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View Full Version : The Primeval (3.5 E6 race, PEACH)



Gnorman
2012-02-22, 04:46 AM
IN PROGRESS


The Primeval


http://www.wizards.com/dnd/images/PH2/17.jpg

+2 Dexterity, -2 Charisma - Primevals are quick and possess excellent reflexes, but tend to be feral and solitary
Medium size
40' movement.
Humanoid type.
Bloodline: All primevals select a bloodline from the list below, which offer them different bonuses and abilities. This choice is permanent.
Superior Senses: All primevals possess the Scent ability
Always Armed and Armored: Primevals possess two natural claw attacks at 1d4 damage and one bite attack at 1d6 damage (each with a critical range/modifier of 19-20/x2). Primevals also possess a +1 bonus to natural armor.
Totem Animal: Primevals may use a modified version of Wild Empathy on the animal they identify with (bear, boar, wolf, or rat), using Wisdom instead of Charisma.
Winter Coat: At 3rd level, primevals' natural armor bonuses increases to a total of +3, and they gain resistance to cold 5.
Recidivism: At 6th level, primevals gain the ability to revert to a feral state for a number of rounds equal to their 3 + their Constitution modifier . While in a feral state, they gain a +4 racial bonus to Strength and Constitution, their base land speed increases by 10 feet, and they gain fast healing equal to half their hit dice (minimum of one). They also gain Pounce and their natural attacks also double in damage, to 2d6 (bite) and 2d4 (claw). Like a barbarian's rage, primevals cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can they cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. They can use any feat they possess except Combat Expertise, item creation feats, and metamagic feats. They may enter a feral state three times per day.
+2 racial bonus to Knowledge (nature) and Survival checks.
Automatic Languages: Common. Bonus Languages: Auran, Elven, Giant, Gnoll, Orc, and Terran.
Favored Classes: Green mage and hunter


Bloodlines

Packrunner
+2 Wisdom
Packrunner primevals gain a +4 bonus to attack rolls made while flanking, instead of +2. In addition, they gain their Dexterity modifier as a bonus to damage rolls made with their natural attacks against opponents they flank.

Razorback
+2 Constitution
Razorback primevals possess a gore attack instead of a bite attack, which deals double damage on a charge.
Razorback primevals may act normally even if disabled or dying, and do not die until they reach a hit point total equal to their negative Constitution score.

Visejaw
+2 Strength
Whenever a visejaw primeval scores a critical hit with a natural attack, his opponent is knocked prone and stunned for one round. He is also treated as one size category larger than he actually is for the purposes of grappling.

Whiptail
+2 Intelligence
Small size and 30' movement
Whiptail primevals gain Evasion. If they would gain it later through a class ability, they gain Improved Evasion instead.

Call of the Wild (Optional Epic Destiny)
Prerequisites: 6th-level character, twenty "epic" feats
Benefits: At the DM's discretion, a primeval character that has reached epic status may gain this ability. He gains a +2 inherent bonus to two ability scores of his choice, his natural armor bonus increases to +5, and his natural attacks have a critical range of 18-20 and a critical multiplier of x3.

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Hazzardevil
2012-02-26, 05:53 AM
May I suggest that the wolfs bloodline ability is it gains an additional bonus for flanking? Maybe half the Primeval's HD as a bonus to damage?

Boar would probably be something like able to keep fighting for Con modifier rounds after reaching 0 hit points as normal, after this has run out, if they are below -10 hit points they die.

Bear could be the Primeval gains improved grab?

Rat could be it carries the disease, filth fever like a dire rat.

Gnorman
2012-02-27, 10:31 PM
May I suggest that the wolfs bloodline ability is it gains an additional bonus for flanking? Maybe half the Primeval's HD as a bonus to damage?

Boar would probably be something like able to keep fighting for Con modifier rounds after reaching 0 hit points as normal, after this has run out, if they are below -10 hit points they die.

Bear could be the Primeval gains improved grab?

Rat could be it carries the disease, filth fever like a dire rat.

It's like you were reading my mind on a couple of these.

Hazzardevil
2012-02-28, 12:17 PM
It's like you were reading my mind on a couple of these.

What can I say? It's a talent.

Gnorman
2012-03-15, 04:11 AM
Primeval crunch is complete!