NeoSeraphi
2012-02-23, 07:18 PM
The Burning Blade
http://i498.photobucket.com/albums/rr343/ladybarbara001/Arena/FireSword.jpg
"Some people just want to watch the world burn"
Thanks to KaelesFree, who helped me make this class.
The Pyromania feats can be found here (http://www.giantitp.com/forums/showthread.php?t=231700).
Alignment: Any
HD: d10
Class Skills: The burning blade's class skills are Balance, Climb, Craft, Diplomacy, Escape Artist, Hide, Intimidate, Jump, Knowledge (The Planes), Listen, Martial Lore, Move Silently, Profession, Spot, Swim, and Tumble.
Skill Points: 4+Int per level, x4 at first level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Maneuvers Known|Maneuvers Readied|Stances Known
1st|
+1|
+0|
+2|
+2|Minor Pyromania, Heat Resistance, Voice of Fire|
2 |
2 |
1
2nd|
+2|
+0|
+3|
+3|Flash Step, Strike of Flame +1d6 |
3 |
2 |
1
3rd|
+3|
+1|
+3|
+3|Light Pyromania |
4 |
3 |
1
4th|
+4|
+1|
+4|
+4|Strike of Flame +2d6, Pierce Resistance 1/encounter |
5 |
3 |
1
5th|
+5|
+1|
+4|
+4|Ally of Flame, Diplomat of Fire|
6 |
4 |
2
6th|
+6/+1|
+2|
+5|
+5|Moderate Pyromania, Strike of Flame +3d6|
7 |
4 |
2
7th|
+7/+2|
+2|
+5|
+5|Aura of Fire|
8 |
4 |
2
8th|
+8/+3|
+2|
+6|
+6|Strike of Flame +4d6, Fire Sword Extension, Pierce Resistance 2/encounter|
9 |
5 |
2
9th|
+9/+4|
+3|
+6|
+6|Serious Pyromania, Improved Flash Step|
10 |
5 |
2
10th|
+10/+5|
+3|
+7|
+7|Improved Ally of Flame, Strike of Flame +5d6, Rebuke Fire|
11 |
6 |
2
11th|
+11/+6/+1|
+3|
+7|
+7|Armor of Fire |
12 |
6 |
3
12th|
+12/+7/+2|
+3|
+8|
+8|Critical Pyromania, Strike of Flame +6d6, Pierce Resistance 3/encounter |
13 |
6 |
3
13th|
+13/+8/+3|
+4|
+8|
+8|Body of Fire |
14 |
7 |
3
14th|
+14/+9/+4|
+4|
+9|
+9|Strike of Flame +7d6 |
15 |
7 |
3
15th|
+15/+10/+5|
+4|
+9|
+9|Concerning Pyromania, Greater Ally of Flame, Master of Fire|
16 |
8 |
4
16th|
+16/+11/+6/+1|
+5|
+10|
+10|Strike of Flame +8d6, Pierce Resistance 4/encounter |
17 |
8 |
4
17th|
+17/+12/+7/+2|
+5|
+10|
+10|Superior Aura of Fire|
18 |
8 |
4
18th|
+18/+13/+8/+3|
+6|
+11|
+11|Clinical Pyromania, Strike of Flame +9d6|
19 |
9 |
4
19th|
+19/+14/+9/+4|
+6|
+11|
+11|Raging Inferno|
20|
9 |
4
20th|
+20/+15/+10/+5|
+6|
+12|
+12|Legendary Warrior of Flame, Strike of Flame +10d6|
21 |
10 |
4[/table]
Class Features: All of the following are the class features for the burning blade.
Weapon and Armor Proficiency: The burning blade is proficient with all simple weapons, and with the light pick, the falchion and the scimitar. The burning blade is proficient with light and medium armor, and with shields (but not tower shields).
Maneuvers: A burning blade is able to initiate maneuvers of the Sublime Way. He begins play with knowledge of 2 maneuvers. The burning blade has access only to the Desert Wind discipline, and he may under no circumstances replace that discipline (not even with homebrew disciplines).
The burning blade learns a new maneuver from the Desert Wind discipline each time he gains a class level.
The burning blade's special connection with fire is what grants him his maneuvers, not his dedicated study of the Sublime Way. The difference between him and a swordsage is rather similar to the difference between a sorcerer and a wizard. As such, the burning blade's force of personality, not his insight and experience, determine the power of his abilities. The burning blade uses his Charisma modifier to determine the DC for any Desert Wind maneuvers he initiates, rather than his Wisdom modifier.
Maneuvers Readied: A burning blade is able to ready both of his maneuvers known at 1st level, but after 1st level he is limited to the Maneuvers Readied chart in the table above.
