer dumb luck that Kazuma's opponents figure out just how boned they are if they decide to back down on his offer.

KnightDisciple
2011-09-08, 10:35 AM
Part of me wants this whole thing to work even if it's just by sheer dumb luck that Kazuma's opponents figure out just how boned they are if they decide to back down on his offer.As I find the whole operation interesting and slightly amusing, I hope so too.

Which I think might be a good way to approach the friction with the 10th; while the 10th basically say "We should have been called in to arrest them!", Kazuma says "That's not the point! They're supposed to stay there so they can help make things better!", and 10th says "Argh criminals kill kill kill!".

...Okay, maybe not the last part exactly, but you get the idea. :smalltongue:

KerfuffleMach2
2011-09-08, 10:37 AM
Frozen, excellent choice of battle music in Hueco Mundo.

*applauds*

KnightDisciple
2011-09-08, 11:11 AM
I'm wondering: Would it be okay if we start rolling Soul Society over to Day 22? That way, Kazuma maybe had the night to recover, Masaru's slept off his short bout of drinking, Emet's free to meet with Ryouichi, and so on. Basically, gives us a fresher slate than trying to cram even more into Day 21.

maximus25
2011-09-08, 11:35 AM
maximus25: :smallconfused: Alright, just so I'm certain that I understand what I'm reading: Your guy's Shikai either grants an Enhancement Bonus to his AC/Movement and Fast Healing OR a DoT aura that restores an amount of his HP equal to the total damage dealt?

I seek clarity because your wording made my eyes cross a little.

Basically yes. He chooses, but can change freely between the two. It takes some time to change tho, so he's vulnerable during the time he is switching.

Kuroimaken
2011-09-08, 11:35 AM
That's fine by me.

It also allows the Love & Cute team to prep up for Operation: Wipe the Floor with Takeshi's Ass.

tgva8889
2011-09-08, 02:06 PM
I'm not saying what happened needs to be change. In fact, I think I specifically mentioned that the argument didn't matter because what had happened had already happened and was being dealt with in an IC fashion already. So yes, I agree wholeheartedly.

In the future it would be nice to know when there are things that specifically involve my characters or elements of the game I had a hand in designing, so that I can give some input and understand before it has happened and don't have to make up the response in a few hours. That's all.

HirokatsuGoto, if you would like to ask me anything about what 10th's response to this should be, feel free to send me a PM and we can discuss it. I think it'd be proper for Taro to talk to Kazuma rather than Taiki at this juncture.

(Also, yes, some of my upsetness comes from the fact that 10th is so screwed up right now, it'd be nice if they got a break long enough to at least make up for the horrendous loss of Maggot's Nest.)

Kuroimaken
2011-09-08, 02:30 PM
For what it's worth, I didn't really pause to consider 10th's role in this before I got the Episode rolling. It actually kinda steps on the toes of the Noble families that work on improving Zaraki/Rukongai too, if you think about it.

Anyhoo, I'll be more careful next time.

tgva8889
2011-09-08, 02:34 PM
That's okay. I understand. :smallsmile:

Hadrian_Emrys
2011-09-08, 02:52 PM
Basically yes. He chooses, but can change freely between the two. It takes some time to change tho, so he's vulnerable during the time he is switching.

Sounds like a legit set of powers for a 'fight you in the face' Shinigami. :smallsmile:

Mina Kobold
2011-09-08, 03:16 PM
Did we ever get a definite answer on whether spirits remember their past life or not?

I personally agree with the "Some do, some didn't have one and some forget" interpretation, but I know far less than most of the wise old players here.

It is kind of important for my currently most used character, though. Since part of her personality is heavily influenced by the trauma of a Hollow attack.

Which reminds me that I should introduce my only other character in the Venti Buon... Once I've slept and isn't contemplating breaking down the same door as Nicklance on my way out.

*Breaks skylight instead*

Frozen_Feet
2011-09-08, 03:50 PM
@Steilos: Good to see you back. Also, I can't wait to see Apolinar's reaction to what was the cause for Pico reaching for Novena. :smallbiggrin:

Steilos
2011-09-08, 04:07 PM
It'll be... interesting to say the least.

Also, I've been wondering when Henry should actually start his whole substitute-fae thing. I'm not exactly sure when I want to do it but this thunderstorm does give me an idea.

Dorizzit
2011-09-08, 04:11 PM
Alright, I have finally finished writing up Sabas' Necromancia. As a note, Sabas has not developed most of these yet due to his previous lack of knowledge about Necromancia, but he is going to advance very quickly.

As a side note, I've decided to retcon his Aspect of Death from Misfortune to Misdirection, as it all around fits him and his abilities much better.

As always, P.E.A.C.H.

Necromancia, Sabas Fortunato: Misty Trail of a Thousand Misdirections

Not unlike a powerful hallucinogen or drug, Sabas' Necromancia manipulates, controls, and distorts his opponent's perception of reality itself, forcing them to question both their own senses and eventually their sanity.

Fundamental: Trailless Forest
Trailless Forest is an unusually subtle manifestation of Necromancia, but it has its uses. It is a complex Fundamental Necromancia that has a number of effects. First, it causes Fortunato's Reiatsu to be spread out over a tremendous area; several miles even when he is behaving passively. Second, it causes his Reiatsu to be spread perfectly evenly throughout its area, and prevents any method of spiritual tracking from determining Sabas' location within the fog of his Reiatsu. Finally, it causes Sabas' Reiatsu to shift about at random; it does not cover an evenly shaped area as most Reiatsu does, instead warping and twisting. This means also that Sabas is not necessarily at the center of his Reiatsu; he could be anywhere, even the edge.

Lesser:

Stagnant Reflection: Each casting of this spell creates a mirror image of its target. The mirror image looks identical for all intents and purposes, but is not solid and has no mass. That said, the illusion will generate imitations of such things as dust clouds rising from the imitation's footsteps. The mirror image remains a few feet away from its template, and mirrors their movements perfectly.
Misread Glimpse: When Sabas uses this spell, it creates an exact but illusory image of one of his attacks. Sabas himself must still make the necessary motions in order to make it convincing. For example, if he used the spell to mimic a Cero, he would still have to lift his hand. Otherwise, the "Cero" would seem to appear from thin air.
Madness of the Birds: Madness of the birds is a passive effect when in effect. While it is activated, any individual within Sabas's Reiatsu loses their sense of the compass directions, severely inhibiting navigational ability. This spell does not normally affect anyone of significant power (mid to high level seated and up). If Sabas directly injects some of his own Reiatsu into a target through physical contact, however, then that individual is rendered vulnerable regardless of their power level. Sabas can also exclude anyone he desires from this effect.
Alluring Distress: This spell creates a fake wound on Sabas's body. Any kind of injury can be mimicked, from a laceration to a burn to a broken bone. Sabas has enough skill to make almost any injury seem convincing, but the wound does not show the circumstances of its creation. Thus, the spell is most useful in combination with attacks from the opponent that obscure vision.
Fade Into the Mists: This spell causes light to harmlessly pass through Sabas, rendering him completely invisible to the naked eye. This does not, however, mask any effects of him walking, such as leaving footprints or kicking up dust. He is also not protected from other means of detection, such as hearing or scent.
Moment of Tranquility: When this spell is cast, Sabas makes absolutely no noise for several seconds. While this extends to his attacks, it does not affect anything else; if Sabas used a Cero while the spell was active, the Cero itself would be silent but it would still make a loud explosion on impact.
Soft Echo: This spell allows Sabas to imitate any noise he has heard.
Ghost Light: When this spell is cast, a single small light appears near Sabas. He has total control over any lights created by the spell, and can create multiple lights through multiple castings of the spell. The lights are not solid and glow only faintly, enough to be visible during the day but not enough to blind an opponent.
Chameleon Arch: This spell creates a sphere of illusion in an area around Sabas. The sphere can be anywhere from a few feet across to the size of a small building. Sabas can cause anyone or anything inside the sphere to be invisible from the outside, at his discretion. The sphere is not mobile, however.
River Walk: This spell suppresses and alters Sabas' Reiatsu. While it is not completely vanished, while the spell is active Sabas only possesses the Reiatsu of a normal human. River Walk is unusual in that it cannot be used while Sabas is in Resurrección or Segunda Etapa; his power is too released to be concealed so.


Greater:

Traveler's Bane: This spell creates a large cloud of fog in an area determined by Sabas. The fog is roughly one mile in diameter and takes the shape of an uneven circle. The mist cloud is very thick, and visibility is reduced to only a few feet. As with all of Sabas' spells, the mist is an illusion. As such, it cannot be blown away or affected by external influences. It can be maintained for several hours before fading.
Rippled Reflection: When this spell is cast, Sabas creates an illusory image of the spell's target. The spell functions exactly like Stagnant Reflection, except that the copy can move independently of the original, under Sabas' control. This spell can be used multiple times to make multiple copies.
Hunter's Doom: This spell causes its target to lose their depth perception for several seconds. This can make ranged attacks or movement in treacherous terrain much more difficult.
Sanctified Realm: This spell causes an area of roughly forty feet around Sabas to be rendered completely silent. No noise is made within the zone, and anything entering the zone immediately becomes noiseless.
Haunting Echo: This spell functions exactly like Soft Echo, but with two exceptions. First, the sound does not need to be one Sabas has heard; he could imitate or simulate new ones. Second, the sound can come from anywhere with in one hundred feet of Sabas, not necessarily from Sabas himself.
Madness of the Tracker: This spell is a passive effect after its activation. Madness of the Tracker causes anyone within the area of Sabas's Reiatsu to have their spiritual senses distorted. This can manifest in many different ways; a far target could feel near, or vice versa, a signal could seem to come from a different direction, or the attempt at sensing might simply turn up no results at all. Sabas can prevent the spell from affecting specific targets.
Illusive Landmark: This spell creates an illusory piece of terrain anywhere within Sabas' line of sight. This landmark can seem to be anything from a hole in the ground to a tall rock, but cannot be more than ten feet in diameter.


Horrific

Betrayal of the Forest: This spell allows Sabas to completely control the appearance of the terrain anywhere touched by his Reiatsu. This makes navigation extraordinarily difficult; what looks like a wall could be an open space, or an open space might be a three hundred foot drop off a cliff. Fortunato cannot control the spell's targets, making it useless unless he is very isolated.
Violation of the Refuge: The mightiest Necromancia spell available to Sabas. Violation of the Refuge can only be used under extremely specific circumstances; Sabas must remain in physical contact with the target throughout, and the target must be unconscious. If the target wakes up or Sabas leaves contact, the spell is broken. While the spell is active, Sabas has utter control of his target's mind. He can read their thoughts, uncover their pasts, and learn anything that the target knows. Additionally, he can simultaneously subject the target to any reality he desires. He could force them to relive memories, or make them feel they were being tortured. The target has no idea that this is all in their head; they believe that whatever they are experiencing is real, and their minds will make excuses to reinforce this belief. After the spell is broken, Violation of the Refuge leaves no permanent effects on the target, beyond possible scarring from any torments inflicted upon them by Sabas.


While I'm at it, I will also post my plan for Sabas' Segunda Etapa for scrutiny from the community.


Sabas Fortunato

Resurrección, Segunda Etapa: Refractiva Guía de un Mil Falso Verdades
(Refracting Guide of a Thousand False Truths)

When Segunda Etapa is activated, Fortunato seems to change radically. His Wisps are absorbed into his body, which compresses into a ball about one foot in diameter across. With this, his Reiatsu vanishes as well; no spiritual energy seems to come from his new form. The ball glows radiantly and is quite fast, and capable of flight. Sabas' Hierro is radically increased in this form, but he loses the ability to use Bala, Garganta, Sonído, and Necromancia. His only offensive capability in this form is the ability to charge up to three Ceros at once.

This form, however, is not his true Segunda Etapa.

When the sphere is hit with an attack powerful enough to punch through Sabas' hierro, it cracks in half to reveal the true form of Refractiva Guía de un Mil Falso Verdades. The basic form of Sabas' Segunda Etapa appears identical to his Resurrección. He is, however, stretched out; his legs and arms are abnormally long, and he stands nearly eight feet tall. A pair of bat-like wings sprouts from his back, which appear to be made of brilliant white flames. These wings are each surrounded by a beam of light that turns at sharp angles to loop around them repeatedly. Sabas can use his wings to fly at high speeds, much like in his fake Segunda Etapa. In this form, Sabas glows more brightly than in his Resurrección, making him even more indistinct. The after image effect of his Resurrección is also enhanced; every few seconds of movement, Sabas leaves behind an exact illusory copy of himself in the position he was occupying. Up to ten of these copies can exist at once. The copies do not move, and fade after a few seconds.

Sabas' body is extremely malleable in this form, and he can stretch and alter himself at will. He can also compress parts of his body to harden them. While Sabas has no Hierro at all in this form, he has an impressive degree of regeneration. This regeneration is primarily effective against blades, and cannot restore him as easily when energy attacks or other forms of damage injure him. Sabas is much stronger than his gangly appearance would suggest, and is also very fast. Sabas loses his ability to speak in this form, but can telepathically communicate with anyone in hearing distance of him. This communication is one way, and Sabas cannot read the mind of his target.

Finally, Sabas' number of Wisps increases to ten. His control of them is improved, he can further increase their size, and they slightly magnify the power of anything they absorb, but otherwise, they function much alike their Resurrección forms. Sabas now only requires three Wisps to form a Will. Additionally, by combining all of his Wisps and sacrificing his wings, Sabas is able to create a Will-o-Wisp. A Will-o-Wisp is a spherical flame roughly two inches in diameter. It can take on the properties of any one of the Wills or Wisps that formed it, or it can be created as a blank slate. The Will-o-Wisp functions much like its weaker versions, but to a much greater degree. Sabas cannot maintain one for long, however.

Perhaps the oddest aspect of Sabas' Segunda Etapa is his weak points. Sabas has six small black marks spread out over his body that look like tattoos of a flame. These marks periodically shift locations, which is not under Sabas control. If one of these marks is struck by a physical attack or a pinpoint energy attack, then Sabas suffers severe pain and loses a portion of his spiritual energy reserves. These weak points, however, are also part of a deadly trap. At any time, two of the weak points are trapped; if one is struck by an attack that would normally harm it, Sabas is instead healed and his energy restored to a corresponding degree. Sabas does not know which marks are trapped, and they change at random times.

Cero Tríptico: If Sabas charges three Ceros close together and fires them all at once, the blasts fuse into one massive Cero. This attack is very draining, and also is not as concentrated as most of Sabas' Ceros, weakening it.
Cero Supremo: Sabas' most powerful attack by far. To use it, Sabas must first call together three Wills and one Wisp in front of his hand. The Wills begin to rapidly orbit the Wisp as it gains power, eventually forming a blurred ring. Out of the Wisp, a monstrously powerful Cero is launched. Additionally, the Cero Supremo may take on unusual qualities depending on what, if anything, was absorbed by the Wisps and Wills. Cero Supremo drains an extraordinary amount of energy from Sabas, virtually guaranteeing that he will be forced to reseal. Even if he doesn't, his Wills and Wisps are drained of anything they may have absorbed.

Terry576
2011-09-08, 04:43 PM
Welp I think that HECATE is totally fair game now. But I still need to smack my ideas brutally over Draken's head Discuss introductions with him.

Because that is what I do in my spare time. I plan things.

Also, Tgva, I need to have a talk with you about that character you've been planning. Kayne had a good idea for what we can do.

horngeek
2011-09-08, 04:53 PM
Speaking of said houses.... given that the Captain of 10th and the head of the Hayashi Noble House are married, what're the chances of the Hayashi and 10th cooperating to a certain degree?

tgva8889
2011-09-08, 05:12 PM
Well, kinda (http://www.giantitp.com/forums/showpost.php?p=8917755&postcount=71).

In actuality, probably not any more than if Taiki and Natsuko weren't married. I mean, 13th and 10th probably have to work together a bit naturally when, say, 13th discovers something that would necessitate Police action. Though actually, 10th and 13th deal in totally different areas, so it's possible they wouldn't interact much if at all.

Draken
2011-09-08, 05:13 PM
Oh yeah. Writeup for Necromancia. If you don't want to read me being pointlessly verbose, skip the first two paragraphs.

Necromancia (Necromancy)
Necromancia is the black magic of hollows that engulfs the battlefield in manifestations of the Aspect of Death of the necromancer, imposing terrible effects on his opponents and on the very surroundings.

The history of necromancia dates back to a time few can remember. This tale was recorded in blood on the rising ziggurats of the Aerie de Sacrificio, believed by the denizens of that place to be mere tales of the battles and conquests of their empress. It was recorded by the agonized thrashing of the claws of Rouga Sougami in the forsaken cavern in which he was left millennia ago. It was carefully carved in runes covering the winding tunnels of the deepest reaches of the Hive beneath Las Noches, the labyrinthine corridors themselves forming a piece of that eldritch grimoire. All these eldritch writings tell the tales of the battles of ancient Vasto Lordes and the malignant power they wielded.

Only vasto lordes and arrancar of at least adjuchas level may learn necromancia. Lesser hollows are always at risk of devolving into feral beasts and thus lack the time to dedicate to powers that do not come to them instinctively, lesser arrancar do not often wield the needed link and understanding of their aspects of death and thus cannot come to grips with the fundamentals of the black magic.

This is an important aspect of necromancia, it is not instinctive to hollows. Every mindless Gillian can charge and fire a cero, not every Vasto Lorde has discovered the secret of manipulating the world around them with their spiritual energy through the lens of their aspects of death. Learning the basics of necromancia is a trying process of self-discovery and an intellectual pursuit of the inner methodologies for the development of spells. The creation of each spell is a process of trial and error that is equal parts determination, artistry and imagination. The most powerful necromancers are those hollows whose deranged minds can come up with the most insidious, stretched and unthinkable expansions of the concepts involved with their aspects of death.

A hollow can be declared a necromancer once he has achieved his Fundamental. The Fundamental is the ability to swell one’s Reiatsu with a manifestation of the aspect of death, each fundamental is unique (even among hollows with identical aspects of death), and many are powerful weapons in their own right, for these are the distilled principles of death that the hollow embodies. Fundamentals can be activated or suppressed on a whim at any time, but the use of any necromantic spell immediately causes the fundamental to flare to activity.

Necromantic spells are divided into three categories, Lesser, Greater and Horrific. An arrancar necromancer can only access his higher grades of spells if he is in one of his releases; Lesser spells can be used at any time, Greater spells require resurreccion to be used and Horrific spells can only be used once the arrancar has entered Segunda Etapa. Because necromancia involves using one’s spiritual pressure to shape the surroundings, necromancia tends to employ more movement and somatic components, while chants and words are rarer (but not unheard of, especially in spells that affect a target’s mind.

Lesser spells are the simplest necromantic spells, the ones the arrancar needs the least effort to employ. Their effects are usually limited, direct or in a small scale. Compared to kido, these are spells of ranks 1 to 40. Necromancers with only Lesser spells are known as Initiates.

Greater spells are the middle tier, useable during resurreccion and often potent defensive or offensive effects. Compared to kido, these are spells of levels 41 to 70. Necromancers with knowledge of at least one Greater spell are called Adepts.

Horrific spells are the greatest manifestations of the aspect of death. They are vast, complex and insidious. Compared to Kido, these are spells of levels 71 to 99 and forbidden kido. Any necromancer with at least one Horrific spell is a Master.

KnightDisciple
2011-09-08, 05:14 PM
Well, kinda (http://www.giantitp.com/forums/showpost.php?p=8917755&postcount=71).

In actuality, probably not any more than if Taiki and Natsuko weren't married. I mean, 13th and 10th probably have to work together a bit naturally when, say, 13th discovers something that would necessitate Police action. Though actually, 10th and 13th deal in totally different areas, so it's possible they wouldn't interact much if at all.I think Horngeek is referring to cooperation between the Noble House Hayashi and 10th in helping bring more orderly society to the 80th District. Whether it uses the new, ah, channels that Kazuma opened or not remains to be seen, I suppose.

I know Kazuma apparently intended to involve the Nakamura family, and rope Masaru into helping organize some things.

Kuroimaken
2011-09-08, 06:07 PM
You make that sound as though Masaru wouldn't have liked his family to make headway on the subject of improving Zaraki/Rukongai. :smalltongue:

tgva8889
2011-09-08, 06:09 PM
Does the Hayashi house actually have any influence in the 80th district? Because 10th doesn't have any. If they did/do, it was/is undercover, so working on that with the Hayashi house is kind of impossible.

In terms of "making the Rukon better," maybe. If the Hayashi house members were, like, running a project to help provide Rukon citizens with food, Taiki would encourage his officers to help if they could. But I always saw 10th as just policing the area and the various Houses trying to actively improve the area. So if there were a district that was in shambles but it was safe to live there, 10th wouldn't actively do anything on their own because it's not part of their duties, even though I'm sure members who cared about that area would try to raise charity funds and such for them.

KnightDisciple
2011-09-08, 06:13 PM
You make that sound as though Masaru wouldn't have liked his family to make headway on the subject of improving Zaraki/Rukongai. :smalltongue:Well, once Kazuma tells Masaru he's got an "in", sure they'll be interested. But so far they're small enough and pragmatic enough to know they don't normally have the reach to that district.


Does the Hayashi house actually have any influence in the 80th district? Because 10th doesn't have any. If they did/do, it was/is undercover, so working on that with the Hayashi house is kind of impossible.

In terms of "making the Rukon better," maybe. If the Hayashi house members were, like, running a project to help provide Rukon citizens with food, Taiki would encourage his officers to help if they could. But I always saw 10th as just policing the area and the various Houses trying to actively improve the area. So if there were a district that was in shambles but it was safe to live there, 10th wouldn't actively do anything on their own because it's not part of their duties, even though I'm sure members who cared about that area would try to raise charity funds and such for them.I think Kuroi was just putting forth an idea. If nothing else, "policing" could include "security for a major project undertaken by two or more Noble Houses". I dunno. I think horngeek and kuroi are trying to suggest ways you can get 10th involved, not force the issue.

tgva8889
2011-09-08, 06:17 PM
In that case, if they asked I'm sure 10th would put some people there. Though 2nd is the division that has bodyguards for nobility, isn't it? If Natsuko were personally going or personally asked, Taiki would personally go down there and guard people.

Another issue is that, well, now that hell has been made to break loose, it would be in 10th's best interest to pull out of the area and do one of 2 things: 1) Send in a huge army and just take it over or 2) Let things develop until 10th can reinfiltrate and try to take things down quietly. If the area is going to boil down to warfare between the various leaders, 10th would probably be very concerned with keeping people out of the area for safety. I'm not quite sure what the expected result of Kazuma's actions is.

Kuroimaken
2011-09-08, 06:21 PM
Cooperation.

That was why throughout the whole fiasco he fought as hard as he could to make the point that he could beat them AND keep them alive at the same time. His argument was almost literally "cooperate with Seireitei or I will beat the everloving feces out of you".

KnightDisciple
2011-09-08, 06:25 PM
Cooperation.

That was why throughout the whole fiasco he fought as hard as he could to make the point that he could beat them AND keep them alive at the same time. His argument was almost literally "cooperate with Seireitei or I will beat the everloving feces out of you".Which, in my opinion, is what makes the whole thing more compelling. Kazuma's acknowledging the pragmatic reasoning that it would be extremely difficult, and very destructive, to just "get ride of crime" right now. So instead, he's leashing and harnessing the existing power structure.

In the process, he gets to show the people out there that Shinigami do care, and at least some of the Noble Houses do want to help. Which goes a long way to undermining the implicit social acceptance of the 4 Quings.

tgva8889
2011-09-08, 06:26 PM
Well, since I'm not playing any of the characters involved, what are they actually going to do? I thought there was discussions of a power vacuum causing turmoil and whatnot.

