Kaiisaxo
2012-02-07, 08:25 PM
MASTER OF DOLLS
Alignment: Any non lawfull and non evil.
Hit Die: d4
Class Skills
The Master of Dollss class skills (and the key ability for each skill) are Bluff(Cha), Craft (Doll Making) (Int), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Move silently (Dex) and Sleigh of Hand (Dex)
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
{colsp=14} The Master of Dolls
Level|BAB|Fort|Ref|Will|Special|Doll Score (+Cha)|0__|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+2|+0|Doll Making, Shield of innocence||1|{colsp=6}
2nd|+1|+0|+3|+0|Doll Points|0|1|0|{colsp=5}
3rd|+1|+1|+3|+1||1|1|1|{colsp=5}
4th|+2|+1|+4|+1||2|2|1|0|{colsp=4}
5th|+2|+1|+4|+1||4|2|1|1|{colsp=4}
6th|+3|+2|+5|+2|Animate Doll: 1st|6|2|2|1|{colsp=4}
7th|+3|+2|+5|+2|Heal Doll 1/day|8|3|2|1|0|{colsp=3}
8th|+4|+2|+6|+2||10|3|2|2|1|{colsp=3}
9th|+4|+3|+6|+3||12|3|3|2|1|{colsp=3}
10th|+5|+3|+7|+3|Animate Doll: 2nd|14|4|3|2|1|0|{colsp=2}
11th|+5|+3|+7|+3|Heal Doll 2/day|16|4|3|3|2|1|{colsp=2}
12th|+6/+1|+4|+8|+4||18|4|4|3|2|1|{colsp=2}
13th|+6/+1|+4|+8|+4||20|5|4|3|2|1| 0|
14th|+7/+2|+4|+9|+4|Animate Doll: 3rd|22|5|4|4|3|2|1|
15th|+7/+2|+5|+9|+5|Heal Doll 3/day|24|5|5|4|3|2|1|
16th|+8/+3|+5|+10|+5||26|6|5|4|3|2|1|0
17th|+8/+3|+5|+10|+5||28|6|5|5|4|3|2|1
18th|+9/+4|+6|+11|+6|Animate Doll: 4th|30|6|5|5|4|3|2|1
19th|+9/+4|+6|+11|+6|Heal Doll 4/day|32|6|5|5|4|3|2|2
20th|+10/+5|+6|+12|+6||34|6|5|5|4|4|3|3
{colsp=8} Master of Dolls Spells Known
Level|0__|1st|2nd|3rd|4th|5th|6th
1st|2|{colsp=6}
2nd|2|1*|{colsp=5}
3rd|2|2|{colsp=5}
4th|2|2|1*|{colsp=4}
5th|3|2|2|{colsp=4}
6th|3|2|2|{colsp=4}
7th|3|3|2|1*|{colsp=3}
8th|3|3|2|2|{colsp=3}
9th|4|3|3|2|{colsp=3}
10th|4|3|3|2|1*|{colsp=2}
11th|4|4|3|2|2|{colsp=2}
12th|4|4|3|3|2|{colsp=2}
13th|5|4|4|3|2|1*|
14th|5|4|4|3|3|2|
15th|5|5|4|3|3|2|
16th|5|5|4|4|3|3|1*
17th|6|5|5|4|4|3|2
18th|6|5|5|4|4|4|3
19th|6|6|5|4|4|4|4
20th|6|6|5|5|5|5|4
{colsp=8}* Only if she gets bonus spells of this level.
Class Features
All of the following are class features of the Master of Dolls
Weapon and Armor Proficiency: Masters of Dolls are proficient with the sling, the whip, the sap and the net, but not with any armor or shield.
Spells: A Master of Dolls casts arcane spells which are drawn from the Master of Dolls' spell list. A master of dolls need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spells level and that she has a doll capable to channel a spell of that level.
To learn, or cast a spell, the master of Dolls must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a master of dollss spell is 10 + the spell level + the master of dollss Charisma modifier.
Like other spellcasters, a master of dolls can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Master of Dolls. In addition, she receives bonus spells per day if she has a high Charima score.
A master of dollss selection of spells is extremely limited. A master of dolls begins play knowing two 0-level spells of your choice. At each new master of dolls level, she gains one or more new spells, as indicated on Table: Master of Dolls Spells Known. (Unlike spells per day, the number of spells a master of dolls knows is not affected by her Charisma score; the numbers on Table: Master of Dolls Spells Known are fixed.)