A burning blade selects his maneuvers readied from his maneuvers known, through five minutes of uninterrupted meditation. Once readied, his maneuvers readied do not change until he has spent another five minutes in meditation. A burning blade may change his maneuvers readied as often as he likes.
A burning blade begins an encounter with all of his readied maneuvers available. Once he initiates a maneuver, it is expended and rendered unusable until he refreshes it. A burning blade may refresh his maneuvers in three different ways:
By gathering his thoughts. A burning blade may take the total defense action, and choose a single expended maneuver to refresh.
By becoming one with the flames. A burning blade may choose a single expended maneuver to refresh after casting a spell-like ability with the [Fire] descriptor.
By striking his enemies with fire. A burning blade may choose a single expended maneuver to refresh if he successfully hits and damages a creature with his Strike of Flame ability.
Stances Known: A burning blade begins play with knowledge of the Flame's Blessing stance. At 5th level, he learns the Holocaust Cloak stance. At 11th level, he learns the Fiery Assault stance. At 15th level, he learns the Rising Phoenix stance.
Unlike maneuvers, stances are not expended, and the burning blade does not have to ready them. All stances the burning blade knows are available to him at all times. The burning blade may change the stance he is currently using as a swift action.
Pyromania (Ex): A burning blade is able to slowly unlock his inner fire, one step at a time. The burning blade gains the Inflict Minor Pyromania feat as a bonus feat. He must meet the prerequisites.
At 3rd level, the burning blade gains Inflict Light Pyromania as a bonus feat. He must meet the prerequisites.
At 6th level, the burning blade gains Inflict Moderate Pyromania as a bonus feat. He must meet the prerequisites.
At 9th level, the burning blade gains Inflict Serious Pyromania as a bonus feat. He must meet the prerequisites.
At 12th level, the burning blade gains Inflict Critical Pyromania as a bonus feat. He must meet the prerequisites.
At 15th level, the burning blade gains Inflict Concerning Pyromania as a bonus feat. He must meet the prerequisites.
At 18th level, the burning blade gains Inflict Clinical Pyromania as a bonus feat. He must meet the prerequisites.
Heat Resistance (Ex): A burning blade is not bothered by extreme weather at all. He is able to exist comfortably in temperatures of up to 140 degrees Fahrenheit.
Voice of Fire: A burning blade is able to communicate with creatures of fire, such as fire elementals. He gains Ignan as an automatic language.
Flash Step (Ex): A burning blade is quick on his feet, nimble and swift. He can react quickly to even magical attacks, and get out of the way quickly. Starting at 2nd level, if the burning blade is targeted by an ability that normally allows a Reflex saving throw for half damage, the burning blade may make a DC 15 Tumble check as an immediate action. If he succeeds, he is able to move up to one-half his movement speed without provoking any attacks of opportunity before the attack resolves (giving him time to get out of the area of effect). If the burning blade fails his check, he falls prone in the square he started in.
Strike of Flame (Su): A burning blade is no mere student of the Desert Wind...the Plane of Fire calls to him, whispers that never escape his ears. And when he calls back, it grants him power.
Starting at 2nd level, a burning blade is able to ignite his weapon and deliver an attack that deals extra fire damage. This attack can only be made as a standard action (and thus only applies to a single attack per round, unless the burning blade is able to get multiple standard actions per round). A burning blade may use his Strike of Flame ability as part of a Desert Wind strike maneuver, as long as that maneuver takes no longer than a standard action to initiate, (and the fire damage he deals stacks with any bonus damage the strike grants) but not as part of a strike maneuver from any other discipline.
The extra fire damage the burning blade deals starts at +1d6, and increases by an additional +1d6 at each even level, to a maximum of +10d6 fire damage at 20th level. This extra damage stacks with all other extra fire damage from all other sources, including (but not limited to): the Fiery Assault stance, any Desert Wind strike maneuver, and the flaming and flaming burst weapon enchantments.
Pierce Resistance (Ex): Starting at 4th level, once per encounter, a burning blade may use a swift action to select one enemy he has line of sight and line of effect to. That creature's resistance to fire, if any, is lowered by 10 for the rest of the round. This ability has no effect on a creature who is immune to fire.
At 8th level, the burning blade may reduce a creature's resistance to fire by 20 and use this ability up to twice per encounter.
At 12th level, the burning blade may completely negate a creature's resistance to fire with this ability, and may have a creature who is immune to fire (even by virtue of possessing the [fire] subtype) take half damage from any fire attacks for one round. The burning blade may use this ability up to three times per encounter.