10th's future actions in terms of cooperating to solve issues in the district will depend on what the situation ends up being down there. If there's lots of in-fighting between the groups, 10th will probably keep people out of the sector. If it's entirely quiet, all the groups are entirely at peace with each other, then 10th would play bodyguards to the Hayashi house if they decided to do something.

KerfuffleMach2
2011-09-08, 06:34 PM
You know...this Necromancia sounds interesting...

I think I'm gonna have to spend some time thinking of some for Ivaz.

Kuroimaken
2011-09-08, 06:38 PM
This is part of the reason Kazuma will ask Masaru to handle the actual details of the cooperation itself. His role was actually opening a channel of communication.

By beating the crap out of people.

Mostly bare-handed.

Anyhoo, Qing Fu, one of the four Kings, expects that Kazuma would actually take Qing Di and/or Raghdu out for good. He probably expects to seize the assets left behind by either of them. As it stands, there's a good chance he's working with Raghdu, at the very least. The "power vaccuum" refers to Qing Di's apparent capture.

Either way, Kazuma wanted to contain their expansion and keep them from infighting. As far as Qing Fu is concerned, his job will be to help distribute resources such as medicine and water to the citizens of Zaraki. (Am I the only one who remembers that only spiritually empowered people eat in this setting?)

This, of course, leaves the 10th to do things like making sure the Kings play nice, overseeing the distribution of the resources so it's done evenly and fairly, and catching those who act outside of the jurisdiction of each respective King (dominion over a part of Zaraki does NOT mean every single thief, murderer, rapist etc. is in their employ, after all).

There's actually a CRAPTON of stuff for 10th to do.

Heck, they could use this as a means to work on rehabilitation of their current prisoners. The 7th is responsible for Seireitei, but not necessarily for Rukon, and they have their hands full right now, right? Make the prisoners build/repair places in Zaraki.

EDIT: Steilos always makes me laugh when he posts Apolinar in a RAGE. I also like what his two default responses are. :smallbiggrin:

maximus25
2011-09-08, 06:58 PM
Sounds like a legit set of powers for a 'fight you in the face' Shinigami. :smallsmile:

Yep. I love it, can't wait to use it.

Sucrose
2011-09-08, 06:59 PM
Did we ever get a definite answer on whether spirits remember their past life or not?

I personally agree with the "Some do, some didn't have one and some forget" interpretation, but I know far less than most of the wise old players here.

It is kind of important for my currently most used character, though. Since part of her personality is heavily influenced by the trauma of a Hollow attack.

Which reminds me that I should introduce my only other character in the Venti Buon... Once I've slept and isn't contemplating breaking down the same door as Nicklance on my way out.

*Breaks skylight instead*
I don't think that we have a definite answer, but your interpretation is the closest thing to consensus at the moment.

tgva8889
2011-09-08, 07:22 PM
Actually, I thought the 7th was responsible for construction in general. It's highly likely that no one in 10th that wasn't previously in 7th knows anything about how to build stuff. I say that because they wouldn't really have any reason to know that information, because it's totally not their job. If one of the Noble Houses were to try to start building stuff there, then 10th would guard the area, but I don't think 10th can really do much in terms of running a building project. Maybe a joint project with 7th.

Rehabilitating prisoners in the middle of the most dangerous district in the Rukongai seems like a terrible idea. :smalltongue:

If Taro, Goro, and/or Aya wants to organize the effort, I'm not opposed to that.

Kuroimaken
2011-09-08, 07:33 PM
Actually, I thought the 7th was responsible for construction in general. It's highly likely that no one in 10th that wasn't previously in 7th knows anything about how to build stuff. I say that because they wouldn't really have any reason to know that information, because it's totally not their job. If one of the Noble Houses were to try to start building stuff there, then 10th would guard the area, but I don't think 10th can really do much in terms of running a building project. Maybe a joint project with 7th.

Rehabilitating prisoners in the middle of the most dangerous district in the Rukongai seems like a terrible idea. :smalltongue:

If Taro, Goro, and/or Aya wants to organize the effort, I'm not opposed to that.
That said, don't the majority of the prisoners come from there anyway? Barring the political ones, that is.

I'm not saying 10th could do it ALONE, but they could definitely get things going in Zaraki.

And... considering the structures involved, their job would not be THAT difficult, actually. I don't see why they couldn't do it. I'm not a builder, but I know how to put up a brick wall. I'm not a carpenter but I know how to use nails and a hammer. With a little overseeing, anyone could build a wooden house or two. :smallconfused:

tgva8889
2011-09-08, 07:47 PM
Yes. Which is another reason 10th would not want to have a highly active presence there. In a neighborhood run by crime lords, when the police start stepping in things get very scary. I have a feeling that there is a rather large group of people that would feel rather threatened by 10th presence. Which is part of why 10th wouldn't be actively stepping in to enforce the change.

I'm sure there are many members of 10th who would volunteer their hands to help, though. And if Noble Houses wanted to run efforts, 10th would be willing to provide guards for them.

Also, I can't imagine it's as simple as putting up a brick wall several times. There's quite a bit that goes into building, like the planning stage which would require 7th's architects to check for things like structural flaws. Not that there aren't people who would volunteer (Reikiku would for sure), just that 10th can't go do it by themselves. They'd probably need at least a small, dedicated team of moderately skilled architects, which I don't know that 10th could put together by themselves.

Honestly, I feel like if 10th isn't going to walk in and take over (which they aren't because that'd require way too much force of arms), they'd probably be very hard-pressed to go in and help make things better. It'd be very, very dangerous for them from an administration perspective, whether or not Kazuma says they've agreed to cooperate, because someone's word is just that, and these guys probably aren't known for trustworthiness.

maximus25
2011-09-08, 07:55 PM
I don't know what to do with my characters. :smallfrown:

I want to do some role playing but don't want to just step all over other peoples.

Sucrose
2011-09-08, 07:56 PM
I don't know what to do with my characters. :smallfrown:

I want to do some role playing but don't want to just step all over other peoples.

Don't worry too much about that. As long as you aren't dictating what their response to a given action is, you're probably all right. Showing up and attempting direct interaction is the easiest way to get your characters immersed, in my experience.

maximus25
2011-09-08, 07:57 PM
Don't worry too much about that. As long as you aren't dictating what their response to a given action is, you're probably all right. Showing up and attempting direct interaction is the easiest way to get your characters immersed, in my experience.

Alright, thanks. Guess I'll do something, there is a lot going on right now.

KnightDisciple
2011-09-08, 08:11 PM
tgva: If I may be so bold, perhaps you could let Kuroi have Kazuma come up with some ideas, and we can go from there? Before we start assigning duties.

Technically, House Hayashi may not have come across Kazuma's mind yet. Yes horngeek, I know they're the Major Noble House that's all "help the little guy!", but Nakamura House is explicitly merchants and movers of goods. It's kind of up their alley. :smallwink:

tgva8889
2011-09-08, 08:13 PM
Also his sister's a member of their house, so he'd think of them immediately.

Honestly I am tempted to suggest that 10th just hand Kazuma some papers and say "You know what, you deal with it," even though that would be totally out of their character.

(Was I assigning duties? I was just assessing 10th's plausible responses. Sorry if I sounded like I was telling people what they'd be doing.)

KnightDisciple
2011-09-08, 08:43 PM
I guess my main point was that we ought to let Kuroi take the lead, since he has the best idea of what he wants to have happen.

tgva8889
2011-09-08, 08:49 PM
Sounds good to me. :smallsmile:

Kuroimaken
2011-09-08, 09:12 PM
I guess my main point was that we ought to let Kuroi take the lead, since he has the best idea of what he wants to have happen.

Such a shame that Kazuma doesn't. :smalltongue:

Hadrian_Emrys
2011-09-09, 01:43 AM
Did we ever get a definite answer on whether spirits remember their past life or not?

I personally agree with the "Some do, some didn't have one and some forget" interpretation, but I know far less than most of the wise old players here.

It is kind of important for my currently most used character, though. Since part of her personality is heavily influenced by the trauma of a Hollow attack.

Which reminds me that I should introduce my only other character in the Venti Buon... Once I've slept and isn't contemplating breaking down the same door as Nicklance on my way out.

*Breaks skylight instead*

You are getting no answer because there isn't one. That particular detail is a very personal one. Some recall, some don't. Typically, souls seem to not remember, but those that do aren't so rare that they are freakish. Consider them the metaphorical natural blondes of the spirit world. :smalltongue:

Nicklance
2011-09-09, 04:56 AM
I'm sleep deprived and sore all over, but let's do it!


Necromancia, Cuerva de Sangre: Emperatriz oscura de la sombra hambrienta (Dark Empress of the Starving Shadow)

Where there are cases where the reputation of an individual is higher than the actual capabilities of the person in question, others are far more mysterious and powerful then their reputation would suggest. While Cuerva never asked for high praise, fear or awe from the masses her very nature of lack pushes her to seek fulfillment in every aspect of existence. Once her curiosity for new knowledge ignites a distant soul memory of being starved of knowledge, she delved deeply. When the starvation of knowing oneself awakened a new part of her contemplations, Necromancia became the result of that self-realization journey. And in some aspects, she really is nearly a master of almost everything she explores with feverish pace, the constant hunger for success and the all-consuming curiosity tag-teamed her determination.

And like the shadow that exists wherever light may be found, Cuerva's contemplation of her Aspect of Death gave her insights and finally enlightenment on this theme of shadows, and like the prehistoric feathered dinosaurs that soared high in the skies, causing fear with their overcast shadows, Cuerva's mastery of Necromancia can be likened to the forgotten black phoenix that is born and reborn by the shadows, consuming all in its path.

Fundamental - Clad in Shadows
Cuerva's contemplation on the blackness of shadows and the semi-immaterial nature of soulstuff enhances her own understanding on her Avian nature. This discovery allows her to drape the very essence of shadowstuff on her body like birds have soft and light feathers on theirs. This Fundamental adds an additional layer of protection and defence into her Hierro as stated above. In addition to softening impact and dissipating energies to weaken attacks on her person, all the energy 'lost' in this attack is channeled to feed Cuerva directly. Clad in Shadows also allows Cuerva to touch and interact with shadows of living beings as well.

Lesser Spells

Shadow Weapons: Cuerva can choose to line the cutting edge and piercing tips of her natural weapons or weapons that she holds with her reiryoku in order to sharpen them. The same shadowy substance also helps to reinforce the weapons with additional hardness, and the shadows retain their shape even if the weapon that it coats was destroyed. The shadows lose their form the moment Cuerva dismisses this spell. This spell represents the starvation of might.

Shadow Trapper: Cuerva can imbue her own shadow with her reiryoku, allowing it to turn dense and heavy as it takes on the qualities similar to sticky paper that traps insects and vermin. The strength of this spell is the equivalent of a level 25 Bakudo. The unique property of this spell is that depending on the light source, the shadow's variable size does not reduce the effectiveness of the trapping effect. This spell represents the starvation of prey.

Shadow Sight: Cuerva can see in darkness, shadowy illumination and pitch blackness as if it is as clear as daylight. This spell loses its effectiveness against supernaturally-conjured shadows, like a Shikai or Kido ability. This spell represents the starvation of knowledge.

Shadow Forms: Cuerva can shape objects from the stuff of shadows, these objects last as long as she desires but are as brittle or fragile as the material that the shadows attempt to imitate. The designs of these items can never consist of moving parts, nor can they be used as weapons. This spell represents the starvation of material goods.

Shadow Evocation: Cuerva can imitate any Kido spell in a very vague and instinctive manner borne from having fought and experienced the myriad spellcasting Shinigami that crossed paths and swords against her. She can imitate any Kido spell of any level at one-eight its unchanted power, with kido spells that are deemed to have more affinity with darkness, shadows or simply a lack of flashy lights at one-sixth of its unchanted power.

Iconic Spell - Shadow Essence: Murder of Crows: With a simple command, Cuerva transforms her Zanpakuto's blade into a mass of black and grey ravens bound in leather strap-bindings to form a blade-like appearance, wrapped around an extremely thin rapier-like blade as long as Cuerva's height. The handle resembles a rod made entirely of crows' beaks and the blade guard is a long thin pair of solid black wings that stretches out further than typical large blade guard proportions.

Imagehttp://img69.imageshack.us/img69/2954/samehadaz.jpg

The powers of Cuerva's Necromancia-enhanced Zanpakuto are as follows:Self-Protection: The beak-like composition of the handle is not for show. When Asesinato de Cuervos is in the hands of anyone other than Cuerva, the crow beaks encrusting the entire sword handle begins to peck and bite at the impudent hand that attempts to wield it.

[spoiler]Hungry and Feeding: The entire Zanpakuto constantly drains reishi particles touching it and draws in reishi particles as well in a 2cm thick outline around the entire weapon. This allows block-able Kido or similar energetic attacks to eventually de-power and be drained away by Asesinato de Cuervos if the wielder is able to bear and hold back said attack. This absorption only works within that 1cm radius from the weapon, thus even if stabbed into an opponent, absorption would not work on the entire body, only particles entering that 'event horizon' space. All absorbed reishi particles is converted to reiryoku which in turn feeds Cuerva.

Melee Attack: Despite the appearance of the trapped mass of feathers and beaks forming the blade, the actual cutting power of the Zanpakuto comes from the razor-sharp feathers, beaks and talons that saturate the blade's surface area. The more injuries inflicted by the weapon, and by virtue of feeding via Hungry and Feeding, the ravens grow increasingly agitated, creating pulsation and rumblings along the blade. The screeching that erupts from the blade are not so loud as to disrupt speech or hearing, but is persistently annoying. Cuerva revels in the sound that the Zanpakuto makes, likening it to a symphony.

Raven Swarm: This ability may be activated if Cuerva allows the leather straps and buckles binding the mass of ravens to snap and break, or simply swing the weapon with enough force to eject the trapped ravens.

Each raven is only about the size of a child's palm, and despite its appearance and sound, are actually small Garganta apertures. Functioning like Kuchiki Byakuya's Senbonzakura, these ravens are mentally controlled and will tear and rip apart anything it touches, taking more time on tougher material. Any material they eat is directly sent to Cuerva's Deglucion Garganta for digestion.

Furthermore, instead of always releasing the full load, Cuerva can also fire small bursts of ravens at her foes, swinging the weapon hard enough that some ravens dislodge from the blade and speed straight towards the target. Any ravens destroyed is simply regenerated from the thin rapier-like long blade which the ravens were gathered around to form the shape of a blade.

If desired, the entire blade may erupt into a roiling mass of ravens, instead of leaving behind a long thin blade with an oversized blade guard.

Greater & Horrific level: The any scalable effects are increased proportionately.

Greater Spells

Greater Shadow Weapons: Cuerva can form weapons from shadowstuff and manipulate them with her own shadows.

Greater Shadow Trapper: Cuerva can use this spell even when flying, allowing her to hover above an enemy while casting her trapping shadow over them.

Greater Shadow Sight: Cuerva can use shadows as a scrying pool-like tool. Allowing her to look at places, objects and people from the vantage point of any significant patch of shadows within a 1 mile radius. Greater focus and concentration can push the distance by another half mile more.

Greater Shadow Forms: Objects with moving parts can now be created, but are fragile and do not last long. These objects cannot leave Cuerva's hands or body if wearable or it will dissolve back into nothingness.

Greater Shadow Evocation: Cuerva's imitations take on a more substantial power, reinforced by her higher level of power release. She can now imitate any Kido spell of any level at one-sixth its unchanted power, with kido spells that are deemed to have more affinity with darkness, shadows or simply a lack of flashy lights at a quarter of its unchanted power.

Imbue with Starvation: Cuerva can imbue a target with a measure of her reiryoku. By forming up to a maximum amount of five obsidian feathers around the target's skin, usually large areas like the chest, stomach or the back, the seal takes the form of a 5-pointed geometrical shape. Each of these feathers can hold a very large amount of Cuerva's reiryoku. This seal can be used as a boon or a bane, at Cuerva's will, with effects determined during casting and can be unique at each casting. This spell represents the starvation of control.

Horrific Spells

Horrific Shadow Weapons: Cuerva can meld the shadows of her foes into weapons to stab at them. This attack can be blocked and evaded normally but persists for up to the maximum time of one week. These shadows are as easy to break as ordinary shadows (which means it cannot be broken), but measures that remove shadows can stave off this effect until the duration runs out.

Horrific Shadow Trapper: Cuerva's own shadow is no longer necessary to entrap targets, but rather with a sweep of her hand and a projection of reiatsu, up to twenty targets find their own shadows either rooted to the ground, or wrapped around their own bodies in an attempt to bind them tightly. The effect is the equivalent of a level 60 Bakudo.

Horrific Shadow Sight: Cuerva's range is limited to roughtly a metropolis-wide area of effect. In addition, she may reach across and travel from shadow to shadow nearly instantly, allowing her to even dive into her own shadow to travel about.

Horrific Shadow Evocation: All Kido spells can be imitated at one quarter of its unchanted power, with spells associated with darkness, shadows or a lack of flashy lights at half of its unchanted power.

Horrific Imbue with Starvation: The seal may erupt into a cascade of inky shadows that envelop the target until it forms into a 8ft tall egg-like structure. The target with the seal will receive a horrific transformation. Hollows below Menos grade in this egg become Avian Hollows, while mortals without awakened reiryoku turn into Hollows. Mortals with spiritual powers turn into a Hollow-hybrid. This spell cannot interact with Shinigami or Hollows of Menos or higher grade, they are simply ripped apart and consumed.

Consume Essence: Cuerva in her Segunda Etapa form is a sight to behold and a veritable black hole for spiritual energy. This Horrific spell lets Cuerva directly consume the shadow of her victims, leaving behind a shadow of Cuerva's making that functions exactly as a typical shadow. Only extremely perceptive or spiritually awakened targets get even a subtle chance at noticing that their shadows are consumed. As the days go by, within a month, the targets eventually fade away ceasing to exist as Cuerva literally consumes their essence slowly. During this time Cuerva may initiative telepathic communication at her will and she often uses this spell to inflict tasks and missions in order to 'return' their shadow, which is within her ability to do so. Targets consumed may be summoned back as a shadowy phantasm (see Alucard's familiars for those of you familiar with Hellsing). This spell represents the starvation of existence.

Steilos
2011-09-09, 06:28 AM
I might make up Necromancia myself. Not sure if Apolinar will ever actually get it, but it'd be fun.

In addition, I've set up for Henry to sort out this whole memory thing he has going, but I wanted some input to see if this would be a good time or not.

KnightDisciple
2011-09-09, 08:08 AM
Curse you, Nicklance! Taking all the cool shadow-themed ideas for yourself and leaving none for my Darkness-Aspect Arrancar! :smalltongue:

HirokatsuGoto
2011-09-09, 08:13 AM
I will try to post on this (and in this manner) this weekend. I will try to make it somewhat plausible. I have a few ideas to make it work with Taro i think.

Where is Kazuma now? And what day are they on so the continuity works. Taro's next post will probably ending the night of the 20th and then the morning of the 21st...but if the 22nd is better then that works.

Just let me know (whoever has the info)


Also his sister's a member of their house, so he'd think of them immediately.

Honestly I am tempted to suggest that 10th just hand Kazuma some papers and say "You know what, you deal with it," even though that would be totally out of their character.

(Was I assigning duties? I was just assessing 10th's plausible responses. Sorry if I sounded like I was telling people what they'd be doing.)

KnightDisciple
2011-09-09, 08:18 AM
Kuroi can correct me, but I believe that Kazuma's at 4th Division.

That said, I'm not totally certain if he's still on Day 21, or if he's rolled over to 22 (a rollover I think we should go ahead and engage where possible, to keep FF's head from exploding about "different timelines").

HirokatsuGoto
2011-09-09, 08:32 AM
I have no problem moving Taro to Day 22, as the 10th had their party on the 20th, clean up, clerical work, etc. would i am sure take up the 21st due to Taiki's recent leave of absence. I may play out something short on the 21st for Taro, but it is not plot driven and could be thrown in whenever.


Kuroi can correct me, but I believe that Kazuma's at 4th Division.

That said, I'm not totally certain if he's still on Day 21, or if he's rolled over to 22 (a rollover I think we should go ahead and engage where possible, to keep FF's head from exploding about "different timelines").

Nicklance
2011-09-09, 10:22 AM
Curse you, Nicklance! Taking all the cool shadow-themed ideas for yourself and leaving none for my Darkness-Aspect Arrancar! :smalltongue:

Darkness and Shadows are very distinct if you cut around the lines cleanly :smalltongue:

Kuroimaken
2011-09-09, 10:50 AM
Darkness and Shadows are very distinct if you cut around the lines cleanly :smalltongue:

Glad that's not my job then. I was never really good with scissors.

*rimshot*

KnightDisciple
2011-09-09, 04:07 PM
It's called intuition, Kazuma. You'd do well to recognize it exists, sometimes.Flee, Kazuma! Flee now!:smalltongue:



I'm sleep deprived and sore all over, but let's do it!


Necromancia, Cuerva de Sangre: Emperatriz oscura de la sombra hambrienta (Dark Empress of the Starving Shadow)

Where there are cases where the reputation of an individual is higher than the actual capabilities of the person in question, others are far more mysterious and powerful then their reputation would suggest. While Cuerva never asked for high praise, fear or awe from the masses her very nature of lack pushes her to seek fulfillment in every aspect of existence. Once her curiosity for new knowledge ignites a distant soul memory of being starved of knowledge, she delved deeply. When the starvation of knowing oneself awakened a new part of her contemplations, Necromancia became the result of that self-realization journey. And in some aspects, she really is nearly a master of almost everything she explores with feverish pace, the constant hunger for success and the all-consuming curiosity tag-teamed her determination.

And like the shadow that exists wherever light may be found, Cuerva's contemplation of her Aspect of Death gave her insights and finally enlightenment on this theme of shadows, and like the prehistoric feathered dinosaurs that soared high in the skies, causing fear with their overcast shadows, Cuerva's mastery of Necromancia can be likened to the forgotten black phoenix that is born and reborn by the shadows, consuming all in its path.

Fundamental - Clad in Shadows
Cuerva's contemplation on the blackness of shadows and the semi-immaterial nature of soulstuff enhances her own understanding on her Avian nature. This discovery allows her to drape the very essence of shadowstuff on her body like birds have soft and light feathers on theirs. This Fundamental adds an additional layer of protection and defence into her Hierro as stated above. In addition to softening impact and dissipating energies to weaken attacks on her person, all the energy 'lost' in this attack is channeled to feed Cuerva directly. Clad in Shadows also allows Cuerva to touch and interact with shadows of living beings as well.

Lesser Spells

Shadow Weapons: Cuerva can choose to line the cutting edge and piercing tips of her natural weapons or weapons that she holds with her reiryoku in order to sharpen them. The same shadowy substance also helps to reinforce the weapons with additional hardness, and the shadows retain their shape even if the weapon that it coats was destroyed. The shadows lose their form the moment Cuerva dismisses this spell. This spell represents the starvation of might.

Shadow Trapper: Cuerva can imbue her own shadow with her reiryoku, allowing it to turn dense and heavy as it takes on the qualities similar to sticky paper that traps insects and vermin. The strength of this spell is the equivalent of a level 25 Bakudo. The unique property of this spell is that depending on the light source, the shadow's variable size does not reduce the effectiveness of the trapping effect. This spell represents the starvation of prey.

Shadow Sight: Cuerva can see in darkness, shadowy illumination and pitch blackness as if it is as clear as daylight. This spell loses its effectiveness against supernaturally-conjured shadows, like a Shikai or Kido ability. This spell represents the starvation of knowledge.

