KolyaMollari
2011-11-02, 12:14 PM
Completely edited from the original version. Please Re-PEACH
Infiltrator
(probably needs a new name now)
Requirements
To qualify to become an Infiltrator, a character must fulfill all the following criteria.
Alignment
Any
Skills
Bluff 8 ranks, Diplomacy 8 ranks, Knowledge (any) 4 ranks.
Special
The character must successfully manipulate a person of power through lies and deceit (ie: Royalty, Military Leader)
Alignment
Any.
HD D6
{table="head"]Level|BAB|Fort|Ref|Will|Special |1st|2nd|3rd|4th
1st|+0|+0|+2|+0|Sneak Attack +1d6, Infiltrator Knowledge, Spells|2|-|-|-
2nd|+1|+0|+3|+0|Voice of the City|3|-|-|-
3rd|+2|+1|+3|+1|Sneak Attack +2d6, Silver Tongue|3|2|-|-
4th|+3|+1|+4|+1|Evasion|4|3|-|-
5th|+3|+1|+4|+1|Sneak Attack +3d6 |4|3|2|-
6th|+4|+2|+5|+2|Meld Into The City|4|4|3|-
7th|+5|+2|+5|+2|Sneak Attack +4d6|4|4|3|2
8th|+6/+1|+2|+6|+2|Blindsense 30'|4|4|4|3
9th|+6/+1|+3|+6|+3|Sneak Attack +5d6, |4|4|4|3
10th|+7/+2|+3|+7|+3|Hidden Stalker|4|4|4|4
[/table]
class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points
8 + Int modifier.
Class Features
Weapon and Armor Proficiency: Infiltrators are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Infiltrators are proficient with light armor but not with shields.
Sneak Attack: As Rogue
Infiltrator Knowledge: At 1st level, the Infiltrator can access knowledge in the same manner as a bard can. This ability functions like the bardic knowledge ability, except that the bonus for the check equals the character's Infiltrator level + his Intelligence modifier. If the Infiltrator has another such lore ability from another source (such as bard or loremaster levels), his Infiltrator levels stack with levels of all other classes that grant such an ability for the purpose of Infiltrator knowledge checks.
Spells: The Infiltrator level is counted as 5+Infiltrator level. List below
Voice of the City: Through a combination of body language, tone, and expression, the voice of the city can make herself understood by those who do not speak her language, and she can interpret their meaning the same way
Silver Tongue (Ex): you gain your Intelligence bonus as a modifier on Bluff and Diplomacy checks
Evasion: can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Infiltrator is wearing light armor or no armor. A helpless Infiltrator does not gain the benefit of evasion.
Meld into the City: , you can meld your body and possessions into the wall of a building, into the street, or into any other stone structure that is part of a city. This ability otherwise functions like meld into stone, usable at will.
Blindsense (Ex): gains blindsense with a range of 30 feet.
Hidden Stalker: For those who know how to use them, the ever-shifting concealment of the throng and the back alleys of the city provide just as much opportunity for stealth as the shadows of the trees or the early morning fog.
Spells
1st Level: disguise self; Hold Person , feather fall, ghost sound, jump, obscuring mist, Brain Spider, true strike.
2nd Level: alter self, cat's grace, darkness, fox's cunning, Tongues , invisibility; pass without trace, undetectable alignment.
3rd Level: deep slumber, deeper darkness,,Veil, misdirection, nondetection, Spider Climb, Blacklight
4th Level:clairaudience/clairvoyance, dimension door, freedom of movement, glibness, greater invisibility, Mislead , modify memory, poison
Infiltrator
(probably needs a new name now)
Requirements
To qualify to become an Infiltrator, a character must fulfill all the following criteria.
Alignment
Any
Skills
Bluff 8 ranks, Diplomacy 8 ranks, Knowledge (any) 4 ranks.
Special
The character must successfully manipulate a person of power through lies and deceit (ie: Royalty, Military Leader)
Alignment
Any.
HD D6
{table="head"]Level|BAB|Fort|Ref|Will|Special |1st|2nd|3rd|4th
1st|+0|+0|+2|+0|Sneak Attack +1d6, Infiltrator Knowledge, Spells|2|-|-|-
2nd|+1|+0|+3|+0|Voice of the City|3|-|-|-
3rd|+2|+1|+3|+1|Sneak Attack +2d6, Silver Tongue|3|2|-|-
4th|+3|+1|+4|+1|Evasion|4|3|-|-
5th|+3|+1|+4|+1|Sneak Attack +3d6 |4|3|2|-
6th|+4|+2|+5|+2|Meld Into The City|4|4|3|-
7th|+5|+2|+5|+2|Sneak Attack +4d6|4|4|3|2
8th|+6/+1|+2|+6|+2|Blindsense 30'|4|4|4|3
9th|+6/+1|+3|+6|+3|Sneak Attack +5d6, |4|4|4|3
10th|+7/+2|+3|+7|+3|Hidden Stalker|4|4|4|4
[/table]
class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points
8 + Int modifier.
Class Features
Weapon and Armor Proficiency: Infiltrators are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Infiltrators are proficient with light armor but not with shields.
Sneak Attack: As Rogue
Infiltrator Knowledge: At 1st level, the Infiltrator can access knowledge in the same manner as a bard can. This ability functions like the bardic knowledge ability, except that the bonus for the check equals the character's Infiltrator level + his Intelligence modifier. If the Infiltrator has another such lore ability from another source (such as bard or loremaster levels), his Infiltrator levels stack with levels of all other classes that grant such an ability for the purpose of Infiltrator knowledge checks.
Spells: The Infiltrator level is counted as 5+Infiltrator level. List below
Voice of the City: Through a combination of body language, tone, and expression, the voice of the city can make herself understood by those who do not speak her language, and she can interpret their meaning the same way
Silver Tongue (Ex): you gain your Intelligence bonus as a modifier on Bluff and Diplomacy checks
Evasion: can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Infiltrator is wearing light armor or no armor. A helpless Infiltrator does not gain the benefit of evasion.
Meld into the City: , you can meld your body and possessions into the wall of a building, into the street, or into any other stone structure that is part of a city. This ability otherwise functions like meld into stone, usable at will.
Blindsense (Ex): gains blindsense with a range of 30 feet.
Hidden Stalker: For those who know how to use them, the ever-shifting concealment of the throng and the back alleys of the city provide just as much opportunity for stealth as the shadows of the trees or the early morning fog.
Spells
1st Level: disguise self; Hold Person , feather fall, ghost sound, jump, obscuring mist, Brain Spider, true strike.
2nd Level: alter self, cat's grace, darkness, fox's cunning, Tongues , invisibility; pass without trace, undetectable alignment.
3rd Level: deep slumber, deeper darkness,,Veil, misdirection, nondetection, Spider Climb, Blacklight
4th Level:clairaudience/clairvoyance, dimension door, freedom of movement, glibness, greater invisibility, Mislead , modify memory, poison