KotserB
2011-10-10, 05:18 PM
Hello Playground,
A few days ago I thought: I'm gonna make a PrC!
I've never done it before, I've had 1 D&D 3.5 campaign so far so it probably sucks on a different levels, but thats where you readers come in. Id like to ask you to help me make my PrC viable and useful.
I dont even know how to make the fancy tables so im trying to find that out before I post anything interesting here.
Guitar Hero
Entry requirements:
Skills: 8 ranks in either Perform (Guitar), Perform (Percussion) or Perform (Sing)
Class Features: Bardic Music
Special: Must have at least one of the following: a very extraordinary haircut, a huge bigass tattoo, awesome glasses, the for others unpleasant habit to break stuff. You’ll also need a cool name if you’re a solo artist and a cool band name if you’re thinking of forming a band.
Class Skills
The Guitar Hero’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Forgery (Cha), Gather Information (Cha), Jump (Str), Intimidate (Cha), all Perform skills (Cha) (Each taken separately), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha), Use Rope (Cha)
Skill Points at each level: 4 + Int modifier
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1 | +0 | +2 | +0 | +2 | Bardic Music, YOU ROCK! | +1 level of existing spellcasting class
2 | +1 | +3 | +0 | +3 | Difficulty: Easy | +1 level of existing spellcasting class
3 | +2 | +3 | +1 | +3 | Difficulty: Medium, Star Power | +1 level of existing spellcasting class
4 | +3 | +4 | +1 | +4 | Difficulty: Hard | +1 level of existing spellcasting class
5 | +3 | +4 | +1 | +4 | 100%, Difficulty: Expert | +1 level of existing spellcasting class [/table]
Yay, thanks to a guy with a dragon as avatar I managed to make this table (yay, go dragons)!
Class Features:
All of the following are class features of the Guitar Hero prestige class:
Weapon and Armor Proficiency: Weapon and Armor proficiency: Guitar Heroes gain proficiency with the guitar, the microphone and the drumsticks (see below). The Guitar Hero doesn’t gain proficiency with any kind of armor.
Spells per day: At every even-numbered level gained in the Guitar Hero class, the character gains new spells per day as if he had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a Guitar Hero, he must decide to which class she adds the new level for purposes of determining spells per day.
Bardic Music: Guitar Heroes combine their Guitar Hero levels with levels of other classes that offer the bardic music class feature to determine the number of bardic music uses per day (but not any other bardic music-related effects).
Difficulty: Every level the Guitar Hero gains, the complexity of his songs increase, making his bardic music more effective. The bonuses stated below last as long as you play the Bardic Music effect which triggered the Difficulty.
Easy: After using one of your bardic music abilities, an ally within 30 feet of you gains a +1 bonus to AC and all saves.
Medium: After using one of your bardic music abilities, an ally within 30 feet of you gains a +1 bonus to all attack and damage rolls he or she makes and/or increases the DC of all his or her spells he casts by 1.
Hard: After using one of your bardic music abilities, an ally within 30 feet of you gains concealment.
Expert: Exactly as with easy, but the bonus increases to +2.
Special: A Guitar Hero has to choose the additional effect of his bardic music ability before he applies the primary effect.
YOU ROCK!: After every encounter, a Guitar Hero makes either a Perform (Percussion), Perform (Sing) or Perform (Guitar) check (his own choice). He multiplies this result by his Guitar Hero level and gains that much gold pieces for his awesome performance. You gain an additional 10 gold for each time you used star power each encounter.
Star Power: Starting at 3rd level, a Guitar Hero draws magical power from his songs. He can use this power to empower his allies and himself.
Every time you use the Bardic Music ability, you gain one star power and/or activate star power powers (but you cannot use the star power you just gained). You can exchange star power to gain certain benefits.
1 star power:
2 star power: You and all allies within 30 feet gain a +1 bonus on attack and damage rolls and/or increases the DC of his spells by 1. This bonus lasts a number of rounds equal to the number of Star Power you have left after using this power.
3 star power: You and all allies within 30 feet gain DR 5/-. This bonus lasts a number of rounds equal to the number of Star Power you have left after using this power.
A Guitar Hero can save up to 6 Star Power (which indeed is plural from star power, so dont say star powers). He loses all star power at the end of a day.
Activating Star Power is a free action.
100%: You have mastered your instrument so well that your performances are completely flawless. Every sound you make is absolutely awesome and everyone loves you.
Whenever you use one of your Bardic Music abilities, you gain a +2 circumstance bonus to all Bluff, Diplomacy and Gather Information checks which involve anyone that heard you play. This bonus lasts until the end of the day.
All your class features also become stronger. Whenever you choose a difficulty to play you can choose to combine two difficulties (so that both bonuses apply) or you can extend the duration of one bonus after it ends; The difficulty that would normally end lasts an extra number of rounds equal to half your Charisma modifier.
Additionally, you gain 2 Star Power each time you use your Bardic Music ability and you can save up to 10 Star Power instead of 6.
Last, the range of all Difficulty and Star Power abilities increase to 60 ft.