Shadow Forms: Cuerva can shape objects from the stuff of shadows, these objects last as long as she desires but are as brittle or fragile as the material that the shadows attempt to imitate. The designs of these items can never consist of moving parts, nor can they be used as weapons. This spell represents the starvation of material goods.

Shadow Evocation: Cuerva can imitate any Kido spell in a very vague and instinctive manner borne from having fought and experienced the myriad spellcasting Shinigami that crossed paths and swords against her. She can imitate any Kido spell of any level at one-eight its unchanted power, with kido spells that are deemed to have more affinity with darkness, shadows or simply a lack of flashy lights at one-sixth of its unchanted power.

Iconic Spell - Shadow Essence: Murder of Crows: With a simple command, Cuerva transforms her Zanpakuto's blade into a mass of black and grey ravens bound in leather strap-bindings to form a blade-like appearance, wrapped around an extremely thin rapier-like blade as long as Cuerva's height. The handle resembles a rod made entirely of crows' beaks and the blade guard is a long thin pair of solid black wings that stretches out further than typical large blade guard proportions.

Imagehttp://img69.imageshack.us/img69/2954/samehadaz.jpg

The powers of Cuerva's Necromancia-enhanced Zanpakuto are as follows:Self-Protection: The beak-like composition of the handle is not for show. When Asesinato de Cuervos is in the hands of anyone other than Cuerva, the crow beaks encrusting the entire sword handle begins to peck and bite at the impudent hand that attempts to wield it.

Hungry and Feeding: The entire Zanpakuto constantly drains reishi particles touching it and draws in reishi particles as well in a 2cm thick outline around the entire weapon. This allows block-able Kido or similar energetic attacks to eventually de-power and be drained away by Asesinato de Cuervos if the wielder is able to bear and hold back said attack. This absorption only works within that 1cm radius from the weapon, thus even if stabbed into an opponent, absorption would not work on the entire body, only particles entering that 'event horizon' space. All absorbed reishi particles is converted to reiryoku which in turn feeds Cuerva.

Melee Attack: Despite the appearance of the trapped mass of feathers and beaks forming the blade, the actual cutting power of the Zanpakuto comes from the razor-sharp feathers, beaks and talons that saturate the blade's surface area. The more injuries inflicted by the weapon, and by virtue of feeding via Hungry and Feeding, the ravens grow increasingly agitated, creating pulsation and rumblings along the blade. The screeching that erupts from the blade are not so loud as to disrupt speech or hearing, but is persistently annoying. Cuerva revels in the sound that the Zanpakuto makes, likening it to a symphony.

Raven Swarm: This ability may be activated if Cuerva allows the leather straps and buckles binding the mass of ravens to snap and break, or simply swing the weapon with enough force to eject the trapped ravens.

Each raven is only about the size of a child's palm, and despite its appearance and sound, are actually small Garganta apertures. Functioning like Kuchiki Byakuya's Senbonzakura, these ravens are mentally controlled and will tear and rip apart anything it touches, taking more time on tougher material. Any material they eat is directly sent to Cuerva's Deglucion Garganta for digestion.

Furthermore, instead of always releasing the full load, Cuerva can also fire small bursts of ravens at her foes, swinging the weapon hard enough that some ravens dislodge from the blade and speed straight towards the target. Any ravens destroyed is simply regenerated from the thin rapier-like long blade which the ravens were gathered around to form the shape of a blade.

If desired, the entire blade may erupt into a roiling mass of ravens, instead of leaving behind a long thin blade with an oversized blade guard.

Greater & Horrific level: The any scalable effects are increased proportionately.

Greater Spells

Greater Shadow Weapons: Cuerva can form weapons from shadowstuff and manipulate them with her own shadows.

Greater Shadow Trapper: Cuerva can use this spell even when flying, allowing her to hover above an enemy while casting her trapping shadow over them.

Greater Shadow Sight: Cuerva can use shadows as a scrying pool-like tool. Allowing her to look at places, objects and people from the vantage point of any significant patch of shadows within a 1 mile radius. Greater focus and concentration can push the distance by another half mile more.

Greater Shadow Forms: Objects with moving parts can now be created, but are fragile and do not last long. These objects cannot leave Cuerva's hands or body if wearable or it will dissolve back into nothingness.

Greater Shadow Evocation: Cuerva's imitations take on a more substantial power, reinforced by her higher level of power release. She can now imitate any Kido spell of any level at one-sixth its unchanted power, with kido spells that are deemed to have more affinity with darkness, shadows or simply a lack of flashy lights at a quarter of its unchanted power.

Imbue with Starvation: Cuerva can imbue a target with a measure of her reiryoku. By forming up to a maximum amount of five obsidian feathers around the target's skin, usually large areas like the chest, stomach or the back, the seal takes the form of a 5-pointed geometrical shape. Each of these feathers can hold a very large amount of Cuerva's reiryoku. This seal can be used as a boon or a bane, at Cuerva's will, with effects determined during casting and can be unique at each casting. This spell represents the starvation of control.

Horrific Spells

Horrific Shadow Weapons: Cuerva can meld the shadows of her foes into weapons to stab at them. This attack can be blocked and evaded normally but persists for up to the maximum time of one week. These shadows are as easy to break as ordinary shadows (which means it cannot be broken), but measures that remove shadows can stave off this effect until the duration runs out.

Horrific Shadow Trapper: Cuerva's own shadow is no longer necessary to entrap targets, but rather with a sweep of her hand and a projection of reiatsu, up to twenty targets find their own shadows either rooted to the ground, or wrapped around their own bodies in an attempt to bind them tightly. The effect is the equivalent of a level 60 Bakudo.

Horrific Shadow Sight: Cuerva's range is limited to roughtly a metropolis-wide area of effect. In addition, she may reach across and travel from shadow to shadow nearly instantly, allowing her to even dive into her own shadow to travel about.

Horrific Shadow Evocation: All Kido spells can be imitated at one quarter of its unchanted power, with spells associated with darkness, shadows or a lack of flashy lights at half of its unchanted power.

Horrific Imbue with Starvation: The seal may erupt into a cascade of inky shadows that envelop the target until it forms into a 8ft tall egg-like structure. The target with the seal will receive a horrific transformation. Hollows below Menos grade in this egg become Avian Hollows, while mortals without awakened reiryoku turn into Hollows. Mortals with spiritual powers turn into a Hollow-hybrid. This spell cannot interact with Shinigami or Hollows of Menos or higher grade, they are simply ripped apart and consumed.

Consume Essence: Cuerva in her Segunda Etapa form is a sight to behold and a veritable black hole for spiritual energy. This Horrific spell lets Cuerva directly consume the shadow of her victims, leaving behind a shadow of Cuerva's making that functions exactly as a typical shadow. Only extremely perceptive or spiritually awakened targets get even a subtle chance at noticing that their shadows are consumed. As the days go by, within a month, the targets eventually fade away ceasing to exist as Cuerva literally consumes their essence slowly. During this time Cuerva may initiative telepathic communication at her will and she often uses this spell to inflict tasks and missions in order to 'return' their shadow, which is within her ability to do so. Targets consumed may be summoned back as a shadowy phantasm (see Alucard's familiars for those of you familiar with Hellsing). This spell represents the starvation of existence.Let's see...I'll break this down:

Fundamental: Not bad. Just different enough from Vicente's Hierro in Segunda Etapa I'm not too concerned. :smalltongue:

Shadow Weapons/Trapper/Sight/Forms/Evocation: Pretty straightforward. Evocation has a solid weakness to it. I would say Horrific Shadow Weapons ought only to last a day or two, though.

Imbue with Starvation: The Horrific version should allow some level of resistance from sufficiently powerful targets (Captains, Espada, other characters possessing similar levels of power), such that they aren't just insta-killed. I say this because the ability seems to require little effort on her part.

Consume Essence: This one I'm less of a fan of. It's well more powerful than Talon's "capstone", and requires (comparatively) little investment. Talon's requires her death. This is basically "and you die, and you die, and you die...". Again, the lack of ability to fight against this effect is worrisome. Yes, you give the "out" clause of her returning the shadow, but that's only on her whim.

Finally, the Shadow Essence: Murder of Crows: This one, I actually think works fine. After all, she has to be in her unreleased state to use it. It seems like an "alternative" to Resurreccion, and likely has an energy investment that at least approaches her release.

Frozen_Feet
2011-09-09, 05:27 PM
For trivia, the inspiration and direct precedent for Hannibal's last move was the scene towards the end of this video, where Captain Crazy throws aside Duke Spoon the Evil's Cero. (8:13) (http://www.youtube.com/watch?v=wRKW4F5gJkg&feature=related) :smallbiggrin:

Kayne650
2011-09-09, 11:18 PM
All right, I think that we're inching nearer to day 22 in Soul Society, so I have a proposition regarding what I want to happen for Daisuke.

1) Kuroi, Nick, and I just say that they trained some that night, and we can put in details later. I don't think that we really need to clutter up the SS thread because we can just discuss tactics here. So, in the interest of saving time, I suggest that we just go ahead and skip that.

2) I'm also going to go ahead and start the execution. If that should wait until the end of the Kido Corps arc, I can do that, but I'd really rather do it now, for a number of reasons. Especially if we're going to Hueco Mundo to chase after "Takeshi". There's some rather important character development that I want to get done for Daisuke before we start that. Any objections?

Nicklance
2011-09-09, 11:19 PM
For trivia, the inspiration and direct precedent for Hannibal's last move was the scene towards the end of this video, where Captain Crazy throws aside Duke Spoon the Evil's Cero. (8:13) (http://www.youtube.com/watch?v=wRKW4F5gJkg&feature=related) :smallbiggrin:

I fail to comprehend the meaning of spoon.

Kayne650
2011-09-09, 11:39 PM
I believe that Frozen is referring to that really stupid hood-thing that Nnoitra has behind his head.

Nicklance
2011-09-09, 11:41 PM
All right, I think that we're inching nearer to day 22 in Soul Society, so I have a proposition regarding what I want to happen for Daisuke.

1) Kuroi, Nick, and I just say that they trained some that night, and we can put in details later. I don't think that we really need to clutter up the SS thread because we can just discuss tactics here. So, in the interest of saving time, I suggest that we just go ahead and skip that.

I don't mind it, but I prefer we handwave it entirely and just show the 'results' of the training when we square off for real.


2) I'm also going to go ahead and start the execution. If that should wait until the end of the Kido Corps arc, I can do that, but I'd really rather do it now, for a number of reasons. Especially if we're going to Hueco Mundo to chase after "Takeshi". There's some rather important character development that I want to get done for Daisuke before we start that. Any objections?

Would you need 10th Division escorts for said death row prisoner? :smallbiggrin:

Kayne650
2011-09-09, 11:49 PM
I don't mind it, but I prefer we handwave it entirely and just show the 'results' of the training when we square off for real.
That works just fine for me. Thanks for the cooperation.


Would you need 10th Division escorts for said death row prisoner? :smallbiggrin:
Actually, I will. My first move in that was going to be a Hell Butterfly to Taiki, asking for Suzume and a complement of 10th division guards to support the 3rd division. There is no way that he is going to allow his first execution to be a failure. :smalltongue:

I may go ahead and do that now, actually. I'll probably wait until tomorrow, but I can go ahead and start the next day.

tgva8889
2011-09-09, 11:59 PM
You mean to Taro, the acting Captain of 10th? In any case she'll have a fully armed escort, containing both trained prison guards and trained 10th field officers.

Kayne650
2011-09-10, 12:48 AM
Ah, a fair point. Unfortunately, I don't believe that Daisuke is aware of that, unless Taiki made a public announcement about temporarily stepping down.

tgva8889
2011-09-10, 01:08 AM
It would have been made publicly aware to officers. He probably would have (by regulations) had to submit some kind of report to the Commander-General to take a leave of absence, or at least told him what he was doing. Taiki isn't inconsiderate enough to not let anyone know what was going on.

Kayne650
2011-09-10, 01:20 AM
I didn't mean to imply that he was inconsiderate or thoughtless, I just wasn't sure what the usual disclosure policies were on such matters. But yeah, then Taro will be getting a Hell Butterfly tomorrow (both in-game and IRL!).

tgva8889
2011-09-10, 01:25 AM
There's probably an auto-communication transfer that transfers any official communications dealing with 10th business from Taiki to the proper person (in this case Taro). I think? It makes sense that Daisuke would send something to "the desk of 10th Division's Captain" even if he actually knows it's Taiki and sends it directly to him.

maximus25
2011-09-10, 11:21 AM
Yay third division stuff.

Nicklance
2011-09-10, 01:26 PM
Yay third division stuff.

Yup, go get your character involved in the escort duty. :smallbiggrin:

Steilos
2011-09-10, 05:02 PM
So, I got bored and decided to write up some Necromancia for Apolinar, just in case I decide to use it.

Necromancia, Apolinar Rodriguez: Maestro y comandante de la estrellándose, olas de orgullo (Master and Commander of the Crashing Waves of Pride)

Apolinar Rodriguez is a man of his word and his appearance: a pride-crazed psychopath who will murder you if you insult him. This isn't all that there is to him, though... he also, as a drowned man, carried an aura of the sea with him. His invincible belief in his own invincibility combined with his white-hot outrage at having his image challenged fuses with the thunderous wrath of the sea to produce a brutally powerful set of Necromancia spells that focus on smashing those unlucky enough to cross his path into a watery grave.

Problem is, Apolinar isn't too good at self reflection - his own Aspect being somewhat of a barrier to learning Aspect related techniques such as Necromancia. Apolinar, however, thinks he can rise above such concerns if he has to. But is that in itself prideful thinking?

Fundamental - Unfathomable Deeps

Apolinar has spent so long marinated in brine that he practically is the sea, gaining utterly unimpeded movement whilst under the waves due to his reiatsu taking on many of its qualities. For all intents and purposes, he treats it exactly the same as air for travel. In addition, he also takes some of this aura out of the ocean with him, bringing a certain shortness of breath and heaviness of the lungs to all who actually use those organs. Of course, this being a fundamental effect it's pretty easily resisted, requiring merely the target to be seated to avoid any encumbrance from this aura. Releases intensify this effect, to the point that only Captains can fight off its effects entirely when he is in Segunda Etapa.

Lesser Spells

Lesser Crushing Pressure
Apolinar calls down the weight of 5 fathoms of seawater onto the unfortunate's head, forcing them to work extra hard to get up in the air, attack or even move. Of course, 5 fathoms of seawater might not actually be that much for a strong opponent.

Lesser Scorn Shield
Apolinar can form a barrier of seawater around himself. When struck, this barrier wraps itself around the blade of the unfortunate attacker and attempts to crush the life out of them. It's possible to destroy the barrier utterly with a strong enough swing, and can be resisted by a Vice-Captain easily. It also does not work on spiritual projectiles such as Kido, Bala or Cero.

Raging Storm
A large wave of seawater blasts out from Apolinar towards the unfortunate that has angered him. It moves the same speed as his Cero but has around 20 times the surface area, making it quite a bit harder to dodge. Of course, spreading power out like that reduces the force of the attack somewhat.

Lesser Narcis Tsunami
This rather elaborately named attack is simply the conversion of his Cero into a 360 degree shockwave along the ground. It retains the same power and speed and has adjustable height - up to 5ft high - as well as multiple uses in a single 'cast.' It goes without saying that this requires more power than an ordinary Cero, and is pretty much the strongest attack that an unreleased Apolinar can offer.

Greater Spells

Greater Crushing Pressure
There is now 10 fathoms of seawater crushing down upon the poor sod that angered Apolinar enough for him to release. It's around about a Bakudo 60 in restraining power. It should be noted that this spell is perfectly capable of killing those who cannot withstand the pressure.

Greater Scorn Shield
Apolinar's defense of his pride causes him to erect a far more durable barrier, capable of choking out all but a captain under the immense pressure, should they try and strike Apolinar directly. It still retains the same vulnerability to ranged attacks, however.

Aegis Slam
Apolinar smashes into the target full tilt, using a jet of seawater to quadruple the impact of the charge. While performing the attack, a shield of seawater forms around his front, meaning standing and shooting with any Kido weaker than 60 is a bad move. The shield does not cover his sides, representing the fool who believes his flank to be insiginficant, too focused on displaying his power to the world to watch his back. It also means that a Shinigami skilled with Shunpo can simply sidestep, then nuke.

Greater Narcis Tsunami
This technique becomes a modification of Glorious Fusilade after Ressureccion. The waves become significantly more powerful, gaining strength and pushback and rising up to 10 feet in the air, blasting away those who would dare stand against the mighty General, leaving him alone standing amongst the fallen bodies of his enemies - as it should be.

Horrific Spells

Horrific Scorn Shield
If by some impossible chance (from his point of view) Apolinar is pushed to Segunda Etapa, congratulations: You've made him seriously pissed off. Attacking him directly when he erects this nigh-indestructible barrier is tantamount to suicide, as when the trendrils reach out to grab you, there is absolutely no escape. You will be crushed to pulp if you stay in there. The only hope of getting out is to make Apolinar let you go somehow, as the grinding pressure of the wrathful sea is simply unbreakable by all but the most powerful one or two individuals.

Or you could just attack from afar with any Kido stronger than 40.

Horrific Narcis Tsunami
Apolinar's sheer outrage explodes outwards in a dome of unimaginable force, blasting away all those who were stupid enough to challenge Apolinar's supremacy. This monstrosity hits like a Forbidden Kido, but expends all of Apolinar's rage and power, forcing a reseal in most cases.

Purgatorio
Apolinar reaches out with his chains and grabs the unfortunate victim, before holding them close and looking them dead in the eyes. Almost immediately, the vicitim's mind is transported to a raging sea, fighting for breath as unnatural cold seeps away at their life force. Apolinar's voice rings omnipresent throughout the area, mocking the victim ceaselessly.

This is the ultimate expression of everything Apolinar, his boot crushing the life out of you as he pronounces your life meaningless, writing your name in the mud of history. His desire for absolute control and supremacy grips your very soul and tries to crush it into an obedient slave, forcing you to heel under overwhelming pressure.

Those with a will of iron can resist this treatment, but if they do not find a way out they will die of the unholy cold of Apolinar's dire ocean. Those who succumb become a obedient slave under Apolinar's direct mental control. Can they be rescued? It is uncertain...

tgva8889
2011-09-10, 08:43 PM
Did we skip to the next day in the Mortal World?

nothingclever
2011-09-10, 09:04 PM
Not collectively. I just figured I'd skip to the next day if you didn't have anything left for Kina to say to Sayaka. If you do I'll edit my post. Stein and the other teacher are probably still around just a while after school. Izumi and Rex I guess are the same. Ren and Kazari are at night. Valeria is at 7a.m. the next day.

tgva8889
2011-09-10, 09:14 PM
I was just confused. I mean, Kina doesn't really have a reason to be ahead of or behind Ken in terms of getting to school.

nothingclever
2011-09-10, 09:39 PM
Well how would you prefer they meet? They could have met at a point they designated as their spot to meet up at each day. Would you like that?

We never figured out where Kina, Sayaka and Ken live in relation to each other.

tgva8889
2011-09-10, 10:07 PM
No, this way is fine, by my statement I meant "There's no reason what's happening can't be happening, I was just unsure if that was something that we'd decided on as a group or that was just happening."

nothingclever
2011-09-10, 10:13 PM
It's just something I improvised alone since I wanted to have Ken say a little more to Sayaka and Kina before they met at the cafe with the others.

Vulkan
2011-09-10, 11:37 PM
Hey can I come back to this as my Arrancar character?

Kuroimaken
2011-09-11, 01:06 AM
Who was he again?

Vulkan
2011-09-11, 01:14 AM
She was a Fraccion named Mimus.

Had some interaction with other characters 1, ended and the other the guy just disappeared on me :smallfrown:

Nicklance
2011-09-11, 01:43 AM
Right. Well...just jump into the game then.

Draken
2011-09-11, 10:21 AM
Eh. Here I was sure she was just a numero under the Octava (not a fraccion).

Kuroimaken
2011-09-11, 10:55 AM
Right, so I've been thinking of a few ideas for Rouga's Necromancia.

Rouga's Necromancia: Hitotsujin Guntai Jidouryoku Yuutsu (Melancholic Leadership of One Man's Army)

Because Rouga is about as "Spanish" as chow mein.

I'm having trouble classifying them, so I'd appreciate any help. Suggestions are also welcome - I'm coming up a little empty on the whole One-Man Army concept.

Jidouryoku Futan/Burden of Leadership: Rouga's Reiatsu permeates the air with an aura of authority that is difficult to deny. It tends to affect those around him mentally first, giving them the impression that regardless of height, weight, or length, next to Rouga everyone seems far too small. In combat, this translates as a sudden and VERY striking feeling of exceeding weight. This feeling is proportional to the effort expended - in other words, the faster you go, the heavier you feel, to the point that your speed seemingly does not increase at all. The main use of this ability is to bring speedster types down to Rouga's speed. It has no effect on energy attacks, because Kidou, Cero and Bala have no FEELINGS. This effect increases with subsequent releases as well as proximity, and though it can be resisted by using one's Reiatsu, it's oppressive enough that even upper-seated officers might find it difficult to so much as stand on its higher "settings". Strangely, this power can also be used in "reverse", reducing the feelings of fatigue and making the target feel weightless compared to his previous state (though whether this helps them or not is up to the target's profile). This latter application, however, cannot be used on Rouga himself.

Saitaegatai Meirei/Supreme Irresistible Order: Oh hey, it's Geass. (No, but seriously...) ...Seriously, guys, just look up Greater Geas/Quest on D&D and translate it into a Hollow Power. BUT, for those not familiar with either Code Geass or D&D, here's how it works: Rouga looks into someone's eyes, dictates an order, and that someone obeys said order. Resisting is most definitely possible, requires the target to fight it off with their own Reiryoku, yadda yadda yadda... The important points are: YES, this power CAN force someone to do something they would normally not do AT ALL (up to and including suicide, but obviously, the more ludicrous the order, the comparatively easier it is to resist); NO, it cannot implant a "contingency" order (i.e. "act normally until you meet the Commander-General then blow up this homemade bomb"), though the order CAN be ongoing (i.e. "find your Captain and kill him"), in which case the victim has the entire duration of the order to resist, thus making long-term orders much less useful; NO, there are no visual cues to this power, though a sudden surge of Reiatsu CAN be felt. Again, the effects of this power increase with each release. This power consumes considerable Reiatsu, so it's not something Rouga can do repeatedly hundreds of times in a row, for example. Alternatively, the power can be used on all individuals within a given area, but its strength lessens. The only two ways to stop the effect are to dissipate Rouga's Reiatsu on the victim(s) (which can be done by the victim him/herself in the process of resisting or by others) or mortally wound/kill Rouga himself. (Rouga can also dispel it himself, but why would he do that?)

Tomerarenai Ikishi/Unstoppable Living Death: Instead of increasing his Hierro consciously, Rouga gives it a sudden "boost" by injecting it with a substantial dose of Reiatsu. This makes him practically impervious to all but the most ludicrous degrees of damage for a while (think of it as a bunch of temporary HP you have to knock off his barrier before his barrier even starts working). Unfortunately, it also forces his Hierro into a static state, so while using this, he can't use his Hierro aura as usual.

Gensou Koroshi/Illusion Killer: A leader's eye sees through everything. Rouga focuses his Reiatsu on his eyes, allowing him to overcome and see through illusions, smokescreens and many forms of feinting. While using this power, Rouga cannot use Saitaegatai Meirei or Fumu Niramu.

Fumu Niramu/Fear of Oblivion's Glare: It's just the good old fear gaze, folks. Uses most of the same parameters as Saitaegatai Meirei, except it can't force anyone to do anything except perhaps lose control of their bodily functions. The weakest targets die of fright. The only important detail is that it consumes significantly LESS Reiryoku than Saitaegatai Meirei, so it can be used more often.

