Serpentine
2012-01-25, 01:39 PM
This is the in-character thread for my real-world game, Postal Service.
The Out-Of-Character thread (http://www.giantitp.com/forums/showthread.php?p=12601856).
Background
This story began on a dark and stormy night with a mysterious stranger.
The mysterious stranger turned out to be a very damp dwarven knight called Kariana Wynda, with an invitation to the home of a wealthy businesswizard, Lord Jerome Suchensutch, owner of Suchensutch Magical Emporiums.
At that point, the party consisted of elf/tiefling Ranger Sar'pynestae, Nuturion the sylvan elf thief-acrobat, Ellywick the gnome illusionist-cleric, watserface the dragon-slayer, and Grace's Druid whose name I forget.
On the way to the lowland city, Port Ahlue, where Suchensutch lives, we lost Sar'pynestae to family duties, and welcomed Kariana to the League of Steely Mettle. After a few strange encounters with a mysterious mechanical being, we arrived at the place of our summons.
Lord Suchensutch had a job proposal: deliver several sealed envelopes to various difficult-to-reach persons spread across the continent. He offered generous terms, including lots of money and a hefty discount at his stores, and Nuturion - ever suspicious - wrangled them to his own satisfaction. Then we signed the contract, and we were off.
The League went by ship to one of the biggest cities of the Goblin Isles, where the first letter was delivered to an unassuming gnome Cleric - protector of Garl Glittergold's own artifact (that Ellywick stole? I forget whether her pick's the same thing we saw there...).
We continued on our quest, still by ship. We stopped for supplies at an island and brought down a vorpal boar, but sadly not before a crew member was slain. We later, through impressive ingenuity, helped a friend of the late elf to fake his own death in order to report the death to his family.
Unbeknownst to us, the captain of the ship was taking us off course, with the intent of ransoming us or selling us into slavery in the Pirate Islands. It was not in his plans, however, that we be pushed even further off-course by a kraken, a tidal wave and bizarre weather, right into the depths of the Wild Magic Zone.
No ship stands a chance in the bizarre maelstrom of the Wild Magic Zone, and we were quickly shipwrecked. We found ourselves on a strange and jungly shore - sans one dragon slayer who, overcome by some madness, had fled deep into the forest.
Various adventures were had in this strange new land as we strived to find our way home and complete our delivery quest. We sought out oracles, brought down sinister snake-cults, freed a reptilian tribe from its draconic overlord (whether they wanted to be liberated or not), saved thousands of lives by destroying a vermin lord, solved a murder mystery, freed a land from its fuzzy marauders, took down a minotaur immigrant, solved a Trickster's puzzles... Then there's all that stuff with a certain rakshasa.
Old friends were lost, new friends were found. We even have a parrot following us around, now. Of the original League of Steely Mettle, only Kariana and Ellywick now remain. But along the way, we've picked up a sacred swordmaster, a red-hot druid, an unsavory-looking wielder of magicka, and a rather unsociable lizard.
We have acquired a map and basically a guide-book to the Underdark route which will be our way home - or, for many, to exotic new lands. We've made our way into the darkness, and despite dark elves, screeching bugs and a whooooole lotta beholders, we're almost through to the other side. We just have to make our way around this incredibly creepy-looking underground city...
So here we are.
You all stand admiring the view of the strange, twisted city, with its glowing stone glowering from above, when you hear an alien voice in your head.
"It is quite spectacular, isn't it."
When (if?) you turn around, you come face to... tentacles with a horrific being. It resembles a heavily robed human below the neck, but above the neck is more like an octopus, with large piercing eyes gazing at you from above the powerful-looking, twisting tentacles that appear to make up its mouth. Its face twists and contorts in a disturbing way - the more perceptive amongst you may realise that it is attempting to smile reassuringly.
Let's do this thing!
...no, wait
The Out-Of-Character thread (http://www.giantitp.com/forums/showthread.php?p=12601856).
Background
This story began on a dark and stormy night with a mysterious stranger.
The mysterious stranger turned out to be a very damp dwarven knight called Kariana Wynda, with an invitation to the home of a wealthy businesswizard, Lord Jerome Suchensutch, owner of Suchensutch Magical Emporiums.
At that point, the party consisted of elf/tiefling Ranger Sar'pynestae, Nuturion the sylvan elf thief-acrobat, Ellywick the gnome illusionist-cleric, watserface the dragon-slayer, and Grace's Druid whose name I forget.
On the way to the lowland city, Port Ahlue, where Suchensutch lives, we lost Sar'pynestae to family duties, and welcomed Kariana to the League of Steely Mettle. After a few strange encounters with a mysterious mechanical being, we arrived at the place of our summons.
Lord Suchensutch had a job proposal: deliver several sealed envelopes to various difficult-to-reach persons spread across the continent. He offered generous terms, including lots of money and a hefty discount at his stores, and Nuturion - ever suspicious - wrangled them to his own satisfaction. Then we signed the contract, and we were off.
The League went by ship to one of the biggest cities of the Goblin Isles, where the first letter was delivered to an unassuming gnome Cleric - protector of Garl Glittergold's own artifact (that Ellywick stole? I forget whether her pick's the same thing we saw there...).
We continued on our quest, still by ship. We stopped for supplies at an island and brought down a vorpal boar, but sadly not before a crew member was slain. We later, through impressive ingenuity, helped a friend of the late elf to fake his own death in order to report the death to his family.
Unbeknownst to us, the captain of the ship was taking us off course, with the intent of ransoming us or selling us into slavery in the Pirate Islands. It was not in his plans, however, that we be pushed even further off-course by a kraken, a tidal wave and bizarre weather, right into the depths of the Wild Magic Zone.
No ship stands a chance in the bizarre maelstrom of the Wild Magic Zone, and we were quickly shipwrecked. We found ourselves on a strange and jungly shore - sans one dragon slayer who, overcome by some madness, had fled deep into the forest.
Various adventures were had in this strange new land as we strived to find our way home and complete our delivery quest. We sought out oracles, brought down sinister snake-cults, freed a reptilian tribe from its draconic overlord (whether they wanted to be liberated or not), saved thousands of lives by destroying a vermin lord, solved a murder mystery, freed a land from its fuzzy marauders, took down a minotaur immigrant, solved a Trickster's puzzles... Then there's all that stuff with a certain rakshasa.
Old friends were lost, new friends were found. We even have a parrot following us around, now. Of the original League of Steely Mettle, only Kariana and Ellywick now remain. But along the way, we've picked up a sacred swordmaster, a red-hot druid, an unsavory-looking wielder of magicka, and a rather unsociable lizard.
We have acquired a map and basically a guide-book to the Underdark route which will be our way home - or, for many, to exotic new lands. We've made our way into the darkness, and despite dark elves, screeching bugs and a whooooole lotta beholders, we're almost through to the other side. We just have to make our way around this incredibly creepy-looking underground city...
So here we are.
You all stand admiring the view of the strange, twisted city, with its glowing stone glowering from above, when you hear an alien voice in your head.
"It is quite spectacular, isn't it."
When (if?) you turn around, you come face to... tentacles with a horrific being. It resembles a heavily robed human below the neck, but above the neck is more like an octopus, with large piercing eyes gazing at you from above the powerful-looking, twisting tentacles that appear to make up its mouth. Its face twists and contorts in a disturbing way - the more perceptive amongst you may realise that it is attempting to smile reassuringly.
Let's do this thing!
...no, wait