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View Full Version : The Samildanach [Dabblemaster turned PrC, done!, PEACHes!]



Morph Bark
2011-09-23, 10:58 AM
SAMILDANACH
PrC version of my dabblemaster (http://www.giantitp.com/forums/showthread.php?p=8919949)
Yes, it's high-powered, that's the point joke idea


In a town

On the edge of civilization

She was just a wise man's servant

Just a commoner of no importance

Orphaned at an early age

A victim of mindless war

Until

It turned out

She was NOT just a wise man's servant

Having studied forbidden lore for years

Now she was going

To unleash the fury

To bring down a kingdom

And all of its gods

SAMILDANACH

Rated T for Teen, coming out this September at a forum near YOU

~ The Chronicles of Sam Nightingale, as voiced by Don LaFontaine

ENTRY REQUIREMENTS
Skills: Concentration 5 ranks
Iaijutsu Focus 2 ranks
Knowledge (arcana) AND/OR Knowledge (psionics) 5 ranks
Knowledge (nature) 5 ranks
Knowledge (religion) 5 ranks
Knowledge (the planes) 5 ranks
10 ranks in one of the following and 2 ranks in the other two:
Martial Lore
Truespeak
Spellcraft AND/OR Psicraft AND/OR Use Magic Device AND/OR Use Psionic Device
Special: Must know personal Truename.
Special: Must have a power point pool.

Class Skills
The samildanach's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Iaijutsu Focus (Cha), Knowledge (All; Int), Martial Lore (Int), Profession (Wis), Psicraft (Int), Spellcraft (Int), Use Magic Device (Cha) and Use Psionic Device (Cha).
Skills Points at Each Level: 6 + Int
Hit Dice: d6


{table=head]Level|Base Attack Bonus|Will Save|Fort / Ref Save|Special

1st|
+0|
+2|
+0|Feature slots

2nd|
+1|
+3|
+0|Eldritch fury 1/day

3rd|
+2|
+3|
+1|Eldritch fury 2/day

4th|
+3|
+4|
+1|--

5th|
+3|
+4|
+1|Essential fury shaping

6th|
+4|
+5|
+2|Eldritch fury 3/day

7th|
+5|
+5|
+2|--

8th|
+6|
+6|
+2|--

9th|
+6|
+6|
+3|Eldritch fury 4/day

10th|
+7|
+7|
+3|Power Beyond[/table]

Weapon and Armor Proficiencies: A samildanach does not gain any weapon or armor proficiencies.

Feature slots: You gain a number of so-called feature slots as shown on the (spoilered) table below. Each of these slots has a level and can be filled with a variety of things. You need a Cha score of 10+feature slot level to use any spells/powers/mysteries of that level. Save DCs are Cha-dependant unless otherwise specified (as is possible with maneuvers). A slot can be filled with: Any arcane spell of equal level, which can be cast once per day.

Any divine spell of equal level, which can be cast once per day.

A cleric domain power can be gained by filling either two level 1 slots (or higher) or three level 0 slots. (The Sun domain grants turn undead 1/day rather than greater turn undead.)

Any psionic power of equal level, plus you are granted ((2xpower level)-1) power points to use to manifest the power or any other psionic powers you fill other slots with (or to augment them, which you can only do if you have filled more than one slot with a psionic power or have power points from other sources).

Any invocation of equal level, which can be used at will.

Any martial maneuver of equal level, which can be initiated once per encounter. You must spend a full-round action doing nothing to recover a maneuver. You also gain a stance of the same discipline, which must be of a lower level than the maneuver you choose. You don't need to fulfill the number of prerequisites the maneuver and stance require, unlike normal. You gain a +2 insight bonus on the skill associated with the discipline of the maneuver. This bonus increases by 1 for every additional maneuver of the same discipline you fill your other feature slots with.

Any draconic aura or a marshal’s major aura. This grants a bonus of half the level of the slot used for it (rounded up). A 0-level slot may be used to gain a marshal’s minor aura. If you have multiple auras from feature slots, all can be active at the same time.

A level 2 slot or higher may be sacrificed (filled) to gain a single soulmeld, as per the Shape Soulmeld feat, as well as 1 point of essentia.