Vulkan
2011-09-11, 12:00 PM
Right. Well...just jump into the game then.

Would be rude if I were to do so unannounced, right?

Kuroimaken
2011-09-11, 12:26 PM
Technically, you never really left, your character just faded into the background. So it's no hassle.

Kayne650
2011-09-11, 01:07 PM
Yay third division stuff.

Hey Maximus, if your intent is to get involved in the game, it's generally a better idea to initiate some interaction yourself, as opposed to waiting for someone else to do it for you. So, now that your character is in the third division barracks, perhaps you could go talk to Daisuke? Maybe he has something he needs to talk to a higher-up about, or he just came back from some assignment. Either way, don't wait for someone else to start roleplaying. :smallbiggrin:

Kuroimaken
2011-09-11, 02:00 PM
So... no objections OR suggestions for Rouga?

Come on, peeps. :smalltongue:

maximus25
2011-09-11, 02:07 PM
Hey Maximus, if your intent is to get involved in the game, it's generally a better idea to initiate some interaction yourself, as opposed to waiting for someone else to do it for you. So, now that your character is in the third division barracks, perhaps you could go talk to Daisuke? Maybe he has something he needs to talk to a higher-up about, or he just came back from some assignment. Either way, don't wait for someone else to start roleplaying. :smallbiggrin:

Alright, I just feel a little out of it. I'm not really in the loop, and it's a little confusing. Feels awkward posting for some reason.

Callos_DeTerran
2011-09-11, 02:15 PM
Right, so I've been thinking of a few ideas for Rouga's Necromancia.

Rouga's Necromancia: Hitotsujin Guntai Jidouryoku Yuutsu (Melancholic Leadership of One Man's Army)

Because Rouga is about as "Spanish" as chow mein.

I'm having trouble classifying them, so I'd appreciate any help. Suggestions are also welcome - I'm coming up a little empty on the whole One-Man Army concept.

Jidouryoku Futan/Burden of Leadership: Rouga's Reiatsu permeates the air with an aura of authority that is difficult to deny. It tends to affect those around him mentally first, giving them the impression that regardless of height, weight, or length, next to Rouga everyone seems far too small. In combat, this translates as a sudden and VERY striking feeling of exceeding weight. This feeling is proportional to the effort expended - in other words, the faster you go, the heavier you feel, to the point that your speed seemingly does not increase at all. The main use of this ability is to bring speedster types down to Rouga's speed. It has no effect on energy attacks, because Kidou, Cero and Bala have no FEELINGS. This effect increases with subsequent releases as well as proximity, and though it can be resisted by using one's Reiatsu, it's oppressive enough that even upper-seated officers might find it difficult to so much as stand on its higher "settings". Strangely, this power can also be used in "reverse", reducing the feelings of fatigue and making the target feel weightless compared to his previous state (though whether this helps them or not is up to the target's profile). This latter application, however, cannot be used on Rouga himself.

Saitaegatai Meirei/Supreme Irresistible Order: Oh hey, it's Geass. (No, but seriously...) ...Seriously, guys, just look up Greater Geas/Quest on D&D and translate it into a Hollow Power. BUT, for those not familiar with either Code Geass or D&D, here's how it works: Rouga looks into someone's eyes, dictates an order, and that someone obeys said order. Resisting is most definitely possible, requires the target to fight it off with their own Reiryoku, yadda yadda yadda... The important points are: YES, this power CAN force someone to do something they would normally not do AT ALL (up to and including suicide, but obviously, the more ludicrous the order, the comparatively easier it is to resist); NO, it cannot implant a "contingency" order (i.e. "act normally until you meet the Commander-General then blow up this homemade bomb"), though the order CAN be ongoing (i.e. "find your Captain and kill him"), in which case the victim has the entire duration of the order to resist, thus making long-term orders much less useful; NO, there are no visual cues to this power, though a sudden surge of Reiatsu CAN be felt. Again, the effects of this power increase with each release. This power consumes considerable Reiatsu, so it's not something Rouga can do repeatedly hundreds of times in a row, for example. Alternatively, the power can be used on all individuals within a given area, but its strength lessens. The only two ways to stop the effect are to dissipate Rouga's Reiatsu on the victim(s) (which can be done by the victim him/herself in the process of resisting or by others) or mortally wound/kill Rouga himself. (Rouga can also dispel it himself, but why would he do that?)

Tomerarenai Ikishi/Unstoppable Living Death: Instead of increasing his Hierro consciously, Rouga gives it a sudden "boost" by injecting it with a substantial dose of Reiatsu. This makes him practically impervious to all but the most ludicrous degrees of damage for a while (think of it as a bunch of temporary HP you have to knock off his barrier before his barrier even starts working). Unfortunately, it also forces his Hierro into a static state, so while using this, he can't use his Hierro aura as usual.

Gensou Koroshi/Illusion Killer: A leader's eye sees through everything. Rouga focuses his Reiatsu on his eyes, allowing him to overcome and see through illusions, smokescreens and many forms of feinting. While using this power, Rouga cannot use Saitaegatai Meirei or Fumu Niramu.

Fumu Niramu/Fear of Oblivion's Glare: It's just the good old fear gaze, folks. Uses most of the same parameters as Saitaegatai Meirei, except it can't force anyone to do anything except perhaps lose control of their bodily functions. The weakest targets die of fright. The only important detail is that it consumes significantly LESS Reiryoku than Saitaegatai Meirei, so it can be used more often.



Honestly, Illusion Killer just seems tacked on. I have no idea how it relates to Rouga's Aspect of Death or even the other abilities. Along those same lines, he has two gaze attacks that both force a mental compulsion...that's something I'm seeing with a lot of Necromancia that worries me. There hasn't been a hollow yet (aside from Geister in the last game, but see below) that could outright control somebody through some kind of mental influence. Geister had horrifying somethings or another (it's been awhile honestly) and that was less mental influence then 'real fuggin' scary!' Dominating an opponent just seems...unusual in the extreme for a hollow ability, might just be me.

Also, I can't think of a name for a voodoo-based healing zanpakuto, or a command for it. x.x Any help?

Draken
2011-09-11, 02:23 PM
Honestly, Illusion Killer just seems tacked on. I have no idea how it relates to Rouga's Aspect of Death or even the other abilities. Along those same lines, he has two gaze attacks that both force a mental compulsion...that's something I'm seeing with a lot of Necromancia that worries me. There hasn't been a hollow yet (aside from Geister in the last game, but see below) that could outright control somebody through some kind of mental influence. Geister had horrifying somethings or another (it's been awhile honestly) and that was less mental influence then 'real fuggin' scary!' Dominating an opponent just seems...unusual in the extreme for a hollow ability, might just be me.

Also, I can't think of a name for a voodoo-based healing zanpakuto, or a command for it. x.x Any help?

Von Geister had his Velo Del Miedo, which basically amounted to a Fear Aura with a possible Phantasmal Slayer tacked on (but that part never came up).

He never quite mind controlled anyone, but one of his release abilities was to dive into someone and take over (like a ghost) and the psychic powers I started using around midgame lent themselves well to out-of-combat mindscrews.

Either way, Geas looked spot on (hah) and Burden of Leadership and the Fear gaze also seemed about right, but illusion piercer seemed tacked on as Callos said, specially given that it only applies to... One kido (Kyokko) and almost the whole spell setup of our quinta espada.

Frozen_Feet
2011-09-11, 02:33 PM
I'll echo Illusion killer feeling tacked on, but I also have to say that the Fear Gaze is redundant when Rouga can already command someone to be afraid or die with Geas. :smalltongue:

Kuroimaken
2011-09-11, 02:35 PM
Actually, it also applies to Sekienton and mundane smokescreens. I basically thought up the ability as an extension of "a good leader can see the entirety of the battlefield", but it's no big deal, I guess (Rouga already has the supernatural equivalent of scent-based tracking).

As far as the "Geass" thing, keep in mind it's not exactly something subtle, as like I said, the longer it takes to accomplish an order the more time the victim has to put up a resistance - which places some burden on the victim herself, but also allows her more time to break the spell. So it's basically more useful for things like "sidestep the wrong way, please" or "would you be so kind as to hit yourself and not stop regardless of what I say, kthxbai".

Draken
2011-09-11, 02:42 PM
Other possible ideas:

Spells to aid in Training From Hell.

More ally boosts.

More enemy debuffs.

And don't forget that one potential of necromancia is the use of bullying and brute force augmented with spiritual pressure to make reality comply to your wishes... Such as Von Geister preventing the dead from returning to the cycle of reincarnation and then mauling the soul into workable clay.

Five bucks that was his favourite pastime during the wars whenever he found a member of House Hayashi.

Callos_DeTerran
2011-09-11, 02:56 PM
Actually, it also applies to Sekienton and mundane smokescreens. I basically thought up the ability as an extension of "a good leader can see the entirety of the battlefield", but it's no big deal, I guess (Rouga already has the supernatural equivalent of scent-based tracking).

Sekienton, smoke screens, any illusion based powers/zanpakuto, speed clones, darkness related abilities, and mundane feinting, by your wording, would all be negated by illusion killer as I read it. I'm also uneasy about how Rouga's first necromancia basically covers up his biggest weakness, that being he's hardly fast himself, but he drags every speedester down to his level...and if they aren't a speedester then they can't move at all unless they got a metric buttload of reiryoku to 'push back' with.

EDIT: Kuroi, do you know what the romanji for Crying Figurine would be?

Dorizzit
2011-09-11, 03:13 PM
Necromancia, Sabas Fortunato: Misty Trail of a Thousand Misdirections

Not unlike a powerful hallucinogen or drug, Sabas' Necromancia manipulates, controls, and distorts his opponent's perception of reality itself, forcing them to question both their own senses and eventually their sanity.

Fundamental: Trailless Forest
Trailless Forest is an unusually subtle manifestation of Necromancia, but it has its uses. It is a complex Fundamental Necromancia that has a number of effects. First, it causes Fortunato's Reiatsu to be spread out over a tremendous area; several miles even when he is behaving passively. Second, it causes his Reiatsu to be spread perfectly evenly throughout its area, and prevents any method of spiritual tracking from determining Sabas' location within the fog of his Reiatsu. Finally, it causes Sabas' Reiatsu to shift about at random; it does not cover an evenly shaped area as most Reiatsu does, instead warping and twisting. This means also that Sabas is not necessarily at the center of his Reiatsu; he could be anywhere, even the edge.

Lesser:

Stagnant Reflection: Each casting of this spell creates a mirror image of its target. The mirror image looks identical for all intents and purposes, but is not solid and has no mass. That said, the illusion will generate imitations of such things as dust clouds rising from the imitation's footsteps. The mirror image remains a few feet away from its template, and mirrors their movements perfectly.
Misread Glimpse: When Sabas uses this spell, it creates an exact but illusory image of one of his attacks. Sabas himself must still make the necessary motions in order to make it convincing. For example, if he used the spell to mimic a Cero, he would still have to lift his hand. Otherwise, the "Cero" would seem to appear from thin air.
Madness of the Birds: Madness of the birds is a passive effect when in effect. While it is activated, any individual within Sabas's Reiatsu loses their sense of the compass directions, severely inhibiting navigational ability. This spell does not normally affect anyone of significant power (mid to high level seated and up). If Sabas directly injects some of his own Reiatsu into a target through physical contact, however, then that individual is rendered vulnerable regardless of their power level. Sabas can also exclude anyone he desires from this effect.
Alluring Distress: This spell creates a fake wound on Sabas's body. Any kind of injury can be mimicked, from a laceration to a burn to a broken bone. Sabas has enough skill to make almost any injury seem convincing, but the wound does not show the circumstances of its creation. Thus, the spell is most useful in combination with attacks from the opponent that obscure vision.
Fade Into the Mists: This spell causes light to harmlessly pass through Sabas, rendering him completely invisible to the naked eye. This does not, however, mask any effects of him walking, such as leaving footprints or kicking up dust. He is also not protected from other means of detection, such as hearing or scent.
Moment of Tranquility: When this spell is cast, Sabas makes absolutely no noise for several seconds. While this extends to his attacks, it does not affect anything else; if Sabas used a Cero while the spell was active, the Cero itself would be silent but it would still make a loud explosion on impact.
Soft Echo: This spell allows Sabas to imitate any noise he has heard.
Ghost Light: When this spell is cast, a single small light appears near Sabas. He has total control over any lights created by the spell, and can create multiple lights through multiple castings of the spell. The lights are not solid and glow only faintly, enough to be visible during the day but not enough to blind an opponent.
Chameleon Arch: This spell creates a sphere of illusion in an area around Sabas. The sphere can be anywhere from a few feet across to the size of a small building. Sabas can cause anyone or anything inside the sphere to be invisible from the outside, at his discretion. The sphere is not mobile, however.
River Walk: This spell suppresses and alters Sabas' Reiatsu. While it is not completely vanished, while the spell is active Sabas only possesses the Reiatsu of a normal human. River Walk is unusual in that it cannot be used while Sabas is in Resurrección or Segunda Etapa; his power is too released to be concealed so.


Greater:

Traveler's Bane: This spell creates a large cloud of fog in an area determined by Sabas. The fog is roughly one mile in diameter and takes the shape of an uneven circle. The mist cloud is very thick, and visibility is reduced to only a few feet. As with all of Sabas' spells, the mist is an illusion. As such, it cannot be blown away or affected by external influences. It can be maintained for several hours before fading.
Rippled Reflection: When this spell is cast, Sabas creates an illusory image of the spell's target. The spell functions exactly like Stagnant Reflection, except that the copy can move independently of the original, under Sabas' control. This spell can be used multiple times to make multiple copies.
Hunter's Doom: This spell causes its target to lose their depth perception for several seconds. This can make ranged attacks or movement in treacherous terrain much more difficult.
Sanctified Realm: This spell causes an area of roughly forty feet around Sabas to be rendered completely silent. No noise is made within the zone, and anything entering the zone immediately becomes noiseless.
Haunting Echo: This spell functions exactly like Soft Echo, but with two exceptions. First, the sound does not need to be one Sabas has heard; he could imitate or simulate new ones. Second, the sound can come from anywhere with in one hundred feet of Sabas, not necessarily from Sabas himself.
Madness of the Tracker: This spell is a passive effect after its activation. Madness of the Tracker causes anyone within the area of Sabas's Reiatsu to have their spiritual senses distorted. This can manifest in many different ways; a far target could feel near, or vice versa, a signal could seem to come from a different direction, or the attempt at sensing might simply turn up no results at all. Sabas can prevent the spell from affecting specific targets.
Illusive Landmark: This spell creates an illusory piece of terrain anywhere within Sabas' line of sight. This landmark can seem to be anything from a hole in the ground to a tall rock, but cannot be more than ten feet in diameter.


Horrific

Betrayal of the Forest: This spell allows Sabas to completely control the appearance of the terrain anywhere touched by his Reiatsu. This makes navigation extraordinarily difficult; what looks like a wall could be an open space, or an open space might be a three hundred foot drop off a cliff. Fortunato cannot control the spell's targets, making it useless unless he is very isolated.
Violation of the Refuge: The mightiest Necromancia spell available to Sabas. Violation of the Refuge can only be used under extremely specific circumstances; Sabas must remain in physical contact with the target throughout, and the target must be unconscious. If the target wakes up or Sabas leaves contact, the spell is broken. While the spell is active, Sabas has utter control of his target's mind. He can read their thoughts, uncover their pasts, and learn anything that the target knows. Additionally, he can simultaneously subject the target to any reality he desires. He could force them to relive memories, or make them feel they were being tortured. The target has no idea that this is all in their head; they believe that whatever they are experiencing is real, and their minds will make excuses to reinforce this belief. After the spell is broken, Violation of the Refuge leaves no permanent effects on the target, beyond possible scarring from any torments inflicted upon them by Sabas.


While I'm at it, I will also post my plan for Sabas' Segunda Etapa for scrutiny from the community.


Sabas Fortunato

Resurrección, Segunda Etapa: Refractiva Guía de un Mil Falso Verdades
(Refracting Guide of a Thousand False Truths)

When Segunda Etapa is activated, Fortunato seems to change radically. His Wisps are absorbed into his body, which compresses into a ball about one foot in diameter across. With this, his Reiatsu vanishes as well; no spiritual energy seems to come from his new form. The ball glows radiantly and is quite fast, and capable of flight. Sabas' Hierro is radically increased in this form, but he loses the ability to use Bala, Garganta, Sonído, and Necromancia. His only offensive capability in this form is the ability to charge up to three Ceros at once.

This form, however, is not his true Segunda Etapa.

When the sphere is hit with an attack powerful enough to punch through Sabas' hierro, it cracks in half to reveal the true form of Refractiva Guía de un Mil Falso Verdades. The basic form of Sabas' Segunda Etapa appears identical to his Resurrección. He is, however, stretched out; his legs and arms are abnormally long, and he stands nearly eight feet tall. A pair of bat-like wings sprouts from his back, which appear to be made of brilliant white flames. These wings are each surrounded by a beam of light that turns at sharp angles to loop around them repeatedly. Sabas can use his wings to fly at high speeds, much like in his fake Segunda Etapa. In this form, Sabas glows more brightly than in his Resurrección, making him even more indistinct. The after image effect of his Resurrección is also enhanced; every few seconds of movement, Sabas leaves behind an exact illusory copy of himself in the position he was occupying. Up to ten of these copies can exist at once. The copies do not move, and fade after a few seconds.

Sabas' body is extremely malleable in this form, and he can stretch and alter himself at will. He can also compress parts of his body to harden them. While Sabas has no Hierro at all in this form, he has an impressive degree of regeneration. This regeneration is primarily effective against blades, and cannot restore him as easily when energy attacks or other forms of damage injure him. Sabas is much stronger than his gangly appearance would suggest, and is also very fast. Sabas loses his ability to speak in this form, but can telepathically communicate with anyone in hearing distance of him. This communication is one way, and Sabas cannot read the mind of his target.

Finally, Sabas' number of Wisps increases to ten. His control of them is improved, he can further increase their size, and they slightly magnify the power of anything they absorb, but otherwise, they function much alike their Resurrección forms. Sabas now only requires three Wisps to form a Will. Additionally, by combining all of his Wisps and sacrificing his wings, Sabas is able to create a Will-o-Wisp. A Will-o-Wisp is a spherical flame roughly two inches in diameter. It can take on the properties of any one of the Wills or Wisps that formed it, or it can be created as a blank slate. The Will-o-Wisp functions much like its weaker versions, but to a much greater degree. Sabas cannot maintain one for long, however.

Perhaps the oddest aspect of Sabas' Segunda Etapa is his weak points. Sabas has six small black marks spread out over his body that look like tattoos of a flame. These marks periodically shift locations, which is not under Sabas control. If one of these marks is struck by a physical attack or a pinpoint energy attack, then Sabas suffers severe pain and loses a portion of his spiritual energy reserves. These weak points, however, are also part of a deadly trap. At any time, two of the weak points are trapped; if one is struck by an attack that would normally harm it, Sabas is instead healed and his energy restored to a corresponding degree. Sabas does not know which marks are trapped, and they change at random times.

Cero Tríptico: If Sabas charges three Ceros close together and fires them all at once, the blasts fuse into one massive Cero. This attack is very draining, and also is not as concentrated as most of Sabas' Ceros, weakening it.
Cero Supremo: Sabas' most powerful attack by far. To use it, Sabas must first call together three Wills and one Wisp in front of his hand. The Wills begin to rapidly orbit the Wisp as it gains power, eventually forming a blurred ring. Out of the Wisp, a monstrously powerful Cero is launched. Additionally, the Cero Supremo may take on unusual qualities depending on what, if anything, was absorbed by the Wisps and Wills. Cero Supremo drains an extraordinary amount of energy from Sabas, virtually guaranteeing that he will be forced to reseal. Even if he doesn't, his Wills and Wisps are drained of anything they may have absorbed.


Since I didn't get any response about these the last time, I'm going to repost this once for scrutiny before I put it into the registry.

Kuroimaken
2011-09-11, 03:48 PM
Sekienton, smoke screens, any illusion based powers/zanpakuto, speed clones, darkness related abilities, and mundane feinting, by your wording, would all be negated by illusion killer as I read it. I'm also uneasy about how Rouga's first necromancia basically covers up his biggest weakness, that being he's hardly fast himself, but he drags every speedester down to his level...and if they aren't a speedester then they can't move at all unless they got a metric buttload of reiryoku to 'push back' with.

EDIT: Kuroi, do you know what the romanji for Crying Figurine would be?

Like I mentioned before, it's not a big deal to remove that ability, but then again his nose already does pretty much all that already, except for the feinting.

And, yeah. If I fought for a living, covering my weaknesses would be my first priority - wouldn't it be yours?

It's actually more about "avoiding escape" than "avoiding movement". The whole point is to make it a hitting match and avoid hit-and-run type battles, so whoever has the most stamina and strength ends up winning as opposed to who can dodge the opponent the longest until he says "that's it, I'm done with this crap".

It actually sorta bugs me that it seems as though most speedster types can only be dealt with "AoE, LULZ" or making a race out of it (potentially trapping too, but speedster characters tend to avoid that by dodging at the last possible fraction of a second). I'd imagine it bugs Rouga, too.

Keep in mind it IS perfectly possible to fight at a distance with this ability on - the effect varies with distance from Rouga himself. It's part of why I left the energy attacks part open.

And it might not really take a metric buttload. A buttload is not a measure for anything in metric. :smalltongue: But more seriously, it does make things into a race to see whether the speedster runs out of Reiryoku to fuel his hit-and-runs or if Rouga gets seriously injured/killed first.

Here are a few possible scenarios of such a fight.

Scenario 1: Speedster and Rouga fight. Speedster burns Reiryoku to ignore effects of Rouga's aura. In this scenario, either he/she goes for it with everything they have from the start or he/she gradually wears out as he/she has to work much harder to fight at the same pace as always, where speed is to his/her advantage.

Scenario 2: Rouga and a hard-hitter fight. The ability pretty much doesn't help with damage mitigation, and it's not like the hard-hitter was going to try running circles anyway. Reiryoku is spent, but pretty much all this does is keep the fight short, as most hard-hitters will try to go for one or two game-enders as they fight anyway - their point is to finish the opponent with as few strikes as possible, so they're not interested in a dragged-out fight.

Scenario 3: Rouga fights a Kidou user: Ever noticed how the vast majority of Kidou attacks are ranged? Yeah. Unless he actually comes closer for whatever reason this ability does ZILCH against the Kidou user unless Rouga manages to get close enough - his ranged game is just as slow as his melee game is.

Scenario 4: Rouga fights a speedster who prefers to attack with Kidou/guns/bows/other ranged attacks: Pretty much the same as above, except with playing tag as well.

The ability doesn't actually make you tired by itself, only if you move around too much.

This also ends the good old "Rouga is an obstacle to run around" schtick.

As for the romaji... er, what you just did IS romaji. If you want the katakana spelling, that'd be Kuraingu Figyarin. If you want the kanji, I can check.

Callos_DeTerran
2011-09-11, 05:04 PM
And, yeah. If I fought for a living, covering my weaknesses would be my first priority - wouldn't it be yours?

My point isn't an IC one, it's a meta one. I'll use Genoveva as an example, despite the fact she's incapable of Necromancia. When I made her, I gave up on hierro in favor of speed and reiryoku, cause it fit the image I wanted to use. It doesn't mean as much that she'll dodge damn near everything, because it'll only take a couple GOOD hits to take her out anyway. Now, with the advent of Necromancia, what if she had a necromancy 'spell' that suddenly boosts her defense to the point that upper-seated shinigami/powerful arrancar have difficulty cutting her? Makes sense character-wise, weaknesses should be covered after all, but it's not that fair to other players who suddenly have to deal with 'she'll dodge damn near anything and, oh yeah, good luck hurting her if you DO hit her'.


