Grod_The_Giant
2011-11-20, 11:27 PM
The Eater
http://4.bp.blogspot.com/_ajwz1FVsQSE/TSnEIuOjh3I/AAAAAAAADJM/UFZ3YNhJR4Y/s1600/Anthony+Hopkins+-+Hannibal+Lecter.jpg
“I do wish we could chat longer, but... I'm having an old friend for dinner.”
Some men just want to watch the world burn. Others will sacrifice anything for revenge. But some men are… different. For them, it’s not enough to just kill a foe. They want to taste victory in the most literal way possible— by devouring the flesh of their enemies.
Requirements:
To become an Eater, a character must fulfill all the following criteria.
Alignment: Any evil
Base Attack Bonus: +5
Feats: Improved Toughness
Special: Must have eaten a substantial portion of a sentient being (defined as at least half the total weight of a creature with an intelligence score of at least 6).
Level
BAB
Fort
Ref
Will
Special
Bite Damage
Bite Enhancement Bonus
1
+1
+2
+0
+0
Bite Attack, Flesh of the Fallen
1d6
-
2
+2
+3
+0
+0
Latch On
1d6
-
3
+3
+3
+1
+1
Fangs of Terror
1d6
+1
4
+4
+4
+1
+1
Blood of the Foe
1d8
+2
5
+5
+4
+1
+1
Flesh of the Foe
1d8
+2
6
+6/+1
+5
+2
+2
Oversized Jaws
1d8
+3
7
+7/+2
+5
+2
+2
Digest Flesh
2d6
+3
8
+8/+3
+6
+2
+2
Fangs of Destruction
2d6
+4
9
+9/+4
+6
+3
+3
Cannibal Soul
2d6
+4
10
+10/+5
+7
+3
+3
Digest Soul
3d6
+5
Hit Die: d10
Class Skills: Craft, Hide, Intimidate, Move Silently, Profession, Spot, Survival, Tumble, Use Rope
Skill Points at Each Level: 2+Int modifier
Class Features
Weapon and Armor Proficiency: An Eater is automatically proficient with his bite attack, but gains no new proficiency with weapons or armor.
Bite Attack (Ex)- At 1st level, an Eater gains bite attack as a primary natural weapon, dealing the damage indicated in the column to the right. When making a full attack, he may make a bite attack at no penalty, in addition to any other attacks he might make that round.
Creatures who already have a bite attack have it promoted to being a primary natural weapon, if it wasn't already, and receive the Improved Natural Attack feat for their bite attack. At every level an Eater's bite damage would normally increase (4,7,10), they gain the Improved Natural Attack feat again.
Flesh of the Fallen (Ex)- An Eater may devour the body of a fallen foe. Doing so destroys the body for the purposes of spells such as raise dead or animate dead. After doing so, he gains a morale bonus to attack and damage rolls equal to one-half his Eater levels for one hour.
To count for this ability, the foe must have been organic and animate at some point in the last hour, and either have an intelligence score of 6 and above, or a challenge rating of at least one-half the Eater's level. Eating new foes refreshes the duration of this ability. Summoned creatures never count for the purposes of this ability. The time it takes to devour a foe is given on the table below:
Fine
Diminuative
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal
Swift action
Move action
12 seconds
30 seconds
1 minute
2 minutes
10 minutes
30 minutes
1 hour
Latch On (Ex)- Beginning at 2nd level, if an Eater hits a foe up to one size larger than him with his bite attack, he may attempt to start a grapple as a free action without provoking an attack of opportunity. No touch attack is needed. Once the grapple has begun, the Eater automatically hits with his bite attack on every subsequent round; however, he loses his Dexterity bonus to AC. He still must make grapple checks as normal to maintain the grapple. If he begins a grapple in another way, he may latch onto his foe with a successful grapple check.
Fangs of Terror (Su)- Beginning at 3rd level, an Eater’s bite attack gains an enhancement bonus equal to one-half his Eater level.
Blood of the Foe (Ex)- At 4th level, an Eater gains the ability to drain the blood from his foes. Every round he remains latched on to a foe (see above), he deals them 1d4 Constitution damage.
Flesh of the Foe (Ex)- Beginning at 5th level, every time an Eater does bite damage to a foe, he regains hit points equal to half the damage he inflicted. This ability only works on organic foes.
Oversized Jaws (Ex)- Beginning at 6th level, an Eater counts as one size larger for the purposes of grapple checks. In addition, when making a bite attack, he may add twice his Strength modifier to the damage.
