NeoSeraphi
2011-10-12, 04:48 AM
http://cdn.obsidianportal.com/images/388009/Pic_-_Gnome_Barbarian_3.jpg
"I'm a barbarian! Rawr!"
Some gnomes are powerful illusionists, while others are proud bards and a few are inventive alchemists.
These are not those gnomes.
The killer gnomes are a deadly race that shake the world with unspeakable fear. They come down from the mountains in rag-tag bands of axe-wielding, awe-inspiring force.
Alignment: Killer gnomes tend to be Chaotic Neutral. They are equally good and evil after that. Killer gnomes who are neutral on the LNC axis make up the majority of the race's clerics, often worshipping Kord. Lawful killer gnomes do exist, but are rarely vocal about their commitment to the law around their kin, as they tend to get beaten up about that.
Racial Traits:
+2 Str, +2 Con, -2 Int, -2 Cha: Killer gnomes are far stronger than their rock gnome brethren, but lack the musical talent and intellect that their kin pride themselves in.
Small Size: As a small creature, the killer gnome receives a +1 Size bonus to attack rolls and AC, as well as a +4 size modifier to Hide checks, but takes a penalty to combat maneuvers, and can carry less weight and must use smaller weapons than a Medium creature.
Speed: A killer gnome has a base movement speed of 30'.
Low-Light Vision: A killer gnome can see twice as far as a human in low-lit areas.
Racial Proficiencies: A killer gnome is automatically proficient with the battle axe. (His mom made it for him)
Fire in the Blood (Ex): A killer gnome is able to tap into the inner fury of his blood and drive away his enemies with a swing of his blade. This ability functions like the rage ability of a 1st-level barbarian, except the killer gnome only receives +2 Strength, +2 Constitution. His AC penalty remains at -2. Otherwise, the normal bonuses and penalties for a standard rage apply. The rage lasts for 3 + the gnome's newly modified Constitution modifier rounds. A killer gnome may only use this ability once per day, and may not use it while he is fatigued or exhausted. A killer gnome with a lawful alignment may not use Fire in the Blood. Fire in the Blood stacks with rage.
Racial Skill Bonuses (Ex): Killer gnomes receive a +2 racial bonus on Intimidate and Handle Animal checks. Killer gnomes are very frightening creatures, but they still bond well with earth mammals.
Racial Enmity (Ex): A killer gnome receives a +4 dodge bonus to AC against creatures of the giant type.
Favored Class: Barbarian
Automatic Languages: Common and Gnome
Bonus Languages: Giant, Orc, Goblin, Elven, Dwarven
Racial Substitution Levels:
A killer gnome barbarian has the following optional racial substitution levels:
Level 1: Mountain Rage (Ex):
A killer gnome barbarian may choose to get mountain rage instead of rage. Mountain Rage functions in all ways like a normal rage, but when the killer gnome rages, he also increases a Size category (to a maximum of Colossal). In addition to the benefits of a normal rage, the killer gnome receives a +2 size bonus to Strength, and adjusts his Size penalties to all checks accordingly to his new size. The killer gnome's equipment grows with him.
This ability replaces rage. A killer gnome barbarian who would later receive greater rage, tireless rage, and mighty rage instead gets Greater Mountain Rage, Tireless Mountain Rage, and Mighty Mountain Rage (self-explanatory). A killer gnome barbarian who would receive additional daily uses of rage instead gains additional daily uses of Mountain Rage.
Level 3: Axe Focus (Ex):
A killer gnome barbarian can much more easily support the weight of a larger weapon. A killer gnome barbarian with Axe Focus may wield a battle axe or a greataxe one Size category larger than himself with no penalty. Additionally, the killer gnome barbarian may take fighter-only feats with Weapon Focus listed as a prerequisite as if he were a fighter equal to his barbarian level, but only if those feats apply to a single weapon, and that weapon must be an axe. (Such as Weapon Specialization (Greataxe) or Greater Weapon Focus (Battle axe) )
A killer gnome barbarian who takes this class feature does not gain the trap sense feature. A killer gnome barbarian with Axe Focus never gains trap sense.
Level 7: Life in the Wild
A killer gnome barbarian who takes the Life in the Wild class feature gains Track as a bonus feat, and also a +2 untyped bonus to Survival checks.
A killer gnome barbarian who take the Life in the Wild racial substitution level gives up the Damage Reduction class feature. Whenever the killer gnome barbarian would gain an additional point of Damage Reduction, he instead increases his bonus to Survival checks by +2.