A level 3 slot or higher may be sacrificed (filled) to gain the ability to bind soulmelds to the crown, feet and hands chakras. If instead a level 6 or higher slot is sacrificed (filled), you may bind soulmelds to these chakras, as well as to the arms, brow and shoulders chakras. If instead a level 8 or higher slot is sacrificed (filled), you may bind soulmelds to these chakras, as well as to the throat and waist chakras. You also gain an amount of essentia equal to half the level of the feature slot sacrificed (filled), rounded up.

Any vestige. Vestiges are a special case however, in that they take up two slots rather than one. Both slots must be at least equal to the level of the vestige + 1.

Any mystery of equal level. Once you get access to 4th-level mysteries, any 1st- to 3rd-level mysteries you pick are useable twice per day and count as spell-like abilities. Once you get access to 7th-level mysteries, any 1st- to 3rd-level mysteries you pick are useable thrice per day and count as supernatural abilities and any 4th- to 6th-level mysteries you pick are useable twice per day and count as spell-like abilities. You don't get bonus feats for completing Paths. A 0-level slot may be filled with a fundamental.

A 1st-level Utterance of the Lexicon of the Evolving Mind may fill a slot of 2nd-level or higher. A 2nd-level Utterance of the Lexicon of the Evolving Mind may fill a slot of 3rd-level or higher. A 3rd-level Utterance of the Lexicon of the Evolving Mind may fill a slot of 5th-level of higher. A 4th-level Utterance of the Lexicon of the Evolving Mind may fill a slot of 6th-level of higher. A 5th-level Utterance of the Lexicon of the Evolving Mind may fill a slot of 8th-level of higher. A 6th-level Utterance of the Lexicon of the Evolving Mind may fill a slot of 9th-level of higher.

A 1st-level Utterance of the Lexicon of the Crafted Tool may fill a slot of 5th-level or higher. A 2nd-level Utterance of the Lexicon of the Crafted Tool may fill a slot of 6th-level or higher. A 3rd-level Utterance of the Lexicon of the Crafted Tool may fill a slot of 8th-level of higher. A 4th-level Utterance of the Lexicon of the Crafted Tool may fill a slot of 9th-level of higher.

A 1st-level Utterance of the Lexicon of the Perfected Map may fill a slot of 6th-level or higher. A 2nd-level Utterance of the Lexicon of the Perfected Map may fill a slot of 8th-level or higher. A 3rd-level Utterance of the Lexicon of the Perfected Map may fill a slot of 9th-level of higher.

A 1st-level infusion may fill a slot of 1st-level or higher. A 2nd-level infusion may fill a slot of 2nd-level or higher. A 3rd-level infusion may fill a slot of 4th-level of higher. A 4th-level infusion may fill a slot of 5th-level of higher. A 5th-level infusion may fill a slot of 7th-level of higher. A 6th-level infusion may fill a slot of 8th-level of higher.
A higher-level slot can be filled with a lower-level spell/power/maneuver/mystery, but this provides no actual change to it. Your effective caster/manifester/initiator/shadowcaster level is equal to twice your samildanach level. Once you gain an ability slot, you must choose something to fill it, after which it cannot be changed except as noted below.

{table=head]Class level|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|2|1|-|-|-|-|-|-|-|-
2nd|2|2|1|-|-|-|-|-|-|-
3rd|3|2|2|1|-|-|-|-|-|-
4th|3|2|2|2|1|-|-|-|-|-
5th|4|3|2|2|2|1|-|-|-|-
6th|4|3|3|2|2|2|1|-|-|-
7th|5|3|3|3|2|2|2|1|-|-
8th|5|4|3|3|3|2|2|2|1|-
9th|6|4|4|3|3|3|2|2|2|1
10th|6|4|4|4|3|3|3|2|2|2[/table]

By spending an hour meditating after getting a full night’s rest, a samildanach may change the filling of 2 feature slots. He may only do this once per day.

Eldritch fury (Ex): At level 2 a samildanach becomes capable of going into an eldritch fury. Once per day you can activate this ability as a free action (but only during her turn) and gain a +4 bonus to your Constitution and gain an eldritch blast spell-like ability for an amount of turns equal to 1 + your (newly improved) Constitution modifier. The eldritch blast you gain is a ray attack with a range of 60 feet that deals 3d6 points of damage and is affected by spell resistance. It further functions as a 2nd-level spell. Furthermore, you becomes proficient with all simple and martial weapons and all shields.