Upon reaching 5th level, and again at 8th,11th, 14th, 17th and 20th a master of dolls can choose to learn a new spell in place of one she already knows. In effect, the master of dolls loses the old spell in exchange for the new one. The new spells level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level master of dolls spell the master of dolls can cast. A master of dolls may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
Doll Making: The master of dolls needs dolls to cast her spells, she can only use dolls she has personally crafted herself. A basic doll can only channel one 0-level spell each day and has a gold cost of 2gp, they are tiny objects and four of them weight a pound. The master of dolls can use one doll point (see doll points below) to increase the level limit by one. Casting a second spell with the same doll destroys the doll. A master of dolls can create any number of basic dolls at any time she wishes with a craft check.
Shield of innocence: The master of dolls adds her Charisma bonus as a bonus to her armor class. She cannot use this bonus if she wears any visible armor or shields or if she wields any weapon other than the ones she has proficiency as a master of dolls. This bonus doesn't apply against Blind enemies and Evil outsiders.
Doll Points: Starting at second level the master of dolls starts earning doll points (her full amount of doll points is known as her doll rating), as shown on the table, she also gains additional doll point equal to her permanent Charisma score. She assigns doll points to a doll in order to improve it, once she assigns a doll point to a doll she cannot remove it and assign it to a different doll. When a doll gets destroyed, the doll points assigned to it can be assigned to a different doll (be it a new doll or an existinng one). A master of dolls that destroys one her dolls on purpose in order to reassign its doll points loses those doll points permanently and runs the risk of becoming evil (see Ex-Masters of dolls below)
Should a master of dolls get her doll rating reduced, all of her dolls lose 1 doll point, this loss is repeated until their total doll points is equal or lower than her new doll rating. She can then assign any surpluss doll points freely.
No special action or ritual is needed for the master of dolls to assign a doll point. The master of dolls can't assign more doll points to a single doll than her master of dolls level + her permanent Charisma modifier bonus or the doll's doll point limit (A basic doll can only have up to six doll points assigned). The master of dolls need not to assign all of her doll points, she could always keep them unassigned and then assign them at a later time.
Animate Doll(Su): At sixth level, a master of dolls can make some of her dolls to become animated. Animated dolls can move and attack on their own and follow comands, they can still be used to channel spells, but they must provide somatic components for spells that have them. (See On Animated Dolls below). A master of dolls can only make one animated doll, this limit extends to two dolls at 10th level, three dolls at 14th level and four dolls at 18th level, regardless of this limit she cannot control more animated dolls than her innerent Charisma bonus.
Heal Doll(Su): At 7th level the master of dolls can heal damage inflicted to her living dolls. Once per day, she can, as a standard action increase the hit points of one of her dolls as if she was casting Cure Serious Wounds on the doll. She can only heal her own living dolls. The number of times per day she can use this ability increases by one at levels 11th, 15th and 19th.
Ex-Masters of Dolls
A master of dolls who becomes lawful or evil cannot gain new levels as a master of dolls, she keeps her current spellcasting abilities, but no longer can create new dolls or improve her existing ones and also loses her shield of innocence. She can't recover her advancement potential even if she atones.
A master of dolls who becomes lawful evil cannot gain new levels as a master of dolls and loses all of her class abilities, if she atones she can get back her spellcasting abilities, but as in the case above she can't recover her advancement potential.
A fallen master of dolls who choses not to atone and earns a level in another spellcasting class keeps knowledge of all of her spells and can cast them as part of her new class, provided she can cast spells of that level with her new class. In addition she can convert 1 level of master of dolls into one level of her new class -for the purposes of caster level, spells per day and spells known- each time she gains a level in that class.
A master of dolls who reaches middle age cannot gain new levels as a master of dolls, however she retains most of her class abilities, including the ability to create and improve dolls, she only loses her shield of innocence as a class feature, but gains proficiency with all simple weapons and light armor.
Like a member of any other class, a master of dolls may be a multiclass character, but only if her first level is in the master of dolls class. A master of dolls who gains a new class may never again raise her master of dolls level, though she retains all her master of dolls abilities, if she gains armor or weapon proficiencies from her new class she loses her shield of innocence.
