KainelWyst
2011-11-26, 01:24 PM
Disclaimer:
It is neither my intent, nor my pleasure to disparage Bruce Wayne or any DC comics.
Dark Knight
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Aura of Ruin, Smite 1/day, SoulBlade
2nd|+2|+2|+0|+0|Armor of Sin
3rd|+3|+3|+1|+1|Warding of the Soulbound
4th|+4|+4|+1|+1|Darkvision 30'
5th|+5|+4|+1|+1|Voice of Wyrd
6th|+6/+1|+5|+2|+2|Smite 2/day
7th|+7/+2|+5|+2|+2|
8th|+8/+3|+6|+2|+2|Aura of Entropy
9th|+9/+4|+6|+3|+3|Darkvision 60'
10th|+10/+5|+7|+3|+3|Smite 3/day, Maelstrom
[/table]
PREREQUISITES
Alignment: Any Lawful
Abilities: Con 15+
Base Attack: +5
Skillz: K(Religion) 8, K(The Planes) 5
Special: Guided, Self Sought, Church Sanctioned, or Other petition of an evil outsider of ability significant enough to preside over the Ritual of Entropic Stuff. (I've lost my sheet with the flavor text and all the groovy names I used to have for things. Also explains the ability of a lawful good, say, paladin to take this prestige class and not incur the wrath of his god, or, even, relegate himself to the province of the featless fighter through utter loss of holy ability. Something to do with necessity of Proactive Action against the Forces of Evil or the Legion of Doom and heathen smiting and snowball entropy. 'Course the flip side has to do with focusing the power of entropic forces for the proliferation of pain and suffering and the bolstering of personal power. Also, rules concerning the Ritual of Entropic Stuff to come at a later date.)
ABILITIES
HD D8
Skillz (2+int mod per level): Jump, Climb, Swim, Ride, K(Religion), K(The Planes), Craft, Profession, Heal, Sense Motive, Intimidate
Weapon and Armor Proficiencies The Dark Knight gains no weapon or armor proficiencies.
Aura of Ruin(Ex) - (Insert Flavor Text) Strong. Evil. All creatures designated as enemies within a range of 15' take a -1 penalty to AC and all Saves. (Always on)
Smite(Su) - Full Round Action. One attack designated as smite before rolls are made. Con bonus to attack and Class Level to damage.
Soulblade(Su) - (Insert Flavor Text) Full Round Action, One attack. You may lose a number of hit points equal to twice your class level to gain a bonus to damage equal to 1d8/2hp lost. When used in conjunction with your smite power, you may double the number of lost hp allowed. Any attack made is now considered as Lawful and Evil as concerns overcoming damage reduction, regardless whether or not the attack makes use of the Soulblade or the smite powers respectively.
Armor of Sin(Ex) - (Insert Flavor Text) Profane bonus to AC equal to half class level.
Warding of the Soulbound(Su) - (Insert Flavor Text) Add your con bonus to all saves.
Darkvision(Ex) - Stacks with any darkvision had from previous class levels or racial abilities.
Voice of Wyrd(Su) - (Insert Flavor Text) 15' Cone shaped, sonic emanation from your defiled lungs. Usable any number of times per day. Full Round Action that does not provoke an attack of opportunity. You may sacrifice a number of hit points equal to thrice your class level to deal 1d4 points of sonic damage/2hp sacrificed.
Aura of Entropy(Ex) - (Scaling of Aura of Ruin) Range extends to 30' and penalties rise to -2. (Always on)
Maelstrom(Su) - 1/day. Full Round Action. 30' emanation in all directions centered on you. Magical Darkness in the area that lasts a number of rounds equal to your class level + your Con modifier (You can see through the darkness, even if you have no form of darkvision). You may sacrifice any number of hit points to deal 1d10 points of damage/5hp sacrificed to each enemy in the darkness each round for as long as the darkness lingers (that is to say, 'that is in the darkness when the ability is used and when your turn begins' You only sacrifice the hp once.)
-
I did all of this from memory, as I can't find the original statistics and sheets concerning my initial interpretation of a Dark Knight in the D&D world. (I do think what I have here is loads better, though.)
This is very happily open to criticism of any kind, be it constructive or pedantic.
Also, I'm fairly certain that this is my first post in the forums on this website, though I've been coming here for inspiration and insight for some time.
