Phosphate
2011-09-19, 07:11 AM
So I'll start by saying that this is NOT a thread about classes that use ranged weapons. It is actually a new take on classes and the evolution of characters, something halfway between the multiclasser and the single class advancer - but better than both. The idea came to me from Bendraesar's Wyrd-Blooded, though it's got nothing to do with weird genetics here :)) (yet). So, at its most basic, Range Classes are sets of Base Classes (called Paths) that have so much in common they can be grouped as a whole.
All Range Classes have a couple things in common:
1. They share a common base table. What this means is, all their Paths have the same BaB and Saves, and a couple repetitive class features. They obviously don't share all class features, HD, they don't share proficiencies, they don't share skills or skill points per level, they don't share spellcasting, they don't share alignment restrictions etc.
2. Range Classes are divided into Paths. You choose the path for a Range Class at level 1, and may NEVER change it afterwards. However, you MAY choose to gain another level 1 in a different path in the same Range Class.
3. Adding a new path uses the next level of that Range Class for the purpose of BaB and saves, not the bonuses from the level of Range Class that would be equal to the level of the Path gained (for instance, a character having level 6 in a Range Class with good will saves will always have a will save of +5, no matter if he has followed 1 Path, 2 Paths, or 6 Paths)
4. If a PC has levels in different Paths of the same Range Class, treat them all as a single class for the purpose of applying multiclassing penalties. If a PC has levels ONLY in different Paths of the same Range Class, he is treated as not multiclassing at all.
5. The character becomes epic when the entire Range Class, not any specific path, reaches level 20.
6. If a race has a certain Path of a Range Class as favored, all the Range Class is favored.
7. Range Classes may not include Tier 1 Paths. They may, however, include Paths with extreme discrepancies in power.
8. There should normally be a certain Alignment so that a player may take all paths of a Range Class.
Ok, now that we're done with that, here's my first attempt at this, the Musician!
http://fc05.deviantart.net/fs71/f/2011/123/b/5/lonely_musician_by_tamarar-d3fhl94.jpg
Musicians are artistic souls, with the mission to share their creativity and talent with others, to inspire, entertain, and encourage. Many are the paths of the Musician, but one is the heart that makes man embrace this destiny.
THE MUSICIAN
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2| Paths
2nd|+1|+0|+3|+3|
3rd|+2|+1|+3|+3|
4th|+3|+1|+4|+4|
5th|+3|+1|+4|+4|Virtue
6th|+4|+2|+5|+5|Open Mindedness + 1
7th|+5|+2|+5|+5|
8th|+6/+1|+2|+6|+6|
9th|+6/+1|+3|+6|+6|
10th|+7/+2|+3|+7|+7|Virtue
11th|+8/+3|+3|+7|+7|
12th|+9/+4|+4|+8|+8|Open Mindedness + 2
13th|+9/+4|+4|+8|+8|
14th|+10/+5|+4|+9|+9|
15th|+11/+6/+1|+5|+9|+9|Virtue
16th|+12/+7/+2|+5|+10|+10|
17th|+12/+7/+2|+5|+10|+10|
18th|+13/+8/+3|+6|+11|+11|Open Mindedness + 3
19th|+14/+9/+4|+6|+11|+11|
20th|+15/+10/+5|+6|+12|+12|Virtue
[/table]
Paths: At level 1, a Musician permanently chooses a Path to follow. This choice will affect his class features, alignment requirements, proficiencies and skills. This is the list of Paths a Musician can choose from:
Bard, Divine Bard, Minstrel, Rapper, Rocker, Vibrationist, Chanter
At every level, the Musician adds exactly 1 level to a selected Path.
For instance, a level 6 Musician that added 4 levels to Chanter and 2 levels to Bard will be written as such: Musician 6 <Bard 2; Chanter 4>
Virtue: Enriched with artistic insights, the Musician may boost any chosen mental skill by 1 at levels 5, 10, 15 and 20.