It's actually more about "avoiding escape" than "avoiding movement". The whole point is to make it a hitting match and avoid hit-and-run type battles, so whoever has the most stamina and strength ends up winning as opposed to who can dodge the opponent the longest until he says "that's it, I'm done with this crap".

It actually sorta bugs me that it seems as though most speedster types can only be dealt with "AoE, LULZ" or making a race out of it (potentially trapping too, but speedster characters tend to avoid that by dodging at the last possible fraction of a second). I'd imagine it bugs Rouga, too.

This I get, but I think it's cause most forget how tiring sonido/shunpo can be. Genoveva's built for duration sonido and weird sonido tricks, but even she can't do it forever.

Keep in mind it IS perfectly possible to fight at a distance with this ability on - the effect varies with distance from Rouga himself. It's part of why I left the energy attacks part open.

And it might not really take a metric buttload. A buttload is not a measure for anything in metric. :smalltongue: But more seriously, it does make things into a race to see whether the speedster runs out of Reiryoku to fuel his hit-and-runs or if Rouga gets seriously injured/killed first.

Here are a few possible scenarios of such a fight.

The ability doesn't actually make you tired by itself, only if you move around too much.

This also ends the good old "Rouga is an obstacle to run around" schtick.

As for the romaji... er, what you just did IS romaji. If you want the katakana spelling, that'd be Kuraingu Figyarin. If you want the kanji, I can check.

My problem isn't with the power, but rather how strong it is as it's written, or at least how strong it seems to be. I'm all for a big wall like Rouga forcing somebody to have to fight him instead of just going around him, but that ability seems to take it to the point of balance-breaking without being toned down a little. I mean heck, it means a wide variety of characters simply CAN'T fight Rouga at all. Not that they can't try, but they literally CAN'T. That's kinda a big 'no' for me cause I'm all for hopeless attacks even if the attacker knows they won't win. Just being frozen mid-attack is just anti-climatic.

Er...Yeah, I wanted the katakana apparently.

Draken
2011-09-11, 05:13 PM
There is a quite simple way to deal with speedsters if they are on the more righteous side of the coin.

Shoot innocent bystanders.

Edit:

Anyway, a solution for that would be turn that fundamental into a 'gravity' (or anything really) effect with a default strength (20% - 27% - 33% reduction perhaps?), and make actual "binding" effects into his spells. Give then police enforcement related names, even.

Edit2: Also, dorizzit, it looks good to me.

Steilos
2011-09-11, 05:25 PM
Normally, I'd wait a few pages before reposting but I was considering doing something about this.

Necromancia, Apolinar Rodriguez: Maestro y comandante de la estrellándose, olas de orgullo (Master and Commander of the Crashing Waves of Pride)



Apolinar Rodriguez is a man of his word and his appearance: a pride-crazed psychopath who will murder you if you insult him. This isn't all that there is to him, though... he also, as a drowned man, carried an aura of the sea with him. His invincible belief in his own invincibility combined with his white-hot outrage at having his image challenged fuses with the thunderous wrath of the sea to produce a brutally powerful set of Necromancia spells that focus on smashing those unlucky enough to cross his path into a watery grave.

Problem is, Apolinar isn't too good at self reflection - his own Aspect being somewhat of a barrier to learning Aspect related techniques such as Necromancia. Apolinar, however, thinks he can rise above such concerns if he has to. But is that in itself prideful thinking?

Fundamental - Unfathomable Deeps

Apolinar has spent so long marinated in brine that he practically is the sea, gaining utterly unimpeded movement whilst under the waves due to his reiatsu taking on many of its qualities. For all intents and purposes, he treats it exactly the same as air for travel. In addition, he also takes some of this aura out of the ocean with him, bringing a certain shortness of breath and heaviness of the lungs to all who actually use those organs. Of course, this being a fundamental effect it's pretty easily resisted, requiring merely the target to be seated to avoid any encumbrance from this aura. Releases intensify this effect, to the point that only Captains can fight off its effects entirely when he is in Segunda Etapa.

Lesser Spells

Lesser Crushing Pressure
Apolinar calls down the weight of 5 fathoms of seawater onto the unfortunate's head, forcing them to work extra hard to get up in the air, attack or even move. Of course, 5 fathoms of seawater might not actually be that much for a strong opponent.

Lesser Scorn Shield
Apolinar can form a barrier of seawater around himself. When struck, this barrier wraps itself around the blade of the unfortunate attacker and attempts to crush the life out of them. It's possible to destroy the barrier utterly with a strong enough swing, and can be resisted by a Vice-Captain easily. It also does not work on spiritual projectiles such as Kido, Bala or Cero.

Raging Storm
A large wave of seawater blasts out from Apolinar towards the unfortunate that has angered him. It moves the same speed as his Cero but has around 20 times the surface area, making it quite a bit harder to dodge. Of course, spreading power out like that reduces the force of the attack somewhat.

Lesser Narcis Tsunami
This rather elaborately named attack is simply the conversion of his Cero into a 360 degree shockwave along the ground. It retains the same power and speed and has adjustable height - up to 5ft high - as well as multiple uses in a single 'cast.' It goes without saying that this requires more power than an ordinary Cero, and is pretty much the strongest attack that an unreleased Apolinar can offer.

Greater Spells

Greater Crushing Pressure
There is now 10 fathoms of seawater crushing down upon the poor sod that angered Apolinar enough for him to release. It's around about a Bakudo 60 in restraining power. It should be noted that this spell is perfectly capable of killing those who cannot withstand the pressure.

Greater Scorn Shield
Apolinar's defense of his pride causes him to erect a far more durable barrier, capable of choking out all but a captain under the immense pressure, should they try and strike Apolinar directly. It still retains the same vulnerability to ranged attacks, however.

Aegis Slam
Apolinar smashes into the target full tilt, using a jet of seawater to quadruple the impact of the charge. While performing the attack, a shield of seawater forms around his front, meaning standing and shooting with any Kido weaker than 60 is a bad move. The shield does not cover his sides, representing the fool who believes his flank to be insiginficant, too focused on displaying his power to the world to watch his back. It also means that a Shinigami skilled with Shunpo can simply sidestep, then nuke.

Greater Narcis Tsunami
This technique becomes a modification of Glorious Fusilade after Ressureccion. The waves become significantly more powerful, gaining strength and pushback and rising up to 10 feet in the air, blasting away those who would dare stand against the mighty General, leaving him alone standing amongst the fallen bodies of his enemies - as it should be.

Horrific Spells

Horrific Scorn Shield
If by some impossible chance (from his point of view) Apolinar is pushed to Segunda Etapa, congratulations: You've made him seriously pissed off. Attacking him directly when he erects this nigh-indestructible barrier is tantamount to suicide, as when the trendrils reach out to grab you, there is absolutely no escape. You will be crushed to pulp if you stay in there. The only hope of getting out is to make Apolinar let you go somehow, as the grinding pressure of the wrathful sea is simply unbreakable by all but the most powerful one or two individuals.

Or you could just attack from afar with any Kido stronger than 40.

Horrific Narcis Tsunami
Apolinar's sheer outrage explodes outwards in a dome of unimaginable force, blasting away all those who were stupid enough to challenge Apolinar's supremacy. This monstrosity hits like a Forbidden Kido, but expends all of Apolinar's rage and power, forcing a reseal in most cases.

Purgatorio
Apolinar reaches out with his chains and grabs the unfortunate victim, before holding them close and looking them dead in the eyes. Almost immediately, the vicitim's mind is transported to a raging sea, fighting for breath as unnatural cold seeps away at their life force. Apolinar's voice rings omnipresent throughout the area, mocking the victim ceaselessly.

This is the ultimate expression of everything Apolinar, his boot crushing the life out of you as he pronounces your life meaningless, writing your name in the mud of history. His desire for absolute control and supremacy grips your very soul and tries to crush it into an obedient slave, forcing you to heel under overwhelming pressure.

Those with a will of iron can resist this treatment, but if they do not find a way out they will die of the unholy cold of Apolinar's dire ocean. Those who succumb become a obedient slave under Apolinar's direct mental control. Can they be rescued? It is uncertain...

Kuroimaken
2011-09-11, 05:36 PM
You should remember I have a hard time measuring things with words. My number-to-words algorhythm is old and broken, dammit. :smalltongue:

Actually, Shunpo and Sonido are most tiresome when you try to do it much, much faster. (I run, so I have a certain measure of experience with this...)

It's important to remember that any two given characters using Shunpou/Sonido may not necessarily achieve the same speeds (remember Yoruichi taunting Byakuya in the SS arc?). Think of it like a rhythm.

There's a rhythm for walking, in which moving around doesn't make you tired at all, unless you keep it up for several hours.

There's power-walking, which is basically about one-a-half to twice as fast a pace than walking. If you train regularly, it's not that difficult to keep this up for a couple of hours, perhaps more. And you'll probably be about as tired by the end as if you had walked for twice or even thrice as long.

There's light jogging, which is about one-and-a-half to twice the pace of power-walking. At this point the basic difference is that you lift your feet off the ground a little bit, but even that much is a bit more tiring. Even so you can probably keep it up for around an hour and a half (more if you take REALLY good care of yourself and train regularly). And, again, you'll be about as tired as a really long walk.

There's jogging. About twice as fast and twice as tiring as light jogging. It's still not that much; this is basically the level of exercise one would need at least a couple of times a week to stay fit, maybe a little more, maybe a little less. At a good pace, you can probably keep this up between 45 minutes to an hour. At this point you might get a little more tired than the previous forms, but it's still not that big a deal.

There's moderate jogging. At this point you're picking up some speed, but the pace is still not too hard to keep if you watch your breathing closely. 30 to 45 minutes of this will work up quite a bit of sweat, and you WILL be panting by the end of it.

There's hard jogging. This is essentially sustained running - you're trying to run as fast as you can without working up your heart or your lungs too much. This is harder to keep up as it requires a good measure of concentration so you don't go overboard. 15 to 20 minutes of this WILL make you bend at the knees by the time you're done, and you will probably be sore the next morning, or at least for the next several hours.

There's dashing. This is a full-tilt rush with little care for endurance. You breathe hard and you move your legs as fast as you can. It's typically really hard to keep this up for more than a minute or two at a time - if you can, your lung capacity is probably through the roof. Professionals can likely do it for longer, but even so their speed begins to drop midway through.

This is regular walking/jogging/dashing. Shunpou can also be like that, but even the "walking" speed for Shunpou is already WTF fast, and it goes up from there. What Rouga does essentially is force the level of effort of a higher category on a slower rhythm - so you feel like you're dashing when you're really jogging hard, etc.. You can burn Reiryoku to nullify the effect, but in doing so you're essentially diminishing how many times you're going to use Shunpou/Sonido overall. If an opponent is particularly weak, then he/she might drop two categories instead of one, but at most that means "no fast moving for you", not "no moving for you".

Kuroimaken
2011-09-11, 05:40 PM
There is a quite simple way to deal with speedsters if they are on the more righteous side of the coin.

Shoot innocent bystanders.

Edit:

Anyway, a solution for that would be turn that fundamental into a 'gravity' (or anything really) effect with a default strength (20% - 27% - 33% reduction perhaps?), and make actual "binding" effects into his spells. Give then police inforcement related names, even.

Edit2: Also, dorizzit, it looks good to me.

What on Earth does police enforcement and Leadership have in common? :smallconfused:

EDIT: I am leery of making it a gravity effect because it's not supposed to MAKE you heavier, but rather make you FEEL heavier. Hence why energy attacks/projectiles are unaffected (weapons too, though that can actually work in the opponent's favor, since they feel they have to swing harder to accomplish the same effect, which means they get tired faster).

Draken
2011-09-11, 05:43 PM
What on Earth does police enforcement and Leadership have in common? :smallconfused:

Police power is a prerogative limited to administrative bodies, aka, leaders. Often governments.

Administrative Law I kinda hammers that into your brain.

Edit: It is why I wrote "or whatever", it weights people down somehow. Gravity was the first thing to come to mind.

Kuroimaken
2011-09-11, 05:52 PM
I am... slightly confused.

Callos, would you mind pointing out exactly WHICH part(s) of the ability make you concerned?

Nicklance
2011-09-11, 05:58 PM
@ Dorizzit

Looks fine to me.

@ Kuroimaken

If you allow, give me a day's time and I'll see if I can write a spread for you. Your current spells look scalable.

Kuroimaken
2011-09-11, 06:10 PM
Sounds cool, it's not like I'm gonna be using them today anyway. :smalltongue:

tgva8889
2011-09-11, 06:19 PM
I am opposed to Saitaegatai Meirei/Supreme Irresistible Order on the principle of what it implies (you telling someone else what their character can do). It is also far more powerful than I feel any character should be able to do. I see Saitaegati Meirei as obviously Horrific if not higher.

Gensou Koroshi/Illusion Killer seems totally unnecessary. It doesn't fit with the idea of "commanding presence" to me, and it really just doesn't make any sense.

I see Tomerarenai Ikishi/Unstoppable Living Death as probably Lesser. His Fundamental should probably be his Shield Aura. It sounds exactly like a Fundamental Necromancia to me, as it is an aura-style effect based on reiatsu that can be released in a controlled fashion. So where did this other aura, the Jidouryoku Futan/Burden of Leadership, come from?

strawberryman
2011-09-11, 06:21 PM
So are there any major concerns about Curse of Linked Death? Also I must protest to these potential instant death abilities, even if only the weakest NPCs are killed, given the only reason I even thought of Talon's ability is that it was contingent on her death and seemed an appropriate 'capstone' as it were. In fact a lot of these seem to have absolutes, in all honesty. And personally, if it is in any way an 'absolute' it should have major drawbacks.

For Rouga's Geas ability, I would personally suggest the expended reiatsu not return until the command was carried out or resisted, and if he successfully led to their death with it, there should be a period of time before he fully recovers. The reiatsu sort of clinging on to the foe to control their actions, and them dying complicating the matter. But that's me.

EDIT: And, as tgva said, control abilities are a touchy subject. I imagine that it is only effective if the player allows it, but quite honestly it is a slippery slope.

Also, it'd be nice if you categorized those spells. They all seem Greater to Horrific to me, honestly. And you could stand to fill out the base a little as such.

On Cuerva's, only a few of her abilities seem linked to her aspect of death, honestly. You can explain your reasoning, even if the scope of abilities is wider than first explained. But I don't feel some of the shadow-based abilities really fit in (and, as KD said, it sort of steps on Vicente's toes).

Also, as KD mentioned, the horrific starvation technique seems awfully low-cost for Cuerva for what it can do.

riccaru
2011-09-11, 06:24 PM
So are there any major concerns about Curse of Linked Death? Also I must protest to these potential instant death abilities, even if only the weakest NPCs are killed, given the only reason I even thought of Talon's ability is that it was contingent on her death and seemed an appropriate 'capstone' as it were. In fact a lot of these seem to have absolutes, in all honesty. And personally, if it is in any way an 'absolute' it should have major drawbacks.

For Rouga's Geas ability, I would personally suggest the expended reiatsu not return until the command was carried out or resisted, and if he successfully led to their death with it, there should be a period of time before he fully recovers. The reiatsu sort of clinging on to the foe to control their actions, and them dying complicating the matter. But that's me.

EDIT: And, as tgva said, control abilities are a touchy subject. I imagine that it is only effective if the player allows it, but quite honestly it is a slippery slope.

Also, it'd be nice if you categorized those spells. They all seem Greater to Horrific to me, honestly. And you could stand to fill out the base a little as such.

On Cuerva's, only a few of her abilities seem linked to her aspect of death, honestly. You can explain your reasoning, even if the scope of abilities is wider than first explained. But I don't feel some of the shadow-based abilities really fit in (and, as KD said, it sort of steps on Vicente's toes).

Also, as KD mentioned, the horrific starvation technique seems awfully low-cost for Cuerva for what it can do.

Nick is helping Kuroi with the categories I think.

horngeek
2011-09-11, 06:39 PM
There is a quite simple way to deal with speedsters if they are on the more righteous side of the coin.

Shoot innocent bystanders.

Draken, you scare me. Just saying. :smalleek:

Draken
2011-09-11, 06:44 PM
Draken, you scare me. Just saying. :smalleek:

... What? I am not saying anything new. It was how I dealt with Satoshi last game.

Here I was sure you would comment on my line about Von Geister hunting Hayashis just to maul their souls into animalistic thingies for no better reason than to prevent their reincarnation out of spite.

Edit of doom! Von geister's segunda etapa at long last!

Resurrección Segunda Etapa: Creador
Upon entering Segunda Etapa, Von Geister’s body snaps and fuses back into a humanoid form about nine feet tall, apparently wearing a fully closed helmet and a pale white, stripped mantle ending in stingers.
The first impression is deceiving. The mantle is, in actuality, a set of ten tentacles ending in bone stingers. Von Geister’s head is engulfed by a bone-white plate without eyes, ears or nose, but it does have a complex mouth made of horizontal and vertical sets of mandibles.

Once the shroud of tentacles is off, the rest of Von Geister’s body is visible, he is covered in skeletal plate not unlike the armor of his drone children, he still sports four arms, and wields a single bone-white staff. The most glaringly obvious detail that becomes visible once the shroud comes off is, however, the head-sized, three-lobed green-gray glowing eye in the middle of his ribcage. Even if this eye is closed, Von Geister always appears to be able to see with perfect clarity.

But this initial appearance is of relatively little concern, because Creador has no set form.

Tres Ceros: While in Segunda Etapa, Von Geister can charge and fire up to three ceros simultaneously.

Cero Palido: However, Von Geister can focus energy into a single cero of terrible glory; this is the Ghost King’s Cero, a surge of bleak radiance that illuminates the world around it with nothing but black, white and shades of gray.

Form of Madness [Imperialist Burning Eye]: Von Geister’s oldest children sport a Form of Madness of their own, all of whom derive those awful powers from their father, who in turn sports two such powers. The first is the Imperialist Burning Eye, causing any being that locks its gaze with Von Geister’s own three-lobed burning eye to be utterly immobilized (they find blinking or otherwise closing their eyes to be specially difficult). This effect is akin to a binding kido of 90th level. Any effect that breaks this eye contact immediately ends the effect. This effect can be suppressed if Von Geister feels like.

Form of Madness [Undefined Unnatural Being]: Lesser beings who gaze upon the Ghost King of All Hollows in all of his dreadful glory need not suffer the memory, He is not so cruel. Any time Von Geister shapechanges, any memory onlookers held of his previous form immediately vanish, even recordings of it become blurred and undecipherable. The only thing an onlooker can ever consciously recall is his burning, green-gray eye, but it is not unusual for the weaker and more impressionable to be haunted by nightmares of the Ghost King’s forms for the rest of their lives. This ability is only triggered by radical changes of appearance, small additions to the current basic form do not trigger it (or do, but it doesn’t matter).

Protean Flesh: Creador is ever-changing. It is the ultimate definition of Von Geister’s power, adaptability to match that of his whole species, the unquenchable desire of life to persevere at any cost and the absolute power of nature to cheat its way past any trial. This ability allows Von Geister to change his form freely and at will, with two limitations. First, his eye never changes anything besides its size and it can never be smaller than a human skull (limiting how small Von Geister can become). Second, Von Geister has a limit of mass of about 150 tons (30 tons less than your average blue whale). Larger sizes increase Von Geister’s physical strength and resilience accordingly, but also reduce his agility.

Kuroimaken
2011-09-11, 07:10 PM
So are there any major concerns about Curse of Linked Death? Also I must protest to these potential instant death abilities, even if only the weakest NPCs are killed, given the only reason I even thought of Talon's ability is that it was contingent on her death and seemed an appropriate 'capstone' as it were. In fact a lot of these seem to have absolutes, in all honesty. And personally, if it is in any way an 'absolute' it should have major drawbacks.

For Rouga's Geas ability, I would personally suggest the expended reiatsu not return until the command was carried out or resisted, and if he successfully led to their death with it, there should be a period of time before he fully recovers. The reiatsu sort of clinging on to the foe to control their actions, and them dying complicating the matter. But that's me.

EDIT: And, as tgva said, control abilities are a touchy subject. I imagine that it is only effective if the player allows it, but quite honestly it is a slippery slope.

Also, it'd be nice if you categorized those spells. They all seem Greater to Horrific to me, honestly. And you could stand to fill out the base a little as such.

On Cuerva's, only a few of her abilities seem linked to her aspect of death, honestly. You can explain your reasoning, even if the scope of abilities is wider than first explained. But I don't feel some of the shadow-based abilities really fit in (and, as KD said, it sort of steps on Vicente's toes).

Also, as KD mentioned, the horrific starvation technique seems awfully low-cost for Cuerva for what it can do.

Like I said, I was having some trouble getting those properly categorized.

I kinda like the idea of the clinging Reiatsu. I don't think it's the kind of ability Rouga would use very often, really. It is the one that better fits his Aspect of Death if you think about it.


So where did this other aura, the Jidouryoku Futan/Burden of Leadership, come from?

It's actually what its very name implies, if you think about it.

Leaders are people burdened with responsibilities. They must think and take the best decisions, sometimes going against what they personally desire. That aura is a manifestation of the "weight" of such responsibilities given (meta)physical form and forced upon someone else - or releasing one from the burdens of their own responsibilities so they can better fulfill their missions.

I don't think Rouga's Hierro aura is a Fundamental ability, however. As it is, for it to take ANY shape or move in ANY way, Rouga must exert his will upon it. If nothing else, it strikes as a Lesser ability, because it uses his Reiatsu in contained form to manipulate his Hierro, but the aura itself is not a property of his Reiatsu.

I understand that control abilities are... complicated. Note that there are relatively mundane ways to avoid it though - averting one's gaze or covering one's ears for the simplest. And nothing in the ability says it can't be instantly rejected - great willpower is both a heroic AND a villainous trademark after all. Ultimately it is up to the player whose character is a target of this ability to be affected or not.

For those familiar with Rurouni Kenshin, think of Kurogaza's Shin no Ippou. Same basic principle, except with orders attached.

@Strawberry: I don't mind it much, since it CAN be avoided, and possibly resisted for a fairly long period of time. Then again, I'm biased since I don't see any of my characters pissing Talon off in the foreseeable future anyway.

tgva8889
2011-09-11, 07:22 PM
His Hierro feels plenty Fundamental to me, being that it is an aura that the user uses through their reiatsu. Exerting reiatsu to use any Fundamental is a requirement (as far as I understood it was not just something that was always active, therefore it requires reiatsu to use it). I think most with a Fundamental Necromancia must exert their will on it to alter it in any way, that's kind of how it works, isn't it?

I wasn't asking "why does this make flavor sense" I was asking "why and how does he get this ability if he already has a Fundamental ability?" If you're saying that his Hierro is a Lesser ability, how did he get it without having a Fundamental? It was heavily implied in explanations of Necromancia to me that this is impossible.

How instantaneous is it? Does it have some kind of travel time through the air that allows response? The targets won't be able to move quickly and dodge the Geas, so how exactly are they going to quickly move their hands up to block their ears or quickly turn their head? Also, blocking your ears is actually a really terrible way to prevent yourself from hearing things. In any case, as written it feels more powerful than Horrific, which is to say too powerful.

Can you clarify what exactly "considerable Reiatsu" is? Because as I understand it Rouga has an enormous amount of Reiatsu, so much so that "considerable Reiatsu" may not be enough to make him even start breathing heavily.

Kayne650
2011-09-11, 07:50 PM
@HirokatsuGoto: You are aware that Daisuke just sent a Hell Butterfly to the 10th division captain, who is currently your character, right? Because I'd like to get this subplot resolved.

