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Kurtrral
2011-11-03, 01:30 PM
Hi all! First post here. I usually lurk on forums in general, but wanted sto share this and get some feedback.

Ok, so as with many groups, my 3.5e group can sometimes come up with some really crazy stuff. This prestige class is based on one such thing. We were trying to get into an old Dwarven stronghold that was taken over by bugbears. In front of the door was a 10'x10'x20' pit. We tried a semi-diplomatic route. Our Halfling rogue threw a rock at the door to get their attention. A bugbear opened the door and we failed our diplomacy check. As he started to close the door, our Dwarven monk picked up the Halfling and threw him at the bugbear in hopes he might get inside or grab onto the door. Well, the Halfling wasn't expecting this, and was screaming like a madman while flying through the air. The Halfling missed the door, but was able to grab onto the bugbears fur, right about nipple height and pulled out a huge chunk of skin/hair/nipple before falling into the pit. Thus the Flying Halfling Nipple Ripper was born.

And I decided to make a 5 level prestige out of it, just for kicks.


FLYING HALFLING NIPPLE RIPPER
The Flying Halfling Nipple Ripper focuses on surprising its enemies by either performing jumping attacks or by being flung at its enemies. A Ripper has focused his abilities to surprise its enemies so it may stun or instill great fear in them. Rumors are rampant as to the origin of the original Ripper.
Hit Die: d6.

Requirements
To qualify to become a Flying Halfling Nipple Ripper, a character must fulfill all the following criteria.
Race: Halfling
Base Attack Bonus: +5.
Skills: Jump 5 ranks, Tumble 5 ranks.
Special: Must have been used as an improvised thrown weapon by another character of at least Medium size.

Class Skills
The Flying Halfling Nipple Ripper class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Hide (Dex), Jump (Str), Move Silently (Dex), and Tumble (Dex)
Skill Points at Each Level: 4 + Int modifier.


{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+2|
+2|
+0|Improvised Halfling, Acrobatics +2

2nd|
+2|
+3|
+3|
+0|Fear 1/day, Nipple Rip 1d6

3rd|
+3|
+3|
+3|
+1|Acrobatics +3

4th|
+4|
+4|
+4|
+1|Shout 1/day, Fear 2/day

5th|
+5|
+4|
+4|
+1|Acrobatics +4, Nipple Rip 2d6, Wail 1/day[/table]

Class Features
All of the following are class features of the Flying Halfling Nipple Ripper prestige class.

Weapon and Armor Proficiency: A Flying Halfling Nipple Ripper gains no additional proficiencies.

Improvised Halfling (Ex): A character that uses a Flying Halfling Nipple Ripper as an improved improvised throwing weapon triples the base range of an improvised throwing weapon and does not take the standard penalty associated with using an improvised weapon. The Nipple Ripper must ready an action to attack whatever it is thrown at prior to being flung. If the Ripper could provoke an attack of opportunity while being flung at the enemy, he can make a tumble check (pg. 84 of the PHB), to avoid them as if tumbling through a threatened square.

Acrobatics (Ex): A Flying Halfling Nipple Ripper gains a +2 bonus to Balance, Jump, and Tumble skills. This bonus stacks with all other bonus. This bonus increases to +3 at level 3 and +4 at level 5.

Fear (Su): Once per day as a standard action, a Ripper of 2nd level or higher can evoke a fear effect (DC 13 + the Ripper’s class level + the Ripper’s Cha modifier) as the spell Fear, using her class level as the caster level. His allies are immune to the effect. This effect can only be used if the Ripper is jumping, or being thrown at an enemy. The Ripper can use this one additional time per day at 4th level.

Shout (Su): Once per day as a standard action, a Ripper of 4th level or higher can create a shout effect (DC 13 + the Ripper’s class level + the Ripper’s Cha modifier) as the spell Shout, using her class level as the caster level. This effect can only be used if the Ripper is jumping, or being thrown at an enemy.

Nipple Rip: Twice per day as a standard action, a Ripper of 2nd level or higher cause make an unarmed attack that does not provoke an attack of opportunity. This attack is considered a touch attack. If successful, the Ripper does 1d6+Str modifier of damage. In addition, the creature struck must make a fortitude save or be stunned for 1 round (DC 13 + the Ripper’s class level + Str modifier). At 5th level, the damage increases to 2d6+5+Str modifier. If the Ripper has any Monk levels, he may combine and use this for his first attack in a Flurry of Blows.
Undead, constructs, oozes, plants, and incorporeal creatures are immune to this damage. As is any creature that is immune to critical hits or sneak attacks. This attack must be made while the Ripper is jumping, or being thrown at an enemy.

Wail (Su): Once per day as a standard action, a Ripper of 5th level can create a wail effect (DC 13 + the Ripper’s class level + the Ripper’s Cha modifier) as the spell Wail of the Banshee, using her class level as the caster level. This effect can only be used if the Ripper is jumping, or being thrown at an enemy.

Multiclass Note: A monk who becomes a Nipple Ripper may continue advancing as a monk.