At 16th level, the burning blade may use this ability to completely ignore a creature's immunity or resistance to fire for one round. He may do this up to four times per encounter.
Ally of Flame (Ex): Beginning at 5th level, a burning blade gains resistance to fire 5. This resistance stacks with all other energy resistances the burning blade might have to fire.
Fiery Diplomat (Su): A burning blade's presence is very soothing and warm to others like him. From 5th level on, the burning blade receives a +6 bonus to all Charisma checks and Charisma-based skill checks involving devils or creatures with the [fire] subtype. He may also communicate with any creature with the [fire] subtype or with any devil as if they shared a language, as the tongues spell. A burning blade may suppress or resume this ability as a free action.
Aura of Fire (Su): Starting at 7th level, the burning blade's mere presence heats the air and harms other creatures. Any enemy creature who begins its turn within 30 feet of the burning blade takes 2d6 fire damage. Additionally, creatures of the [Cold] subtype take a -2 penalty to their attack rolls, skill checks, ability checks and saving throws while within 30 feet of the burning blade. The burning blade may suppress or resume this ability as a free action. The aura is automatically suppressed if the burning blade falls unconscious or dies.
Fire Sword Extension (Su): A burning blade's flames can run wild if he allows them to. Beginning at 8th level, a burning blade may, as a move action, force his melee weapon to grow, coating it in burning flames. This fire does not harm the burning blade, but it does hurt anyone else the weapon touches. Any creature other than the burning blade who holds a weapon affected by this ability takes 1d6 points of fire damage and must make a DC 15 Reflex save or catch fire. The damage and save are repeated at the start of each round the creature holds the weapon while it remains ignited.
The fire grants the weapon and its wielder an extra +5' of reach, and deals an additional +1 fire damage/class level on a successful melee attack.
The burning blade may use Fire Sword Extension once per encounter. The ability lasts for 3 rounds, plus a number of extra rounds equal to his Charisma modifier (minimum of 3 rounds).
Improved Flash Step (Ex): As Flash Step, but if the burning blade beats the DC of his Tumble check by 10 or more, he is able to move up to his full speed without provoking an attack of opportunity, rather than up to one-half his speed.
Improved Ally of Flame (Ex): Starting at 10th level, the resistance to fire from Ally of Flame increases to 10, and the burning blade receives a +2 bonus on his saving throws against spells and spell-like abilities with the [fire] descriptor, as well as to all supernatural attacks that deal fire damage.
Rebuke Fire (Su): The burning blade's eyes glisten with fire, an internal power that holds almost a hypnotic sway over creatures that hold the same power. Beginning at 10th level, the burning blade gains the ability to rebuke, command, and bolster creatures with the [fire] subtype, as well as devils. His effective cleric level is equal to his burning blade class level. The burning blade may use this ability 3 plus his Charisma modifier times per day (minimum 3 per day). A burning blade may not use this class feature to power divine feats. Instead of presenting a holy symbol, the burning blade must make eye contact with the creature he targets, like a gaze attack.
Armor of Fire (Su): The burning blade's skin expels heat that actually makes it difficult to strike him effectively. He is able to move much faster, the enemies find it difficult to pinpoint his exact location due to small mirages and sometimes random bursts of air will actually simply push a weapon or arrow astray. Starting at 11th level, the burning blade gains a deflection bonus to his Armor Class equal to his Charisma modifier (minimum +1).
Body of Fire (Su): As the burning blade continues to transform, his heated skin no longer only protects him, it also harms any creature who would dare strike at him. From 13th level on, a creature who attacks the burning blade with a non-reach melee weapon or with a natural weapon takes 5 points of fire damage. The burning blade may suppress or resume this ability as a swift action. This ability stacks with all similar abilities, such as the fire shield spell or the Holocaust Cloak stance. A burning blade who falls unconscious immediately loses the benefits of Body of Fire.
Greater Ally of Flame (Ex): Beginning at 15th level, the fire resistance from Ally of Flame increases to 20, and the resistance it grants cannot be reduced, overcome or ignored by any means, such as with the Searing Spell metamagic feat or the burning blade's Pierce Resistance ability.
Master of Fire (Sp): A burning blade is no ordinary pyromaniac. His power comes from not only loving and controlling fire, but bending it to his will. And that includes creatures made of fire. Starting at 15th level, a burning blade with at least 19 Charisma may cast dominate monster, as the spell, as a spell-like ability once per day. His caster level is equal to his class level, and the save DC is 19+his Charisma modifier. A burning blade may only target a creature of the [fire] subtype or a devil with this spell. If the creature he attempts to target is not a [fire] creature or a devil, the spell has no effect and the daily use is wasted.