Kuroimaken
2011-09-11, 07:51 PM
Consider it revisionism. For all intents and purposes, his power to use his Hierro as a weapon was never actually intended to be Necromancia (as you'll likely recall there WAS no such thing as Necromancia back when I created Rouga). And if you stop to think about it it actually has little to no connection with his Aspect of Death, either. (Then again, I suppose there is no reason why he couldn't have two fundamental abilities. It's not like his current aura will develop differently anyway.)

As for "how instantaneous" it is... there's probably an onset of one or two seconds between his meeting the conditions for using his power and the power actually activating.

As for how considerable is considerable...

Hmmm. I didn't really want to put this into numbers... Think about this. With the kind of energy he spends, he could probably fire two or three Ceros. Considering the force of his Ceros, that's quite a lot of energy. Which is to say, Rouga can use this more than a few times a day, but it's not so cheap as to be spammable.

...Y'know, I feel like some HunterXHunter style power creation rules could fit nicely here. Anyone know what I'm talking about?

horngeek
2011-09-11, 07:58 PM
... What? I am not saying anything new. It was how I dealt with Satoshi last game.

Here I was sure you would comment on my line about Von Geister hunting Hayashis just to maul their souls into animalistic thingies for no better reason than to prevent their reincarnation out of spite.

I... must have missed that. o.o

Draken
2011-09-11, 08:00 PM
I... must have missed that. o.o

Second post by me of this very page.

Edit: Second post by me of the last page.

tgva8889
2011-09-11, 08:12 PM
Consider it revisionism. For all intents and purposes, his power to use his Hierro as a weapon was never actually intended to be Necromancia (as you'll likely recall there WAS no such thing as Necromancia back when I created Rouga). And if you stop to think about it it actually has little to no connection with his Aspect of Death, either. (Then again, I suppose there is no reason why he couldn't have two fundamental abilities. It's not like his current aura will develop differently anyway.)

As for "how instantaneous" it is... there's probably an onset of one or two seconds between his meeting the conditions for using his power and the power actually activating.

As for how considerable is considerable...

Hmmm. I didn't really want to put this into numbers... Think about this. With the kind of energy he spends, he could probably fire two or three Ceros. Considering the force of his Ceros, that's quite a lot of energy. Which is to say, Rouga can use this more than a few times a day, but it's not so cheap as to be spammable.

...Y'know, I feel like some HunterXHunter style power creation rules could fit nicely here. Anyone know what I'm talking about?

Wait, but I was under the impression that Ceros kind of are spammable. I don't think that's exactly the kind of comparison you want it to have. What kind of condition would be be in if he used it from full power? Because it has to hamper him at least somewhat if it succeeds, otherwise it's just too powerful. There's nothing preventing him from just auto-winning every fight against someone who shouldn't be able to resist it (which, from what I understand, are a pretty large number of characters) currently. Geasing people is an incredibly powerful ability, so it has to have equal costs. The cost of 3 Ceros is not an equal cost in my opinion.

Also, if his ability to use Hierro isn't Necromancia, why does he have a Necromancia ability that explicitly allows him to just use his Hierro better? I don't think it can work both ways. And I don't think anyone should have multiple Fundamental Necromancia. Pick one, and ignore the others in my opinion.

Kuroimaken
2011-09-11, 08:34 PM
Again: when I created Rouga, Necromancia DID NOT EXIST. And, again, I feel his Hierro Aura power fits better as a Lesser than as a Fundamental form of Necromancia.

As for why he has it: um, every Arrancar has or had one ability or another apart from Cero/Bala/Sonido/etc. that other Arrancar plain does not have (Serazel has his illusions, Genoveva has her auras, and up until before Necromancia came up, Geister's Living Blight was also this).

I think you're also overestimating quite a bit what that power can do. As I said, it is ultimately up to the player of the victim if he/she wants the power to work, work at diminished capacity etc., or AT ALL. That's fine by me. The best possible use (long term orders) is unreliable at BEST and impossible to work at worst. Just how many people do you figure Rouga could autowin against?

And I was always under the impression that Cero isn't spammable. Or at least that it was a bad idea to do so. (Sure, Starrk has a freaking Cero machinegun, but we're trying to keep power levels low here.) You will likely notice that throughout his career Rouga has fired what... two, maybe three Ceros so far? Bala I can understand being spammable, as they're meant to be faster attacks, but Ceros are kinda big guns (Gran Rey Ceros even moreso).

The bad thing is, as far as Bleach is concerned, it's hard to find a comparison for something non-spammable of appropriate power. The closest thing I can think of is 90-something level Hadou but that's just TOO HIGH.

tgva8889
2011-09-11, 08:45 PM
I feel the majority of those have fallen somewhat under the Necromancia banner. In any event, I feel like Rouga shouldn't have Necromancia boosting his Hierro because he already does that with his Hierro aura and I feel that they should either be mostly separate things or exactly the same thing (and that his aura is tightly wound into Necromancia rather than being some other separate thing). It doesn't really make sense to me otherwise.

The fact that he has not one, but two Necromancia spells that absolutely destroy people is kind of unnerving. His Fundamental is quite powerful, and it makes anyone whose abilities are focused on speed immediately lose that advantage entirely. The Geas ability allows him to destroy characters by just negating their abilities, or actually just killing them. For a small portion of reiatsu.

The problem with controlling abilities is that they're always either entirely useless or ridiculously powerful. I'd rather avoid the ridiculously powerful part all together. He has enough "commanding" power in the Fear Gaze and the Aura of Weight. I think a Geas effect is overdoing it.

Also, if it doesn't work on most of the people, why bother even having it? It's not going to do anything.

Edit: Can Rouga just keep trying to Geas someone if it doesn't work, or are they immune for a certain amount of time if Rouga has already tried to Geas them?

riccaru
2011-09-11, 08:51 PM
I feel the majority of those have fallen somewhat under the Necromancia banner. In any event, I feel like Rouga shouldn't have Necromancia boosting his Hierro because he already does that with his Hierro aura and I feel that they should either be mostly separate things or exactly the same thing (and that his aura is tightly wound into Necromancia rather than being some other separate thing). It doesn't really make sense to me otherwise.

The fact that he has not one, but two Necromancia spells that absolutely destroy people is kind of unnerving. His Fundamental is quite powerful, and it makes anyone whose abilities are focused on speed immediately lose that advantage entirely. The Geas ability allows him to destroy characters by just negating their abilities, or actually just killing them. For a small portion of reiatsu.

The problem with controlling abilities is that they're always either entirely useless or ridiculously powerful. I'd rather avoid the ridiculously powerful part all together. He has enough "commanding" power in the Fear Gaze and the Aura of Weight. I think a Geas effect is overdoing it.

Also, if it doesn't work on most of the people, why bother even having it? It's not going to do anything.

Why not have the ability have a negative effect if you don't do it, rather than having it force you to do it? Maybe it could slowly drain reiatsu and leave you feeling weak or have a paranoia inducing effect like whispers just barely heard or have it compulsive, so that you can deny the "control" even if it works?

tgva8889
2011-09-11, 08:52 PM
I think the idea of it is that it's a "command." Rouga's abilities are supposed to be leadership-themed. There could be some kind of downside based on that, but I'm not sure what it would be.

HirokatsuGoto
2011-09-11, 09:12 PM
i saw that...though since all the stuff i just posted was Day 21...i wasnt sure how to post it...

I can just throw it in at the endin an edit to my last post as Taro (before anything on Day 21 happens), especially if it doesnt need any of my or any other 10th Division members attention. What is the gist of what is needed? Is this a plot that needs active participation by the 10th or will NPC's do fine? I mean the butterfly seems to indicate minimal involvement, but if there is going to be good RP possibilities maybe Nick might be interested in RP in it.

I dont plan to stay on Day 21 for long, just a talk with Goro and a talk with Kazuma. But that doesnt mean i cant add that little Day 22 thing in early.

:)





@HirokatsuGoto: You are aware that Daisuke just sent a Hell Butterfly to the 10th division captain, who is currently your character, right? Because I'd like to get this subplot resolved.

maximus25
2011-09-11, 09:13 PM
The hunt for Daisuke begins.

Kuroimaken
2011-09-11, 09:40 PM
I feel the majority of those have fallen somewhat under the Necromancia banner. In any event, I feel like Rouga shouldn't have Necromancia boosting his Hierro because he already does that with his Hierro aura and I feel that they should either be mostly separate things or exactly the same thing (and that his aura is tightly wound into Necromancia rather than being some other separate thing). It doesn't really make sense to me otherwise.

The fact that he has not one, but two Necromancia spells that absolutely destroy people is kind of unnerving. His Fundamental is quite powerful, and it makes anyone whose abilities are focused on speed immediately lose that advantage entirely. The Geas ability allows him to destroy characters by just negating their abilities, or actually just killing them. For a small portion of reiatsu.

The problem with controlling abilities is that they're always either entirely useless or ridiculously powerful. I'd rather avoid the ridiculously powerful part all together. He has enough "commanding" power in the Fear Gaze and the Aura of Weight. I think a Geas effect is overdoing it.

Also, if it doesn't work on most of the people, why bother even having it? It's not going to do anything.

Edit: Can Rouga just keep trying to Geas someone if it doesn't work, or are they immune for a certain amount of time if Rouga has already tried to Geas them?

I was thinking about adding such a handicap (so that he can't use the same command twice, and/or that subsequent uses make resisting easier), though in the case of most ludicrous orders (think "kill yourself" or "goal kick the puppy") the effect is already lessened anyway. But you know, Riccaru's suggestion is actually pretty good. Just because it's a command doesn't mean you can't try to disobey it, though there should be a consequence for doing so. Something gradual and/or with effects varying according to the strength of the victim would be ideal (but Reiryoku drain wouldn't be a good idea since the victim needs to use Reiryoku to dissipate the effect anyway, which would make it harder to resist, so it wouldn't be a handicap to the power at all).

tgva8889
2011-09-11, 09:43 PM
What if it was based on fear? Like, he gives them a command, and the longer they fail to enact it, the more and more fearful or guilty or something they feel, until they either enact it or push back the effects through force of will.

nothingclever
2011-09-11, 09:44 PM
His Fundamental is quite powerful, and it makes anyone whose abilities are focused on speed immediately lose that advantage entirely.
He said it can be resisted by expending energy so characters who are as powerful as him or around his level of power could resist it for a while before running out of energy meaning it wouldn't make "anyone"/everyone immediately entirely lose their speed advantage.

Kuroimaken
2011-09-11, 10:01 PM
He said it can be resisted by expending energy so characters who are as powerful as him or around his level of power could resist it for a while before running out of energy meaning it wouldn't make "anyone"/everyone immediately entirely lose their speed advantage.

Indeed. It tires them out faster so they can't play invincible tag for hours on end.

EDIT: Though a minor correction, they don't have to be as powerful as him. Anyone can theoretically resist that effect, some will just burn out faster than others.

Also, Hirokatsu... at 1PM of Day 21 Kazuma wasn't even at Seireitei, so he couldn't have received that butterfly. At 1 PM of Day 22 he MIGHT be available, if he happened to be discharged early on that day. In any case, there are still a couple of events to go before he can go talk to Taro. :smallwink:

nothingclever
2011-09-11, 10:25 PM
EDIT: Though a minor correction, they don't have to be as powerful as him. Anyone can theoretically resist that effect, some will just burn out faster than others.

Yeah, I was thinking of further clarifying, but saying that "upper-seated officers might find it difficult to so much as stand on its higher 'settings'" made me feel there wasn't much point in doing so. I meant to say at the very least.

Kuroimaken
2011-09-11, 10:36 PM
Fair enough.

When I say "upper-seated" I meant people in the single digit seats, Vice-Captain excluded.

Nicklance
2011-09-11, 11:24 PM
On Cuerva's, only a few of her abilities seem linked to her aspect of death, honestly. You can explain your reasoning, even if the scope of abilities is wider than first explained. But I don't feel some of the shadow-based abilities really fit in (and, as KD said, it sort of steps on Vicente's toes).

Also, as KD mentioned, the horrific starvation technique seems awfully low-cost for Cuerva for what it can do.

I realized it too on hindsight, there was a lot more focus on her shadowy reiatsu theme than necessary. I am pending a rewrite. Stay tuned :D


What if it was based on fear? Like, he gives them a command, and the longer they fail to enact it, the more and more fearful or guilty or something they feel, until they either enact it or push back the effects through force of will.

I have some preliminary plans for Rouga's Necromancia. Its going to consist on equal parts leadership in the good way (marshals, generals) and the bad way (thugs, bullies)

Here's a very rough draft of his Fundamental.

Marching in Step

Few skills require as much discipline as leadership. And often enough lives were equally saved as well as lost through the rigors of leadership. Sometimes the leader pulls off a miracle, sometimes the toss of the dice on the fields of way yields a terrible defeat. But the essence of Leadership falls squarely on the leader and all must march in step to his beat, else the whole point of leadership is lost.

As an embodiment of the finest and worst of this Aspect of Death, Rouga's reiatsu takes on a quality that has a specialty in affecting density. The instinctive ability to project protective auras as well as regeneration of impossible speeds rely on the manipulation of density, be it spiritual bodies or spiritual particles in the environment.

This Fundamental manifests as a field effect as big as Rouga can project his shield aura, and can be resisted or have a limited effect on spiritual beings of at least Vice Captain-level. This field plays by Rouga's rules, which any being that could not resist this effect cannot move faster than Rouga, be tougher than Rouga or as powerful as Rouga unless he wills it so.

In a sense, any beings who cannot resist this fundamental ability will find themselves rooted onto the ground if Rouga chooses to stand still, and can only move a step if he moves a step as well. The oppression of density in this field belongs solely to Rouga's discipline and hence leadership. And naturally when Rouga releases more levels of power, this Fundamental will strengthen itself along as the Fundamental marches in step with Rouga metaphorically as well.

@kuroimaken

Basically, I've assumed a density-theme for Rouga's reiatsu which to me makes sense given his defensive and regenerative nature. And how you can lead by example, or bully others into keeping step with you, and that fits his personality as well. Gravity doesn't fit, density seems a better term and form.


i saw that...though since all the stuff i just posted was Day 21...i wasnt sure how to post it...

I can just throw it in at the endin an edit to my last post as Taro (before anything on Day 21 happens), especially if it doesnt need any of my or any other 10th Division members attention. What is the gist of what is needed? Is this a plot that needs active participation by the 10th or will NPC's do fine? I mean the butterfly seems to indicate minimal involvement, but if there is going to be good RP possibilities maybe Nick might be interested in RP in it.

I dont plan to stay on Day 21 for long, just a talk with Goro and a talk with Kazuma. But that doesnt mean i cant add that little Day 22 thing in early.

:)

All it takes is a Hell Butterfly from Taro to Aya and it shall be so. :smallbiggrin:

strawberryman
2011-09-11, 11:24 PM
Necromancia: Path of Retribution
Embodying fiendish vengeance, Talon's necromancia focuses mostly on retribution for attacks that harm her.

Fundamental: Sanguine Spectre
Less an aura and more an augmentation of her hierro, Talon's fundamental increases her strength and hierro as she is wounded. As this happens, she is covered with shimmering, translucent scales.

Lesser:
Claws of the Nosferatu: Talon's hands are coated with blood-red claws that store blood from foes she strikes, healing her own wounds when attacking with them. This healing is slow, however; it takes many strikes to completely regenerate a significant wound.
Ghoul's Bloodlust: Talon creates a small vortex (reaching around 5-6 feet) that emanates from her hand, absorbing the health of those she catches in it.
Mind's Vengeance: While under a mind-affecting ability (which includes illusions, subtle mind-control, etc), Talon may subconsciously direct the effect at her foe as well. It doesn't remove her effect, but it makes the foe controlling the ability see or feel the exact same illusions, or feel demoralizing or fear effects, where appropriate. Obviously direct mind control cannot be countered, as they would just cancel each other out.
Sanguine Cross: Used in retribution to an attack, Talon counters with a bloody cross-slash of reiatsu that deals the same amount of damage that an enemy dealt to her; not immediately, however. They bleed continually until they have suffered the same wound.
Wheel of Carnage: Used in retribution to an attack, Talon uses her blood to create a spinning saw that damages anything in front of her. Given it is fueled by blood, the greater she is wounded by an attack, the greater the area and attack power.

Greater:
Deranged Vengeance: For a short period of time, Talon is covered in blood-red scales that increase her durability and strength. However, the transformation loosens her reasoning ability and makes her less able to manipulate her reiatsu, greatly debilitating her cero and other necromancia spells while also setting her into a berserk rage. Her strength increases by double, making her comparable to many brute-strength foes.
Furious Smite: In retribution to an attack, Talon bursts outward with a cylindrical blast of energy. The attack power and surface area increases with damage to herself.
Mirrored Hatred: Immediately before being struck by a cero, hado, or destructive necromancia effect, Talon may counter with a burst of reiatsu that reflects it back at her foe. This leaves her fairly exhausted for a short period afterward.
Sanguinous Twister: Essentially an upgraded version of Ghoul's Bloodlust, Talon creates a wide vortex (stretching 20 feet) that pulls in and saps the health of those caught in the area.

Horrific:
Curse of Linked Death: If Talon dies after imbuing her foe with this curse, which is really just a concentrated dose of her reiatsu, the person is inflicted with a spiritual disease that slowly but surely saps their health until they share Talon's fate. Sufficient will and vigilance can overcome the obstacle the disease presents, but a single moment of weakness can spell doom. The reiatsu disperses from the targeted person after an hour, and Talon may only affect one person with this curse.

Mind's Vengeance and Mirrored Hatred are new. Otherwise, is this ready for addition to her sheet? :smalltongue:

Callos_DeTerran
2011-09-12, 12:34 AM
I feel the majority of those have fallen somewhat under the Necromancia banner.

I hope you aren't referring to Genoveva. She's, literally, incapable of Necromancia.


I am... slightly confused.

Callos, would you mind pointing out exactly WHICH part(s) of the ability make you concerned?

Most of it is the wording you initially used which you've since cleared up some. It still worries me that the 'slow' aura seems so powerful, though that seems to be based on iffy wording from how you've explained it actually works, and there's no indication of it's range which is also important.

In other words, I'm willing to see it in practice before offering up any more criticism on it.

Callos_DeTerran
2011-09-12, 01:39 AM
As some may have guessed by asking for the translation of a zanpakuto name, I've made another character. It's the only other one aside from Genoveva that I intend to play at this time

Nobu Aki
Gender: Female
Age: 343
Height: 5'10"
Weight: 131 pounds
Reiatsu: Teal
Division: 4th Division, Vice-Captain candidate

Appearance: http://oi51.tinypic.com/1zxbgww.jpg

Aki is notable only in the fact that she doesn't look how many expect a shinigami of the 4th Division to appear. Her shinigami robes are cut tighter then normal, so there's less loose cloth to get in the way of her movements while the sleeves have been done away with entirely. A red scarf is wrapped about her throat to hang down over her back. She could be called pretty, after a fashion, but she seems much more like a tom-boy then anything else and it shows in how she carries herself.

Aki always seems to be bubbling over with anxious energy, bouncing from one foot to the other if left in one place for too long, usually holding her zanpakuto rather then hanging it on her belt. Honestly, she looks more like one of the 'ninja' from the 2nd Division rather then a medic, and Aki wouldn't have it any other way!

Personality: Aki is a rough-n-tumble shinigami that seems like she'd be far more at ease in the middle of a fight then she would in any kind of operating room, though this couldn't be further from the truth. At heart, Aki cares a great deal for the people around her and just isn't suited for a life or death struggle, even against hollows. Because of this, she was assigned to the 4th Division, despite her protests, and the rest is history! There Aki learned to quiet herself through the monotonous yet necessary work of the division's day to day duties and has a vibrant bed-side manner that does wonders for encouraging her patients to never give up. Aki is also well known for having a very strong superstitious streak, knowing very many quaint customs that run the gamut from keeping away evil water spirits, to using sticks to try and divine the future. Most don't take this personality quirk, or Aki herself, that seriously since she's never shown any kind of intiative and was only promoted because to not do so would be to ignore her obvious skills. However, it's only recently that she showed any kind of ambition to make herself into an officer, having pushed to get herself promoted in the wake of a new captain taking charge of 4th Division.

Some say she has an infatuation with Captain Akira with snide glances, though the truth is more complicated. That truth being that Aki has a hard case of hero worship for the older shinigami and sees Akira as her own personal hero. The scarf she wears was only recently adopted as a concession to Akira's own tendency to disdain the shinigami uniform when in the 4th Division. Why she looks up to Captain Akira is a mystery, but the fun-loving and curious Aki never ceases to turn fawning when in the presence of her hero. To the shinigami of 4th, she's made great pains to invest a sense of pride in them for what they do, to varying degrees of success, and generally acts like a big sister to those she is put in charge of.

Zanpakuto:
Aki's zanpakuto is an oddity among others, having a weird aestic to it that puts many off. It's unreleased form is that of a tanto that Aki typically carries or stuffs down a pant leg that's sheathed in cherry wood. It's only once it releases that it gets...odd.

Shikai: Stitch them back together, Kuraingu Figyuarin! When released, Kuraingu Figyarin becomes one of the more powerful healing zanpakuto, capable of healing life-threatening injuries at little risk to Aki or her patient. Even though she only knows the shikai, it's been of invaluable help whenever Aki has needed to treat a patient on the verge of death. When released, the tanto transforms itself into a large no-dachi that is longer then Aki is tall and more then sharp enough to split a hair up the middle. What's unusual is that a number of featureless stuffed toys are attached to the blade by red string.

To activate Kuraingu Figyarin's ability, Aki must first spread some of her own blood along the blade, usually by opening a cut in her palm though if she's wounded any blood could do. After she does, the blade turns crimson for a single strike of the blade. Anyone struck by the red blade in it's first swipe after it's turned crimson finds themselves unharmed by the attack, even as their features are super-imposed unto one of the dolls that Aki carries, including any injuries they might have. From then on, until Aki goes over her limit of potential patients (5?), reseals, or loses her grip on her sword, Aki has established a resonance with the person she struck. Whatever repairs she makes to the doll, from cuts and broken bones to loss of blood/stuffing and damaged organs are fixed within the doll's mirror image as well. If Aki's quick enough, she could even sew back on a limb though that's far more difficult. It's for this reason that she carries a small army's worth of sewing supplies with her, to maximize the amount of healing she can do.

Offensively, her shikai is practically useless. When not in it's 'bloodied' state, the blade is as dangerous as any other zanpakuto but that's not all it can do. An enemy struck by the crimson blade find Aki in possession of their doll as well, though she's rarely inclined to repair them. By painting a variety of colors upon the doll, she can make it's counter-part feel ill or sick depending on the paint used or even put it by a fire to make the victim feel hot and uneasy. Unfortunately this sympathetic feed doesn't allow for Aki to inflict actual harm on the doll without taking serious measures. This means she couldn't stab a doll and expect the enemy to die, they'd merely feel the pain of the stab and likely look for the one responsible while Aki would lose the connection to the enemy which means she'd have to rely on her zanjutsu for defense. That said, if a doll is destroyed then it's counterpart will cease to feel the sensations the doll feels, without any more harm being inflicted on the target. Typically Aki likes to take a weird doll and crush it, to demoralize the enemy, but it's not too dangerous for the victim. Mostly Aki uses her shikai to treat patients and hamper the enemy while staying well clear of danger.

Inner World: Kuraingu Figyuarin's inner world resembles an antiques and oddities store, that hasn't been used in years, with a thick layer of dust cast over everything.

Zanpakuto Spirit:

General Abilities:

Kido: Aki is adept at bakudo and healing kido, second only to the captain herself. While she is capable of some powerful hado, Aki is reluctant to use it since she insists upon using the chants. If she's going to attack, she's of the opinion it should be the best she can do.

