bobthe6th
2012-04-06, 06:29 PM
Disciple of Galahad.
http://i314.photobucket.com/albums/ll429/JC_Armstrong/banki-ichigo.jpg
"Wizards long ago saw that the world is an illusion. They invented rituals, and believed. Through these they could alter the illusion. Then came the martial attempts, making smaller rituals. They believed in there own skill, and they too could change the illusion. But these all payed lip service to the illusion. That is what we shall change!" -Galahad, master of the ending way, to his apprentices.
The ending way was born out of madness. it was created by Galahad, a swordsage driven mad by the far realms. Through his mind he saw the true underpinnings of the multiverse. He learned to change reality with his soul, creating destruction of perfect purity. Students flocked to him, and he taught the new way to them. Next came the servants of good, seeking to stem the destruction he spread. They fell before his students. Next came the adventures, seeking vengeance for the land he had destroyed. They to were obliterated. Then the gods themselves took notice, and against the divine host Galahad fell.
Some say he was destroyed by the gods themselves, taking the field in forms of wroth. others say Rasher himself came forth to duel him... But still others say he fled. To were might he flee? That is not known, not thought. Were would the gods not find him, as they would surly have done? To the realm of the vestiges? To the desert of the hub? To the far realms, to make marry among the abominations? No one knows... But his very name makes even the greatest of gods and the mightiest dragon tremble with fear. It is no matter for for mortal minds, so I turn away from such unhappy thoughts.
Much like the temple of nine swords, his teachings were not lost. His students scattered, spreading an incomplete version of the ending way. The art was confused, corrupted with miss remembered methods and lost intent. The few who knew the original way are long dead, and even they had not the skill of Galahad. They borrowed from other arts, patched over holes as they could. The art is no longer in its pure and ritual less form.
This, is Galahads legacy.
HD: d10
Requirements:
base attack bonus: +10
special: must have studied with a disciple of Galahad, or with Galahad himself.
{table=head]level|Base Attack Bonus|fort|ref|will|special
1|+1|+3|+0|+3|Destruction, Bolt
2|+2|+3|+0|+3|Rituals are an Illusion
3|+3|+3|+1|+3|Destructive Apprentice
4|+4|+4|+1|+4|Gravity is an Illusion
5|+5|+4|+1|+4|Destructive Adept
6|+6/+1|+5|+2|+5|Matter is an Illusion
7|+7/+2|+5|+2|+5|Destructive Master
8|+8/+3|+6|+2|+6|Obstacals are an Illusion
9|+9/+4|+6|+3|+6|Destructive Paragon
10|+10/+5|+7|+3|+7|Reality is an Illusion
[/table]
Destruction(Ex): The focus of the disciple is the mastery of Galahad's destruction. This is the famous technique of creating destructive energies from nothing... or only a bit of the users soul. Don't worry, it grows back, but it has a limit. A disciple has a maximum of (his character level x his disciple level) in life points, and can refreshes the pool after resting for four hours. By spending life points a disciple adds 1d6 untyped damage to an attack at a 1-1d6 ratio, up to his disciple level in life points. This damage can be added to any attack, but if the attack is a non touch attack and it would hit the targets touch armor class the attack deals the damage added by destruction.
Bolt(Ex): A minor trick of the disciple, the ability to launch his destruction without an attack to base it on. This still requires the expenditure of life points, but is an attack on its own. It is a ranged touch attack that is treated as a normal standard action attack(and can be used as part of a full attack) with a range of 20ft per life point expended that deals life points expended in d6 plus the disciple's wisdom modifier in untyped damage to the target.
Rituals Are An Illusion(Ex): Galahad taught that one must treat the illusion as what it is, and so disbelieve it. The easiest way, learned at second level is to disbelieve the rituals of "magic". All non extraordinary affects that the disciple would be subject to allow him a will save to disbelieve, with a DC of 10+half the affecters HD+the abilaty modifier of the affect(or wisdom if no stat is given).
