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unosarta
2011-11-12, 11:20 PM
COSMIC ASHARDALA


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”The suns sing their ancient songs to me, and the moons whisper silently in my beckoning ears. The stars dance with me, and the whole cosmos whirls around me. Their knowledge, and their sight, their power and their time, shall I show it to you?”

~Josra O’, Heirophant of the Planes, Eternal Wanderer, Sage of Time

A group of Seers who have learned ancient martial ways, the Cosmic Ashardala travel the planes in search of knowledge. They are psionic combatants who put knowledge ahead of physical prowess, and who have sought the ultimate understanding of the universe.

BECOMING A COSMIC ASHARDALA
The Cosmic Ashardala are a very small group, but they are not exclusive, and they are not associated with each other, generally. The knowledge of other Cosmic Ashardala is almost guaranteed, but individual Cosmic Ashardala usually develop their powers on their own.
ENTRY REQUIREMENTS
Base Attack Bonus: +4
Skills: Knowledge (The Planes) 9 ranks, Spot or Listen 9 ranks
Maneuvers: One Open Tome maneuver of at least second level
Manifesting: One Clairsentience power of at least second level

Class Skills
The Cosmic Ashardala's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Info (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), and Spot.
Skills Points at Each Level: 4 + int

Hit Dice: d8


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{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Manifesting

1st|
+0|
+0|
+1|
+2|First Ascension|+1 Manifester Level

2nd|
+1|
+0|
+2|
+3|Visva Step|+1 Manifester Level

3rd|
+2|
+1|
+2|
+3|Third Eye Blind|+1 Manifester Level

4th|
+3|
+1|
+2|
+4|Mind of Pure Thought|+1 Manifester Level

5th|
+3|
+1|
+3|
+4|Fifth Sword|+1 Manifester Level

6th|
+4|
+2|
+3|
+5|Sixth Sight|+1 Manifester Level

7th|
+5|
+2|
+4|
+5|Star Ascend|+1 Manifester Level

8th|
+6|
+2|
+4|
+6|Ashardala Form|+1 Manifester Level

9th|
+6|
+3|
+4|
+6|Brahma Strike|+1 Manifester Level

10th|
+7|
+3|
+5|
+7|Tenth Plane|+1 Manifester Level
[/table]

{table=head]Level|Maneuvers Known|Maneuvers Readied|Stances


1st|
1|
0|
0|


2nd|
0|
1|
0|


3rd|
0|
0|
0|


4th|
1|
0|
0|


5th|
0|
0|
0|


6th|
0|
1|
0|


7th|
1|
0|
0|


8th|
0|
0|
0|


9th|
0|
0|
1|


10th|
1|
1|
0|[/table]

Weapon Proficiencies: The Cosmic Ashardala gains proficiency with no weapons or armor.

Manifesting: At each level of Cosmic Ashardala besides sixth level, the Cosmic Ashardala gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on).

If a character had more than one manifesting class before he became a Cosmic Ashardala, he must decide to which class he adds the new level of Cosmic Ashardala for the purpose of determining power points per day, powers known, and manifester level.

Maneuvers: At 1st, 4th, 7th, and 10th levels, the Cosmic Ashardala gains one new maneuver from the Open Tome discipline. He must a maneuver’s prerequisite in order to learn it. He gains an additional maneuver readied at level 2, and at every four levels there after (6th, and 10th). He gains a stance known at 9th level, from the Open Tome discipline.

First Ascension (Su): The Cosmic Ashardala’s psionic powers are boosted by his martial prowess. The Cosmic Ashardala gains a bonus to the Manifester level check made to overcome Power Resistance against targets he has successfully made a Knowledge check that is part of a Maneuver against equal to his Cosmic Ashardala class level. In addition, his Clairsentience powers that grant a will save gain a bonus to the DC equal to one fourth of his Initiator level.