Digest Flesh (Ex)- At 7th level, an Eater may dislocate his jaws an swallow a foe. If he begins his turn latched onto a foe of his size or smaller, he may attempt a new grapple check. If he succeeds, he swallows his foe, doing bite damage. Each round, the swallowed creature takes 1d6/Eater level bludgeoning and acid damage. The Eater heals half of the total damage inflicted, as with his Flesh of the Foe ability. His stomach may hold one creature of his size, two creatures of one size smaller, four creatures of two sizes smaller, and so on.
To escape, the creature must either make a successful grapple check or attempt to cut his way free using a light or natural weapon that deals slashing or piercing damage. The Eater's stomach has an AC of 10+1/2 his Eater level, and the foe must deal 5 damage/Eater level to cut his way out. Afterwards, muscular action closes the hole, so new creatures must cut their own way out.
If a foe is killed by this ability, the Eater automatically gains the benefits of his Flesh of the Fallen ability (assuming the foe is organic), and the corpse is entirely digested, clearing the way for another creature to be swallowed.
Fangs of Destruction (Ex)- Beginning at 8th level, an Eater’s bite attack counts as adamantine. He may devour inorganic foes such as elementals and constructs and gain the usual benefits of Flesh of the Fallen and Flesh of the Foe.
Cannibal Soul (Ex)- Beginning at 9th level, while an Eater is devouring a corpse, he gains fast healing equal to his Eater level. However, if he does so, he does not gain the benefit of Flesh of the Fallen.
Digest Soul (Su)- At 10th level, an Eater can devour a creature’s very essence. If a swallowed creature dies, he may chose to devour their soul. If he does so, All attempts at resurrection or to communicate with the deceased fail. The soul can only be retrieved by killing the Eater before he can expend the soul (see below) and using a wish or miracle spell.
Once he has devoured a creature's soul, the Eater can expend it as an immediate action to gain a +20 profane bonus on any single d20 roll. After he expends the soul, it is utterly annihilated, and only direct divine action can retrieve it. He may store a number of souls equal to his Constitution modifier. However, doing so is mentally unbalancing- he takes a -2 penalty to Wisdom for each soul stored in this manner.
Only living creatures with an Intelligence score of 6 or above are counted as having souls. Outsider (native)'s have souls, as do Outsiders who are physically present (DM's digression; usually true only on their home planes). Summoned creatures never count.
(note to DMs running an Eater as a villain- DON'T EXPEND PLAYERS' SOULS. That's a really cruel thing to do, and stopping players from resurrecting their beloved characters without REALLY good cause can only end in tears and/or screaming matches.
http://4.bp.blogspot.com/_ajwz1FVsQSE/TSnEIuOjh3I/AAAAAAAADJM/UFZ3YNhJR4Y/s1600/Anthony+Hopkins+-+Hannibal+Lecter.jpg
“I do wish we could chat longer, but... I'm having an old friend for dinner.”
Some men just want to watch the world burn. Others will sacrifice anything for revenge. But some men are… different. For them, it’s not enough to just kill a foe. They want to taste victory in the most literal way possible— by devouring the flesh of their enemies.
Requirements:
To become an Eater, a character must fulfill all the following criteria.
Alignment: Any evil
Base Attack Bonus: +5
Feats: Improved Toughness
Special: Must have eaten a substantial portion of a sentient being (defined as at least half the total weight of a creature with an intelligence score of at least 6).
Level
BAB
Fort
Ref
Will
Special
Bite Damage
Bite Enhancement Bonus
1
+1
+2
+0
+0
Bite Attack, Flesh of the Fallen
1d6
-
2
+2
+3
+0
+0
Latch On
1d6
-
3
+3
+3
+1
+1
Fangs of Terror
1d6
+1
4
+4
+4
+1
+1
Blood of the Foe
1d8
+2
5
+5
+4
+1
+1
Flesh of the Foe
1d8
+2
6
+6/+1
+5
+2
+2
Oversized Jaws
1d8
+3
7
+7/+2
+5
+2
+2
Digest Flesh
2d6
+3
8
+8/+3
+6
+2
+2
Fangs of Destruction
2d6
+4
9
+9/+4
+6
+3
+3
Cannibal Soul
2d6
+4
10
+10/+5
+7
+3
+3
Digest Soul
3d6
+5
Hit Die: d10
Class Skills: Craft, Hide, Intimidate, Move Silently, Profession, Spot, Survival, Tumble, Use Rope
Skill Points at Each Level: 2+Int modifier
Class Features
Weapon and Armor Proficiency: An Eater is automatically proficient with his bite attack, but gains no new proficiency with weapons or armor.
Bite Attack (Ex)- At 1st level, an Eater gains bite attack as a primary natural weapon, dealing the damage indicated in the column to the right. When making a full attack, he may make a bite attack at no penalty, in addition to any other attacks he might make that round.
