NeoSeraphi
2012-02-05, 01:48 PM
The Sling Master
http://img.photobucket.com/albums/v245/shumate/RomanSling.jpg
Prerequisites: To become a sling master, you must meet the following prerequisites
Feats: Weapon Focus (Sling), Point Blank Shot, Precise Shot
Base Attack Bonus: +3
Special: Must have defeated an opponent with a CR equal to or greater than your character level in combat with a sling
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Quick Shooter, Bonus Feat
2nd|
+2|
+3|
+3|
+0|Augmented Shot
3rd|
+3|
+3|
+3|
+1|Ricochet
4th|
+4|
+4|
+4|
+1|Sundering Impact, Bonus Feat
5th|
+5|
+4|
+4|
+1|Heavy Throw
6th|
+6|
+5|
+5|
+2|Fierce Shot
7th|
+7|
+5|
+5|
+2|Lightning Ricochet, Bonus Feat
8th|
+8|
+6|
+6|
+2|Giant-Slayer
9th|
+9|
+6|
+6|
+3|Scattershot Impact
10th|
+10|
+7|
+7|
+3|Sling Mastery, Bonus Feat
[/table]
Class Features: All of the following are the sling master's class features
Weapon and Armor Proficiency: Sling masters gain proficiency with light armor, if they did not already have it.
Quick Shooter (Ex): A sling master is able to load his sling as a free action, allowing him to make multiple iterative attacks per round if his Base Attack Bonus is high enough, as well as allowing him to move, load and attack in the same round.
Bonus Feat (Ex): At 1st level, and every 3 levels after that, the sling master gains a bonus feat. He must meet all qualifications for that feat. The feat must have either Point Blank Shot or Weapon Focus as a prerequisite, and the sling master may only take Weapon Focus-related feats that apply to his sling. Additionally, the sling master is always treated as a fighter of his character level for the purposes of qualifying for Weapon Focus feats that apply to his sling (both for his bonus feats and for normal feat slots).
Augmented Shot (Ex): A sling master's skill with his sling is constantly improving. At 2nd level, he chooses Powerful Shot or Careful Shot and adjusts his attacks or damage with his sling accordingly.
Powerful Shot (Ex): A sling master is able to put a large amount of weight behind his throw, allowing him to attack his opponent with pure force, in much the same way as a paladin would swing a sword. Starting at 2nd level, a sling master with Powerful Shot may use his Strength modifier in place of his Dexterity modifier on all attack rolls he makes with his sling.
Careful Shot (Ex): A sling master is able to take precise aim with his shots, and this allows him to strike a target's most vulnerable spot and deliver extra damage. Starting at second level, a sling master with Careful Shot adds his Dexterity modifier to all his weapon damage rolls he makes with his sling (instead of his Strength modifier). This is not precision damage, and the damage applies even to creatures who have no discernible anatomy or are immune to critical hits.
Ricochet (Ex): As a full-round action, at 3rd level and higher, a sling master can sling a bullet at a foe and compel it to ricochet to other enemies before it is destroyed. When using this ability, the sling master makes a full attack with his sling, but each ranged attack must be resolved against a separate target. The sling master can choose the order in which he attacks his foes. Range and cover penalties are resolved for each attack after the first as though that attack originated from the space of the creature the sling master last attacked. If a creature has total cover relative to the sling master, the sling master cannot attack it.
Sundering Impact (Ex): Starting at 4th level, a sling master deals full damage to objects he attacks with a ranged Sunder attempt, as long as he makes that attack with his sling and uses bludgeoning ammunition. The sling master ignores the Size bonuses (but not penalties) of the creature holding/wearing the object during a ranged Sunder attempt.
Heavy Throw (Ex): A sling master's shots are extremely powerful, or are fired with deadly accuracy. Starting at 5th level, a sling master adds twice his Strength modifier to damage rolls with his sling (if he chose Powerful Shot at 2nd level) or twice his Dexterity modifier to damage rolls with his sling (if he chose Careful Shot at 2nd level). This ability overlaps the normal Strength/Dexterity to damage rolls.
Fierce Shot (Ex): A sling master is not an archer. He throws powerful bullets, not arrows. A creature struck in the head by a high-speed bludgeoning weapon often needs some time to recover. Starting at 6th level, a sling master may, as a standard action, make a single ranged attack with his sling at his highest attack bonus. If his attack hits and deals damage, the creature he struck must make a Fortitude saving throw (DC 10+the sling master's class level+his Strength modifier (if he chose Powerful Shot at 2nd level) or his Dexterity modifier (if he chose Careful Shot at 2nd level). If the creature fails this saving throw, it is stunned for one round.
