AugustNights

2011-10-10, 01:40 PM

Dungeon Metric

This measuring system is simply a tool I use for immersion, and perhaps for an odd form of simplicity. I have players that are familiar with the metric system and the imperial system at the same "table," as it were. While asking metric system users to familiarize themselves with the imperial system would be far easier than asking both to familiarize themselves with a new system, I find the new system creates an advantage in common ground, and a lack of real-world precision. It also grants more fudge room when it comes to the topic of real-world physics applied to D&D. This measuring system may not be appropriate for all games and players, as that it abstracts concepts and combat even further, and may create even more inaccuracies within the game. It also brings what may appear to be a heavy amount of additional book work in converting all measurements in the game as presented, but many of the conversions are quite simple. However it is important to note that the rough estimations are just that, rough estimations.

Mass/Weight*

UnitsRough Metric EquivalenceRough Imperial Equivalence

Stone(s)1 kilo2 pounds

Barrel(s)100 kilos200 pounds

Boulder(s)1,000 kilos2,000 pounds

*Assuming material plane is similar to earth

Distance

UnitsRough Metric EquivalenceRough Imperial Equivalence

Rod(s).5 meters1.5 feet

Pace(s)1.5 meters5 feet

Field(s)1 kilometer.5 miles

Volume

UnitsRough Metric EquivalenceRough Imperial Equivalence

Gourd(s)1 liter1 quart

Bucket(s)5 liters1.5 gallons

Cask(s)200 liters50 gallons

Time

UnitsComposed of

Second(s)1 second

Pass(es)6 seconds

Minute(s)10 passes, 60 seconds

Hour(s)60 minutes, 600 passes

Second(s)1 second

Day(s)24 hours, 144,000 passes

Tenday10 days, 1,440,000 passes

Month(s)3 tenday, 4,320,000 passes

Season(s)3 months

Year(s)4 seasons, 12 months, 360 days

Decade(s)10 years

Century(ries)10 decades

Millenium(nia)10 centuries

Speed

UnitsRough Metric EquivalenceRough Imperial Equivalence

Field(s) per hour (Fph)1 Kph.5 Mph

The Chump's Twopence

What does this change? Not a lot, really. Items weigh half as many "stones" as they did pounds, most all distances are divided by 5 and represented as "wings" (name derived from wing-span, a sometimes used term for the arm-span of a human, which is roughly a 5 foot distance in D&D) "paces" as that most distances are divisible by 5 feet, volume, usually represented as gallons, is mostly divided by four and represented as gourds, and applications of the craft skill may need to change from factors of seven to factors of ten. It's a lot of conversion, and maybe it's not worth it to some people. Since D&D is largely abstracted anyhow, I like the immersion that abstract measurements provide. It's what I use, and having it online makes it easier to show my players. Comments welcome.

Edit: April 16, 2013

* Changed "Wings" to "Paces"

* Added "Buckets" and "Casks" to volume.

* Converted tables to new format [Sept. 3rd, 2014]

This measuring system is simply a tool I use for immersion, and perhaps for an odd form of simplicity. I have players that are familiar with the metric system and the imperial system at the same "table," as it were. While asking metric system users to familiarize themselves with the imperial system would be far easier than asking both to familiarize themselves with a new system, I find the new system creates an advantage in common ground, and a lack of real-world precision. It also grants more fudge room when it comes to the topic of real-world physics applied to D&D. This measuring system may not be appropriate for all games and players, as that it abstracts concepts and combat even further, and may create even more inaccuracies within the game. It also brings what may appear to be a heavy amount of additional book work in converting all measurements in the game as presented, but many of the conversions are quite simple. However it is important to note that the rough estimations are just that, rough estimations.

Mass/Weight*

UnitsRough Metric EquivalenceRough Imperial Equivalence

Stone(s)1 kilo2 pounds

Barrel(s)100 kilos200 pounds

Boulder(s)1,000 kilos2,000 pounds

*Assuming material plane is similar to earth

Distance

UnitsRough Metric EquivalenceRough Imperial Equivalence

Rod(s).5 meters1.5 feet

Pace(s)1.5 meters5 feet

Field(s)1 kilometer.5 miles

Volume

UnitsRough Metric EquivalenceRough Imperial Equivalence

Gourd(s)1 liter1 quart

Bucket(s)5 liters1.5 gallons

Cask(s)200 liters50 gallons

Time

UnitsComposed of

Second(s)1 second

Pass(es)6 seconds

Minute(s)10 passes, 60 seconds

Hour(s)60 minutes, 600 passes

Second(s)1 second

Day(s)24 hours, 144,000 passes

Tenday10 days, 1,440,000 passes

Month(s)3 tenday, 4,320,000 passes

Season(s)3 months

Year(s)4 seasons, 12 months, 360 days

Decade(s)10 years

Century(ries)10 decades

Millenium(nia)10 centuries

Speed

UnitsRough Metric EquivalenceRough Imperial Equivalence

Field(s) per hour (Fph)1 Kph.5 Mph

The Chump's Twopence

What does this change? Not a lot, really. Items weigh half as many "stones" as they did pounds, most all distances are divided by 5 and represented as "wings" (name derived from wing-span, a sometimes used term for the arm-span of a human, which is roughly a 5 foot distance in D&D) "paces" as that most distances are divisible by 5 feet, volume, usually represented as gallons, is mostly divided by four and represented as gourds, and applications of the craft skill may need to change from factors of seven to factors of ten. It's a lot of conversion, and maybe it's not worth it to some people. Since D&D is largely abstracted anyhow, I like the immersion that abstract measurements provide. It's what I use, and having it online makes it easier to show my players. Comments welcome.

Edit: April 16, 2013

* Changed "Wings" to "Paces"

* Added "Buckets" and "Casks" to volume.

* Converted tables to new format [Sept. 3rd, 2014]