Hoho: Above-average. Aki is capable of quick bursts of impressive speed (to get to allies in need or away from an enemy) but tires out quickly. If she's going somewhere, it's by normal running, which she is good at.

Zanjutsu:Against all odds, Aki is a proficient swordswoman and knows all the ins and outs of her zanpakuto's abilities. Most are surprised that she hasn't been able to manifest her sword's spirit yet, when the truth is that she has no desire to. That said, either with the tanto or the no-dachi her zanpakuto turns into, she's more then adept at wielding the blade in self-defense.

Hakuda: Basic.

Offense: Average, for a vice captain. While she has laudable swordmanship and an impressive grasp of powerful hado, she has a deep-seated reluctance to cause harm that keeps her from doing her best outside of kido.

Defense: Average, for a vice-captain. She's adept at using bakudo spells to protect herself and to give herself time to run away, but her physical defenses are almost non-existent and she'd prefer to simply not get in a fight in the first place. Aki's strength is her exceedingly good healing abilities, not anything combat related.


Possible connections:

Other shinigami
Other 4th Division members
Mortals


Tropes:

Nicklance
2011-09-12, 02:31 AM
Holy! This will be FUN! :smallbiggrin:

Now guys I have question for you guys, because I'm kinda confused here.

We know that Arrancar have an Aspect of Death. What about non-Arrancar hollows, Vizards, Whatever-Hollow Hybrids?

Kasanip
2011-09-12, 08:32 AM
I don't understand the decision to increase hollow powers. But it does not concern my characters too.

Sorry, it is a few suggestions for Kuroimaken and Callos.:smallredface:


Right, so I've been thinking of a few ideas for Rouga's Necromancia.


Rouga's Necromancia: Hitotsujin Guntai Jidouryoku Yuutsu (Melancholic Leadership of One Man's Army)

単独の軍隊の指導の憂鬱
Tandoku no Guntai no Jidou no Yuuutsu



Saitaegatai Meirei/Supreme Irresistible Order:

抑え難い命令
Osaegatai Meirei


Tomerarenai Ikishi/Unstoppable Living Death:

止められない生死
Tomerarenai Shouji

The meaning of this is "Samsara" (輪廻).
Why was it chosen?


Gensou Koroshi/Illusion Killer:

幻想殺し
Gensougoroshi

To steal power name of Kamijou is deplorable.


Fumu Niramu/Fear of Oblivion's Glare:

無意識の睨み
Muishiki no Nirami




As some may have guessed by asking for the translation of a zanpakuto name, I've made another character. It's the only other one aside from Genoveva that I intend to play at this time





Zanpakuto:

Shikai: Stitch them back together, Kuraingu Figyarin!


クライング・フィギュアリン
Kuraingu Figyuarin

Kuroimaken
2011-09-12, 08:38 AM
She's hawt. Who's the artist? :smalltongue:

Kuroimaken
2011-09-12, 08:40 AM
I realized it too on hindsight, there was a lot more focus on her shadowy reiatsu theme than necessary. I am pending a rewrite. Stay tuned :D



I have some preliminary plans for Rouga's Necromancia. Its going to consist on equal parts leadership in the good way (marshals, generals) and the bad way (thugs, bullies)

Here's a very rough draft of his Fundamental.

Marching in Step

Few skills require as much discipline as leadership. And often enough lives were equally saved as well as lost through the rigors of leadership. Sometimes the leader pulls off a miracle, sometimes the toss of the dice on the fields of way yields a terrible defeat. But the essence of Leadership falls squarely on the leader and all must march in step to his beat, else the whole point of leadership is lost.

As an embodiment of the finest and worst of this Aspect of Death, Rouga's reiatsu takes on a quality that has a specialty in affecting density. The instinctive ability to project protective auras as well as regeneration of impossible speeds rely on the manipulation of density, be it spiritual bodies or spiritual particles in the environment.

This Fundamental manifests as a field effect as big as Rouga can project his shield aura, and can be resisted or have a limited effect on spiritual beings of at least Vice Captain-level. This field plays by Rouga's rules, which any being that could not resist this effect cannot move faster than Rouga, be tougher than Rouga or as powerful as Rouga unless he wills it so.

In a sense, any beings who cannot resist this fundamental ability will find themselves rooted onto the ground if Rouga chooses to stand still, and can only move a step if he moves a step as well. The oppression of density in this field belongs solely to Rouga's discipline and hence leadership. And naturally when Rouga releases more levels of power, this Fundamental will strengthen itself along as the Fundamental marches in step with Rouga metaphorically as well.

@kuroimaken

Basically, I've assumed a density-theme for Rouga's reiatsu which to me makes sense given his defensive and regenerative nature. And how you can lead by example, or bully others into keeping step with you, and that fits his personality as well. Gravity doesn't fit, density seems a better term and form.



All it takes is a Hell Butterfly from Taro to Aya and it shall be so. :smallbiggrin:

Hmmm... I like the way you phrased it, but doesn't that seem, well, more powerful than the ability I'd originally thought up? :smallconfused:

HirokatsuGoto
2011-09-12, 09:36 AM
oops...ok...well when could Taro have received notice of the events in the Zaraki district? he would ask for Kazuma as soon as possible probably... just tell me what works for you and i will make the appropriate changes


Indeed. It tires them out faster so they can't play invincible tag for hours on end.

EDIT: Though a minor correction, they don't have to be as powerful as him. Anyone can theoretically resist that effect, some will just burn out faster than others.

Also, Hirokatsu... at 1PM of Day 21 Kazuma wasn't even at Seireitei, so he couldn't have received that butterfly. At 1 PM of Day 22 he MIGHT be available, if he happened to be discharged early on that day. In any case, there are still a couple of events to go before he can go talk to Taro. :smallwink:

Kuroimaken
2011-09-12, 09:40 AM
He would have probably gone into 4th by around... 2, maybe 3 PM. Hirokatsu would likely have gotten word about this roughly half an hour later or so, considering they can't keep a guy chained up in the hospital forever, but Kazuma would be reporting FROM THE 4TH. It's a lot more likely for Taro to come to Kazuma instead of the other way around.

Nicklance
2011-09-12, 09:59 AM
Hmmm... I like the way you phrased it, but doesn't that seem, well, more powerful than the ability I'd originally thought up? :smallconfused:

Drop the resistance minimum requirement from VCs to seated officers. Then it would be perfect for mook-killing while leaving it weak enough to challenge seated officers.

Kuroimaken
2011-09-12, 10:09 AM
If you stop to think about it it's also a great ability to aid in Training from Hell.

HirokatsuGoto
2011-09-12, 10:18 AM
I will make the changes soon...and i will have Taro show up at the 4th on the 22nd around 330. Can you let me know when you are available for that RP...as you said there are other things you need to do before then


He would have probably gone into 4th by around... 2, maybe 3 PM. TARO would likely have gotten word about this roughly half an hour later or so, considering they can't keep a guy chained up in the hospital forever, but Kazuma would be reporting FROM THE 4TH. It's a lot more likely for Taro to come to Kazuma instead of the other way around.

Frozen_Feet
2011-09-12, 11:00 AM
We know that Arrancar have an Aspect of Death. What about non-Arrancar hollows, Vizards, Whatever-Hollow Hybrids?

Normal Hollows would have an Aspect of Death, determined by how they died - that's where Arrancars inherit theirs from. This might affect their powers and form, but since weak Hollows can't learn Necromancia, it's not too influential.

As for Vizards (the traditional kind, Shinigami-slash-Hollow), it'd make sense to have one too - afterall, they're dead. In which case it'd be whatever aspect they would've had as Hollows. (Read: whatever killed them.) For the record, I've played Hannibal for a long time with the idea that he does, indeed, have one. Since it doesn't affect its powers, it's not very influential. See if you can guess it, though.

For other Hollow hybrids, it'd depend on whether they've actually died. Sora, for example, did die, if only momentarily - so, he might have one. Others, who knows? If they've somehow inherited their powers from an existing Hollow, they might share an aspect with it.

For everyone but high-tier Arrancars, it's more of a character theme or personality thing than a matter of powers, though.

Callos_DeTerran
2011-09-12, 11:01 AM
Holy! This will be FUN! :smallbiggrin:

Now guys I have question for you guys, because I'm kinda confused here.

We know that Arrancar have an Aspect of Death. What about non-Arrancar hollows, Vizards, Whatever-Hollow Hybrids?

Wow you can tell I was half-asleep when I was making that. Going back to finish it/tidy it up.

Frozen and I are at least working under the assumption that vizards have an aspect of death (Hannibal's being one Genoveva can take) and Frozen's write-up of the hollow life-cycle suggests that menos at least have aspects and suggests regular hollows do as well.

Kuroimaken
2011-09-12, 11:15 AM
I will make the changes soon...and i will have Taro show up at the 4th on the 22nd around 330. Can you let me know when you are available for that RP...as you said there are other things you need to do before then

It's mostly a timeline thing. Theoretically, you could play Taro as coming over at the time you mentioned, we'll just imply the necessary events came up earlier.

KnightDisciple
2011-09-12, 11:15 AM
Second post by me of this very page.

Edit: Second post by me of the last page.Yeah, and it seemed pointlessly metagame (yes, we know you, the player, hate the Hayashi's because theyr'e "goody two shoes", we're not impressed, I'm frankly the opposite) and illogical (why are the Hayashi's worse to him than, say, the Ryuunosoke's? I bet those guys like killing Hollows. Or any other noble family. Aren't all Shinigami the same enemy to him? Why only them? Oh, because Draken himself hates good guy characters). :smallannoyed:


Necromancia: Path of Retribution
Embodying fiendish vengeance, Talon's necromancia focuses mostly on retribution for attacks that harm her.

Fundamental: Sanguine Spectre
Less an aura and more an augmentation of her hierro, Talon's fundamental increases her strength and hierro as she is wounded. As this happens, she is covered with shimmering, translucent scales.

Lesser:
Claws of the Nosferatu: Talon's hands are coated with blood-red claws that store blood from foes she strikes, healing her own wounds when attacking with them. This healing is slow, however; it takes many strikes to completely regenerate a significant wound.
Ghoul's Bloodlust: Talon creates a small vortex (reaching around 5-6 feet) that emanates from her hand, absorbing the health of those she catches in it.
Mind's Vengeance: While under a mind-affecting ability (which includes illusions, subtle mind-control, etc), Talon may subconsciously direct the effect at her foe as well. It doesn't remove her effect, but it makes the foe controlling the ability see or feel the exact same illusions, or feel demoralizing or fear effects, where appropriate. Obviously direct mind control cannot be countered, as they would just cancel each other out.
Sanguine Cross: Used in retribution to an attack, Talon counters with a bloody cross-slash of reiatsu that deals the same amount of damage that an enemy dealt to her; not immediately, however. They bleed continually until they have suffered the same wound.
Wheel of Carnage: Used in retribution to an attack, Talon uses her blood to create a spinning saw that damages anything in front of her. Given it is fueled by blood, the greater she is wounded by an attack, the greater the area and attack power.

Greater:
Deranged Vengeance: For a short period of time, Talon is covered in blood-red scales that increase her durability and strength. However, the transformation loosens her reasoning ability and makes her less able to manipulate her reiatsu, greatly debilitating her cero and other necromancia spells while also setting her into a berserk rage. Her strength increases by double, making her comparable to many brute-strength foes.
Furious Smite: In retribution to an attack, Talon bursts outward with a cylindrical blast of energy. The attack power and surface area increases with damage to herself.
Mirrored Hatred: Immediately before being struck by a cero, hado, or destructive necromancia effect, Talon may counter with a burst of reiatsu that reflects it back at her foe. This leaves her fairly exhausted for a short period afterward.
Sanguinous Twister: Essentially an upgraded version of Ghoul's Bloodlust, Talon creates a wide vortex (stretching 20 feet) that pulls in and saps the health of those caught in the area.

Horrific:
Curse of Linked Death: If Talon dies after imbuing her foe with this curse, which is really just a concentrated dose of her reiatsu, the person is inflicted with a spiritual disease that slowly but surely saps their health until they share Talon's fate. Sufficient will and vigilance can overcome the obstacle the disease presents, but a single moment of weakness can spell doom. The reiatsu disperses from the targeted person after an hour, and Talon may only affect one person with this curse.

Mind's Vengeance and Mirrored Hatred are new. Otherwise, is this ready for addition to her sheet? :smalltongue:Hm.

Would it be fair to say that Mind's Vengeance could be overpowered by someone either sufficiently stronger by default, or in a release when she is not? Also, only true illusions count, yes? For instance and a purely random example, Vicente's Blackout Feathers don't make an illusion of darkness, it's a genuine area of no light. Do those trigger this?

Mirrored Hatred: Does it negate the damage she would take, albeit leaving her fatigued? If so, would a sufficiently powerful attack "leak through" for a bit of damage?


@Callos and Nick: And the blasted woman gets more allies by the day! :smallfurious:

Callos_DeTerran
2011-09-12, 11:38 AM
Okay, NOW Aki is done. Opinions and thoughts?

nothingclever
2011-09-12, 11:55 AM
Yeah, and it seemed pointlessly metagame (yes, we know you, the player, hate the Hayashi's because theyr'e "goody two shoes", we're not impressed, I'm frankly the opposite) and illogical (why are the Hayashi's worse to him than, say, the Ryuunosoke's? I bet those guys like killing Hollows. Or any other noble family. Aren't all Shinigami the same enemy to him? Why only them? Oh, because Draken himself hates good guy characters). :smallannoyed:

This sounds ridiculous to me. His character is evil. Why wouldn't he want to deprive a group of their prized unique abilities? Plus there are tactical reasons. Hayashi family members keep getting placed into their two families and they are more likely to remember their past lives than other souls. Why would he kill people that are more likely to remember their past lives than others the "regular way" when he risks having them being reborn with a strong desire to avenge themselves and being adopted into a family with ample resources to train/enable them to do so?

KnightDisciple
2011-09-12, 12:00 PM
This sounds ridiculous to me. His character is evil. Why wouldn't he want to deprive a group of their prized unique abilities? Plus there are tactical reasons. Hayashi family members keep getting placed into their two families and they are more likely to remember their past lives than other souls. Why would he kill people that are more likely to remember their past lives than others the "regular way" when he risks having them being reborn with a strong desire to avenge themselves and being adopted into a family with ample resources to train/enable them to do so?But what makes the Hayashis more dangerous than Osamu's family? Or the Watanabes? It smacks of meta-game decision-making.

riccaru
2011-09-12, 12:08 PM
But what makes the Hayashis more dangerous than Osamu's family? Or the Watanabes? It smacks of meta-game decision-making.

It's not a matter of being dangerous. Geister wants to hurt them, and the easiest way to do that is to make them unable to come back. The Hayashis probably see this as a horrible unspeakable evil. It's not that the Hayashis are dangerous, it's that Geister revels in their pain.

Anyway, Geister is an equal opportunity baddie. He's probablydone just as evil things to other families.

nothingclever
2011-09-12, 12:12 PM
But what makes the Hayashis more dangerous than Osamu's family? Or the Watanabes? It smacks of meta-game decision-making.
I already explained that. Isn't the Hayashi house the only one with members that are more likely to remember their past lives than other people and the only one with a mortal world family equivalent that members are automatically reborn into? I'm not going to read up on the other houses. I shouldn't need to. If they are the same then I guess he should torture them too.

The members can be indoctrinated to hate hollows and trained to fight against them in both mortal and spirit lives back to back and they can retain their motivations from past lives. Family members on average are going to be more supportive of each other and more likely to want to avenge each other when they feel they all have a special connection. How can you not see that they're an above average threat compared to just any noble house that hates hollows with a real passion?

How is it metagame? Geister is evil. He knows certain people "enjoy" the luxury of being more likely to remember their past lives than others and to be reborn/adopted into special families. Why wouldn't he want to rain on their parade?

It's only metagaming if Geister has no reason to know about their unusual qualities.

KnightDisciple
2011-09-12, 12:12 PM
It's not a matter of being dangerous. Geister wants to hurt them, and the easiest way to do that is to make them unable to come back. The Hayashis probably see this as a horrible unspeakable evil. It's not that the Hayashis are dangerous, it's that Geister revels in their pain.

Anyway, Geister is an equal opportunity baddie. He's probablydone just as evil things to other families.But again, why them and not someone else? That's the core of my point.

That said, it was probably not meant to be taken as fact. Draken would have to weigh in one way or another.

EDIT: NC, that's sort of my point. How would he even know they possess that ability? And as for "indoctrination", the Hayashi's don't have a note that says "we really really hate hollows because we're brainwashed by our family". They don't seem inherently more anti-hollow than other families or shinigami. That's kind of my point. They remember their past life, but that doesn't seem to give them an inherent edge, since they're only remembering their mortal life. I mean, I guess maybe you could say something about a slightly higher proportion of powerful Shinigami...but in our current game, we've only got a couple members of the family as notable Shinigami. So that means the ratio's not high enough to majorly bend the curve.

riccaru
2011-09-12, 12:15 PM
But again, why them and not someone else? That's the core of my point.

That said, it was probably not meant to be taken as fact. Draken would have to weigh in one way or another.

Because they're the only ones who would feel quite that much horror and disgust at the whole thing. They're reborn and keep their memories, so death really isn't as much of a problem for them. This pulls them from the cycle entirely, thus keeping their family from ever seeing them again, and warps their body and mind into a horrible shadow of what it once was. The Hayashi's are simply the people who would feel this the most, due to their unique property of remembering past lives.

nothingclever
2011-09-12, 12:24 PM
they're only remembering their mortal life.
Why can't they remember past lives as shinigami?

KnightDisciple
2011-09-12, 12:33 PM
Why can't they remember past lives as shinigami?Per this post (http://www.giantitp.com/forums/showpost.php?p=8232246&postcount=23):

Relevant section:

The main unusual feature of the Hayashi Noble House is that they have a remarkable tendency, at the end of their spiritual lives (whatever the cause of that ending was) to be reincarnated into a particular family in Japan- even more remarkably, this family shares the same family name as the Noble House. The reaction of the Noble House to this is that members never truly leave- when a Hayashi family member dies and is sent on to Soul Society, the Noble House adopts them right back into the House. This has formed a number of their beliefs, given that a not insignificant (although a minority- many Hayashi family members refuse the adoption, and in this case, they are not bothered again, unless they then come to the House of their own free will) of members lived lives that they remember and have carried over beliefs from these lives. The only restriction is that the head of the Noble House is always someone who was born in Soul Society.

Horngeek can correct me if I'm wrong, but nothing suggests remembering their past Shinigami incarnations. The fact that they have the option to not be adopted means they at most remember their Mortal life (and the text doesn't suggest that's absolute).

For instance, I think Izumi's supposedly a former powerful member of the Shinigami family. But she doesn't remember a single thing about it. I mean, she knows she's a Substitute Shinigami, but nothing more than that.

Looping back to the question, I'd imagine they can't remember because the reincarnation memory wipe is an absolute thing. Those souls get a completely fresh start, period.

tgva8889
2011-09-12, 01:11 PM
I'm confused now. Rouga's new aura, the one that Nicklance suggested, is actually just someone using their reiatsu to do this (http://www.youtube.com/watch?v=-aJUdLZN-po) except worse. Since everyone could theoretically do that, what does this Fundamental Aura even do? The previous version at least did something special and different. Also the new version, I think, fits less with Rouga's Aspect of Death. It makes them copy him, it doesn't make them feel leadership. There's a strong difference to me.

Edit: Do we know that Geister hasn't done it to others in the past, and he's just picking the Hayashis now because of some random decision system?

riccaru
2011-09-12, 01:18 PM
I'm confused now. Rouga's new aura, the one that Nicklance suggested, is actually just someone using their reiatsu to do this (http://www.youtube.com/watch?v=-aJUdLZN-po) except worse. Since everyone could theoretically do that, what does this Fundamental Aura even do? The previous version at least did something special and different. Also the new version, I think, fits less with Rouga's Aspect of Death. It makes them copy him, it doesn't make them feel leadership. There's a strong difference to me.

Edit: Do we know that Geister hasn't done it to others in the past, and he's just picking the Hayashis now because of some random decision system?

I'm pretty sure it was just supposed to be an offhand comment. In order to show that Geister's E-VILLE! He's just kicking a puppy to keep up his reputation now.

nothingclever
2011-09-12, 01:20 PM
I thought that might be the case but I was looking for a more certain answer.
Anyway, you can always chalk up Geister's actions to him being a jerk like ricarru said.

The big question is how Geister knows about the Hayashi family's special qualities. He has had a zillion years to find out though. Oh yeah, and was it just an off hand comment?

riccaru
2011-09-12, 01:21 PM
I thought that might be the case but I was looking for a more certain answer.
Anyway, you can always chalk up Geister's actions to him being a jerk like ricarru said.

The big question is how Geister knows about the Hayashi family's special qualities. He has had a zillion years to find out though.

He has the memories and knowledge of his drone children right? Capture a Hayashi, make them a drone, get a neat little evil idea.

KnightDisciple
2011-09-12, 01:28 PM
I'm pretty sure it was just supposed to be an offhand comment. In order to show that Geister's E-VILLE! He's just kicking a puppy to keep up his reputation now.


I thought that might be the case but I was looking for a more certain answer.
Anyway, you can always chalk up Geister's actions to him being a jerk like ricarru said.

The big question is how Geister knows about the Hayashi family's special qualities. He has had a zillion years to find out though. Oh yeah, and was it just an off hand comment?

Yes, and I'm saying it was one made in poor taste. I'm sure Draken was trying to be funny. I didn't find the 'offhand comment' funny. I found it petty and mean-spirited, with poor in-world reasoning to back it up. That was kind of my point from the beginning. :smallannoyed:

nothingclever
2011-09-12, 01:35 PM
Well geez, should we just not allow our villains to engage in sadism? Why are you taking a comment about what a fictional character would do to other fictional characters so seriously?

Oh, because Draken himself hates good guy characters). :smallannoyed:

Sounds to me like you hate bad guys unless they fit your preferences.

I'm sure Draken was trying to be funny. I didn't find the 'offhand comment' funny.
Why do you feel the need to announce that you thought something wasn't funny or in good taste?

Silence doesn't always mean agreement. It can also mean you don't care for something. If you think Draken was just thinking "eh whatever" when he wrote something why don't you just respond with "eh whatever"?

KnightDisciple
2011-09-12, 01:48 PM
Well geez, should we just not allow our villains to engage in sadism? Why are you taking a comment about what a fictional character would do to other fictional characters so seriously?Maybe due to my beliefs the thought, even fictional, of someone mauling a soul is pretty disturbing.

But the main thing was that it seemed like it was Draken talking. He and Horngeek have occasionally had friction due to their tastes in characters in the past, and the way that was worded it seemed less like "yeah, this is SOP for VG" and more "haha see what I think of your Hayashis!".


Sounds to me like you hate bad guys unless they fit your preferences.Well, technically, bad guys are there to hate on. :smalltongue:

But to address the actual thrust of this comment: There are certain types of villains I'd rather not see appear in this game. The evil candy Callos played in the last one is one such villain. Von Geister casually mauling souls is borderline for me. Is it wrong that there are certain thematic elements I'd rather not have involved in the collective story I'm helping write?


Why do you feel the need to announce that you thought something wasn't funny or in good taste?

Silence doesn't always mean agreement. It can also mean you don't care for something. If you think Draken was just thinking "eh whatever" when he wrote something why don't you just respond with "eh whatever"?...Because I wanted to say something about it?

I mean, this is no different than you making a comment about Kaito's attitude or anything.

As for "silence doesn't mean agreement", I never said it did. In retrospect, this should have been PMs. Whatever. :smallsigh:

riccaru
2011-09-12, 01:50 PM
Maybe due to my beliefs the thought, even fictional, of someone mauling a soul is pretty disturbing.