If the sling master's attack when using Fierce Shot threatened and confirmed a critical hit, the creature automatically fails its saving throw.
Creatures immune to critical hits are immune to Fierce Shot.
Lightning Ricochet (Ex): Starting at 7th level, a bullet fired by the sling master is able to quickly bounce off his opponents, granting it powerful extra momentum. When the sling master uses his Ricochet ability, he no longer takes any iterative penalties for firing (so each ranged attack is made at the sling master's highest attack bonus).
Giant-Slayer (Ex): When David faced Goliath, with nothing but a sling in hand, he took the giant down with a single shot. A larger foe means a much easier target: right between the eyes. Beginning at 8th level, when a sling master attacks a foe that is at least one Size category larger than him with his sling, he deals damage with his sling as if it was the same Size as the creature he attacked. (To a maximum of Colossal for Colossal creatures). If the sling would already deal more damage (for example, if a Small-sized sling master attacked a human with a Large-sized sling) this effect is ignored.
Scattershot Impact (Ex): A bullet is a funny tool. In the right hands, it can not just strike an opponent, but shatter, and harm all creatures in the path. Starting at 9th level, whenever a sling master successfully strikes a target with his sling, the bullet he fired shatters, and all creatures adjacent to the attacked creature take damage equal to half the damage the creature struck took. A successful Reflex saving throw (DC 10+sling master class level+Str mod (if the sling master chose Powerful Shot at 2nd level) or Dex mod (if the sling master chose Careful Shot at 2nd level)) halves the damage. Scattershot Impact applies to the last creature struck when the sling master uses his Ricochet class feature. The sling master may only use Scattershot Impact when he fires bullets from his sling (it does not apply when he fires stones or rocks).
Sling Mastery (Ex): A true sling master is always prepared. He keeps a bullet cocked in his sling and can crush his opponents with a single shot. Starting at 10th level, a sling master threatens all squares within 30 feet of him while wielding his sling, and may make ranged attacks of opportunity with his sling. Any creature that the sling master successfully strikes with a ranged attack of opportunity from his sling is unable to move for the rest of the round. (If the creature was moving during the AoO, it is stopped in the square it was hit. If the creature was charging during the AoO, it falls prone in the square it was hit)
http://img.photobucket.com/albums/v245/shumate/RomanSling.jpg
Prerequisites: To become a sling master, you must meet the following prerequisites
Feats: Weapon Focus (Sling), Point Blank Shot, Precise Shot
Base Attack Bonus: +3
Special: Must have defeated an opponent with a CR equal to or greater than your character level in combat with a sling
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Quick Shooter, Bonus Feat
2nd|
+2|
+3|
+3|
+0|Augmented Shot
3rd|
+3|
+3|
+3|
+1|Ricochet
4th|
+4|
+4|
+4|
+1|Sundering Impact, Bonus Feat
5th|
+5|
+4|
+4|
+1|Heavy Throw
6th|
+6|
+5|
+5|
+2|Fierce Shot
7th|
+7|
+5|
+5|
+2|Lightning Ricochet, Bonus Feat
8th|
+8|
+6|
+6|
+2|Giant-Slayer
9th|
+9|
+6|
+6|
+3|Scattershot Impact
10th|
+10|
+7|
+7|
+3|Sling Mastery, Bonus Feat
[/table]
Class Features: All of the following are the sling master's class features
Weapon and Armor Proficiency: Sling masters gain proficiency with light armor, if they did not already have it.
Quick Shooter (Ex): A sling master is able to load his sling as a free action, allowing him to make multiple iterative attacks per round if his Base Attack Bonus is high enough, as well as allowing him to move, load and attack in the same round.
Bonus Feat (Ex): At 1st level, and every 3 levels after that, the sling master gains a bonus feat. He must meet all qualifications for that feat. The feat must have either Point Blank Shot or Weapon Focus as a prerequisite, and the sling master may only take Weapon Focus-related feats that apply to his sling. Additionally, the sling master is always treated as a fighter of his character level for the purposes of qualifying for Weapon Focus feats that apply to his sling (both for his bonus feats and for normal feat slots).
Augmented Shot (Ex): A sling master's skill with his sling is constantly improving. At 2nd level, he chooses Powerful Shot or Careful Shot and adjusts his attacks or damage with his sling accordingly.