At level 3, 6 and 9 you gain an extra daily use of this ability. You may activate as many daily uses of this ability at once, increasing your Constitution by an additional 2 and damage of your eldritch blast spell-like ability by 2d6 for each additional use activated simultaneously beyond the first. After activating this ability you must wait until its duration has ended before you can use it again.

Essential fury shaping (Sp): From level 5 onwards, whenever you activate your eldritch fury ability, you immediately also gain the ability to use one Least Eldritch Essence invocation and one Least Blast Shape invocation. If you use two eldritch fury uses simultaneously, you may gain a Lesser invocation of both kinds instead. If you use three eldritch fury uses simultaneously, you may gain a Greater invocation of both kinds instead. If you use four eldritch fury uses simultaneously, you may gain a Dark invocation of both kinds instead.

Power Beyond: At level 10, a samildanach must choose one of the following abilities to gain to complement their existing chosen ones:
Binder of Souls: You may bind one extra vestige to yourself. Furthermore, you gain a special "vestige" slot, which you may fill with any vestige up to 8th level and which you may change in the same manner as you may change the fillings of your feature slots and you may change it simultaneously with your feature slots.

Blade Magic Meister: You may substitute a Iaijutsu Focus skill check every time you need to make a skill check to initiate a martial maneuver. If Iaijutsu Focus damage would apply to the target of the maneuver, the damage is increased by 1d6 for every 5 ranks you have in Iaijutsu Focus.

Eldritch Blastmaster: You gain one Eldritch Essence invocation and one Blast Shape invocation, which you may change in the same manner as you may change the fillings of your feature slots and you may change them both simultaneously with your feature slots. Furthermore, you are not limited by the amount of Eldritch Essence invocations you may use on one eldritch blast.

Incarnate God: You gain the ability to bind soulmelds to your heart, soul and totem chakras. Furthermore, the essentia capacity for all your soulmelds increases by 1.

Metamage: Choose one metamagic (or metapsionic or metashadow) feat with a spell level increase of 1 or less (or a power point increase of 2 or less). You can apply this metamagic (or metapsionic or metashadow) feat for free to all your spells (or powers or mysteries) cast (or manifested) from your feature slots. If the metamagic (or metapsionic or metashadow) feat has a psionic and/or mystery (or magic) equivalent, you may use that/those feat(s) as well in this manner. You do not have to expend your psionic focus to use any metapsionic feats gained through this ability and you do not actually gain these feats. You may use any metashadow feat gained through this ability three times per day, as if you had taken it multiple times.

Warsage: You gain the ability to enter a higher state of combat consciousness. Once per day you may enter this state as a free action, which lasts until the end of the encounter. During this state, you may have two martial stances active at once. Furthermore, during this state, you may use two boost maneuvers simultaneously, but only once.

Morph Bark
2011-09-27, 10:32 AM
All done, though still not completely satisfied with the prerequisites perhaps. Thinking I may add in that instead of Iaijutsu Focus ranks you need to have a certain minimum BAB.

gkathellar
2011-09-27, 08:52 PM
What.

I wish I could think of something else to say, I really do, but just ...

What.

(This is awesome.)

Morph Bark
2011-10-06, 06:32 AM
For added hilarity, find ways to include any homebrew magic systems.

Hazzardevil
2011-10-08, 02:23 AM
I noticed a typo. YAY!
At the end of eldritch fury you say that it can only have one active at a time or you can have several at once.

Morph Bark
2011-10-20, 06:09 AM
I noticed a typo. YAY!
At the end of eldritch fury you say that it can only have one active at a time or you can have several at once.

To clarify: this is not a typo. You can have several uses active simultaneously, which stack with one another, but you cannot activate another use after that for as long as the ability is still active.

Hazzardevil
2011-10-20, 02:00 PM
To clarify: this is not a typo. You can have several uses active simultaneously, which stack with one another, but you cannot activate another use after that for as long as the ability is still active.

So you have to activate several at once? That's the only way I can interpret that, and it is rather vague.
Here's how I would word it:
At level 3, 6 and 9 you gain an extra daily use of this ability. You may activate as many daily uses of this ability at once (All in the same action), increasing your Constitution by an additional 2 and damage of your eldritch blast spell-like ability by 2d6 for each additional use activated beyond the first. After activating this ability you must wait until its duration has ended before you can use it again.

Morph Bark
2011-10-25, 07:32 AM
Altered the description a little bit. The only real difference I saw between your and my wording was that I didn't use the word "duration" which is likely what caused it to sound vague to you. Apologies.