Chaos_Laicosin

2011-10-26, 12:32 AM

I did a quick internet and forum search but I couldn't find any consistent information of cannons. I was thinking of working them into a campaign and this is what I came up with:

Siege Cannon

Size: 10' x 5'

Weight: 1350 lb.

Cost: 8000 gp.

Ammunition Cost: 5 gp. per shot (any type of ammunition), Powder Keg: 80 gp., enough powder for 9 shots.

Crew: 4

Reload/Re-aim: 8 rounds (so a crew of 4 could accomplish this in 2 rounds)

Damage:

-Cannonball: 12 lb., 400 ft. range, 8d6 x3 bludgeon/pierce

-Chain Shot: 18 lb, 150 ft. range, 6d6 x4 bludgeon/slash

-Grape Shot: 12 lb., 80 ft. cone, 4d6 x2 bludgeon/pierce, attack +12

-Canister Shot (Buck Shot): 10 lb., 60 ft. cone, 3d6 19-20/x2 bludgeon/pierce, attack +14

Notes: This cannon is generally too large for naval combat, however it can be specially mounted as a bow or stern cannon on a ship.

Cannon

Size: 5' x 5'

Weight: 800 lb.

Cost: 5000 gp.

Ammunition Cost: 4 gp. per shot (any type of ammunition), Powder Keg: 80 gp., enough powder for 12 shots.

Crew: 3

Reload/Re-aim: 6 rounds

Damage:

-Cannonball: 8lb., 300 ft. range, 6d6 x3 bludgeon/pierce

-Chain Shot: 12 lb., 100 ft. range, 4d6 x4 bludgeon/slash

-Grape Shot: 8 lb., 80 ft. cone, 3d6 x2 bludgeon/pierce, Attack +10

-Canister Shot: 8lb., 60 ft. cone, 2d6 19-20 x2, Attack +12

Light Cannon

Size: 3' x 3'

Weight: 200 lb.

Cost: 2000 gp.

Ammunition Cost: 3 gp. per shot (any type of ammunition), Powder Keg: 80 gp., enough powder for 15 shots.

Crew: 2

Reload/Re-aim: 4 rounds

Damage:

-Cannonball: 4 lb., 200 ft. range, 4d6 x3 bludgeon/pierce

-Canister Shot: 4 lb. 60 ft. cone, 2d6 19-20/x2 bludgeon/pierce, attack +10

Notes: A lighter and more maneuverable cannon, though it is too small to fire chain shot or grape shot.

-Cannonball fire will continue to penetrate until it strikes an enemy or object with more hit points than the rolled damage. For example: A siege cannon rolls, say, 40 damage. First, you hit a warrior with ten hit points. He dies. Behind him is another warrior with 20 hit points. He dies as well. Behind that one is an officer, a cleric with 39 hit points. He is unconscious, and the ball moves on, hitting the fighter behind him. The fighter has 42 hit points, so the ball stops and the fighter is barely standing. (credit for example to Eldan)

-Chain shot will penetrate enemies with less hit points than the rolled damage. The first object it encounters will stop it. However, if the object is no greater than 5' across, the chain shot will wrap around it while causing damage to everything within a 10' radius of the enwrapped object.

-To attack with a cannon, roll a ranged touch attack using the highest attack bonus from amongst the crew operating the cannon. A roll of a natural 1 indicates a misfire: Powder is lost; 50% chance of losing shot; 5% chance of blowing up cannon and dealing full shot damage to everything within 10 feet of cannon.

Siege Cannon

Size: 10' x 5'

Weight: 1350 lb.

Cost: 8000 gp.

Ammunition Cost: 5 gp. per shot (any type of ammunition), Powder Keg: 80 gp., enough powder for 9 shots.

Crew: 4

Reload/Re-aim: 8 rounds (so a crew of 4 could accomplish this in 2 rounds)

Damage:

-Cannonball: 12 lb., 400 ft. range, 8d6 x3 bludgeon/pierce

-Chain Shot: 18 lb, 150 ft. range, 6d6 x4 bludgeon/slash

-Grape Shot: 12 lb., 80 ft. cone, 4d6 x2 bludgeon/pierce, attack +12

-Canister Shot (Buck Shot): 10 lb., 60 ft. cone, 3d6 19-20/x2 bludgeon/pierce, attack +14

Notes: This cannon is generally too large for naval combat, however it can be specially mounted as a bow or stern cannon on a ship.

Cannon

Size: 5' x 5'

Weight: 800 lb.

Cost: 5000 gp.

Ammunition Cost: 4 gp. per shot (any type of ammunition), Powder Keg: 80 gp., enough powder for 12 shots.

Crew: 3

Reload/Re-aim: 6 rounds

Damage:

-Cannonball: 8lb., 300 ft. range, 6d6 x3 bludgeon/pierce

-Chain Shot: 12 lb., 100 ft. range, 4d6 x4 bludgeon/slash

-Grape Shot: 8 lb., 80 ft. cone, 3d6 x2 bludgeon/pierce, Attack +10

-Canister Shot: 8lb., 60 ft. cone, 2d6 19-20 x2, Attack +12

Light Cannon

Size: 3' x 3'

Weight: 200 lb.

Cost: 2000 gp.

Ammunition Cost: 3 gp. per shot (any type of ammunition), Powder Keg: 80 gp., enough powder for 15 shots.

Crew: 2

Reload/Re-aim: 4 rounds

Damage:

-Cannonball: 4 lb., 200 ft. range, 4d6 x3 bludgeon/pierce

-Canister Shot: 4 lb. 60 ft. cone, 2d6 19-20/x2 bludgeon/pierce, attack +10

Notes: A lighter and more maneuverable cannon, though it is too small to fire chain shot or grape shot.

-Cannonball fire will continue to penetrate until it strikes an enemy or object with more hit points than the rolled damage. For example: A siege cannon rolls, say, 40 damage. First, you hit a warrior with ten hit points. He dies. Behind him is another warrior with 20 hit points. He dies as well. Behind that one is an officer, a cleric with 39 hit points. He is unconscious, and the ball moves on, hitting the fighter behind him. The fighter has 42 hit points, so the ball stops and the fighter is barely standing. (credit for example to Eldan)

-Chain shot will penetrate enemies with less hit points than the rolled damage. The first object it encounters will stop it. However, if the object is no greater than 5' across, the chain shot will wrap around it while causing damage to everything within a 10' radius of the enwrapped object.

-To attack with a cannon, roll a ranged touch attack using the highest attack bonus from amongst the crew operating the cannon. A roll of a natural 1 indicates a misfire: Powder is lost; 50% chance of losing shot; 5% chance of blowing up cannon and dealing full shot damage to everything within 10 feet of cannon.