"I'm a barbarian! Rawr!"
Some gnomes are powerful illusionists, while others are proud bards and a few are inventive alchemists.
These are not those gnomes.
The killer gnomes are a deadly race that shake the world with unspeakable fear. They come down from the mountains in rag-tag bands of axe-wielding, awe-inspiring force.
Alignment: Killer gnomes tend to be Chaotic Neutral. They are equally good and evil after that. Killer gnomes who are neutral on the LNC axis make up the majority of the race's clerics, often worshipping Kord. Lawful killer gnomes do exist, but are rarely vocal about their commitment to the law around their kin, as they tend to get beaten up about that.
Racial Traits:
+2 Str, +2 Con, -2 Int, -2 Cha: Killer gnomes are far stronger than their rock gnome brethren, but lack the musical talent and intellect that their kin pride themselves in.
Small Size: As a small creature, the killer gnome receives a +1 Size bonus to attack rolls and AC, as well as a +4 size modifier to Hide checks, but takes a penalty to combat maneuvers, and can carry less weight and must use smaller weapons than a Medium creature.
Speed: A killer gnome has a base movement speed of 30'.
Low-Light Vision: A killer gnome can see twice as far as a human in low-lit areas.
Racial Proficiencies: A killer gnome is automatically proficient with the battle axe. (His mom made it for him)
Fire in the Blood (Ex): A killer gnome is able to tap into the inner fury of his blood and drive away his enemies with a swing of his blade. This ability functions like the rage ability of a 1st-level barbarian, except the killer gnome only receives +2 Strength, +2 Constitution. His AC penalty remains at -2. Otherwise, the normal bonuses and penalties for a standard rage apply. The rage lasts for 3 + the gnome's newly modified Constitution modifier rounds. A killer gnome may only use this ability once per day, and may not use it while he is fatigued or exhausted. A killer gnome with a lawful alignment may not use Fire in the Blood. Fire in the Blood stacks with rage.
Racial Skill Bonuses (Ex): Killer gnomes receive a +2 racial bonus on Intimidate and Handle Animal checks. Killer gnomes are very frightening creatures, but they still bond well with earth mammals.
Racial Enmity (Ex): A killer gnome receives a +4 dodge bonus to AC against creatures of the giant type.
Favored Class: Barbarian
Automatic Languages: Common and Gnome
Bonus Languages: Giant, Orc, Goblin, Elven, Dwarven
Racial Substitution Levels:
A killer gnome barbarian has the following optional racial substitution levels:
Level 1: Mountain Rage (Ex):
A killer gnome barbarian may choose to get mountain rage instead of rage. Mountain Rage functions in all ways like a normal rage, but when the killer gnome rages, he also increases a Size category (to a maximum of Colossal). In addition to the benefits of a normal rage, the killer gnome receives a +2 size bonus to Strength, and adjusts his Size penalties to all checks accordingly to his new size. The killer gnome's equipment grows with him.
This ability replaces rage. A killer gnome barbarian who would later receive greater rage, tireless rage, and mighty rage instead gets Greater Mountain Rage, Tireless Mountain Rage, and Mighty Mountain Rage (self-explanatory). A killer gnome barbarian who would receive additional daily uses of rage instead gains additional daily uses of Mountain Rage.
Level 3: Axe Focus (Ex):
A killer gnome barbarian can much more easily support the weight of a larger weapon. A killer gnome barbarian with Axe Focus may wield a battle axe or a greataxe one Size category larger than himself with no penalty. Additionally, the killer gnome barbarian may take fighter-only feats with Weapon Focus listed as a prerequisite as if he were a fighter equal to his barbarian level, but only if those feats apply to a single weapon, and that weapon must be an axe. (Such as Weapon Specialization (Greataxe) or Greater Weapon Focus (Battle axe) )
A killer gnome barbarian who takes this class feature does not gain the trap sense feature. A killer gnome barbarian with Axe Focus never gains trap sense.
Level 7: Life in the Wild
A killer gnome barbarian who takes the Life in the Wild class feature gains Track as a bonus feat, and also a +2 untyped bonus to Survival checks.
A killer gnome barbarian who take the Life in the Wild racial substitution level gives up the Damage Reduction class feature. Whenever the killer gnome barbarian would gain an additional point of Damage Reduction, he instead increases his bonus to Survival checks by +2.