View Full Version : Epic Destinies in 3.5

Wings of Peace
2012-02-09, 05:02 AM
In a demonstration of how ignorant I apparently am the Wizard site has some old errata posted for Tome of Battle (http://www.wizards.com/default.asp?x=dnd/er/20040125a). I realize it's actually just two or three changes and a weird copy/paste job of the Complete Mage errata but am I the only one who never knew about this?

The reason that previous paragraph holds importance is that it is partially due to that activity that I decided to Way Back Machine some old Wizards of the Coast web stuff that has been lost to the annals of char-op history. While not particularly useful for optimizing, the 3.5 Epic Destinies (http://web.archive.org/web/20090601214029/http://www.wizards.com/default.asp?x=dnd/drfe/20080428) have always held a special place in my heart and so here I share the link with you playgrounders that may not have been around/had the relevant knowledge to witness them.

2012-02-09, 05:26 AM
The ToB errata is pretty infamous, and spawned this project (http://www.minmaxboards.com/index.php?board=25) to correct the injustice.

Epic Destinies are kind of cool, but I've never played in a game that got nearly to that level.

2012-02-09, 08:03 AM
I say this as not having played in an epic-level campaign, but if you're playing a non-arcane spellcaster the Epic Destinies seem more useful than the epic-level feats.

I wonder what other secrets the Way Back Machine holds.

2012-02-09, 08:19 AM
I like the Eternal Hero.

2012-02-09, 08:34 AM
I like the Eternal Hero.

It makes me want to do an epic-level stat up of Link. :smallsmile:

2012-02-09, 08:50 AM
I led a campaign and utilised the Epic Destinies. Still, some were not so good for the characters that my players had so it was time to go to homebrew forums. Ended up with one cleric being a Time Lord of sorts(homebrew), the fighter became that Blade of Ragnarok, Ranger became an aspect of the woods and pretty much became a plant subtype(again, homebrew destiny), the other cleric became the Demigod(which seems the least powerful of the licensed destines, at least to my untrained eye), and the other mage become some sort of a High Mage that could cast first level spells at will, had constant greater Arcane sight on him and so on(again, homebrew).

It was a pretty fun concept, I remember the players enjoying it.