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Alignment: Any non lawfull and non evil.
Hit Die: d4
Class Skills
The Master of Dollss class skills (and the key ability for each skill) are Bluff(Cha), Craft (Doll Making) (Int), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Move silently (Dex) and Sleigh of Hand (Dex)
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
{colsp=14} The Master of Dolls
Level|BAB|Fort|Ref|Will|Special|Doll Score (+Cha)|0__|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+2|+0|Doll Making, Shield of innocence||1|{colsp=6}
2nd|+1|+0|+3|+0|Doll Points|0|1|0|{colsp=5}
3rd|+1|+1|+3|+1||1|1|1|{colsp=5}
4th|+2|+1|+4|+1||2|2|1|0|{colsp=4}
5th|+2|+1|+4|+1||4|2|1|1|{colsp=4}
6th|+3|+2|+5|+2|Animate Doll: 1st|6|2|2|1|{colsp=4}
7th|+3|+2|+5|+2|Heal Doll 1/day|8|3|2|1|0|{colsp=3}
8th|+4|+2|+6|+2||10|3|2|2|1|{colsp=3}
9th|+4|+3|+6|+3||12|3|3|2|1|{colsp=3}
10th|+5|+3|+7|+3|Animate Doll: 2nd|14|4|3|2|1|0|{colsp=2}
11th|+5|+3|+7|+3|Heal Doll 2/day|16|4|3|3|2|1|{colsp=2}
12th|+6/+1|+4|+8|+4||18|4|4|3|2|1|{colsp=2}
13th|+6/+1|+4|+8|+4||20|5|4|3|2|1| 0|
14th|+7/+2|+4|+9|+4|Animate Doll: 3rd|22|5|4|4|3|2|1|
15th|+7/+2|+5|+9|+5|Heal Doll 3/day|24|5|5|4|3|2|1|
16th|+8/+3|+5|+10|+5||26|6|5|4|3|2|1|0
17th|+8/+3|+5|+10|+5||28|6|5|5|4|3|2|1
18th|+9/+4|+6|+11|+6|Animate Doll: 4th|30|6|5|5|4|3|2|1
19th|+9/+4|+6|+11|+6|Heal Doll 4/day|32|6|5|5|4|3|2|2
20th|+10/+5|+6|+12|+6||34|6|5|5|4|4|3|3
{colsp=8} Master of Dolls Spells Known
Level|0__|1st|2nd|3rd|4th|5th|6th
1st|2|{colsp=6}
2nd|2|1*|{colsp=5}
3rd|2|2|{colsp=5}
4th|2|2|1*|{colsp=4}
5th|3|2|2|{colsp=4}
6th|3|2|2|{colsp=4}
7th|3|3|2|1*|{colsp=3}
8th|3|3|2|2|{colsp=3}
9th|4|3|3|2|{colsp=3}
10th|4|3|3|2|1*|{colsp=2}
11th|4|4|3|2|2|{colsp=2}
12th|4|4|3|3|2|{colsp=2}
13th|5|4|4|3|2|1*|
14th|5|4|4|3|3|2|
15th|5|5|4|3|3|2|
16th|5|5|4|4|3|3|1*
17th|6|5|5|4|4|3|2
18th|6|5|5|4|4|4|3
19th|6|6|5|4|4|4|4
20th|6|6|5|5|5|5|4
{colsp=8}* Only if she gets bonus spells of this level.
Class Features
All of the following are class features of the Master of Dolls
Weapon and Armor Proficiency: Masters of Dolls are proficient with the sling, the whip, the sap and the net, but not with any armor or shield.
Spells: A Master of Dolls casts arcane spells which are drawn from the Master of Dolls' spell list. A master of dolls need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spells level and that she has a doll capable to channel a spell of that level.
To learn, or cast a spell, the master of Dolls must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a master of dollss spell is 10 + the spell level + the master of dollss Charisma modifier.
Like other spellcasters, a master of dolls can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Master of Dolls. In addition, she receives bonus spells per day if she has a high Charima score.
A master of dollss selection of spells is extremely limited. A master of dolls begins play knowing two 0-level spells of your choice. At each new master of dolls level, she gains one or more new spells, as indicated on Table: Master of Dolls Spells Known. (Unlike spells per day, the number of spells a master of dolls knows is not affected by her Charisma score; the numbers on Table: Master of Dolls Spells Known are fixed.)