Visva Step (Su): Starting at second level, the Cosmic Ashardala may step through space, creating a momentary doorway between his location and his destination. As a move action, the Cosmic Ashardala may teleport up to 100 feet in any direction. After using this ability, the Cosmic Ashardala must wait 1d4+1 rounds before using it again.

Third Eye Blind (Su): Starting at third level, the Cosmic Ashardala gains a third eye, which allows him to see beyond his physical location. By closing his eyes as a move action, the Cosmic Ashardala may summon a separate eye, by spending 9 power points. This has the effect of the Prying Eyes spell, but it only summons one eye, and that eye gains the effects of the Invisibility spell, with a caster level equal to the Cosmic Ashardala’s manifester level. The eyes constantly relays the visual images it takes in, as long as the Cosmic Ashardala keeps their eyes closed. The Cosmic Ashardala must concentrate in order to maintain the effect, and if he takes any damage, the effect automatically ends. The eyes last for 1 hour per Cosmic Ashardala level.

Mind of Pure Thought (Su): Starting at fourth level, the Cosmic Ashardala has widened his mind chakra, allowing him greater control of his thoughts. The Cosmic Ashardala gains a Resistance bonus equal to his Intelligence modifier to all Will saves. In addition, the Cosmic Ashardala gains a bonus to the next Knowledge check attempted within 3 rounds of manifesting a Clairsentience power equal to the level of the power manifested.

Fifth Sword (Su): Starting at fifth level, the Cosmic Ashardala may create a sword of star-stuff and pure thought. As a move action, the Cosmic Ashardala may summon a number of swords equal to the number of free hands they have. They automatically have proficiency with them. The swords deal 2d6 slashing damage, and are treated as two handed weapons for the purposes of power attack and strength bonus to damage, even if they are wielded one handed. When the Cosmic Ashardala successfully makes a melee attack against a target, they gain a +2 Competency bonus to all Knowledge checks relating to the struck target, until the end of the encounter. This effect stacks with itself, up to three times.

Sixth Sight (Su): Starting at sixth level, the Cosmic Ashardala may open his third eye all the way, granting him powerful vision, and also increase combat potential. By spending 9 power points, the Cosmic Ashardala may gain the effects of the True Seeing spell for up to 5 minutes. For the duration, the Cosmic Ashardala gains a +5 Competency bonus to Spot, Sense Motive, and Will saves against Illusion effects. This effect also extends to his Third Eye Blind eye, while they are both active.

Star Ascend (Su): Starting at seventh level, the Cosmic Ashardala may fly into the stars and the heavens. The Cosmic Ashardala gains a fly speed equal to his base land speed, with a maneuverability of perfect.

Ashardala Form (Su): Starting at eighth level, the Cosmic Ashardala may turn into the image of the celestial avenger, gaining extra arms and increased power. As a swift action, the Cosmic Ashardala may enter the Ashardala Form stance, replacing his current stance. The Cosmic Ashardala gains an extra pair of arms, and his size increases by one size category. He gains two extra attacks on a full attack, at a -5 penalty. He may use the extra arms in any function he can use his normal arms without penalty.

Brahma Strike (Su): Starting at ninth level, the Cosmic Ashardala may strike an opponent and lay upon them the knowledge of all of the universe, and all of the cosmos. As a standard action, the Cosmic Ashardala may make a melee attack against an opponent, spend 13 Power Points, and if the attack hits, force that opponent to make a Will save (DC 10 + 1/2 Initiator level + Intelligence modifier) or go Insane, as the condition, for the rest of the encounter. The target also takes 10d6 Bludgeoning damage.

Tenth Plane (Su): Starting at tenth level, the Cosmic Ashardala has gained their ultimate potential. They gain the Outside type, with the (Extraplanar) subtype. In addition, the Cosmic Ashardala may, once per minute, cast the Plane Shift spell as a full round action. The Cosmic Ashardala does not have a native plane for the purposes of Banishment, and therefore cannot be banished.

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