Superior Aura of Fire (Su): At 17th level, the burning blade's Aura of Fire ability improves. It expands out to 60 feet, deals 4d6 fire damage to any enemy creature who begins its turn in range of the aura, and the penalties a [Cold] creature takes while in range increase to -4. Additionally, all creatures within 60 feet of the burning blade receive a +2 perfection bonus to their caster level when casting spells or spell-like abilities with the [Fire] descriptor. Unlike all other effects of the Aura of Fire, the caster level bonus applies to the burning blade as well as his allies and enemies.
Raging Inferno (Su): Finally, at 19th level, the burning blade is a true master of the Desert Wind discipline, and is able to release a true firestorm of power. When the burning blade readies his maneuvers, he may choose to use up three of his readied maneuvers to ready a single Desert Wind maneuver. That maneuver must be a strike maneuver that deals fire damage, but without channeling it through a melee weapon. (For example, Inferno Blast or Dragon's Flame would qualify, but Burning Blade and Inferno Blade would not). If he chooses to do so, then until he changes his readied maneuvers, the maneuver he readied that consumed three slots deals double fire damage each time he initiates it.
To be clear, you do not ready the maneuver three times in three slots, nor do you receive three separate uses of the maneuver before you must attempt to refresh it. You simply ready the maneuver as normal and leave two of your readied maneuver slots unused. You may do this with up to three different maneuvers (consuming a total of 9 readied maneuver slots) each time you meditate to ready your maneuvers.
Legendary Warrior of Flame (Ex): At 20th level, the burning blade's transformation is complete. He transforms into a creature of pure fire. The burning blade's type changes to Elemental, and he gains the (Fire) subtype, which grants him complete immunity to fire, but vulnerability to cold. The burning blade's immunity to fire cannot be overcome by any means, such as the Searing Spell metamagic feat or the burning blade's Pierce Resistance ability. The burning blade gains immunity to the extra damage from critical hits, and cannot be flanked. He also gains immunity to stunning, sleep effects, poisons and paralysis. The burning blade gains a natural slam attack (or pair of slams, if he is Large or larger), which deals damage equal to the slam damage for a Fire Elemental of his size. All his natural weapons deal an additional +1d6 fire damage. Finally, the burning blade gains the Burn extraordinary special attack. Any creature he hits with his slam attack must make a Reflex save (DC 10+1/2 his character level+ his Constitution modifier) or catch fire for 1d4 rounds.
The burning blade's soul may only be revived by strong magic, if he dies. He cannot be resurrected except by a limited wish, wish, miracle, or true resurrection spell.
Alternate Class Feature: Favored of the Void Beyond the Altar
Level: 2nd
Benefit: Amon, the corrupted god of light and law, sets his sights upon you. You gain the ability to bind a single vestige, and that vestige must be Amon. Treat your binder level as if it were your burning blade class level for all purposes. This class feature does not allow you to qualify for any Pact feats.
Replaces: Strike of Flame. A Favored of the Void Beyond the Altar never receives the Strike of Flame ability, not even at a reduced progression at level 4.
Scorching Blade (Fighter)
Prerequisites: BAB +4, Strike of Flame +2d6
Benefit: When you use your Strike of Flames ability, you may sacrifice any number of extra damage dice you would normally gain from Strike of Flames for that one attack. If you do, you reduce your target's fire resistance by 5 for one round, for each dice of damage you give up. (The creature's resistance is reduced before your attack resolves). If your target is immune to fire, you may give up at least 5 damage dice in order to have it instead take half damage from all fire effects for one round.
As a constant secondary benefit of this feat, your Strike of Flame ability deals double damage to creatures who are vulnerable to fire, rather than +50%.
Overheat (General)
Prerequisites: Strike of Flame +1d6, must not be immune to cold
Benefit: Whenever you use your Strike of Flame class feature, you deal an additional +1 fire damage per character level. However, your excessive body heat makes you especially vulnerable to cold. You take a -2 penalty on all saving throws against spells or spell-like abilities with the [cold] descriptor, as well as supernatural attacks that deal cold damage, and Constitution checks or Fortitude saves dealing with extremely cold temperatures.
Searing Blast (General)
Prerequisites: Pierce Resistance class feature
Benefits: You gain the ability to use your Pierce Resistance feature to a greater effect, and create a blast of fire that sears through all other creatures like its nothing. When you use your Pierce Resistance ability, any fire damage you deal to a creature that does not have fire resistance or immunity for the rest of the round deals +50% fire damage. Any fire damage you deal to a creature who is vulnerable to fire, such as by having the [cold] subtype, deals double fire damage instead of +50% during the round you use Pierce Resistance.
http://i498.photobucket.com/albums/rr343/ladybarbara001/Arena/FireSword.jpg
"Some people just want to watch the world burn"
Thanks to KaelesFree, who helped me make this class.