Creatures who already have a bite attack have it promoted to being a primary natural weapon, if it wasn't already, and receive the Improved Natural Attack feat for their bite attack. At every level an Eater's bite damage would normally increase (4,7,10), they gain the Improved Natural Attack feat again.
Flesh of the Fallen (Ex)- An Eater may devour the body of a fallen foe. Doing so destroys the body for the purposes of spells such as raise dead or animate dead. After doing so, he gains a morale bonus to attack and damage rolls equal to one-half his Eater levels for one hour.
To count for this ability, the foe must have been organic and animate at some point in the last hour, and either have an intelligence score of 6 and above, or a challenge rating of at least one-half the Eater's level. Eating new foes refreshes the duration of this ability. Summoned creatures never count for the purposes of this ability. The time it takes to devour a foe is given on the table below:
Fine
Diminuative
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal
Swift action
Move action
12 seconds
30 seconds
1 minute
2 minutes
10 minutes
30 minutes
1 hour
Latch On (Ex)- Beginning at 2nd level, if an Eater hits a foe up to one size larger than him with his bite attack, he may attempt to start a grapple as a free action without provoking an attack of opportunity. No touch attack is needed. Once the grapple has begun, the Eater automatically hits with his bite attack on every subsequent round; however, he loses his Dexterity bonus to AC. He still must make grapple checks as normal to maintain the grapple. If he begins a grapple in another way, he may latch onto his foe with a successful grapple check.
Fangs of Terror (Su)- Beginning at 3rd level, an Eater’s bite attack gains an enhancement bonus equal to one-half his Eater level.
Blood of the Foe (Ex)- At 4th level, an Eater gains the ability to drain the blood from his foes. Every round he remains latched on to a foe (see above), he deals them 1d4 Constitution damage.
Flesh of the Foe (Ex)- Beginning at 5th level, every time an Eater does bite damage to a foe, he regains hit points equal to half the damage he inflicted. This ability only works on organic foes.
Oversized Jaws (Ex)- Beginning at 6th level, an Eater counts as one size larger for the purposes of grapple checks. In addition, when making a bite attack, he may add twice his Strength modifier to the damage.
Digest Flesh (Ex)- At 7th level, an Eater may dislocate his jaws an swallow a foe. If he begins his turn latched onto a foe of his size or smaller, he may attempt a new grapple check. If he succeeds, he swallows his foe, doing bite damage. Each round, the swallowed creature takes 1d6/Eater level bludgeoning and acid damage. The Eater heals half of the total damage inflicted, as with his Flesh of the Foe ability. His stomach may hold one creature of his size, two creatures of one size smaller, four creatures of two sizes smaller, and so on.
To escape, the creature must either make a successful grapple check or attempt to cut his way free using a light or natural weapon that deals slashing or piercing damage. The Eater's stomach has an AC of 10+1/2 his Eater level, and the foe must deal 5 damage/Eater level to cut his way out. Afterwards, muscular action closes the hole, so new creatures must cut their own way out.
If a foe is killed by this ability, the Eater automatically gains the benefits of his Flesh of the Fallen ability (assuming the foe is organic), and the corpse is entirely digested, clearing the way for another creature to be swallowed.
Fangs of Destruction (Ex)- Beginning at 8th level, an Eater’s bite attack counts as adamantine. He may devour inorganic foes such as elementals and constructs and gain the usual benefits of Flesh of the Fallen and Flesh of the Foe.
Cannibal Soul (Ex)- Beginning at 9th level, while an Eater is devouring a corpse, he gains fast healing equal to his Eater level. However, if he does so, he does not gain the benefit of Flesh of the Fallen.
Digest Soul (Su)- At 10th level, an Eater can devour a creature’s very essence. If a swallowed creature dies, he may chose to devour their soul. If he does so, All attempts at resurrection or to communicate with the deceased fail. The soul can only be retrieved by killing the Eater before he can expend the soul (see below) and using a wish or miracle spell.
Once he has devoured a creature's soul, the Eater can expend it as an immediate action to gain a +20 profane bonus on any single d20 roll. After he expends the soul, it is utterly annihilated, and only direct divine action can retrieve it. He may store a number of souls equal to his Constitution modifier. However, doing so is mentally unbalancing- he takes a -2 penalty to Wisdom for each soul stored in this manner.
Only living creatures with an Intelligence score of 6 or above are counted as having souls. Outsider (native)'s have souls, as do Outsiders who are physically present (DM's digression; usually true only on their home planes). Summoned creatures never count.
(note to DMs running an Eater as a villain- DON'T EXPEND PLAYERS' SOULS. That's a really cruel thing to do, and stopping players from resurrecting their beloved characters without REALLY good cause can only end in tears and/or screaming matches.