Open Mindedness: Being naturally talented at most applications of his range, a Musician of level 6 or more is treated as being 1 level higher per 6 range class levels rounded down in all his Paths except:
1. Paths that he has 0 levels in.
2. The path in which he has the most levels (if he has two paths with the most levels in equal amounts, neither gets the bonus).
This increase in level is applied only to spells per day, improving class features, gaining new class features, DC etc, and not to saves, BaB and HD.
Paths
1. The Bard
Like the Core 3.5 Bard (without saves/BaB, of course), except for the following:
Scribe Scroll: At level 1, a Bard gains Scribe Scroll as a bonus feat.
Versatile Performance: As the Pathfinder Bard ability. Just as that, applies at level 2, 6, and every 4 levels afterwards.
Encoded Message: At level 10, a Bard gains the ability to develop special codes by which to hide his writing. Unless the reader is given the key, in which case he succeeds automatically, he must crack the code. To crack the code, the reader must make a Decipher Script check against a DC of 12+ your Cha mod + your Int mod + your ranks in Forgery. If the check is successful, it still takes 10 minutes per page to decode everything. Readers may not take 10 on this check, but they may take 20 - in which case they will spend 200 minutes per page.
Deadly Performance: As the level 20 Pathfinder Bard ability.
2. The Divine Bard
Like the basic Divine Bard Variant (http://www.dandwiki.com/wiki/UA:Bard_Variant:_Divine_Bard), except for the following:
Inspire Piety (Su): (gained at level 7) All party members of the same alignment or having the same patron deity as the Divine Bard (including himself) are affected by this song as long as the Divine Bard sings and 10 rounds afterwards. They take a -1 hit to their Charisma Mod and are granted an untyped +1 bonus to all their other modifiers. At levels 11, 15 and 19, the hit increases by 1 and the bonus increases by 1.
Proficiencies: A Divine Bard is proficient with all types of armor. Other proficiencies remain the same.
3. The Chanter
This (http://www.giantitp.com/forums/showthread.php?t=209485), except for the following:
Alignment: any non-evil
Spell progression: changed to that of a wizard
You may still peach on the idea and stuff.
All Range Classes have a couple things in common:
1. They share a common base table. What this means is, all their Paths have the same BaB and Saves, and a couple repetitive class features. They obviously don't share all class features, HD, they don't share proficiencies, they don't share skills or skill points per level, they don't share spellcasting, they don't share alignment restrictions etc.
2. Range Classes are divided into Paths. You choose the path for a Range Class at level 1, and may NEVER change it afterwards. However, you MAY choose to gain another level 1 in a different path in the same Range Class.
3. Adding a new path uses the next level of that Range Class for the purpose of BaB and saves, not the bonuses from the level of Range Class that would be equal to the level of the Path gained (for instance, a character having level 6 in a Range Class with good will saves will always have a will save of +5, no matter if he has followed 1 Path, 2 Paths, or 6 Paths)
4. If a PC has levels in different Paths of the same Range Class, treat them all as a single class for the purpose of applying multiclassing penalties. If a PC has levels ONLY in different Paths of the same Range Class, he is treated as not multiclassing at all.
5. The character becomes epic when the entire Range Class, not any specific path, reaches level 20.
6. If a race has a certain Path of a Range Class as favored, all the Range Class is favored.
7. Range Classes may not include Tier 1 Paths. They may, however, include Paths with extreme discrepancies in power.
8. There should normally be a certain Alignment so that a player may take all paths of a Range Class.
Ok, now that we're done with that, here's my first attempt at this, the Musician!
http://fc05.deviantart.net/fs71/f/2011/123/b/5/lonely_musician_by_tamarar-d3fhl94.jpg
Musicians are artistic souls, with the mission to share their creativity and talent with others, to inspire, entertain, and encourage. Many are the paths of the Musician, but one is the heart that makes man embrace this destiny.
