Dakaran
2011-10-21, 03:59 PM
So I have an idea for an encounter that ultimately I want to have a big feel to it. I'm developing a campaign and I would really appreciate some advice on a specific encounter.
Backstory of the world
The world backstory is that on a single continent world a massive interior mountain cluster is one by one falling into the earth, leaving behind a growing pit that seems to have no bottom. The kingdoms of the world, fearing that the world was collapsing went to war over the coastal lands far away from the mountains, resulting in mass devastation on all sides. Kingdoms no longer exist. The largest towns in the world now number in the hundreds. The mountains were home to many dragons, and were thus displaced as their homes fell. In the aftermath that followed chaos and war a new way of life evolved. Dragons claimed leadership roles. As people united in small bands and tribes they either paid dragons to help provide and protect them, were conquered and enslaved by dragons, or a rare few even came to a mutual understanding to work together.
Immediate backstory to the encounter I'm trying to plan
The PCs serve under one of a few dragonlords that have formed a coalition to solve the problem of the world collapsing. There is a separate settlement for each dragonlord in the coalition.
The encounter I'm trying to plan is kinda early in the campaign. The story eventually finds the PCs chasing someone through a teleportation circle after finding a nearly empty enemy base of operations.
Encounter I'm trying to plan
Upon exiting the teleportation circle the players find themselves in the middle of one of their settlements with what appears to be a large battle in progress. The base that the PCs just went through was mostly empty because the occupants were attacking the PCs' settlement at the same time. I want the PCs to feel as though they are in the middle of a large battle, but I don't want them to feel like they have to now kill like a hundred guys and get bogged down. I'm really looking for advice on how to handle PCs in a "war" scenario. There are roughly 200 NPCs in the settlement and a dragonlord (the youngest in the coalition mentioned in the backstory) for the settlement, around 50-75 of the NPCs have weapons. The raiders will probably be around 100 in numbers, with two young dragons (level appropriate the PCs). I plan to have the PCs notice the two enemy dragons fighting the settlement's dragon and have an option for them to go help their dragon.
I guess here are my main questions I'm looking for advice on, although I'll take any and all advice and ideas:
#1: Is it a good idea to try and have the PCs engage one of the dragons while the other two fight each other or am I trying to be too ambitious?
#2: Are there other objectives that the players could have given the situation?
#3: Before reaching the dragons, how many raiders is a good amount to get in the way to give a sense of the battle without boring the players? #4:I don't have my book in front of me and I don't recall off-hand, how much time has to pass after a battle for a player to regain an encounter power?
#5: Is giving the sense of a huge battle more the work of narrative than a ton of minion creatures?
Thanks in advance!
Dakaran
Backstory of the world
The world backstory is that on a single continent world a massive interior mountain cluster is one by one falling into the earth, leaving behind a growing pit that seems to have no bottom. The kingdoms of the world, fearing that the world was collapsing went to war over the coastal lands far away from the mountains, resulting in mass devastation on all sides. Kingdoms no longer exist. The largest towns in the world now number in the hundreds. The mountains were home to many dragons, and were thus displaced as their homes fell. In the aftermath that followed chaos and war a new way of life evolved. Dragons claimed leadership roles. As people united in small bands and tribes they either paid dragons to help provide and protect them, were conquered and enslaved by dragons, or a rare few even came to a mutual understanding to work together.
Immediate backstory to the encounter I'm trying to plan
The PCs serve under one of a few dragonlords that have formed a coalition to solve the problem of the world collapsing. There is a separate settlement for each dragonlord in the coalition.
The encounter I'm trying to plan is kinda early in the campaign. The story eventually finds the PCs chasing someone through a teleportation circle after finding a nearly empty enemy base of operations.
Encounter I'm trying to plan
Upon exiting the teleportation circle the players find themselves in the middle of one of their settlements with what appears to be a large battle in progress. The base that the PCs just went through was mostly empty because the occupants were attacking the PCs' settlement at the same time. I want the PCs to feel as though they are in the middle of a large battle, but I don't want them to feel like they have to now kill like a hundred guys and get bogged down. I'm really looking for advice on how to handle PCs in a "war" scenario. There are roughly 200 NPCs in the settlement and a dragonlord (the youngest in the coalition mentioned in the backstory) for the settlement, around 50-75 of the NPCs have weapons. The raiders will probably be around 100 in numbers, with two young dragons (level appropriate the PCs). I plan to have the PCs notice the two enemy dragons fighting the settlement's dragon and have an option for them to go help their dragon.
I guess here are my main questions I'm looking for advice on, although I'll take any and all advice and ideas:
#1: Is it a good idea to try and have the PCs engage one of the dragons while the other two fight each other or am I trying to be too ambitious?
#2: Are there other objectives that the players could have given the situation?
#3: Before reaching the dragons, how many raiders is a good amount to get in the way to give a sense of the battle without boring the players? #4:I don't have my book in front of me and I don't recall off-hand, how much time has to pass after a battle for a player to regain an encounter power?
#5: Is giving the sense of a huge battle more the work of narrative than a ton of minion creatures?
Thanks in advance!
Dakaran