Prince Zahn
2011-12-03, 02:02 PM
Hey, looking for P.E.A.C.Hes, all opinions welcome, and don't be shy, lurkers...:smalltongue:
GATORFOLK
Noone really knows what lies At the darker parts of the swamps, inside the secret caverns underneath the riverbank, of the terrain hazards that are a deathwish to all but the worthy - better than the boldly d/evolved warriors who cause it all. Whether they crusade the lands or defend their homes, The Gatorfolk are definitely a vicious force to rival with.
Physical Appearance: Gatorfolk measure between 9 ft and 12 ft tall, and weighing roughly between 300-400 lbs. a gatorfolk has a dark skin color that, depending on the gatorfolk, ranges from green to dark brown. They also have long and thin mouths that are about 1.25 meters long, and can spread out to an 80 degree angle. Although they have tails Like their Alligator brethren, They are not long enough to use as a weapon.
personality: Gatorfolk are a selfish, agressive breed, they are a carnivorous and sometimes cannibalistic people that take survival of the fittest as their highest belief, as well as a philosophy that the best serenity is the accomplishment following a challenging victory.
despite their agressive nature, Gatorfolk are openly trusting those who can prove their worth, be them friend or rival, it is not uncommon a competitive Gatorfolk to make a lot of allies and "frienemies" with those who pose him a fair challenge.
Relations: A Gatorfolk judges people not by Their origin or appearance, but by their potential to her personally, She does not value those who are of no assistance or benefit to her, but a gatorfolk would be outraged to find out that somebody doesn't respect or value her. Humans, elvenkind, and dwarvenkind do not tend to be uncomfortable around them, seeing them as uncivilized, barbaric, and/or "filthy". Gnomes and halflings don't need to be wise to fear these people, and nearly never feel safe with a Gatorfolk in their eyesight. Regardless of race, it is common knowledge for Rascally characters to hold their tongues and keep their fingers in sight when confronting a Gatorfolk.
Alignment: Gatorfolk tend to be agressive and hardy,and appropriately lean towards chaotic alignments. As for good and evil, the majority of Gatorfolk lean towards neutral, though they are not uncommon from either side of the axis.
adventures: Gatorfolk adventure to seek glory, and oftentimes the will to achieve the serenity (ot at least their version of it).Occasionally Gatorfolk also tend take vengeance on those who wronged her (though not neccesarily another) or simply grow stronger.
they care little of gold and glittering gems unless in one way or another they see a way to become stronger by collecting them, for example, a Gatorfolk wouldn't care for the shiny, little round things other humanoids lust for. But might try to gather a few of those gold coins to afford a bargaining warrior's blade, a suit of armor, a magic item, or even a full healthy meal if the brawny innkeeper woudn't take death threats.*
Gatorfolk racial traits:
+4 strength, +2 constitution,-2 dexterity,-2 charisma:
gatorfolk are naturally strong and well-built, but they are not very quick on their feet, and their intimidating nature makes those more civilized people uncomfortable.
*Monstrous humanoid: Gatorfolk are monstrous humanoids, and are immune to magical effects that only affect humanoids(such as, but not limited to, Charm Person).
[Thanks to Neoseraphi for the suggestion.]
*large creature:as large creatures, Gatorfolk take a -1 size penalty on attack and a -1 penalty to AC, they also have a reach of 10 feet.
co-homebrewer notes:this probably goes without saying but obviously they can use larger weapons than medium sized characters, we decided to give him a d10 bite attack rather than d8 because, really, gators have a tendency to break human bones with that mouth when they try to, and, overall, biting your opponent is fun! :smalltongue:
*+4 racial bonus to intimidate checks: The Gatorfolk's dangerous appearance gives him a slight edge at scaring what he needs out of people.
*+4 circumstance bonus hide checks when in swampy terrain or while fully immersed in murky water.
*+2 circumstance bonus to survival checks made to survive difficult terrain: Gatorfolk take pride from what they endure, and that goes to their surroundings as well.
+8 bonus to swim checks: Gatorfolk are naturally good swimmers. In addition, a Gatorfolk can choose to take 10 on her swim checks.
*land speed 20 ft, swim speed 40 ft.
*Bite: a Gatorfolk bite attack that is a natural weapon that deals 1d10 plus Strength modifier.
*short-sighted: Gatorfolk have poor eyesight, and can only see to half the distance of a human.
*low light vision: a Gatorfolk can see twice as far as a human in shadowy illumination.
*immunity to poisons and diseases(both magical and mundane).
*Strong swimmer(ex): Gatorfolk do not count armor check penalty to swim checks when wearing light armor, and they take normal armor check penalty(x1) to such checks *when wearing medium or heavy armor.
*Death Roll(ex): Once a gatorfolk reaches 6HD, he developes this ability, while prone(or feinting) on her turn, a Gatorfolk with this ability may initiate a bite attack with any one enemy within range as a standard action, if the bite attack is successful, she may initiate a trip attack on the bitten enemy as a free action. dealing an additional 2d8 Whether or not the trip attempt was successful.