THE MUSICIAN
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2| Paths
2nd|+1|+0|+3|+3|
3rd|+2|+1|+3|+3|
4th|+3|+1|+4|+4|
5th|+3|+1|+4|+4|Virtue
6th|+4|+2|+5|+5|Open Mindedness + 1
7th|+5|+2|+5|+5|
8th|+6/+1|+2|+6|+6|
9th|+6/+1|+3|+6|+6|
10th|+7/+2|+3|+7|+7|Virtue
11th|+8/+3|+3|+7|+7|
12th|+9/+4|+4|+8|+8|Open Mindedness + 2
13th|+9/+4|+4|+8|+8|
14th|+10/+5|+4|+9|+9|
15th|+11/+6/+1|+5|+9|+9|Virtue
16th|+12/+7/+2|+5|+10|+10|
17th|+12/+7/+2|+5|+10|+10|
18th|+13/+8/+3|+6|+11|+11|Open Mindedness + 3
19th|+14/+9/+4|+6|+11|+11|
20th|+15/+10/+5|+6|+12|+12|Virtue
[/table]
Paths: At level 1, a Musician permanently chooses a Path to follow. This choice will affect his class features, alignment requirements, proficiencies and skills. This is the list of Paths a Musician can choose from:
Bard, Divine Bard, Minstrel, Rapper, Rocker, Vibrationist, Chanter
At every level, the Musician adds exactly 1 level to a selected Path.
For instance, a level 6 Musician that added 4 levels to Chanter and 2 levels to Bard will be written as such: Musician 6 <Bard 2; Chanter 4>
Virtue: Enriched with artistic insights, the Musician may boost any chosen mental skill by 1 at levels 5, 10, 15 and 20.
Open Mindedness: Being naturally talented at most applications of his range, a Musician of level 6 or more is treated as being 1 level higher per 6 range class levels rounded down in all his Paths except:
1. Paths that he has 0 levels in.
2. The path in which he has the most levels (if he has two paths with the most levels in equal amounts, neither gets the bonus).
This increase in level is applied only to spells per day, improving class features, gaining new class features, DC etc, and not to saves, BaB and HD.
Paths
1. The Bard
Like the Core 3.5 Bard (without saves/BaB, of course), except for the following:
Scribe Scroll: At level 1, a Bard gains Scribe Scroll as a bonus feat.
Versatile Performance: As the Pathfinder Bard ability. Just as that, applies at level 2, 6, and every 4 levels afterwards.
Encoded Message: At level 10, a Bard gains the ability to develop special codes by which to hide his writing. Unless the reader is given the key, in which case he succeeds automatically, he must crack the code. To crack the code, the reader must make a Decipher Script check against a DC of 12+ your Cha mod + your Int mod + your ranks in Forgery. If the check is successful, it still takes 10 minutes per page to decode everything. Readers may not take 10 on this check, but they may take 20 - in which case they will spend 200 minutes per page.
Deadly Performance: As the level 20 Pathfinder Bard ability.
2. The Divine Bard
Like the basic Divine Bard Variant (http://www.dandwiki.com/wiki/UA:Bard_Variant:_Divine_Bard), except for the following:
Inspire Piety (Su): (gained at level 7) All party members of the same alignment or having the same patron deity as the Divine Bard (including himself) are affected by this song as long as the Divine Bard sings and 10 rounds afterwards. They take a -1 hit to their Charisma Mod and are granted an untyped +1 bonus to all their other modifiers. At levels 11, 15 and 19, the hit increases by 1 and the bonus increases by 1.
Proficiencies: A Divine Bard is proficient with all types of armor. Other proficiencies remain the same.
3. The Chanter
This (http://www.giantitp.com/forums/showthread.php?t=209485), except for the following:
Alignment: any non-evil
Spell progression: changed to that of a wizard
You may still peach on the idea and stuff.