xykonthelich
2011-11-07, 10:38 PM
So in this new campaign setting that I am making, I cam up with this idea that I think is really good. Im just not sure if I am making some huge mistake.
So I have this huge world that I am creating for the setting and so that is theoretically covered. The main concept about it that I think is really cool is: the PCs all start out as level 1 Commoners in a small peaceful village. The way that they progress in levels of classes besides Commoner is by gaining xp in the zone of expertise that the new class contains(example: a PC wants to become an assassin so they seek out an assassin's guild or an individual assassin and find some way to recieve training from them.)(example: a PC wishes to be a bard so they attempt to join a travelling group of troubadors for a time and gain xp under them.). So any levels that are gained by the character while under a sort of training would go to that class. If the character is not gaining xp in any specific class's area, then any levels that they gain are levels of Commoner. That may seem very restricting but I am working on a way to enable the PCs to turn their Commoner levels into some other class
(not without earning it of course).
I think that the original hook to pull the PCs out of their village is some completely unexpected goblin raid that wipes out the village and forces them to seek shelter elsewhere. This raid could also lead to the first adventure of the campaign.
Well thats not even the half of it but I would appreciate imput from all you experts. This is my first campaign setting as you can probably figure out. So yeah, feel free to make suggestions and asks questions.
Edit: obviously they all start out together as they live in the same village, but I am in the process of developing a system that allows them to split up and fit each of their "scenes" into a single session. Any further suggestions about creating that system would be welcome. Also, I have already discussed this idea with my players and they all think that it would work very well, even if they were split up, if we had a good system for working that out. I also know that some of them would still stick together for segments of the campaign(as in team up for some adventures and cooperate for a while) which would make that a little easier.
So I have this huge world that I am creating for the setting and so that is theoretically covered. The main concept about it that I think is really cool is: the PCs all start out as level 1 Commoners in a small peaceful village. The way that they progress in levels of classes besides Commoner is by gaining xp in the zone of expertise that the new class contains(example: a PC wants to become an assassin so they seek out an assassin's guild or an individual assassin and find some way to recieve training from them.)(example: a PC wishes to be a bard so they attempt to join a travelling group of troubadors for a time and gain xp under them.). So any levels that are gained by the character while under a sort of training would go to that class. If the character is not gaining xp in any specific class's area, then any levels that they gain are levels of Commoner. That may seem very restricting but I am working on a way to enable the PCs to turn their Commoner levels into some other class
(not without earning it of course).
I think that the original hook to pull the PCs out of their village is some completely unexpected goblin raid that wipes out the village and forces them to seek shelter elsewhere. This raid could also lead to the first adventure of the campaign.
Well thats not even the half of it but I would appreciate imput from all you experts. This is my first campaign setting as you can probably figure out. So yeah, feel free to make suggestions and asks questions.
Edit: obviously they all start out together as they live in the same village, but I am in the process of developing a system that allows them to split up and fit each of their "scenes" into a single session. Any further suggestions about creating that system would be welcome. Also, I have already discussed this idea with my players and they all think that it would work very well, even if they were split up, if we had a good system for working that out. I also know that some of them would still stick together for segments of the campaign(as in team up for some adventures and cooperate for a while) which would make that a little easier.