View Full Version : [4e] Level 5 Solo Cyclops Monster

2011-12-04, 11:25 AM
I need critiques and advices on improvements if that monster is somewhat okay. It is meant for a group of four level 2 characters who aren't too optimized (a warforged battlemind, a githyanki monk, a halfling rogue/sorcerer-hybrid and a tiefling bard), but aren't too shaby either with tactics.

This monster is meant to be a very hard encounter, which according to my Dungeon Master's Kit is a level 6 encounter for that group. I hope it is readable.


Is it too strong? Too annoying with its prone effects? What could be substituted instead? Does something not work as I seem to intend it? Is it too overloaded? Or doesn't it have enought to deal with? Thanks for any help.

2011-12-04, 12:52 PM
I think it's too backloaded to its bloodied state. I'd change the following:

-Reckless Rush makes lots of attacks, it should be a Standard Action

-Frenzied Swings isn't a big deal when not Bloodied anyway, have it globally be Recharge 5,6

-Crushing Stomp can stay 1/round when bloodied