Edio
2011-11-04, 02:56 PM
Hallo all! I've been advised to pop by the GitP forums to get some advice on my race. Any help in balancing would be greatly appreciated, as would advice on general improvement. Please be gentle. :smalltongue:
Here's the original post of the race that I had. Much description/languages is campaign specific, so disregard that for the most part.
Naga
Large (long) Monstrous Humanoid (Reptilian)
HD 1d8-1 (7 hp)
Speed 30 ft. (6 squares); Swim 20 ft. (4 squares)
Init: +0
AC 11; touch 10; flat-footed 10 (+1 Dex, +1 Natural, -1 Size)
BAB +0; Grp +4 (+4 Size)
Attack n/a
Full-Attack n/a
Space 5 ft. (1 square); Reach 5 ft.
Special Attacks Constrict
Special Qualities Low Light Vision
Saves Fort +0 Ref +1 Will +0
Abilities Str 10, Dex 12, Con 8, Int 11, Wis 11, Cha 11
Skills Move Silently +2, Climb +2, Escape Artist +2
Feats n/a
Environment Temperate Forests
Organization n/a
Challenge Rating n/a
Treasure Standard
Alignment Usually neutral
Advancement by class; Favored Class Fighter
Level Adjustment +0
Description/Lore:
Description
Personality:
Naga personality varies greatly from individual to individual; they have no set personality type.
Physical Description:
Naga resemble snakes from the start of the legs, down (their legs meld together into a snake tail). Their upper body is that of an Elf. They possess long tails ranging from 9 to 15 feet in length in place of legs. The size, color, and shape of the scales on their tails vary from individual or group. The color of the hair generally corresponds in some way to their scale color. Some possess hoods along the side of their waist, others have rattles on the tips of their tails.
Relations:
Relations with Elves, Gnomes, and Fey are generally quite good regardless of the origin of the Naga. Other relations can be altered based on habitat and community. Earth (Subterranean) Naga are quite suspicious of Halflings, having limited encounters with the Alfheim Empire.
Alignment:
Naga alignment is highly varied. Some are very kind, while others can be considered extremely cruel. The Naga generally is not conscious of the difference, acting only as it feels is right- it is other races that put an alignment on them.
Naga Lands:
Nagas are very widespread, inhabiting reefs, islands, cave systems, forests, or grassy prairies. The majority of Nagas are grass and forest Nagas, originating from the Elven lands.
Religion:
The majority of Nagas follow Seshkali. Seshkali is the Goddess of the Naga. Seshkali most often takes the form of a four-armed Naga and is associated with water, knowledge, war, and time. She is often depicted holding a pata in each of her upper arms and a large hourglass in her lower arms.
Language:
Nagas speak Draconic and Common, but often learn the languages of those that they encounter often. As such, many know Elven or Sylvan. These Naga come primarily from the southern Elven lands. Subterranean nagas often learn Gnome or Dwarf. Aquatic Naga generally know Aquan or Halfling, since these are the ones that trade the most with the Imperials.
Adventurers:
Being fairly adaptable to many environments, they enjoy travel. Adventuring is an easy way to get around. Typical Naga adventurers are Rangers.
Racial Traits and Mechanics:
Racial Traits and Mechanics
• Creature Type: Monstrous Humanoid.
• Medium: As medium creatures, Naga have no special bonuses or penalties due to their size. A Naga is treated as a quadruped for carrying capacity.
• Ability Modifiers: Nagas are exceptionally dexterous, much like both Elves and snakes, giving them +2 Dex. Again, like both, they are not very tough; they have a penalty of -2 Con.
• Naga base land speed is 30 feet. They have a swim speed of 20 ft. A Naga may use its Dex instead of Str when making Climb checks.
• Racial Bonuses: Move Silently +2 , Climb +2, Escape Artist +2.
• Low-Light Vision (Ex): A naga may see in much dimmer light than a human thanks to their Elven upper-halves.
• Natural Armor: A Naga's scales give it a +1 bonus to Natural Armor.
• Constrict (Ex): A Naga that successfully grapples a target may Constrict them for 1d4+Str damage with its coils.