*favored class: barbarian
*Level Adjustment:+1
Looking for honest evaluations:U/OP, what's wrong,what can be corrected, un/playable, etc. but all comments appreciated.
GATORFOLK
Noone really knows what lies At the darker parts of the swamps, inside the secret caverns underneath the riverbank, of the terrain hazards that are a deathwish to all but the worthy - better than the boldly d/evolved warriors who cause it all. Whether they crusade the lands or defend their homes, The Gatorfolk are definitely a vicious force to rival with.
Physical Appearance: Gatorfolk measure between 9 ft and 12 ft tall, and weighing roughly between 300-400 lbs. a gatorfolk has a dark skin color that, depending on the gatorfolk, ranges from green to dark brown. They also have long and thin mouths that are about 1.25 meters long, and can spread out to an 80 degree angle. Although they have tails Like their Alligator brethren, They are not long enough to use as a weapon.
personality: Gatorfolk are a selfish, agressive breed, they are a carnivorous and sometimes cannibalistic people that take survival of the fittest as their highest belief, as well as a philosophy that the best serenity is the accomplishment following a challenging victory.
despite their agressive nature, Gatorfolk are openly trusting those who can prove their worth, be them friend or rival, it is not uncommon a competitive Gatorfolk to make a lot of allies and "frienemies" with those who pose him a fair challenge.
Relations: A Gatorfolk judges people not by Their origin or appearance, but by their potential to her personally, She does not value those who are of no assistance or benefit to her, but a gatorfolk would be outraged to find out that somebody doesn't respect or value her. Humans, elvenkind, and dwarvenkind do not tend to be uncomfortable around them, seeing them as uncivilized, barbaric, and/or "filthy". Gnomes and halflings don't need to be wise to fear these people, and nearly never feel safe with a Gatorfolk in their eyesight. Regardless of race, it is common knowledge for Rascally characters to hold their tongues and keep their fingers in sight when confronting a Gatorfolk.
Alignment: Gatorfolk tend to be agressive and hardy,and appropriately lean towards chaotic alignments. As for good and evil, the majority of Gatorfolk lean towards neutral, though they are not uncommon from either side of the axis.
adventures: Gatorfolk adventure to seek glory, and oftentimes the will to achieve the serenity (ot at least their version of it).Occasionally Gatorfolk also tend take vengeance on those who wronged her (though not neccesarily another) or simply grow stronger.
they care little of gold and glittering gems unless in one way or another they see a way to become stronger by collecting them, for example, a Gatorfolk wouldn't care for the shiny, little round things other humanoids lust for. But might try to gather a few of those gold coins to afford a bargaining warrior's blade, a suit of armor, a magic item, or even a full healthy meal if the brawny innkeeper woudn't take death threats.*
Gatorfolk racial traits:
+4 strength, +2 constitution,-2 dexterity,-2 charisma:
gatorfolk are naturally strong and well-built, but they are not very quick on their feet, and their intimidating nature makes those more civilized people uncomfortable.
*Monstrous humanoid: Gatorfolk are monstrous humanoids, and are immune to magical effects that only affect humanoids(such as, but not limited to, Charm Person).
[Thanks to Neoseraphi for the suggestion.]
*large creature:as large creatures, Gatorfolk take a -1 size penalty on attack and a -1 penalty to AC, they also have a reach of 10 feet.
co-homebrewer notes:this probably goes without saying but obviously they can use larger weapons than medium sized characters, we decided to give him a d10 bite attack rather than d8 because, really, gators have a tendency to break human bones with that mouth when they try to, and, overall, biting your opponent is fun! :smalltongue:
*+4 racial bonus to intimidate checks: The Gatorfolk's dangerous appearance gives him a slight edge at scaring what he needs out of people.
*+4 circumstance bonus hide checks when in swampy terrain or while fully immersed in murky water.
*+2 circumstance bonus to survival checks made to survive difficult terrain: Gatorfolk take pride from what they endure, and that goes to their surroundings as well.
+8 bonus to swim checks: Gatorfolk are naturally good swimmers. In addition, a Gatorfolk can choose to take 10 on her swim checks.
*land speed 20 ft, swim speed 40 ft.
*Bite: a Gatorfolk bite attack that is a natural weapon that deals 1d10 plus Strength modifier.
*short-sighted: Gatorfolk have poor eyesight, and can only see to half the distance of a human.
*low light vision: a Gatorfolk can see twice as far as a human in shadowy illumination.
*immunity to poisons and diseases(both magical and mundane).
*Strong swimmer(ex): Gatorfolk do not count armor check penalty to swim checks when wearing light armor, and they take normal armor check penalty(x1) to such checks *when wearing medium or heavy armor.
*Death Roll(ex): Once a gatorfolk reaches 6HD, he developes this ability, while prone(or feinting) on her turn, a Gatorfolk with this ability may initiate a bite attack with any one enemy within range as a standard action, if the bite attack is successful, she may initiate a trip attack on the bitten enemy as a free action. dealing an additional 2d8 Whether or not the trip attempt was successful.
*favored class: barbarian
*Level Adjustment:+1
Looking for honest evaluations:U/OP, what's wrong,what can be corrected, un/playable, etc. but all comments appreciated.