Lord Raziere
2011-10-25, 02:37 PM
I have an idea.
Basically, combine DnD with WoD. Each class gets a splat to themselves.
Warrior: The Bloodlust
You are a warrior. All your life you have trained to fight. You fought in a great war where you fought endlessly in a grand carnage. All you know is fighting.
And you can't stop.
The war is over, but now you still want to fight. You will seek out any opponent to keep fighting, bandits, duelists, barbarians, mercenaries, monsters, dragons, its all the same to you. But how long can you keep fighting before the world around you decides that you a mad dog that needs to be put down with a hail of arrows?
Thief: The Greed
There are great riches out there. Mountains of gold and silver, great jewels and diamonds. Riches beyond imagining in great palaces of glory.
You have none of that.
You are a beggar on the street. You are homeless, you have nothing, you are nothing. You don't even have food. So you steal. You mostly steal to survive, mostly food and water, dodging the guards along the way. However you are jealous of those who have it all. You want to it all. Why should they have it? You need it.
Your Greed is endless, and drives you to steal ever great treasures and wonders. In your envy you become spiteful and full of hate of all the people who have more than you. How long before your greed and envy drive you to try and steal the greatest treasures in the world- and fail when you bite off more than you can chew?
Wizard: The Secrecy
You are a Wizard, you have entered into their ivory towers and academic existence, hoping to learn great arcane secrets.
Instead you learn to watch your back. The world of wizards is full of backstabbing, politics and secrets. Wizards keep their spells as secret as possible from another and use their apprentices as mere pawns and tools in their dark conflicts. The only way for you to learn greater magic is to steal the secrets from those greater than you and betray them at the best opportunity- or turn to deals with demons and other dark creatures.
All wizards desire godhood, but they only desire it for themselves- and they are willing to betray and lie to anyone to get it, are you?
Paladin: The Crusade
You are a holy warrior anointed by your religion. You have vowed to uphold their tenets and fight for what you believe in. To seek out the dark creatures hiding in the shadows and bring down the justice of the light upon them.
However things are not as simple as that.
Such dark, evil things can be anywhere- or anyone. The evils in the night are smart and won't confront such holy warriors directly, assuming that they even exist, for you have never seen such things. The priests are corrupt, more concerned with the politics of nobles and taxing the peasants than faith, or are fanatical zealots willing to sacrifice anyone to their god.
Furthermore you are only a single sect, a single belief. There are many who may worship your same gods but not share your beliefs, and is therefore heresy. Others worship gods that you don't even share, and are heathens for spreading such false faith.
All this makes you paranoid. Anyone within the faith could be corrupted by money, darkness or heresy, or are spies from false beliefs. Are even your own comrades immune? All the while the politics of church and state drive into crusades for your god. Your enemies might be anywhere and all you have is your suspicions….
Ranger: The Survival
You love the hunt. You venture out into the wilderness to slay great beasts and bring back their trophies. However survival out here is hard. Supplies can run low, disease can strike, the weather can be harsh, unrelenting and unforgiving, the environment itself is a danger and furthermore navigation can be unreliable at times. That and more than just the beast you hope to slay are out in the wild, with barbarians, savage druids, angry spirits of the forest, and primal elemental powers hoping to kill anyone who trespasses into their territory.
Once you go into the wilderness, your hope of survival and coming back out is slim. You start to get lost, start to think pragmatically, and soon after that, start thinking about the survival of the fittest…..
Explorer: The Ruin
You are a seeker of secrets. You wish to plumb the depths of the ruins of the past, perhaps wishing to find treasure or some forgotten, hidden wonder.
However many things stand in your way: the traps of their long dead creators, the still functioning servants of their long dead masters, long forgotten monsters and horrors lurking in the nooks and crannies of such ruins.
and even if you get past all these dangers, there is still the question of whether if anything in these ruins is worth discovering. there might be nothing here,a group of thieves might have already taken what you seek long ago……or what you find might have been hid away for a reason.
doomsday weapons, artifacts of terrible power requiring sacrifices in blood, and other dark things are what you might find, things that if unleashed upon the world, would bring about its doom if you ever get out of there alive….