The Pyromania feats can be found here (http://www.giantitp.com/forums/showthread.php?t=231700).
Alignment: Any
HD: d10
Class Skills: The burning blade's class skills are Balance, Climb, Craft, Diplomacy, Escape Artist, Hide, Intimidate, Jump, Knowledge (The Planes), Listen, Martial Lore, Move Silently, Profession, Spot, Swim, and Tumble.
Skill Points: 4+Int per level, x4 at first level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Maneuvers Known|Maneuvers Readied|Stances Known
1st|
+1|
+0|
+2|
+2|Minor Pyromania, Heat Resistance, Voice of Fire|
2 |
2 |
1
2nd|
+2|
+0|
+3|
+3|Flash Step, Strike of Flame +1d6 |
3 |
2 |
1
3rd|
+3|
+1|
+3|
+3|Light Pyromania |
4 |
3 |
1
4th|
+4|
+1|
+4|
+4|Strike of Flame +2d6, Pierce Resistance 1/encounter |
5 |
3 |
1
5th|
+5|
+1|
+4|
+4|Ally of Flame, Diplomat of Fire|
6 |
4 |
2
6th|
+6/+1|
+2|
+5|
+5|Moderate Pyromania, Strike of Flame +3d6|
7 |
4 |
2
7th|
+7/+2|
+2|
+5|
+5|Aura of Fire|
8 |
4 |
2
8th|
+8/+3|
+2|
+6|
+6|Strike of Flame +4d6, Fire Sword Extension, Pierce Resistance 2/encounter|
9 |
5 |
2
9th|
+9/+4|
+3|
+6|
+6|Serious Pyromania, Improved Flash Step|
10 |
5 |
2
10th|
+10/+5|
+3|
+7|
+7|Improved Ally of Flame, Strike of Flame +5d6, Rebuke Fire|
11 |
6 |
2
11th|
+11/+6/+1|
+3|
+7|
+7|Armor of Fire |
12 |
6 |
3
12th|
+12/+7/+2|
+3|
+8|
+8|Critical Pyromania, Strike of Flame +6d6, Pierce Resistance 3/encounter |
13 |
6 |
3
13th|
+13/+8/+3|
+4|
+8|
+8|Body of Fire |
14 |
7 |
3
14th|
+14/+9/+4|
+4|
+9|
+9|Strike of Flame +7d6 |
15 |
7 |
3
15th|
+15/+10/+5|
+4|
+9|
+9|Concerning Pyromania, Greater Ally of Flame, Master of Fire|
16 |
8 |
4
16th|
+16/+11/+6/+1|
+5|
+10|
+10|Strike of Flame +8d6, Pierce Resistance 4/encounter |
17 |
8 |
4
17th|
+17/+12/+7/+2|
+5|
+10|
+10|Superior Aura of Fire|
18 |
8 |
4
18th|
+18/+13/+8/+3|
+6|
+11|
+11|Clinical Pyromania, Strike of Flame +9d6|
19 |
9 |
4
19th|
+19/+14/+9/+4|
+6|
+11|
+11|Raging Inferno|
20|
9 |
4
20th|
+20/+15/+10/+5|
+6|
+12|
+12|Legendary Warrior of Flame, Strike of Flame +10d6|
21 |
10 |
4[/table]
Class Features: All of the following are the class features for the burning blade.
Weapon and Armor Proficiency: The burning blade is proficient with all simple weapons, and with the light pick, the falchion and the scimitar. The burning blade is proficient with light and medium armor, and with shields (but not tower shields).
Maneuvers: A burning blade is able to initiate maneuvers of the Sublime Way. He begins play with knowledge of 2 maneuvers. The burning blade has access only to the Desert Wind discipline, and he may under no circumstances replace that discipline (not even with homebrew disciplines).
The burning blade learns a new maneuver from the Desert Wind discipline each time he gains a class level.
The burning blade's special connection with fire is what grants him his maneuvers, not his dedicated study of the Sublime Way. The difference between him and a swordsage is rather similar to the difference between a sorcerer and a wizard. As such, the burning blade's force of personality, not his insight and experience, determine the power of his abilities. The burning blade uses his Charisma modifier to determine the DC for any Desert Wind maneuvers he initiates, rather than his Wisdom modifier.
Maneuvers Readied: A burning blade is able to ready both of his maneuvers known at 1st level, but after 1st level he is limited to the Maneuvers Readied chart in the table above.
