Deepbluediver

2012-03-09, 11:27 AM

Ok, a little while back I worked out an improved system for armor (inspired in part by Seerow) which instead of having just regular and Masterwork armor, actually had 5 levels of upgrades (Superior, Exceptional, Masterwork, Perfected, and Legend-wrought).

I've since been trying to come up with a similar set of improvements for weapons, but rather than just add static bonuses to hit and damage (which are mechanicaly good, but boring) I decided to try and improve the damage dice instead. I feel that this will help somewhat with balance, so that players don't feel the need to make insane builds with weird +LA creatures that have 6 templates slapped on just to get a Strength bonus of +50. It should also make the damage dice of your weapon still seem relavent (albiet via getting better equipment) at level 15+, when under the current system your damage bonus frequently eclipses any actual dice roll.

Obviously weapon enchantments probably need an overhaul as well, but for now, I want to start with the basics. The way it works is that I've listed all the original damage dice (for most reasonable weapons anyway) and what an upgraded version of that same weapon would get instead.

{table=head]Starting DD|Superior|Exceptional|Masterwork|Perfected|Legen d-wrought

1|1d2|1d3|2d2|2d3|2d4

1d2|1d3|2d2|2d3|3d3|3d4

1d3|1d4|2d3|3d3|4d4|6d3

1d4|1d6|2d4|3d4|3d6|6d4

1d6|1d10|2d6|3d6|4d8|6d6

1d8|1d12|2d8|3d8|4d10|6d8

2d4|2d6|4d4|6d4|6d6|8d6

1d10|2d8|2d10|3d10|4d12|6d10

1d12|2d10|2d12|3d12|5d10|6d12

2d6|2d8|3d8|6d6|6d8|8d10

2d8|2d12|3d10|4d12|6d12|8d12

3d6|3d10|4d8|5d10|6d12|10d10[/table]

I tried to keep things under control for the number of dice as best I could, but I realize that for some levels a dice-rolling program might be more effective. The values I (attempted) to use for each level of increase where, as compared to the original: 1.5 (aka 150%), 2, 3, 4.5, and 6. I tried out several different progressions, and this was the once I liked best.

Obviously, since dice only really come in certain integers, I did the best I could and not everything is exact. But it's pretty close, and every step up in dice should represent an increase in damage.

I'd love to hear anyone's thoughts on this, and there's basically two questions that I need answered:

First, how does this look for balance?

And second, would you actually consider using this kind of system in your game?

I've since been trying to come up with a similar set of improvements for weapons, but rather than just add static bonuses to hit and damage (which are mechanicaly good, but boring) I decided to try and improve the damage dice instead. I feel that this will help somewhat with balance, so that players don't feel the need to make insane builds with weird +LA creatures that have 6 templates slapped on just to get a Strength bonus of +50. It should also make the damage dice of your weapon still seem relavent (albiet via getting better equipment) at level 15+, when under the current system your damage bonus frequently eclipses any actual dice roll.

Obviously weapon enchantments probably need an overhaul as well, but for now, I want to start with the basics. The way it works is that I've listed all the original damage dice (for most reasonable weapons anyway) and what an upgraded version of that same weapon would get instead.

{table=head]Starting DD|Superior|Exceptional|Masterwork|Perfected|Legen d-wrought

1|1d2|1d3|2d2|2d3|2d4

1d2|1d3|2d2|2d3|3d3|3d4

1d3|1d4|2d3|3d3|4d4|6d3

1d4|1d6|2d4|3d4|3d6|6d4

1d6|1d10|2d6|3d6|4d8|6d6

1d8|1d12|2d8|3d8|4d10|6d8

2d4|2d6|4d4|6d4|6d6|8d6

1d10|2d8|2d10|3d10|4d12|6d10

1d12|2d10|2d12|3d12|5d10|6d12

2d6|2d8|3d8|6d6|6d8|8d10

2d8|2d12|3d10|4d12|6d12|8d12

3d6|3d10|4d8|5d10|6d12|10d10[/table]

I tried to keep things under control for the number of dice as best I could, but I realize that for some levels a dice-rolling program might be more effective. The values I (attempted) to use for each level of increase where, as compared to the original: 1.5 (aka 150%), 2, 3, 4.5, and 6. I tried out several different progressions, and this was the once I liked best.

Obviously, since dice only really come in certain integers, I did the best I could and not everything is exact. But it's pretty close, and every step up in dice should represent an increase in damage.

I'd love to hear anyone's thoughts on this, and there's basically two questions that I need answered:

First, how does this look for balance?

And second, would you actually consider using this kind of system in your game?