But the main thing was that it seemed like it was Draken talking. He and Horngeek have occasionally had friction due to their tastes in characters in the past, and the way that was worded it seemed less like "yeah, this is SOP for VG" and more "haha see what I think of your Hayashis!".

Well, technically, bad guys are there to hate on. :smalltongue:

But to address the actual thrust of this comment: There are certain types of villains I'd rather not see appear in this game. The evil candy Callos played in the last one is one such villain. Von Geister casually mauling souls is borderline for me. Is it wrong that there are certain thematic elements I'd rather not have involved in the collective story I'm helping write?

...Because I wanted to say something about it?

I mean, this is no different than you making a comment about Kaito's attitude or anything.

As for "silence doesn't mean agreement", I never said it did. In retrospect, this should have been PMs. Whatever. :smallsigh:

I think that was the point:smallwink:.

Draken
2011-09-12, 02:05 PM
I don't hate good guy characters, I just like messing with them.

As to why Von Geister would do that? Simple. It has nothing to do with how the Hayashis can pose a threat. It has nothing to do with if they keep their memories or powers from past reincarnations or whatever.

It is out of spite. It is because he can and because it would hurt the rest of the family emotionally in a very personal manner if/when they found out that the soul of X had simply gone missing, denying Soul Society of potentially powerful shinigami in the future is a bonus.

Never was it stated that he wouldn't do something similar to other families. I have just not been informed of quirky details about any of the other families that would give me the tools for fitting evil poetics.

Either way, it was more of an implication of possibility than anything.

It is also not about Horngeek. He just gave a detail and I found a way to be evil with it. Throw me an idea. I will think of a way to twist it horribly.

KnightDisciple
2011-09-12, 02:31 PM
I apologize for misinterpreting the intent behind the statement.

I do hope there's not too much "evil for evil's sake", though. Mostly because nothing but "evulz" gets tiring to me as a reader and a writer.

I suppose part of me chafes because I don't foresee VG ever being brought to justice for his atrocities. :smallwink:

tgva8889
2011-09-12, 02:39 PM
Remember, there are Quincies in this game.

Who destroy souls with their arrows.

Just saying.

KnightDisciple
2011-09-12, 02:47 PM
Remember, there are Quincies in this game.

Who destroy souls with their arrows.

Just saying.

A.)But we're also explicitly going to let them learn how to not do that.
B.)As a group, they don't embrace that, enjoy that, etc. Some may not even realize it happens. Destroying souls gives them no pleasure.

horngeek
2011-09-12, 03:19 PM
Horngeek can correct me if I'm wrong, but nothing suggests remembering their past Shinigami incarnations. The fact that they have the option to not be adopted means they at most remember their Mortal life (and the text doesn't suggest that's absolute).

For instance, I think Izumi's supposedly a former powerful member of the Shinigami family. But she doesn't remember a single thing about it. I mean, she knows she's a Substitute Shinigami, but nothing more than that.

Looping back to the question, I'd imagine they can't remember because the reincarnation memory wipe is an absolute thing. Those souls get a completely fresh start, period.

This is correct. The transition from Soul Society to Mortal World is a complete memory wipe. Abilities might be able to carry over (although this is one of the most chancy things in the entire Reborn universe, IMO), and Chiyoko would be an example of that. But yeah, their rememberance rate of their lives in Soul Society once they're reborn in the Mortal World is the same as anyone else. i.e. nil.

Frozen_Feet
2011-09-12, 03:19 PM
I suppose part of me chafes because I don't foresee VG ever being brought to justice for his atrocities. :smallwink:

Why so pessimistic? :smalltongue: There's no telling what will still happen during the course of the plot.

horngeek
2011-09-12, 03:27 PM
In any case, Draken, I'm okay with it, as long as you keep in mind that he wouldn't have gotten many souls, to be honest. The Hayashi look after their own when it comes to spiritual matters, in this world and the next, and they'd have specifically tried to protect members of the family as soon as they realised he was going after their family.

Draken
2011-09-12, 03:45 PM
In any case, Draken, I'm okay with it, as long as you keep in mind that he wouldn't have gotten many souls, to be honest. The Hayashi look after their own when it comes to spiritual matters, in this world and the next, and they'd have specifically tried to protect members of the family as soon as they realised he was going after their family.

Frankly speaking, I would not have expected more than 2-4 souls to get "caught" in that way. Von Geister would need to know they were Hayashis and be nearby immediately upon death to make a nice little potted plant out of them.

tgva8889
2011-09-12, 04:53 PM
A.)But we're also explicitly going to let them learn how to not do that.
B.)As a group, they don't embrace that, enjoy that, etc. Some may not even realize it happens. Destroying souls gives them no pleasure.

I was saying that in response to Von Geister not having his just desserts. If necessary, someone can destroy his soul forever.

nothingclever
2011-09-12, 05:04 PM
Is it wrong that there are certain thematic elements I'd rather not have involved in the collective story I'm helping write?

No, but it's sort of wrong to complain about things that are basically inherent to the setting. Souls can be turned into swords. Souls can be destroyed by Quincy arrows. Souls can be eaten by hollows. Souls can be used as fuel for abilities. Geister is the ultimate evil of our setting and you're against him doing his own evil form of soul manipulation even though it's in character and souls are plenty manipulable in this setting.


...Because I wanted to say something about it?

I mean, this is no different than you making a comment about Kaito's attitude or anything.

Actually it is different. You accused him of being petty and mean spirited and then said you bet he was "just joking."

All I did was point out how I find it funny that you once said you were disappointed that Ken wasn't interacting more with the other guys when Kaito has always given him a hard time and the other two core guys initially were Ken and Kaito's friend Nakahiro.

Nicklance
2011-09-12, 05:13 PM
Normal Hollows would have an Aspect of Death, determined by how they died - that's where Arrancars inherit theirs from. This might affect their powers and form, but since weak Hollows can't learn Necromancia, it's not too influential.

As for Vizards (the traditional kind, Shinigami-slash-Hollow), it'd make sense to have one too - afterall, they're dead. In which case it'd be whatever aspect they would've had as Hollows. (Read: whatever killed them.) For the record, I've played Hannibal for a long time with the idea that he does, indeed, have one. Since it doesn't affect its powers, it's not very influential. See if you can guess it, though.

For other Hollow hybrids, it'd depend on whether they've actually died. Sora, for example, did die, if only momentarily - so, he might have one. Others, who knows? If they've somehow inherited their powers from an existing Hollow, they might share an aspect with it.

For everyone but high-tier Arrancars, it's more of a character theme or personality thing than a matter of powers, though.

Ah that's cool. No worries, wasn't asking for the sake of Necromancia, just a theme/personality tie-in thing.


Wow you can tell I was half-asleep when I was making that. Going back to finish it/tidy it up.

Frozen and I are at least working under the assumption that vizards have an aspect of death (Hannibal's being one Genoveva can take) and Frozen's write-up of the hollow life-cycle suggests that menos at least have aspects and suggests regular hollows do as well.


Okay, NOW Aki is done. Opinions and thoughts?

Looks good even if its written when you're half asleep actually.


I'm confused now. Rouga's new aura, the one that Nicklance suggested, is actually just someone using their reiatsu to do this (http://www.youtube.com/watch?v=-aJUdLZN-po) except worse. Since everyone could theoretically do that, what does this Fundamental Aura even do? The previous version at least did something special and different. Also the new version, I think, fits less with Rouga's Aspect of Death. It makes them copy him, it doesn't make them feel leadership. There's a strong difference to me.

I was trying for a different flavor of leadership, one that isn't inspired by any positive but more of a bullying kind.

Draken
2011-09-12, 05:13 PM
I don't think they can actually be turned into swords. You mean the zanpakutou spirit? I always treated those as fragments of the shinigami's own souls and little else.

Edit: Or do you mean blanks? If you mean blanks then yeah, souls can be used for freakin' anything. Even ammo.

Also. I am running on the assumption that shinigami have no such thing as an aspect of death. Vizard could have one, I guess.

But it really is something that should only be relevant to menos class hollows.

strawberryman
2011-09-12, 05:24 PM
By the way, has Sereg noticed the twins resurfacing, or will Kayne have to have them approach him?

Just wondering what's taking that plot to progress. :smalltongue:

KnightDisciple
2011-09-12, 05:34 PM
@NC: I'm dropping the line of conversation here and now. You can keep saying things about it if you like, but I'm done talking about it. Period.


Regarding Aspects: Hm.

Shinigami Vizard having them: I suppose, though it's not really relevant; they're a singular soul, so they can't manifest those powers unless they turn into a Hollow, eat a bunch of Hollows, turn into a Menos, then end up an Arrancar. Then it would.

Human Vizards: This one's trickier. I'd say Valeria likely doesn't, unless berry has her having clinically dead for a minute or something in her backstory. Cackling Oni definitely doesn't; he was never dead in the process. Tyler from the last game probably had one, but it didn't really figure into his powers per se.

Human Hollowings: I'd say they wouldn't have one unless they go full Hollow, though then I'm not sure what the aspect would be.

Human Arrancar: Probably works out like Shinigami Vizard.

That's all the Hollow hybrids, right?

Nicklance
2011-09-12, 05:40 PM
There are also Quincy hybrids.

KnightDisciple
2011-09-12, 05:54 PM
There are also Quincy hybrids.

Yeah, but those are essentially Human Hybrids. I mean, that's what Cackling Oni is. Quincy's not a species, it's a skillset, at least somewhat.

Callos_DeTerran
2011-09-12, 05:59 PM
Regarding Aspects: Hm.

Shinigami Vizard having them: I suppose, though it's not really relevant; they're a singular soul, so they can't manifest those powers unless they turn into a Hollow, eat a bunch of Hollows, turn into a Menos, then end up an Arrancar. Then it would.

Human Vizards: This one's trickier. I'd say Valeria likely doesn't, unless berry has her having clinically dead for a minute or something in her backstory. Cackling Oni definitely doesn't; he was never dead in the process. Tyler from the last game probably had one, but it didn't really figure into his powers per se.

Human Hollowings: I'd say they wouldn't have one unless they go full Hollow, though then I'm not sure what the aspect would be.

Human Arrancar: Probably works out like Shinigami Vizard.

That's all the Hollow hybrids, right?

I believe it's entirely relevant, considering one of my TWO characters only unique ability is based around using aspects of death. As mentioned though, Frozen and I have been working off the assumption that vizards have them and I've extended that reasoning to any hollow hybrid. I mean..why wouldn't they have one? The character themselves might not be dead, but that doesn't mean they didn't suffer a trauma severe enough that it spawned their hollow abilities. Just makes sense to me.

Now I just have to figure out how to introduce Aki...

KnightDisciple
2011-09-12, 06:05 PM
So what's Val's Aspect? Sickness? Shyness?

What's Cackling Oni's? Unethical Scientific Experimentation?

I don't think you can so fully impose the concept of Aspects of Death on beings that weren't even clinically dead. Even if it matters for your character, despite the fact she'll never interact with Cackling Oni, and likely won't ever see Val (I certainly hope she doesn't come after the kids..).

tgva8889
2011-09-12, 06:54 PM
Also, I don't know why those characters couldn't just not have Aspects. I mean, there are several characters that obviously don't have Aspects of Death (all the Mediums that aren't somehow Hollow) and I imagine Shinigami don't have them either. Why not just add more people to that list?

On another note, is Exhaustion an Aspect of Death that's been taken yet?

Kuroimaken
2011-09-12, 07:01 PM
As far as Rouga's Necromancia, expect a new write-up by tomorrow night at the earliest.

I'm really freaking tired. Plus I just bought $300 worth of manga that are NOT gonna read themselves.

riccaru
2011-09-12, 07:57 PM
As far as Rouga's Necromancia, expect a new write-up by tomorrow night at the earliest.

I'm really freaking tired. Plus I just bought $300 worth of manga that are NOT gonna read themselves.

:smalleek:

Anyway, Alexander's aspect would probably be Pride. or Wrath.

nothingclever
2011-09-12, 09:03 PM
So what's Val's Aspect? Sickness? Shyness?

I sure hope so. That'd be great.


On another note, is Exhaustion an Aspect of Death that's been taken yet?
Nope.
Also, I eagerly await the beginning of more awkward interaction between our characters. :P

KnightDisciple
2011-09-12, 09:08 PM
By the way, has Sereg noticed the twins resurfacing, or will Kayne have to have them approach him?

Just wondering what's taking that plot to progress. :smalltongue:

I'm going to bump this because I'm a bit interested in this plot as well. :smallwink:

Kayne650
2011-09-12, 10:12 PM
I'm going to bump this because I'm a bit interested in this plot as well. :smallwink:

Regardless, I just had the twins approach the tower, so something has to happen soon. :smalltongue:

Also, Hirokatsu, the sooner you post Taro's response to Daisuke's letter, the sooner we can get on with several plots. Thanks very much. :smallbiggrin:

Wahrheit
2011-09-12, 10:40 PM
Because I'm curious, are there any upcoming plots in the Mortal World that would fit Asdrubal well?

Zarah
2011-09-12, 11:28 PM
Also out of curiosity, has anything become of my Quincy museum curator or is he still floating around the ether of NPCdom?

nothingclever
2011-09-12, 11:28 PM
Also out of curiosity, has anything become of my Quincy museum curator or is he still floating around the ether of NPCdom?
I'm pretty sure nothing happened to him.

Callos_DeTerran
2011-09-12, 11:34 PM
So what's Val's Aspect? Sickness? Shyness?

What's Cackling Oni's? Unethical Scientific Experimentation?

I don't think you can so fully impose the concept of Aspects of Death on beings that weren't even clinically dead. Even if it matters for your character, despite the fact she'll never interact with Cackling Oni, and likely won't ever see Val (I certainly hope she doesn't come after the kids..).

I don't know what their aspects would be, I don't know anything about the characters. Nor am I trying to impose anything, that's my opinion on the subject. If you want to be a stickler, Aspects of Death aren't even a literal thing in canon, they were just assigned to the Espada. It's only here that we've made them part of every hollow and arrancar as a tangible thing.

I'd also point out that I don't think it matters if the beings are dead or not, it's not reliant on that but rather on having a connection to hollows to the extent it one has hollow abilities. It comes with being a hollow as much as the mask or perfectly round hole does. Again, opinion.

KnightDisciple
2011-09-12, 11:59 PM
I don't know what their aspects would be, I don't know anything about the characters. Nor am I trying to impose anything, that's my opinion on the subject. If you want to be a stickler, Aspects of Death aren't even a literal thing in canon, they were just assigned to the Espada. It's only here that we've made them part of every hollow and arrancar as a tangible thing.

I'd also point out that I don't think it matters if the beings are dead or not, it's not reliant on that but rather on having a connection to hollows to the extent it one has hollow abilities. It comes with being a hollow as much as the mask or perfectly round hole does. Again, opinion.

Ah, but for one, these characters don't have Hollow holes. That's kind of my point, they aren't just Hollows. They're also something else. And if they never actually died, not even for a couple of minutes, that makes the connection so tenuous as to be pointless. *Shrugs*

Terry576
2011-09-13, 12:14 AM
@NC: I'm dropping the line of conversation here and now. You can keep saying things about it if you like, but I'm done talking about it. Period.


Regarding Aspects: Hm.

Shinigami Vizard having them: I suppose, though it's not really relevant; they're a singular soul, so they can't manifest those powers unless they turn into a Hollow, eat a bunch of Hollows, turn into a Menos, then end up an Arrancar. Then it would.

Human Vizards: This one's trickier. I'd say Valeria likely doesn't, unless berry has her having clinically dead for a minute or something in her backstory. Cackling Oni definitely doesn't; he was never dead in the process. Tyler from the last game probably had one, but it didn't really figure into his powers per se.

Human Hollowings: I'd say they wouldn't have one unless they go full Hollow, though then I'm not sure what the aspect would be.

Human Arrancar: Probably works out like Shinigami Vizard.

That's all the Hollow hybrids, right?

CoughKariteisaVizardcoughcough (http://www.giantitp.com/forums/showpost.php?p=8188595&postcount=18)

Sora was actually dead during the time he became an Arrancar. I haven't actually picked an aspect, and if I have, just ignored the hell out of it. I need to rewrite his backstory and stuff into something that isn't godawful eventually anyways.:smalleek:

Also Kayne? Eventually, Seiko should react. :smalltongue:

Nicklance
2011-09-13, 12:56 AM
:smalleek:

Anyway, Alexander's aspect would probably be Pride. or Wrath.

Or death by overwhelming power. :smalltongue:

By the way, isn't it high time Alexander senses Adam already? :smallcool:

riccaru
2011-09-13, 08:32 AM
Or death by overwhelming power. :smalltongue:

By the way, isn't it high time Alexander senses Adam already? :smallcool:

That's what led him to the city in the first place, subconsciously.

Anyway, Alex will find Adam and the girls will meet Sereg again whe I'm done class. And I'll post in Episode 11. And Nao will go see Karashi.

Kuroi, since everyone else timeskipped and the conversation between Nao and Soushi wasn't really going anywhere, want to just skip the rest?

Kuroimaken
2011-09-13, 08:57 AM
If you want, but I think Soushi gave Nao some fairly valuable tips. :smallwink:

riccaru
2011-09-13, 08:58 AM
If you want, but I think Soushi gave Nao some fairly valuable tips. :smallwink:

Exactly! All the important stuff has already been said.

Anyway, class time.

HirokatsuGoto
2011-09-13, 10:19 AM
Kayne...done...Nicklance will take it from here...

Warheit...you are involved with the Takeshi plot...you shoudl contact Frozen in PMs about it...also...read back on my posts as Hirokatsu...you are referred to in some of them


Regardless, I just had the twins approach the tower, so something has to happen soon. :smalltongue:

Also, Hirokatsu, the sooner you post Taro's response to Daisuke's letter, the sooner we can get on with several plots. Thanks very much. :smallbiggrin:

HirokatsuGoto
2011-09-13, 11:35 AM
Nicklance... referring to the second part of your last post in SS...was that "reply" sent to Taro or to Daisuke?

Nicklance
2011-09-13, 11:55 AM
Nicklance... referring to the second part of your last post in SS...was that "reply" sent to Taro or to Daisuke?

Can I have the reply sent to both of them? I'll edit my post to reflect that.

Vulkan
2011-09-13, 11:57 AM
Oh wait, am I going to get in trouble for planning on going to the mortal world?

Nicklance
2011-09-13, 12:05 PM
Oh wait, am I going to get in trouble for planning on going to the mortal world?

Mimus wouldn't be if she's not Fraccion to any Espada. Absalon on the other hand. :smallamused:

KnightDisciple
2011-09-13, 12:07 PM
Oh wait, am I going to get in trouble for planning on going to the mortal world?

Well, first, keep in mind there's nominally a truce between Soul Society and Las Noches such that they don't openly fight, and try to leave each other alone.

As for specifically visiting the Mortal World? You'll have a better chance of not getting assaulted by everyone if you have you characters try to keep a low profile. Between Soul Society and some Mortal factions, going in guns blazing is a bad idea.

We would ask you not just merrily go along eating half the town. Especially since, as Draken has noted, singular human souls are probably very, very minuscule "snacks" for Arrancar of Menos level.

Vulkan
2011-09-13, 12:10 PM
^_^ Sorry I just wanted to snack on a soul

KnightDisciple
2011-09-13, 12:19 PM
^_^ Sorry I just wanted to snack on a soul

I'm not saying you absolutely cannot. I'm not saying your character doesn't want to. I'm not saying they won't.

I'm just trying to equip you with information. They could certainly say "hey, I feel like having a mortal soul for a snack because I can, let's be sneaky and go to the Mortal World".

Not sure how easy it is for 12th's instruments or 13th's patrols to detect Arrancar who aren't blasting their reiatsu around like a floodlight...

Vulkan
2011-09-13, 12:35 PM
Ah, excellent. But you do bring up a good point. I`ll have to think this out a bit more

Frozen_Feet
2011-09-13, 01:07 PM
Not sure how easy it is for 12th's instruments or 13th's patrols to detect Arrancar who aren't blasting their reiatsu around like a floodlight...

The reason I imagine Shinigami to hold foot patrols is that they can't catch everything with just broad scans of the countryside. If they aren't specifically paying attention to an area, I'd bet they need a Shinigami present to detect errant Hollows.

So how easy it'd be for them to detect someone would depend on that someone's ability to avoid the patrols... assuming there is a patrol present.

On that note, while we are trying to keep the scope of the game relatively small, there are other places than Phoenix Town if you want to have your Hollow to trek in the Mortal World without fear of disturbing some other plot. :smallwink:

Actually, that gives me an idea concerning Episode 11: what if Absalon and Mimus take a visit there, to get the action started?

Vulkan
2011-09-13, 01:13 PM
Can I use my release to change into someone and mess with people like that?
Maybe into oh say a wandering soul and then lead someone into a trap :smallredface:

Frozen_Feet
2011-09-13, 01:36 PM
Just as a comment on the current 10th Division dialogue:

There probably wasn't/isn't any way to improve security of Maggot's Nest. Arrangements regarding its secrecy were already such that any more would've gotten in the way of it being a functional facility.

Remember, it took a high-profile defector (Suzume), and Lieutenant-level inside man (Soushi) to even find it. In the end, while Kujo found out its location, he didn't even get in. The only reason Nest's defenses weren't enough, was because you can't defend against a total unknown like Ranmyaku. To his last breath, even Kujo had no idea what would happen.

maximus25
2011-09-13, 01:44 PM
Mimus wouldn't be if she's not Fraccion to any Espada. Absalon on the other hand. :smallamused:

Oh god. I'll keep a low profile, Cuerva isn't really paying attention to me, she assumes I'm training my necronomica doesn't she?

tgva8889
2011-09-13, 01:58 PM
They also had to torture someone who knew the actual location to find Maggot's Nest.

No amounts of increasing security would help. It was already as secure as it could have been. I think Taro and Aya would have that knowledge as high seated officers. They'd also have access to the old schematics and plans for Maggot's Nest, in case they wanted to do anything about that.

New prisons for 10th are already being built. There are no current plans to "rebuild" Maggot's Nest.

HirokatsuGoto
2011-09-13, 02:58 PM
that would have been good info to know....so there will be no new maggots nest? not even a new prison referred to as the maggots nest? no special prison?

i dont think it is dumb for our characters to think modifications coudl be done to "update it" or "modify it"...it was never said that the defenses werent up to snuff or high level or anything...

i really dont want to retcon all of that...

Steilos
2011-09-13, 03:10 PM
So, uh. Can I assume the Necromancia I posted for Apolinar is A-OK for the registry? I haven't recieved any reply for it.

tgva8889
2011-09-13, 03:19 PM
One of the prisons currently under construction could be dubbed "The Maggot's Nest". It really is just a name, and Taro could assign that name to any of the prisons currently under construction. There are no current plans to find a mountain and hollow it out to recreate Maggot's Nest, and at this point there really shouldn't be. (In fact, it's highly arguable that Taiki should be judged by the Central 46 for holding Hannibal in very inhumane conditions down there.) But I don't see any reason why one of the prison buildings under construction couldn't be called, like, "Maggot's Nest Prime" or something.

I'm not sure how much more up-to-date the prisons could be at this point, but if you can think of anything go for it.

Edit: Also, if Taro wanted to start his own plans to rebuild Maggot's Nest, I don't see why that would be an issue. Except for the whole "finding another old Seki Seki mine to hollow out" thing. He should have access to files on the old Maggot's Nest now that its existence is entirely public knowledge.

Also the fact that there's a chocolate shop near the 3rd barracks just amuses me.

Wahrheit
2011-09-13, 03:48 PM
Also the fact that there's a chocolate shop near the 3rd barracks just amuses me.

Where else are you going to get a snack before you watch the executions?