Basically, combine DnD with WoD. Each class gets a splat to themselves.
Warrior: The Bloodlust
You are a warrior. All your life you have trained to fight. You fought in a great war where you fought endlessly in a grand carnage. All you know is fighting.
And you can't stop.
The war is over, but now you still want to fight. You will seek out any opponent to keep fighting, bandits, duelists, barbarians, mercenaries, monsters, dragons, its all the same to you. But how long can you keep fighting before the world around you decides that you a mad dog that needs to be put down with a hail of arrows?
Thief: The Greed
There are great riches out there. Mountains of gold and silver, great jewels and diamonds. Riches beyond imagining in great palaces of glory.
You have none of that.
You are a beggar on the street. You are homeless, you have nothing, you are nothing. You don't even have food. So you steal. You mostly steal to survive, mostly food and water, dodging the guards along the way. However you are jealous of those who have it all. You want to it all. Why should they have it? You need it.
Your Greed is endless, and drives you to steal ever great treasures and wonders. In your envy you become spiteful and full of hate of all the people who have more than you. How long before your greed and envy drive you to try and steal the greatest treasures in the world- and fail when you bite off more than you can chew?
Wizard: The Secrecy
You are a Wizard, you have entered into their ivory towers and academic existence, hoping to learn great arcane secrets.
Instead you learn to watch your back. The world of wizards is full of backstabbing, politics and secrets. Wizards keep their spells as secret as possible from another and use their apprentices as mere pawns and tools in their dark conflicts. The only way for you to learn greater magic is to steal the secrets from those greater than you and betray them at the best opportunity- or turn to deals with demons and other dark creatures.
All wizards desire godhood, but they only desire it for themselves- and they are willing to betray and lie to anyone to get it, are you?
Paladin: The Crusade
You are a holy warrior anointed by your religion. You have vowed to uphold their tenets and fight for what you believe in. To seek out the dark creatures hiding in the shadows and bring down the justice of the light upon them.
However things are not as simple as that.
Such dark, evil things can be anywhere- or anyone. The evils in the night are smart and won't confront such holy warriors directly, assuming that they even exist, for you have never seen such things. The priests are corrupt, more concerned with the politics of nobles and taxing the peasants than faith, or are fanatical zealots willing to sacrifice anyone to their god.
Furthermore you are only a single sect, a single belief. There are many who may worship your same gods but not share your beliefs, and is therefore heresy. Others worship gods that you don't even share, and are heathens for spreading such false faith.
All this makes you paranoid. Anyone within the faith could be corrupted by money, darkness or heresy, or are spies from false beliefs. Are even your own comrades immune? All the while the politics of church and state drive into crusades for your god. Your enemies might be anywhere and all you have is your suspicions….
Ranger: The Survival
You love the hunt. You venture out into the wilderness to slay great beasts and bring back their trophies. However survival out here is hard. Supplies can run low, disease can strike, the weather can be harsh, unrelenting and unforgiving, the environment itself is a danger and furthermore navigation can be unreliable at times. That and more than just the beast you hope to slay are out in the wild, with barbarians, savage druids, angry spirits of the forest, and primal elemental powers hoping to kill anyone who trespasses into their territory.
Once you go into the wilderness, your hope of survival and coming back out is slim. You start to get lost, start to think pragmatically, and soon after that, start thinking about the survival of the fittest…..
Explorer: The Ruin
You are a seeker of secrets. You wish to plumb the depths of the ruins of the past, perhaps wishing to find treasure or some forgotten, hidden wonder.
However many things stand in your way: the traps of their long dead creators, the still functioning servants of their long dead masters, long forgotten monsters and horrors lurking in the nooks and crannies of such ruins.
and even if you get past all these dangers, there is still the question of whether if anything in these ruins is worth discovering. there might be nothing here,a group of thieves might have already taken what you seek long ago……or what you find might have been hid away for a reason.
doomsday weapons, artifacts of terrible power requiring sacrifices in blood, and other dark things are what you might find, things that if unleashed upon the world, would bring about its doom if you ever get out of there alive….