Yay me.
It is neither my intent, nor my pleasure to disparage Bruce Wayne or any DC comics.
Dark Knight
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Aura of Ruin, Smite 1/day, SoulBlade
2nd|+2|+2|+0|+0|Armor of Sin
3rd|+3|+3|+1|+1|Warding of the Soulbound
4th|+4|+4|+1|+1|Darkvision 30'
5th|+5|+4|+1|+1|Voice of Wyrd
6th|+6/+1|+5|+2|+2|Smite 2/day
7th|+7/+2|+5|+2|+2|
8th|+8/+3|+6|+2|+2|Aura of Entropy
9th|+9/+4|+6|+3|+3|Darkvision 60'
10th|+10/+5|+7|+3|+3|Smite 3/day, Maelstrom
[/table]
PREREQUISITES
Alignment: Any Lawful
Abilities: Con 15+
Base Attack: +5
Skillz: K(Religion) 8, K(The Planes) 5
Special: Guided, Self Sought, Church Sanctioned, or Other petition of an evil outsider of ability significant enough to preside over the Ritual of Entropic Stuff. (I've lost my sheet with the flavor text and all the groovy names I used to have for things. Also explains the ability of a lawful good, say, paladin to take this prestige class and not incur the wrath of his god, or, even, relegate himself to the province of the featless fighter through utter loss of holy ability. Something to do with necessity of Proactive Action against the Forces of Evil or the Legion of Doom and heathen smiting and snowball entropy. 'Course the flip side has to do with focusing the power of entropic forces for the proliferation of pain and suffering and the bolstering of personal power. Also, rules concerning the Ritual of Entropic Stuff to come at a later date.)
ABILITIES
HD D8
Skillz (2+int mod per level): Jump, Climb, Swim, Ride, K(Religion), K(The Planes), Craft, Profession, Heal, Sense Motive, Intimidate
Weapon and Armor Proficiencies The Dark Knight gains no weapon or armor proficiencies.
Aura of Ruin(Ex) - (Insert Flavor Text) Strong. Evil. All creatures designated as enemies within a range of 15' take a -1 penalty to AC and all Saves. (Always on)
Smite(Su) - Full Round Action. One attack designated as smite before rolls are made. Con bonus to attack and Class Level to damage.
Soulblade(Su) - (Insert Flavor Text) Full Round Action, One attack. You may lose a number of hit points equal to twice your class level to gain a bonus to damage equal to 1d8/2hp lost. When used in conjunction with your smite power, you may double the number of lost hp allowed. Any attack made is now considered as Lawful and Evil as concerns overcoming damage reduction, regardless whether or not the attack makes use of the Soulblade or the smite powers respectively.
Armor of Sin(Ex) - (Insert Flavor Text) Profane bonus to AC equal to half class level.
Warding of the Soulbound(Su) - (Insert Flavor Text) Add your con bonus to all saves.
Darkvision(Ex) - Stacks with any darkvision had from previous class levels or racial abilities.
Voice of Wyrd(Su) - (Insert Flavor Text) 15' Cone shaped, sonic emanation from your defiled lungs. Usable any number of times per day. Full Round Action that does not provoke an attack of opportunity. You may sacrifice a number of hit points equal to thrice your class level to deal 1d4 points of sonic damage/2hp sacrificed.
Aura of Entropy(Ex) - (Scaling of Aura of Ruin) Range extends to 30' and penalties rise to -2. (Always on)
Maelstrom(Su) - 1/day. Full Round Action. 30' emanation in all directions centered on you. Magical Darkness in the area that lasts a number of rounds equal to your class level + your Con modifier (You can see through the darkness, even if you have no form of darkvision). You may sacrifice any number of hit points to deal 1d10 points of damage/5hp sacrificed to each enemy in the darkness each round for as long as the darkness lingers (that is to say, 'that is in the darkness when the ability is used and when your turn begins' You only sacrifice the hp once.)
-
I did all of this from memory, as I can't find the original statistics and sheets concerning my initial interpretation of a Dark Knight in the D&D world. (I do think what I have here is loads better, though.)
This is very happily open to criticism of any kind, be it constructive or pedantic.
Also, I'm fairly certain that this is my first post in the forums on this website, though I've been coming here for inspiration and insight for some time.
Yay me.