• Automatic Languages: Common, Draconic
• Bonus Languages: Sylvan, Elven, Dwarven, Gnome, Halfling
• Favored Class: Fighter
If it's somewhat awkward, it's because it's still in development.
Here's the original post of the race that I had. Much description/languages is campaign specific, so disregard that for the most part.
Naga
Large (long) Monstrous Humanoid (Reptilian)
HD 1d8-1 (7 hp)
Speed 30 ft. (6 squares); Swim 20 ft. (4 squares)
Init: +0
AC 11; touch 10; flat-footed 10 (+1 Dex, +1 Natural, -1 Size)
BAB +0; Grp +4 (+4 Size)
Attack n/a
Full-Attack n/a
Space 5 ft. (1 square); Reach 5 ft.
Special Attacks Constrict
Special Qualities Low Light Vision
Saves Fort +0 Ref +1 Will +0
Abilities Str 10, Dex 12, Con 8, Int 11, Wis 11, Cha 11
Skills Move Silently +2, Climb +2, Escape Artist +2
Feats n/a
Environment Temperate Forests
Organization n/a
Challenge Rating n/a
Treasure Standard
Alignment Usually neutral
Advancement by class; Favored Class Fighter
Level Adjustment +0
Description/Lore:
Description
Personality:
Naga personality varies greatly from individual to individual; they have no set personality type.
Physical Description:
Naga resemble snakes from the start of the legs, down (their legs meld together into a snake tail). Their upper body is that of an Elf. They possess long tails ranging from 9 to 15 feet in length in place of legs. The size, color, and shape of the scales on their tails vary from individual or group. The color of the hair generally corresponds in some way to their scale color. Some possess hoods along the side of their waist, others have rattles on the tips of their tails.
Relations:
Relations with Elves, Gnomes, and Fey are generally quite good regardless of the origin of the Naga. Other relations can be altered based on habitat and community. Earth (Subterranean) Naga are quite suspicious of Halflings, having limited encounters with the Alfheim Empire.
Alignment:
Naga alignment is highly varied. Some are very kind, while others can be considered extremely cruel. The Naga generally is not conscious of the difference, acting only as it feels is right- it is other races that put an alignment on them.
Naga Lands:
Nagas are very widespread, inhabiting reefs, islands, cave systems, forests, or grassy prairies. The majority of Nagas are grass and forest Nagas, originating from the Elven lands.
Religion:
The majority of Nagas follow Seshkali. Seshkali is the Goddess of the Naga. Seshkali most often takes the form of a four-armed Naga and is associated with water, knowledge, war, and time. She is often depicted holding a pata in each of her upper arms and a large hourglass in her lower arms.
Language:
Nagas speak Draconic and Common, but often learn the languages of those that they encounter often. As such, many know Elven or Sylvan. These Naga come primarily from the southern Elven lands. Subterranean nagas often learn Gnome or Dwarf. Aquatic Naga generally know Aquan or Halfling, since these are the ones that trade the most with the Imperials.
Adventurers:
Being fairly adaptable to many environments, they enjoy travel. Adventuring is an easy way to get around. Typical Naga adventurers are Rangers.
Racial Traits and Mechanics:
Racial Traits and Mechanics
• Creature Type: Monstrous Humanoid.
• Medium: As medium creatures, Naga have no special bonuses or penalties due to their size. A Naga is treated as a quadruped for carrying capacity.
• Ability Modifiers: Nagas are exceptionally dexterous, much like both Elves and snakes, giving them +2 Dex. Again, like both, they are not very tough; they have a penalty of -2 Con.
• Naga base land speed is 30 feet. They have a swim speed of 20 ft. A Naga may use its Dex instead of Str when making Climb checks.
• Racial Bonuses: Move Silently +2 , Climb +2, Escape Artist +2.
• Low-Light Vision (Ex): A naga may see in much dimmer light than a human thanks to their Elven upper-halves.
• Natural Armor: A Naga's scales give it a +1 bonus to Natural Armor.
• Constrict (Ex): A Naga that successfully grapples a target may Constrict them for 1d4+Str damage with its coils.
• Automatic Languages: Common, Draconic
• Bonus Languages: Sylvan, Elven, Dwarven, Gnome, Halfling
• Favored Class: Fighter
If it's somewhat awkward, it's because it's still in development.