Destructive Apprentice(Ex): At third level a disciple gains further insight into Galahads destruction. Any object he makes a destruction boosted sunder attempt against is affected by the shatter spell with a caster level equal to the disciples HD. Any foe that would be damage by an attack boosted by destruction is subject to the burst option of shatter. Destruction damage ignores hardness.
Gravity is an Illusion(Ex): The next stage is disbelieving Gravity, learned at fourth level. The disciple gains a flight speed of 5ft per disciple level with perfect maneuverability.
Destructive Adept(Ex): At fifth level the disciple understands destruction still further. He can chose to make his bolt an area, a burst centered on the target with a radius equal to 5ft per disciple level. any thing in the area gets a reflex save DC 10+1/2 the disciples HD+the disciples wisdom modifier for half destruction damage.
Matter is an Illusion(Ex): The next stage is disbelieving attacks, learned at sixth level. Any matter based action(attack with a sword, arrow, ball of material acid, ect...) made against the disciple that he is aware of and choses to use this ability on require the attacker to make a will save against DC 10+1/2 the Disciples HD+the disciples wisdom modifier. On a succes that action works normally, on a failure it fails as the matter seems to turn immaterial near the disciple.
Destructive master(Ex): At seventh level, the disciple starts to control his soul energy with greater efficiency. Adding destruction to an attack now has its total price reduced by one, to a minimum of 0.
Obsticals are an Illusion(Ex):The next stage is ignoring anything in the disciples way, learned at eighth level. The disciple can now move in any direction without interference, reality bending to allow his passage. A non extraordinary affect that would par his movement instead requires the disciple make a will save versus 10+the affects level(or half the affect creators HD)+the affect creators appropriate ability modifier.
Destructive Paragon(Ex): At seventh level, the disciple masters his soul energy. Adding destruction to an attack now has its total price reduced by two, to a minimum of 0.
Reality is an Illusion(Ex): The next stage is disbelieving planes, learned at tenth level. The disciple can move any distance in any direction and to any plane after one minute of concentration. This is not limited to line of sight. If the disciple moves into a solid object with this ability he creates a bit of bent space, allowing him to exist in the object without displacing any matter. he begins to suffocate as normal if he would be unable to breath. It is recommended that disciples get good at judging of distances, and planer differentiation.
Educate the Sheeple(Ex): at tenth level, a disciple can open the eyes of others to the illusion. Admittedly without the disciples skill at keeping his position in the void that is reality, they tend to fall. Up to four times per day the disciple can create an imprisonment (http://www.d20srd.org/srd/spells/imprisonment.htm) like affect, except that is extraordinary, the target is not held in suspended animation, and the only thing stopping scrying the target is the fact that they are near the center of the world.
http://i314.photobucket.com/albums/ll429/JC_Armstrong/banki-ichigo.jpg
"Wizards long ago saw that the world is an illusion. They invented rituals, and believed. Through these they could alter the illusion. Then came the martial attempts, making smaller rituals. They believed in there own skill, and they too could change the illusion. But these all payed lip service to the illusion. That is what we shall change!" -Galahad, master of the ending way, to his apprentices.
The ending way was born out of madness. it was created by Galahad, a swordsage driven mad by the far realms. Through his mind he saw the true underpinnings of the multiverse. He learned to change reality with his soul, creating destruction of perfect purity. Students flocked to him, and he taught the new way to them. Next came the servants of good, seeking to stem the destruction he spread. They fell before his students. Next came the adventures, seeking vengeance for the land he had destroyed. They to were obliterated. Then the gods themselves took notice, and against the divine host Galahad fell.
Some say he was destroyed by the gods themselves, taking the field in forms of wroth. others say Rasher himself came forth to duel him... But still others say he fled. To were might he flee? That is not known, not thought. Were would the gods not find him, as they would surly have done? To the realm of the vestiges? To the desert of the hub? To the far realms, to make marry among the abominations? No one knows... But his very name makes even the greatest of gods and the mightiest dragon tremble with fear. It is no matter for for mortal minds, so I turn away from such unhappy thoughts.
