Wavelab
2012-02-18, 03:56 AM
Magnificent Bastard
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2|Skill Focus, Fascinate|5|3|—|—|—|—|—
2nd|+1|+0|+0|+3||5|4|—|—|—|—|—
3rd|+2|+1|+1|+3||5|5|3|—|—|—|—
4th|+3|+1|+1|+4||5|5|4|—|—|—|—
5th|+3|+1|+1|+4||5|5|5|—|—|—|—
6th|+4|+2|+2|+5||5|5|5|3|—|—|—
7th|+5|+2|+2|+5||5|5|5|4|—|—|—
8th|+6/+1|+2|+2|+6||5|5|5|5|—|—|—
9th|+6/+1|+3|+3|+6||5|5|5|5|3|—|—
10th|+7/+2|+3|+3|+7||5|5|5|5|4|—|—
11th|+8/+3|+3|+3|+7||5|5|5|5|5|—|—
12th|+9/+4|+4|+4|+8||5|5|5|5|5|3|—
13th|+9/+4|+4|+4|+8||5|5|5|5|5|4|—
14th|+10/+5|+4|+4|+9||5|5|5|5|5|5|—
15th|+11/+6/+1|+5|+5|+9||5|5|5|5|5|5|3
16th|+12/+7/+2|+5|+5|+10||5|5|5|5|5|5|4
17th|+12/+7/+2|+5|+5|+10||5|5|5|5|5|5|5
18th|+13/+8/+3|+6|+6|+11||5|5|5|5|5|5|5
19th|+14/+9/+4|+6|+6|+11||5|5|5|5|5|5|5
20th|+15/+10/+5|+6|+6|+12||5|5|5|5|5|5|5
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Class Skills
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon and Armor Proficiency
The Magnificent Bastard is proficient with all simple weapons as well as one martial weapon of his choice. Magnificent Bastards are also proficient with light and medium armor as well as shields.
Spells
A Magnificent Bastard casts arcane spells, which are drawn from the sorcerer/wizard spell list. To learn or cast a spell, a Magnificent Bastard must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Magnificent Bastard’s spell is 10 + the spell level + the Magnificent Bastard’s Intelligence modifier.
Like other spellcasters, a Magnificent Bastard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score.
Unlike a bard or sorcerer, a Magnificent Bastard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour recalling her memory. While recalling, the Magnificent Bastard decides which spells to prepare.
Recalling Memory (Ex):
The Magnificent Bastard is much too smart to keep all his spells in a spellbook that can be stolen, instead he memorises all his spells. Recalling his memory acts just as is he was studying his spellbook. To memorise a new spell he must spend 1 minute/spell level studying it.
The Magnificent Bastard starts with all 0th-level spells and 2 1st level spells memorised. At each new level the Magnificent Bastard memorises one new spell.
Fascinate (Sp)
A Magnificent Bastard with 3 or more ranks in a bluff or diplomacy can use his words to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to hear the Magnificent Bastard, and able to pay attention to him. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a Magnificent Bastard attains beyond 1st, he can target one additional creature with a single use of this ability.
To use the ability, a Magnificent Bastard makes a bluff or diplomacy check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the Magnificent Bastard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature listens intently to the speech, taking no other actions, for as long as the Magnificent Bastard continues to talk and concentrate (up to a maximum of 1 round per level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the Magnificent Bastard to make another check and allows the creature a new saving throw against a DC equal to the new check's result.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Skill Focus:
At 1st level the Magnificent Bastard chooses Skill Focus: Bluff, Diplomacy or Intimidate as a bonus feat.
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2|Skill Focus, Fascinate|5|3|—|—|—|—|—
2nd|+1|+0|+0|+3||5|4|—|—|—|—|—
3rd|+2|+1|+1|+3||5|5|3|—|—|—|—
4th|+3|+1|+1|+4||5|5|4|—|—|—|—
5th|+3|+1|+1|+4||5|5|5|—|—|—|—
6th|+4|+2|+2|+5||5|5|5|3|—|—|—
7th|+5|+2|+2|+5||5|5|5|4|—|—|—
8th|+6/+1|+2|+2|+6||5|5|5|5|—|—|—
9th|+6/+1|+3|+3|+6||5|5|5|5|3|—|—
10th|+7/+2|+3|+3|+7||5|5|5|5|4|—|—
11th|+8/+3|+3|+3|+7||5|5|5|5|5|—|—
12th|+9/+4|+4|+4|+8||5|5|5|5|5|3|—
13th|+9/+4|+4|+4|+8||5|5|5|5|5|4|—
14th|+10/+5|+4|+4|+9||5|5|5|5|5|5|—
15th|+11/+6/+1|+5|+5|+9||5|5|5|5|5|5|3
16th|+12/+7/+2|+5|+5|+10||5|5|5|5|5|5|4
17th|+12/+7/+2|+5|+5|+10||5|5|5|5|5|5|5
18th|+13/+8/+3|+6|+6|+11||5|5|5|5|5|5|5
19th|+14/+9/+4|+6|+6|+11||5|5|5|5|5|5|5
20th|+15/+10/+5|+6|+6|+12||5|5|5|5|5|5|5
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Class Skills
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon and Armor Proficiency
The Magnificent Bastard is proficient with all simple weapons as well as one martial weapon of his choice. Magnificent Bastards are also proficient with light and medium armor as well as shields.
Spells
A Magnificent Bastard casts arcane spells, which are drawn from the sorcerer/wizard spell list. To learn or cast a spell, a Magnificent Bastard must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Magnificent Bastard’s spell is 10 + the spell level + the Magnificent Bastard’s Intelligence modifier.
Like other spellcasters, a Magnificent Bastard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score.
Unlike a bard or sorcerer, a Magnificent Bastard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour recalling her memory. While recalling, the Magnificent Bastard decides which spells to prepare.
Recalling Memory (Ex):
The Magnificent Bastard is much too smart to keep all his spells in a spellbook that can be stolen, instead he memorises all his spells. Recalling his memory acts just as is he was studying his spellbook. To memorise a new spell he must spend 1 minute/spell level studying it.
The Magnificent Bastard starts with all 0th-level spells and 2 1st level spells memorised. At each new level the Magnificent Bastard memorises one new spell.
Fascinate (Sp)
A Magnificent Bastard with 3 or more ranks in a bluff or diplomacy can use his words to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to hear the Magnificent Bastard, and able to pay attention to him. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a Magnificent Bastard attains beyond 1st, he can target one additional creature with a single use of this ability.
To use the ability, a Magnificent Bastard makes a bluff or diplomacy check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the Magnificent Bastard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature listens intently to the speech, taking no other actions, for as long as the Magnificent Bastard continues to talk and concentrate (up to a maximum of 1 round per level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the Magnificent Bastard to make another check and allows the creature a new saving throw against a DC equal to the new check's result.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Skill Focus:
At 1st level the Magnificent Bastard chooses Skill Focus: Bluff, Diplomacy or Intimidate as a bonus feat.