A burning blade selects his maneuvers readied from his maneuvers known, through five minutes of uninterrupted meditation. Once readied, his maneuvers readied do not change until he has spent another five minutes in meditation. A burning blade may change his maneuvers readied as often as he likes.
A burning blade begins an encounter with all of his readied maneuvers available. Once he initiates a maneuver, it is expended and rendered unusable until he refreshes it. A burning blade may refresh his maneuvers in three different ways:
By gathering his thoughts. A burning blade may take the total defense action, and choose a single expended maneuver to refresh.
By becoming one with the flames. A burning blade may choose a single expended maneuver to refresh after casting a spell-like ability with the [Fire] descriptor.
By striking his enemies with fire. A burning blade may choose a single expended maneuver to refresh if he successfully hits and damages a creature with his Strike of Flame ability.
Stances Known: A burning blade begins play with knowledge of the Flame's Blessing stance. At 5th level, he learns the Holocaust Cloak stance. At 11th level, he learns the Fiery Assault stance. At 15th level, he learns the Rising Phoenix stance.
Unlike maneuvers, stances are not expended, and the burning blade does not have to ready them. All stances the burning blade knows are available to him at all times. The burning blade may change the stance he is currently using as a swift action.
Pyromania (Ex): A burning blade is able to slowly unlock his inner fire, one step at a time. The burning blade gains the Inflict Minor Pyromania feat as a bonus feat. He must meet the prerequisites.
At 3rd level, the burning blade gains Inflict Light Pyromania as a bonus feat. He must meet the prerequisites.
At 6th level, the burning blade gains Inflict Moderate Pyromania as a bonus feat. He must meet the prerequisites.
At 9th level, the burning blade gains Inflict Serious Pyromania as a bonus feat. He must meet the prerequisites.
At 12th level, the burning blade gains Inflict Critical Pyromania as a bonus feat. He must meet the prerequisites.
At 15th level, the burning blade gains Inflict Concerning Pyromania as a bonus feat. He must meet the prerequisites.
At 18th level, the burning blade gains Inflict Clinical Pyromania as a bonus feat. He must meet the prerequisites.
Heat Resistance (Ex): A burning blade is not bothered by extreme weather at all. He is able to exist comfortably in temperatures of up to 140 degrees Fahrenheit.
Voice of Fire: A burning blade is able to communicate with creatures of fire, such as fire elementals. He gains Ignan as an automatic language.
Flash Step (Ex): A burning blade is quick on his feet, nimble and swift. He can react quickly to even magical attacks, and get out of the way quickly. Starting at 2nd level, if the burning blade is targeted by an ability that normally allows a Reflex saving throw for half damage, the burning blade may make a DC 15 Tumble check as an immediate action. If he succeeds, he is able to move up to one-half his movement speed without provoking any attacks of opportunity before the attack resolves (giving him time to get out of the area of effect). If the burning blade fails his check, he falls prone in the square he started in.
Strike of Flame (Su): A burning blade is no mere student of the Desert Wind...the Plane of Fire calls to him, whispers that never escape his ears. And when he calls back, it grants him power.
Starting at 2nd level, a burning blade is able to ignite his weapon and deliver an attack that deals extra fire damage. This attack can only be made as a standard action (and thus only applies to a single attack per round, unless the burning blade is able to get multiple standard actions per round). A burning blade may use his Strike of Flame ability as part of a Desert Wind strike maneuver, as long as that maneuver takes no longer than a standard action to initiate, (and the fire damage he deals stacks with any bonus damage the strike grants) but not as part of a strike maneuver from any other discipline.
The extra fire damage the burning blade deals starts at +1d6, and increases by an additional +1d6 at each even level, to a maximum of +10d6 fire damage at 20th level. This extra damage stacks with all other extra fire damage from all other sources, including (but not limited to): the Fiery Assault stance, any Desert Wind strike maneuver, and the flaming and flaming burst weapon enchantments.
Pierce Resistance (Ex): Starting at 4th level, once per encounter, a burning blade may use a swift action to select one enemy he has line of sight and line of effect to. That creature's resistance to fire, if any, is lowered by 10 for the rest of the round. This ability has no effect on a creature who is immune to fire.
At 8th level, the burning blade may reduce a creature's resistance to fire by 20 and use this ability up to twice per encounter.
At 12th level, the burning blade may completely negate a creature's resistance to fire with this ability, and may have a creature who is immune to fire (even by virtue of possessing the [fire] subtype) take half damage from any fire attacks for one round. The burning blade may use this ability up to three times per encounter.
