Talkan
2012-04-03, 06:26 PM
For a campaign I'm designing, there are frequent raids by Orcs, and in the Human Lands, Half-Orcs are the result. I want to make an equivalent for each of the PHB races. I thought about making a template, but I would rather have each race have it's own flavor and be relatively unique. I'm calling them Orc-blooded to distinguish them from Half-Orcs. Here is what I have so far. It needs a lot of work. Right now, I'm trying to design them to be unlikely to be played, despised by society, and all-around undesirable.
Orc-blooded Dwarves-
+2 Str, +2 Con, -4 Cha.
They are Medium Creatures with a base land speed of 20 feet. They don't suffer penalties to speed from a medium or heavy load.
Darkvision 60 feet.
+2 to saving throws against poison. They retain the toughness of their Dwarven Heritage.
Hated blood- Due to their heritage, they are hated by all Dwarves. They take a -2 penalty to all cha-based checks towards Dwarves.
Stoneskin- Due to their thick skin, Orc-blooded Dwarves have +2 NA bonus to AC
Favored Class: Fighter
Orc-blooded Elves-
+2 Str, +2 Dex, -2 Wis, -2 Cha.
Medium; speed of 40 feet.
Darkvision 30 feet, lowlight vision.
+5 to saving throws against sleep effects.
Can either Trance for 6 hours or sleep for 8.
On the run: Used to living in the Wild, Orc-blooded Elves have +2 to survival checks and + 10 to movement speed.
Favored Class: Druidic Avenger
Orc-blooded Gnomes-
+2 Con, -2 Wis
Medium; Speed 20 feet; Slight Build
Darkvision 30 feet, lowlight vision.
+2 bonus to saving throws against illusions
Burrow Speed: 10 feet. The Orc blood in them brings out the more primal parts of the Gnomish heritage.
Orc-blooded Halflings-
+2 dex, -2 Cha
Medium; speed 20 feet; Slight Build
Darkvision 30 feet, lowlight vision
Athletic: Orc-blooded Halflings receive +4 racial bonus to all Str- and Dex-based checks
Orc-Blooded Goblins
+2 str, +2 Dex, -2 Int, -2 Cha
Medium; Speed 30; Slight Build
Darkvision 60 ft
+4 to move silently, hide, and ride checks
Orc-blooded Goblins receive Ride-by Attack as a Bonus Feat
Orc-Blooded Hobgoblins
+4 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, -4 Cha
Medium; Speed 30
+6 to move silently and intimidate checks
Orc-blooded Hobgoblins gain Power Attack as a Bonus feat.
Orc-Blooded Kobolds
+2 Dex, -2 Cha
Medium; Speed 20; Slight Build
Darkvision 60 ft
Draconic Hide: +1 to AC
Claws: An Orc-blooded Kobold can choose to make a natural weapon attack with one or both claws, dealing 1d3 each. (?)
Light sensitivity
This is pretty basic, and I need some input to finish them. What do you guys think? In case you are wondering, I do not have a vendetta against these races. I'm just designing them to match my campaign and the views and prejudices of the playable races.
Update 1: Yeah, the Dwarves did have too many penalties... Hopefully I fixed that.
Took out the -1 penalties.
Added some other stuff for the Halflings and Gnomes.
Update 2: Changed smaller races to have Slight Build. Changed base speeds. Added Goblin, Hobgoblin, and Kobolds to the list. They are just being shelled out right now and definitely need more work and a lot of refining, so don't judge them too harshly just yet. Actually, you can judge them harshly, just please make sure you add some constructive criticism with it. I'd like each race to have an ability that makes sense with it, but I'm having trouble figuring some of them out. If you could help with that, that would be great.
Update 3: Changed the Rage-like abilities to more unique abilities. Also changed the Gnomes' racial ability modifiers to make them more unique. Changed the Elves' Racial ability Modifiers to make them more fit for a reckless warrior. There will be more to come later.
Update 4: More work on the Kobolds, Goblins, and hobgoblins. Working on an Orc-Blooded Template as well.
Orc-blooded Dwarves-
+2 Str, +2 Con, -4 Cha.
They are Medium Creatures with a base land speed of 20 feet. They don't suffer penalties to speed from a medium or heavy load.
Darkvision 60 feet.
+2 to saving throws against poison. They retain the toughness of their Dwarven Heritage.
Hated blood- Due to their heritage, they are hated by all Dwarves. They take a -2 penalty to all cha-based checks towards Dwarves.
Stoneskin- Due to their thick skin, Orc-blooded Dwarves have +2 NA bonus to AC
Favored Class: Fighter
Orc-blooded Elves-
+2 Str, +2 Dex, -2 Wis, -2 Cha.
Medium; speed of 40 feet.
Darkvision 30 feet, lowlight vision.
+5 to saving throws against sleep effects.
Can either Trance for 6 hours or sleep for 8.
On the run: Used to living in the Wild, Orc-blooded Elves have +2 to survival checks and + 10 to movement speed.
Favored Class: Druidic Avenger
Orc-blooded Gnomes-
+2 Con, -2 Wis
Medium; Speed 20 feet; Slight Build
Darkvision 30 feet, lowlight vision.
+2 bonus to saving throws against illusions
Burrow Speed: 10 feet. The Orc blood in them brings out the more primal parts of the Gnomish heritage.
Orc-blooded Halflings-
+2 dex, -2 Cha
Medium; speed 20 feet; Slight Build
Darkvision 30 feet, lowlight vision
Athletic: Orc-blooded Halflings receive +4 racial bonus to all Str- and Dex-based checks
Orc-Blooded Goblins
+2 str, +2 Dex, -2 Int, -2 Cha
Medium; Speed 30; Slight Build
Darkvision 60 ft
+4 to move silently, hide, and ride checks
Orc-blooded Goblins receive Ride-by Attack as a Bonus Feat
Orc-Blooded Hobgoblins
+4 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, -4 Cha
Medium; Speed 30
+6 to move silently and intimidate checks
Orc-blooded Hobgoblins gain Power Attack as a Bonus feat.
Orc-Blooded Kobolds
+2 Dex, -2 Cha
Medium; Speed 20; Slight Build
Darkvision 60 ft
Draconic Hide: +1 to AC
Claws: An Orc-blooded Kobold can choose to make a natural weapon attack with one or both claws, dealing 1d3 each. (?)
Light sensitivity
This is pretty basic, and I need some input to finish them. What do you guys think? In case you are wondering, I do not have a vendetta against these races. I'm just designing them to match my campaign and the views and prejudices of the playable races.
Update 1: Yeah, the Dwarves did have too many penalties... Hopefully I fixed that.
Took out the -1 penalties.
Added some other stuff for the Halflings and Gnomes.
Update 2: Changed smaller races to have Slight Build. Changed base speeds. Added Goblin, Hobgoblin, and Kobolds to the list. They are just being shelled out right now and definitely need more work and a lot of refining, so don't judge them too harshly just yet. Actually, you can judge them harshly, just please make sure you add some constructive criticism with it. I'd like each race to have an ability that makes sense with it, but I'm having trouble figuring some of them out. If you could help with that, that would be great.
Update 3: Changed the Rage-like abilities to more unique abilities. Also changed the Gnomes' racial ability modifiers to make them more unique. Changed the Elves' Racial ability Modifiers to make them more fit for a reckless warrior. There will be more to come later.
Update 4: More work on the Kobolds, Goblins, and hobgoblins. Working on an Orc-Blooded Template as well.