Powerful Shot (Ex): A sling master is able to put a large amount of weight behind his throw, allowing him to attack his opponent with pure force, in much the same way as a paladin would swing a sword. Starting at 2nd level, a sling master with Powerful Shot may use his Strength modifier in place of his Dexterity modifier on all attack rolls he makes with his sling.
Careful Shot (Ex): A sling master is able to take precise aim with his shots, and this allows him to strike a target's most vulnerable spot and deliver extra damage. Starting at second level, a sling master with Careful Shot adds his Dexterity modifier to all his weapon damage rolls he makes with his sling (instead of his Strength modifier). This is not precision damage, and the damage applies even to creatures who have no discernible anatomy or are immune to critical hits.
Ricochet (Ex): As a full-round action, at 3rd level and higher, a sling master can sling a bullet at a foe and compel it to ricochet to other enemies before it is destroyed. When using this ability, the sling master makes a full attack with his sling, but each ranged attack must be resolved against a separate target. The sling master can choose the order in which he attacks his foes. Range and cover penalties are resolved for each attack after the first as though that attack originated from the space of the creature the sling master last attacked. If a creature has total cover relative to the sling master, the sling master cannot attack it.
Sundering Impact (Ex): Starting at 4th level, a sling master deals full damage to objects he attacks with a ranged Sunder attempt, as long as he makes that attack with his sling and uses bludgeoning ammunition. The sling master ignores the Size bonuses (but not penalties) of the creature holding/wearing the object during a ranged Sunder attempt.
Heavy Throw (Ex): A sling master's shots are extremely powerful, or are fired with deadly accuracy. Starting at 5th level, a sling master adds twice his Strength modifier to damage rolls with his sling (if he chose Powerful Shot at 2nd level) or twice his Dexterity modifier to damage rolls with his sling (if he chose Careful Shot at 2nd level). This ability overlaps the normal Strength/Dexterity to damage rolls.
Fierce Shot (Ex): A sling master is not an archer. He throws powerful bullets, not arrows. A creature struck in the head by a high-speed bludgeoning weapon often needs some time to recover. Starting at 6th level, a sling master may, as a standard action, make a single ranged attack with his sling at his highest attack bonus. If his attack hits and deals damage, the creature he struck must make a Fortitude saving throw (DC 10+the sling master's class level+his Strength modifier (if he chose Powerful Shot at 2nd level) or his Dexterity modifier (if he chose Careful Shot at 2nd level). If the creature fails this saving throw, it is stunned for one round.
If the sling master's attack when using Fierce Shot threatened and confirmed a critical hit, the creature automatically fails its saving throw.
Creatures immune to critical hits are immune to Fierce Shot.
Lightning Ricochet (Ex): Starting at 7th level, a bullet fired by the sling master is able to quickly bounce off his opponents, granting it powerful extra momentum. When the sling master uses his Ricochet ability, he no longer takes any iterative penalties for firing (so each ranged attack is made at the sling master's highest attack bonus).
Giant-Slayer (Ex): When David faced Goliath, with nothing but a sling in hand, he took the giant down with a single shot. A larger foe means a much easier target: right between the eyes. Beginning at 8th level, when a sling master attacks a foe that is at least one Size category larger than him with his sling, he deals damage with his sling as if it was the same Size as the creature he attacked. (To a maximum of Colossal for Colossal creatures). If the sling would already deal more damage (for example, if a Small-sized sling master attacked a human with a Large-sized sling) this effect is ignored.
Scattershot Impact (Ex): A bullet is a funny tool. In the right hands, it can not just strike an opponent, but shatter, and harm all creatures in the path. Starting at 9th level, whenever a sling master successfully strikes a target with his sling, the bullet he fired shatters, and all creatures adjacent to the attacked creature take damage equal to half the damage the creature struck took. A successful Reflex saving throw (DC 10+sling master class level+Str mod (if the sling master chose Powerful Shot at 2nd level) or Dex mod (if the sling master chose Careful Shot at 2nd level)) halves the damage. Scattershot Impact applies to the last creature struck when the sling master uses his Ricochet class feature. The sling master may only use Scattershot Impact when he fires bullets from his sling (it does not apply when he fires stones or rocks).
Sling Mastery (Ex): A true sling master is always prepared. He keeps a bullet cocked in his sling and can crush his opponents with a single shot. Starting at 10th level, a sling master threatens all squares within 30 feet of him while wielding his sling, and may make ranged attacks of opportunity with his sling. Any creature that the sling master successfully strikes with a ranged attack of opportunity from his sling is unable to move for the rest of the round. (If the creature was moving during the AoO, it is stopped in the square it was hit. If the creature was charging during the AoO, it falls prone in the square it was hit)