At 16th level, the burning blade may use this ability to completely ignore a creature's immunity or resistance to fire for one round. He may do this up to four times per encounter.
Ally of Flame (Ex): Beginning at 5th level, a burning blade gains resistance to fire 5. This resistance stacks with all other energy resistances the burning blade might have to fire.
Fiery Diplomat (Su): A burning blade's presence is very soothing and warm to others like him. From 5th level on, the burning blade receives a +6 bonus to all Charisma checks and Charisma-based skill checks involving devils or creatures with the [fire] subtype. He may also communicate with any creature with the [fire] subtype or with any devil as if they shared a language, as the tongues spell. A burning blade may suppress or resume this ability as a free action.
Aura of Fire (Su): Starting at 7th level, the burning blade's mere presence heats the air and harms other creatures. Any enemy creature who begins its turn within 30 feet of the burning blade takes 2d6 fire damage. Additionally, creatures of the [Cold] subtype take a -2 penalty to their attack rolls, skill checks, ability checks and saving throws while within 30 feet of the burning blade. The burning blade may suppress or resume this ability as a free action. The aura is automatically suppressed if the burning blade falls unconscious or dies.
Fire Sword Extension (Su): A burning blade's flames can run wild if he allows them to. Beginning at 8th level, a burning blade may, as a move action, force his melee weapon to grow, coating it in burning flames. This fire does not harm the burning blade, but it does hurt anyone else the weapon touches. Any creature other than the burning blade who holds a weapon affected by this ability takes 1d6 points of fire damage and must make a DC 15 Reflex save or catch fire. The damage and save are repeated at the start of each round the creature holds the weapon while it remains ignited.
The fire grants the weapon and its wielder an extra +5' of reach, and deals an additional +1 fire damage/class level on a successful melee attack.
The burning blade may use Fire Sword Extension once per encounter. The ability lasts for 3 rounds, plus a number of extra rounds equal to his Charisma modifier (minimum of 3 rounds).
Improved Flash Step (Ex): As Flash Step, but if the burning blade beats the DC of his Tumble check by 10 or more, he is able to move up to his full speed without provoking an attack of opportunity, rather than up to one-half his speed.
Improved Ally of Flame (Ex): Starting at 10th level, the resistance to fire from Ally of Flame increases to 10, and the burning blade receives a +2 bonus on his saving throws against spells and spell-like abilities with the [fire] descriptor, as well as to all supernatural attacks that deal fire damage.
Rebuke Fire (Su): The burning blade's eyes glisten with fire, an internal power that holds almost a hypnotic sway over creatures that hold the same power. Beginning at 10th level, the burning blade gains the ability to rebuke, command, and bolster creatures with the [fire] subtype, as well as devils. His effective cleric level is equal to his burning blade class level. The burning blade may use this ability 3 plus his Charisma modifier times per day (minimum 3 per day). A burning blade may not use this class feature to power divine feats. Instead of presenting a holy symbol, the burning blade must make eye contact with the creature he targets, like a gaze attack.
Armor of Fire (Su): The burning blade's skin expels heat that actually makes it difficult to strike him effectively. He is able to move much faster, the enemies find it difficult to pinpoint his exact location due to small mirages and sometimes random bursts of air will actually simply push a weapon or arrow astray. Starting at 11th level, the burning blade gains a deflection bonus to his Armor Class equal to his Charisma modifier (minimum +1).
Body of Fire (Su): As the burning blade continues to transform, his heated skin no longer only protects him, it also harms any creature who would dare strike at him. From 13th level on, a creature who attacks the burning blade with a non-reach melee weapon or with a natural weapon takes 5 points of fire damage. The burning blade may suppress or resume this ability as a swift action. This ability stacks with all similar abilities, such as the fire shield spell or the Holocaust Cloak stance. A burning blade who falls unconscious immediately loses the benefits of Body of Fire.
Greater Ally of Flame (Ex): Beginning at 15th level, the fire resistance from Ally of Flame increases to 20, and the resistance it grants cannot be reduced, overcome or ignored by any means, such as with the Searing Spell metamagic feat or the burning blade's Pierce Resistance ability.
Master of Fire (Sp): A burning blade is no ordinary pyromaniac. His power comes from not only loving and controlling fire, but bending it to his will. And that includes creatures made of fire. Starting at 15th level, a burning blade with at least 19 Charisma may cast dominate monster, as the spell, as a spell-like ability once per day. His caster level is equal to his class level, and the save DC is 19+his Charisma modifier. A burning blade may only target a creature of the [fire] subtype or a devil with this spell. If the creature he attempts to target is not a [fire] creature or a devil, the spell has no effect and the daily use is wasted.
