Ziegander
2012-01-21, 01:03 PM
Extra Smiting (Rewrite)
Prerequisites: Smite ability
Benefit: You may use your Smite ability (Smite Evil, Smite Undead, etc) three more times per day than you otherwise could.
Special: You can take this feat multiple times. Its effects stack.
Empower Smite
Prerequisites: Base Attack Bonus +1, Smite ability
Benefit: When you use your Smite ability (Smite Evil, Smite Undead, etc) your attack deals extra damage equal to 1.5 × your class level (round down) + your Charisma modifier.
Normal: A Smite attack deals 1 extra point of damage per class level.
Extend Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: You may spend a daily use of your Smite ability (Smite Evil, Smite Undead, etc) to turn all attacks you make against eligible targets for 1 round into Smite attacks. For every four points of Base Attack Bonus you possess beyond +4 your this effect lasts for an extra round (to total of 5 rounds).
Frightful Smite
Prerequisites: Smite ability
Benefit: When you make a Smite attack against a creature, whether it hits or misses, that creature must succeed at a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid being shaken for the duration of the encounter.
Meteoric Smite
Prerequisites: Base Attack Bonus +6, Smite ability
Benefit: When you use your Smite ability (Smite Evil, Smite Undead, etc), if your attack hits, then any other creatures eligible for your Smite ability within Close range (25ft + 5ft/two levels) are dealt damage equal to your class level (Reflex halves, DC 10 + 1/2 your class level + your Charisma modifier). The original target must also succeed on a Reflex save (same DC) to avoid being knocked prone.
Penance Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: When you make a Smite attack against a creature, if the attack hits, then that creature must succeed on a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid becoming Confused for 1d4+1 rounds.
Reflexive Smite
Prerequisites: Base Attack Bonus +12, Combat Reflexes, Smite ability
Benefit: When you make an attack of opportunity against a creature eligible for your Smite ability that attack is considered a Smite attack. This does not spend a daily use of your Smite ability.
Prerequisites: Smite ability
Benefit: You may use your Smite ability (Smite Evil, Smite Undead, etc) three more times per day than you otherwise could.
Special: You can take this feat multiple times. Its effects stack.
Empower Smite
Prerequisites: Base Attack Bonus +1, Smite ability
Benefit: When you use your Smite ability (Smite Evil, Smite Undead, etc) your attack deals extra damage equal to 1.5 × your class level (round down) + your Charisma modifier.
Normal: A Smite attack deals 1 extra point of damage per class level.
Extend Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: You may spend a daily use of your Smite ability (Smite Evil, Smite Undead, etc) to turn all attacks you make against eligible targets for 1 round into Smite attacks. For every four points of Base Attack Bonus you possess beyond +4 your this effect lasts for an extra round (to total of 5 rounds).
Frightful Smite
Prerequisites: Smite ability
Benefit: When you make a Smite attack against a creature, whether it hits or misses, that creature must succeed at a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid being shaken for the duration of the encounter.
Meteoric Smite
Prerequisites: Base Attack Bonus +6, Smite ability
Benefit: When you use your Smite ability (Smite Evil, Smite Undead, etc), if your attack hits, then any other creatures eligible for your Smite ability within Close range (25ft + 5ft/two levels) are dealt damage equal to your class level (Reflex halves, DC 10 + 1/2 your class level + your Charisma modifier). The original target must also succeed on a Reflex save (same DC) to avoid being knocked prone.
Penance Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: When you make a Smite attack against a creature, if the attack hits, then that creature must succeed on a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid becoming Confused for 1d4+1 rounds.
Reflexive Smite
Prerequisites: Base Attack Bonus +12, Combat Reflexes, Smite ability
Benefit: When you make an attack of opportunity against a creature eligible for your Smite ability that attack is considered a Smite attack. This does not spend a daily use of your Smite ability.