Upon reaching 5th level, and again at 8th,11th, 14th, 17th and 20th a master of dolls can choose to learn a new spell in place of one she already knows. In effect, the master of dolls loses the old spell in exchange for the new one. The new spells level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level master of dolls spell the master of dolls can cast. A master of dolls may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
Doll Making: The master of dolls needs dolls to cast her spells, she can only use dolls she has personally crafted herself. A basic doll can only channel one 0-level spell each day and has a gold cost of 2gp, they are tiny objects and four of them weight a pound. The master of dolls can use one doll point (see doll points below) to increase the level limit by one. Casting a second spell with the same doll destroys the doll. A master of dolls can create any number of basic dolls at any time she wishes with a craft check.
Shield of innocence: The master of dolls adds her Charisma bonus as a bonus to her armor class. She cannot use this bonus if she wears any visible armor or shields or if she wields any weapon other than the ones she has proficiency as a master of dolls. This bonus doesn't apply against Blind enemies and Evil outsiders.
Doll Points: Starting at second level the master of dolls starts earning doll points (her full amount of doll points is known as her doll rating), as shown on the table, she also gains additional doll point equal to her permanent Charisma score. She assigns doll points to a doll in order to improve it, once she assigns a doll point to a doll she cannot remove it and assign it to a different doll. When a doll gets destroyed, the doll points assigned to it can be assigned to a different doll (be it a new doll or an existinng one). A master of dolls that destroys one her dolls on purpose in order to reassign its doll points loses those doll points permanently and runs the risk of becoming evil (see Ex-Masters of dolls below)
Should a master of dolls get her doll rating reduced, all of her dolls lose 1 doll point, this loss is repeated until their total doll points is equal or lower than her new doll rating. She can then assign any surpluss doll points freely.
No special action or ritual is needed for the master of dolls to assign a doll point. The master of dolls can't assign more doll points to a single doll than her master of dolls level + her permanent Charisma modifier bonus or the doll's doll point limit (A basic doll can only have up to six doll points assigned). The master of dolls need not to assign all of her doll points, she could always keep them unassigned and then assign them at a later time.
Animate Doll(Su): At sixth level, a master of dolls can make some of her dolls to become animated. Animated dolls can move and attack on their own and follow comands, they can still be used to channel spells, but they must provide somatic components for spells that have them. (See On Animated Dolls below). A master of dolls can only make one animated doll, this limit extends to two dolls at 10th level, three dolls at 14th level and four dolls at 18th level, regardless of this limit she cannot control more animated dolls than her innerent Charisma bonus.
Heal Doll(Su): At 7th level the master of dolls can heal damage inflicted to her living dolls. Once per day, she can, as a standard action increase the hit points of one of her dolls as if she was casting Cure Serious Wounds on the doll. She can only heal her own living dolls. The number of times per day she can use this ability increases by one at levels 11th, 15th and 19th.
Ex-Masters of Dolls
A master of dolls who becomes lawful or evil cannot gain new levels as a master of dolls, she keeps her current spellcasting abilities, but no longer can create new dolls or improve her existing ones and also loses her shield of innocence. She can't recover her advancement potential even if she atones.
A master of dolls who becomes lawful evil cannot gain new levels as a master of dolls and loses all of her class abilities, if she atones she can get back her spellcasting abilities, but as in the case above she can't recover her advancement potential.
A fallen master of dolls who choses not to atone and earns a level in another spellcasting class keeps knowledge of all of her spells and can cast them as part of her new class, provided she can cast spells of that level with her new class. In addition she can convert 1 level of master of dolls into one level of her new class -for the purposes of caster level, spells per day and spells known- each time she gains a level in that class.
A master of dolls who reaches middle age cannot gain new levels as a master of dolls, however she retains most of her class abilities, including the ability to create and improve dolls, she only loses her shield of innocence as a class feature, but gains proficiency with all simple weapons and light armor.
Like a member of any other class, a master of dolls may be a multiclass character, but only if her first level is in the master of dolls class. A master of dolls who gains a new class may never again raise her master of dolls level, though she retains all her master of dolls abilities, if she gains armor or weapon proficiencies from her new class she loses her shield of innocence.
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