Superior Aura of Fire (Su): At 17th level, the burning blade's Aura of Fire ability improves. It expands out to 60 feet, deals 4d6 fire damage to any enemy creature who begins its turn in range of the aura, and the penalties a [Cold] creature takes while in range increase to -4. Additionally, all creatures within 60 feet of the burning blade receive a +2 perfection bonus to their caster level when casting spells or spell-like abilities with the [Fire] descriptor. Unlike all other effects of the Aura of Fire, the caster level bonus applies to the burning blade as well as his allies and enemies.
Raging Inferno (Su): Finally, at 19th level, the burning blade is a true master of the Desert Wind discipline, and is able to release a true firestorm of power. When the burning blade readies his maneuvers, he may choose to use up three of his readied maneuvers to ready a single Desert Wind maneuver. That maneuver must be a strike maneuver that deals fire damage, but without channeling it through a melee weapon. (For example, Inferno Blast or Dragon's Flame would qualify, but Burning Blade and Inferno Blade would not). If he chooses to do so, then until he changes his readied maneuvers, the maneuver he readied that consumed three slots deals double fire damage each time he initiates it.
To be clear, you do not ready the maneuver three times in three slots, nor do you receive three separate uses of the maneuver before you must attempt to refresh it. You simply ready the maneuver as normal and leave two of your readied maneuver slots unused. You may do this with up to three different maneuvers (consuming a total of 9 readied maneuver slots) each time you meditate to ready your maneuvers.
Legendary Warrior of Flame (Ex): At 20th level, the burning blade's transformation is complete. He transforms into a creature of pure fire. The burning blade's type changes to Elemental, and he gains the (Fire) subtype, which grants him complete immunity to fire, but vulnerability to cold. The burning blade's immunity to fire cannot be overcome by any means, such as the Searing Spell metamagic feat or the burning blade's Pierce Resistance ability. The burning blade gains immunity to the extra damage from critical hits, and cannot be flanked. He also gains immunity to stunning, sleep effects, poisons and paralysis. The burning blade gains a natural slam attack (or pair of slams, if he is Large or larger), which deals damage equal to the slam damage for a Fire Elemental of his size. All his natural weapons deal an additional +1d6 fire damage. Finally, the burning blade gains the Burn extraordinary special attack. Any creature he hits with his slam attack must make a Reflex save (DC 10+1/2 his character level+ his Constitution modifier) or catch fire for 1d4 rounds.
The burning blade's soul may only be revived by strong magic, if he dies. He cannot be resurrected except by a limited wish, wish, miracle, or true resurrection spell.
Alternate Class Feature: Favored of the Void Beyond the Altar
Level: 2nd
Benefit: Amon, the corrupted god of light and law, sets his sights upon you. You gain the ability to bind a single vestige, and that vestige must be Amon. Treat your binder level as if it were your burning blade class level for all purposes. This class feature does not allow you to qualify for any Pact feats.
Replaces: Strike of Flame. A Favored of the Void Beyond the Altar never receives the Strike of Flame ability, not even at a reduced progression at level 4.
Scorching Blade (Fighter)
Prerequisites: BAB +4, Strike of Flame +2d6
Benefit: When you use your Strike of Flames ability, you may sacrifice any number of extra damage dice you would normally gain from Strike of Flames for that one attack. If you do, you reduce your target's fire resistance by 5 for one round, for each dice of damage you give up. (The creature's resistance is reduced before your attack resolves). If your target is immune to fire, you may give up at least 5 damage dice in order to have it instead take half damage from all fire effects for one round.
As a constant secondary benefit of this feat, your Strike of Flame ability deals double damage to creatures who are vulnerable to fire, rather than +50%.
Overheat (General)
Prerequisites: Strike of Flame +1d6, must not be immune to cold
Benefit: Whenever you use your Strike of Flame class feature, you deal an additional +1 fire damage per character level. However, your excessive body heat makes you especially vulnerable to cold. You take a -2 penalty on all saving throws against spells or spell-like abilities with the [cold] descriptor, as well as supernatural attacks that deal cold damage, and Constitution checks or Fortitude saves dealing with extremely cold temperatures.
Searing Blast (General)
Prerequisites: Pierce Resistance class feature
Benefits: You gain the ability to use your Pierce Resistance feature to a greater effect, and create a blast of fire that sears through all other creatures like its nothing. When you use your Pierce Resistance ability, any fire damage you deal to a creature that does not have fire resistance or immunity for the rest of the round deals +50% fire damage. Any fire damage you deal to a creature who is vulnerable to fire, such as by having the [cold] subtype, deals double fire damage instead of +50% during the round you use Pierce Resistance.