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Hawkflight
2011-09-26, 02:16 PM
TABLE 1-3: The Invisible Blade (Hit Die: d6)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Maneuvers Known|Maneuvers Readied|Stances Known

1st|+1|
0|
2|
0|Sneak Attack +1d6, Unfettered Defense|
1|
0|
0

2nd|+2|
0|
3|
0|Bleeding Wound +1, Uncanny Feint|
0|
0|
0

3rd|+3|
1|
3|
1|Far Shot, Feint Mastery|
1|
1|
0

4th|+4|
1|
4|
1|Sneak Attack +2d6|
0|
0|
0

5th|+5|
1|
4|
1|Improved Uncanny Feint|
1|
0|
1

6th|+6|
2|
5|
2|Bleeding Wound +2, Precise Shot|
0|
1|
0

7th|+7|
2|
5|
2|Sneak Attack +3d6, Extreme Dagger Throw|
1|
0|
0

8th|+8|
2|
6|
2|Opportunist|
0|
0|
0

9th|+9|
3|
6|
3|Improved Precise Shot|
1|
1|
0

10th|+10|
3|
7|
3|Sneak Attack +4d6, Bleeding Wound +3, Greater Uncanny Feint|
0|
0|
1

[/table]
Class Skills (6 + Int modifier per level): Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex).

REQUIREMENTS
To qualify to become an invisible blade, a character must fulfill all the following criteria.
Skills: Bluff 8 ranks, Sense Motive 5 ranks
Feats: Point Blank Shot, Weapon Finesse, Weapon Focus (any Black Lotus or Shadow Hand weapon).
Martial Maneuvers: Must know at least two Black Lotus or Shadow Hand maneuvers.
Special: The candidate must defeat an opponent of equal CR in single combat using a nonmagical dagger, kukri, or punching dagger, or any other light blade derived from these three weapons.

CLASS FEATURES
Weapon and Armor Proficiency: Invisible blades are proficient with the dagger, kukri, punching dagger, and any other light blade derived from these three weapons, as well as weapons of the Black Lotus and/or Shadow Hand discipline. They are not proficient with any type of armor or shields.
Maneuvers: At each odd-numbered level, you gain a new maneuver known. The disciplines available to you are Black Lotus (http://community.wizards.com/go/thread/view/75882/19526550/Base_Class_Sublime_Assassin__Black_Lotus_Disciplin e_PEACH_please), Setting Sun, Shadow Hand, and Tiger Claw. You must meet a maneuverís prerequisite to learn it. You add your full invisible blade levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd, 6th, and 9th levels, you gain an additional maneuver readied per day.
Stances Known: At 5th level, then again at 10th level, you learn a new martial stance from the Black Lotus (http://community.wizards.com/go/thread/view/75882/19526550/Base_Class_Sublime_Assassin__Black_Lotus_Disciplin e_PEACH_please), Setting Sun, Shadow Hand, or Tiger Claw disciplines. You must meet a stanceís prerequisite to learn it.
Sneak Attack: This is exactly like the rogue ability of the same name, except it can only be used with weapons from the Black Lotus or Shadow Hand disciplines. The extra damage dealt increases by +1d6 every three levels (1st, 4th, 7th, 10th, and so forth). If an invisible blade gets a sneak attack bonus from another source the bonuses on damage stack.
Unfettered Defense (Ex): When not wearing armor or using a shield, an invisible blade benefits from an increased survival instinct during combat by adding 1 point of Intelligence bonus (if any) per invisible blade class level to their Dexterity bonus to modify Armor Class. If an invisible blade is caught flat-footed or otherwise denied their Dexterity bonus to AC, this bonus is also lost.
Bleeding Wound (Ex): At 2nd level, the invisible blade is treated as having the Arterial Strike feat (see page 96 of the Complete Warrior) even without the normal prerequisites for that feat. If the invisible blade already has Arterial Strike, choose a different feat. The bleeding wound increases by 1 point of damage for every four levels of advancement (2 points at 6th level and 3 points at 10th level). Creatures immune to dagger sneak attack damage are immune to bleeding wounds as well.
Uncanny Feint (Ex): At 2nd level, the invisible blade gains the ability to mislead their opponentís attention in combat with reflexes that are much faster than normal. The character is treated as having the Improved Feint feat (see page 95 of the Playerís Handbook) even without the normal prerequisite for that feat. If the invisible blade already has Improved Feint, choose a different feat.
Far Shot: At 3rd level, the invisible blade gains Far Shot (see page 94 of the Playerís Handbook) as a bonus feat, regardless of weather she qualifies for it. If the invisible blade already has Far Shot, choose a different feat.
Feint Mastery (Ex): At 3rd level, the invisible blade becomes so certain in the use of Bluff to feint in combat that the character can use it reliably even under adverse conditions. When making a skill check with Bluff to feint in combat, the invisible blade may take 10 even if stress and distractions would normally prevent the character from doing so.
Improved Uncanny Feint (Ex): At 5th level, the invisible blade can make a Bluff check to feint in combat as a swift action.
Precise Shot: At 6th level, the invisible blade gains Precise Shot as a bonus feat, regardless of weather she qualifies for it. If the invisible blade already has Precise Shot, choose a different feat.
Extreme Dagger Throw (Ex): At 7th level, the invisible blade becomes exceedingly skilled at throwing daggers, increasing the range increment from 20 feet (already doubled from the invisible bladeís Far Shot feat) to 30 feet.
Opportunist (Ex): At 8th level, the invisible blade can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the invisible bladeís attack of opportunity for that round. Even an invisible blade with the Combat Reflexes feat canít use the opportunist ability more than once per round.
Improved Precise Shot: At 9th level, the invisible blade gains Improved Precise Shot as a bonus feat, regardless of weather she qualifies for it. If the invisible blade already has Improved Precise Shot, choose a different feat.
Greater Uncanny Feint (Ex): At 10th level, the invisible blade can make a single Bluff check to feint in combat as a free action during an attack of opportunity (in addition to the swift action feint in combat during their turn).