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Rentaromon
2011-12-09, 01:32 PM
This is a look at my own creation, the crystalline race. The matching class, the Crystal Lord, is still in development. Please tell me what you think!

Crystalline: A race of humans who have been fused with living crystal. Their bodies, wile made of crystal, are crafted to match their normal human anatomy with only a few exceptions. The towns and cities of crystalline are commonly peaceful places with no crime as the enforcers of the law can literally look into peopleís minds to determine their guilt or innocence.

Physical Description: Crystalline appear human with male and female attributes exaggerated. Females are slim slender and graceful wile males are more gruff and sturdy. Individuals who have gained the ability to control the living crystal in their body can sometimes have areas of their bodies replaced by crystal, perhaps the bones of the arm are more pronounced and stick out as a crystal at the shoulder, or a few fingers and entirely crystallized. Certain attributes can even be changed at a crystalline stylists shop for a price, a woman might have golden blond hair one day then a nearly glowing red the next.

While not actually organic but living crystal they act for mechanical purposes as an organic humanoid.

Society: The crystalline have very strict law and any crime cannot be hidden from the advanced crystalline and their ability to read the minds of normal crystalline. While the laws may be near impossible to fight most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each otherís minds corruption is near impossible, unless the highest crystalline in the area is corrupt. The higher crystalline are chosen if they have proved themselves in some way to be trustworthy and skilled, usually threw their mental abilities or proving themselves in combat. Being born from crystalline in a position of power has no effect on your social standing, you still need to prove yourself. The highest crystalline in an area is the final ruling on what the laws mean as some are admittedly very open to interpretation.

Relations: Their human appearance means a crystalline can blend into societies with little trouble. Advanced crystalline have an air of superiority and power that most people can pick up on that makes them feared or respected by people other races. People who appreciate the law and abilities of the crystalline tend to enjoy time among them wile people who deal in crime tend to avoid their lands at all costs.

Crystalline can come off as a bit fearless of their own death as it is a natural part of life for them to accept death in the end, however they are sometimes overprotective of children, fearing they might not have a chance to live their full life. Both of these beliefs come from the prime crystal lords teachings.

Alignment and Religion: The law among the crystalline tends to make evil acts impossible, crystalline that use their powers for evil are constantly on the run from their own kind. Most crystalline are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth.
There is no established religion among the crystalline; people may follow any god or gods they wish. A large group of people do worship the prime crystal lord, though he does not encourage this as he is not an actual god.

Adventures: A crystalline may find the life of an adventurer as exciting ways to better themselves and their people. Running into a crystalline on the road or far from their homes is rare, but not impossible.

Age: Crystalline grow like a human up to age 20, at that point they are considered adults and stop ageing, they do not suffer the negative effects of ageing until they decide their time among the living is complete, usually around 100 years and with their significant other. While there is no law limiting the age of people it is looked down on to choose to outlive
your family.

Height/Weight: An average male is between 5.8 and 6.4 while a female is between 5.2 and 5.10. Males tend to weigh significantly more than a female between 180 and 250 while a female usually weighs half that.

Crystalline:

+2wis: A crystalline mind is strong and sturdy. Additionally a male gains +2 constitution and -2 dexterity, and a female gains -2 constitution and +2 dexterity.
Medium: Crystalline have no bonuses or penalties due to size.
Normal speed: Crystalline have a base speed of 30 ft.
Crystal Body: Crystalline have the earth subtype.
Crystallization Feeding: a crystalline does not need to eat or drink, instead they must eat 10 pounds (5 pounds for females) of soft material like food, soil, plants, or cloth per day or suffer starvation, and this has no effect on his body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day.
Masculine/ Feminine: A male gains toughness as a bonus feat, a female crystalline gains acrobatic as a bonus feat.
Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, he has -8 to swim skill.
Languages: Crystalline speak common and may learn new languages as if human.

Advanced Crystalline: When a crystalline gains 10 levels in the Crystal Lord class his race is altered to advanced crystalline.

+2wisdom +2constitution if male +2wisdom +2dextarity if female
Medium: Crystalline have no bonuses or penalties due to size.
Normal speed: Crystalline have a base speed of 30 ft.
Advanced Crystal Body: Crystalline have the earth subtype, 5 resistance acid, DR/5 vs nonlethal, and +1 natural armor.
Spell like abilities: Mindlink/at will, Read Thoughts/2perday, Mind Control/1perday these powers can only be used on crystalline or advanced crystalline.
Crystallization Feeding: a crystalline does not need to eat or drink, instead they must eat 10 pounds (5 pounds for females) of soft material like food, soil, plants, or cloth per day or suffer starvation, and this has no effect on his body weight. Each pound of food eaten heals 1hp, to a maximum of 2/level per day.
Advanced Masculine/Feminine: A male gains toughness as a bonus feat and +2 fortitude, a female crystalline gains acrobatic as a bonus feat and +2 reflex.
Sink like a rock: a crystalline is not buoyant in water and sinks as if made of solid rock, he has -8 to swim skill.
Languages: Crystalline speak common and may learn new languages as if human.

Class specific feats: these feats are naturally gained by the crystal Lord class but any crystalline can take them.
Turn off Pain: wisdom 13, crystalline or advanced crystalline, level 5 or higher.
A crystalline can learn to turn off its bodyís ability to feel pain. As a swift action a crystalline becomes immune to pain effects, but the dulled senses grants a -2 to dexterity. Another swift action can end this effect. This effect does not end unless the crystalline chooses to end it.

Close wounds: constitution 13, crystalline or advanced crystalline, level 5 or higher.
A crystalline can forcibly close off the veins in its body to stop bleeding. As a swift action a crystalline becomes immune to bleed, but the extra concentration grants a -2 to wisdom. Another swift action can end this effect. This effect does not end unless the crystalline chooses to end it.

Internal energy: strength 13, crystalline or advanced crystalline, level 5 or higher.
A crystalline can keep its body function without tiring but using a bit more of his own energy. As a swift action a crystalline becomes immune to fatigue, but the extra energy grants a -2 to constitution. Another swift action can end this effect. This effect does not end unless the crystalline chooses to end it.

Inorganic Organs: intelligence 13, crystalline or advanced crystalline, level 5 or higher.
A crystalline can alter his organs to become inorganic and immune to poison at the cost of some of his muscle strength. As a swift action a crystalline becomes immune to poison, but the weakened muscles grants a -2 to strength. Another swift action can end this effect. This effect does not end unless the crystalline chooses to end it.

Viral Fighter: dexterity 13, crystalline or advanced crystalline, level 5 or higher.
The crystalline uses some of his mind to control his body to fight off viruses or parasites. As a swift action a crystalline becomes immune to diseases, but the extra brain power grants a -2 to intelligence. Another swift action can end this effect. This effect does not end unless the crystalline chooses to end it.

Rentaromon
2011-12-10, 01:22 PM
wow is it that uninteresting?