A few days ago I thought: I'm gonna make a PrC!
I've never done it before, I've had 1 D&D 3.5 campaign so far so it probably sucks on a different levels, but thats where you readers come in. Id like to ask you to help me make my PrC viable and useful.
I dont even know how to make the fancy tables so im trying to find that out before I post anything interesting here.
Guitar Hero
Entry requirements:
Skills: 8 ranks in either Perform (Guitar), Perform (Percussion) or Perform (Sing)
Class Features: Bardic Music
Special: Must have at least one of the following: a very extraordinary haircut, a huge bigass tattoo, awesome glasses, the for others unpleasant habit to break stuff. You’ll also need a cool name if you’re a solo artist and a cool band name if you’re thinking of forming a band.
Class Skills
The Guitar Hero’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Forgery (Cha), Gather Information (Cha), Jump (Str), Intimidate (Cha), all Perform skills (Cha) (Each taken separately), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha), Use Rope (Cha)
Skill Points at each level: 4 + Int modifier
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1 | +0 | +2 | +0 | +2 | Bardic Music, YOU ROCK! | +1 level of existing spellcasting class
2 | +1 | +3 | +0 | +3 | Difficulty: Easy | +1 level of existing spellcasting class
3 | +2 | +3 | +1 | +3 | Difficulty: Medium, Star Power | +1 level of existing spellcasting class
4 | +3 | +4 | +1 | +4 | Difficulty: Hard | +1 level of existing spellcasting class
5 | +3 | +4 | +1 | +4 | 100%, Difficulty: Expert | +1 level of existing spellcasting class [/table]
Yay, thanks to a guy with a dragon as avatar I managed to make this table (yay, go dragons)!
Class Features:
All of the following are class features of the Guitar Hero prestige class:
Weapon and Armor Proficiency: Weapon and Armor proficiency: Guitar Heroes gain proficiency with the guitar, the microphone and the drumsticks (see below). The Guitar Hero doesn’t gain proficiency with any kind of armor.
Spells per day: At every even-numbered level gained in the Guitar Hero class, the character gains new spells per day as if he had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a Guitar Hero, he must decide to which class she adds the new level for purposes of determining spells per day.
Bardic Music: Guitar Heroes combine their Guitar Hero levels with levels of other classes that offer the bardic music class feature to determine the number of bardic music uses per day (but not any other bardic music-related effects).
Difficulty: Every level the Guitar Hero gains, the complexity of his songs increase, making his bardic music more effective. The bonuses stated below last as long as you play the Bardic Music effect which triggered the Difficulty.
Easy: After using one of your bardic music abilities, an ally within 30 feet of you gains a +1 bonus to AC and all saves.
Medium: After using one of your bardic music abilities, an ally within 30 feet of you gains a +1 bonus to all attack and damage rolls he or she makes and/or increases the DC of all his or her spells he casts by 1.
Hard: After using one of your bardic music abilities, an ally within 30 feet of you gains concealment.
Expert: Exactly as with easy, but the bonus increases to +2.
Special: A Guitar Hero has to choose the additional effect of his bardic music ability before he applies the primary effect.
YOU ROCK!: After every encounter, a Guitar Hero makes either a Perform (Percussion), Perform (Sing) or Perform (Guitar) check (his own choice). He multiplies this result by his Guitar Hero level and gains that much gold pieces for his awesome performance. You gain an additional 10 gold for each time you used star power each encounter.
Star Power: Starting at 3rd level, a Guitar Hero draws magical power from his songs. He can use this power to empower his allies and himself.
Every time you use the Bardic Music ability, you gain one star power and/or activate star power powers (but you cannot use the star power you just gained). You can exchange star power to gain certain benefits.
1 star power:
2 star power: You and all allies within 30 feet gain a +1 bonus on attack and damage rolls and/or increases the DC of his spells by 1. This bonus lasts a number of rounds equal to the number of Star Power you have left after using this power.
3 star power: You and all allies within 30 feet gain DR 5/-. This bonus lasts a number of rounds equal to the number of Star Power you have left after using this power.
A Guitar Hero can save up to 6 Star Power (which indeed is plural from star power, so dont say star powers). He loses all star power at the end of a day.
Activating Star Power is a free action.
100%: You have mastered your instrument so well that your performances are completely flawless. Every sound you make is absolutely awesome and everyone loves you.
Whenever you use one of your Bardic Music abilities, you gain a +2 circumstance bonus to all Bluff, Diplomacy and Gather Information checks which involve anyone that heard you play. This bonus lasts until the end of the day.
All your class features also become stronger. Whenever you choose a difficulty to play you can choose to combine two difficulties (so that both bonuses apply) or you can extend the duration of one bonus after it ends; The difficulty that would normally end lasts an extra number of rounds equal to half your Charisma modifier.
Additionally, you gain 2 Star Power each time you use your Bardic Music ability and you can save up to 10 Star Power instead of 6.
Last, the range of all Difficulty and Star Power abilities increase to 60 ft.