Much like the temple of nine swords, his teachings were not lost. His students scattered, spreading an incomplete version of the ending way. The art was confused, corrupted with miss remembered methods and lost intent. The few who knew the original way are long dead, and even they had not the skill of Galahad. They borrowed from other arts, patched over holes as they could. The art is no longer in its pure and ritual less form.
This, is Galahads legacy.
HD: d10
Requirements:
base attack bonus: +10
special: must have studied with a disciple of Galahad, or with Galahad himself.
{table=head]level|Base Attack Bonus|fort|ref|will|special
1|+1|+3|+0|+3|Destruction, Bolt
2|+2|+3|+0|+3|Rituals are an Illusion
3|+3|+3|+1|+3|Destructive Apprentice
4|+4|+4|+1|+4|Gravity is an Illusion
5|+5|+4|+1|+4|Destructive Adept
6|+6/+1|+5|+2|+5|Matter is an Illusion
7|+7/+2|+5|+2|+5|Destructive Master
8|+8/+3|+6|+2|+6|Obstacals are an Illusion
9|+9/+4|+6|+3|+6|Destructive Paragon
10|+10/+5|+7|+3|+7|Reality is an Illusion
[/table]
Destruction(Ex): The focus of the disciple is the mastery of Galahad's destruction. This is the famous technique of creating destructive energies from nothing... or only a bit of the users soul. Don't worry, it grows back, but it has a limit. A disciple has a maximum of (his character level x his disciple level) in life points, and can refreshes the pool after resting for four hours. By spending life points a disciple adds 1d6 untyped damage to an attack at a 1-1d6 ratio, up to his disciple level in life points. This damage can be added to any attack, but if the attack is a non touch attack and it would hit the targets touch armor class the attack deals the damage added by destruction.
Bolt(Ex): A minor trick of the disciple, the ability to launch his destruction without an attack to base it on. This still requires the expenditure of life points, but is an attack on its own. It is a ranged touch attack that is treated as a normal standard action attack(and can be used as part of a full attack) with a range of 20ft per life point expended that deals life points expended in d6 plus the disciple's wisdom modifier in untyped damage to the target.
Rituals Are An Illusion(Ex): Galahad taught that one must treat the illusion as what it is, and so disbelieve it. The easiest way, learned at second level is to disbelieve the rituals of "magic". All non extraordinary affects that the disciple would be subject to allow him a will save to disbelieve, with a DC of 10+half the affecters HD+the abilaty modifier of the affect(or wisdom if no stat is given).
Destructive Apprentice(Ex): At third level a disciple gains further insight into Galahads destruction. Any object he makes a destruction boosted sunder attempt against is affected by the shatter spell with a caster level equal to the disciples HD. Any foe that would be damage by an attack boosted by destruction is subject to the burst option of shatter. Destruction damage ignores hardness.
Gravity is an Illusion(Ex): The next stage is disbelieving Gravity, learned at fourth level. The disciple gains a flight speed of 5ft per disciple level with perfect maneuverability.
Destructive Adept(Ex): At fifth level the disciple understands destruction still further. He can chose to make his bolt an area, a burst centered on the target with a radius equal to 5ft per disciple level. any thing in the area gets a reflex save DC 10+1/2 the disciples HD+the disciples wisdom modifier for half destruction damage.
Matter is an Illusion(Ex): The next stage is disbelieving attacks, learned at sixth level. Any matter based action(attack with a sword, arrow, ball of material acid, ect...) made against the disciple that he is aware of and choses to use this ability on require the attacker to make a will save against DC 10+1/2 the Disciples HD+the disciples wisdom modifier. On a succes that action works normally, on a failure it fails as the matter seems to turn immaterial near the disciple.
Destructive master(Ex): At seventh level, the disciple starts to control his soul energy with greater efficiency. Adding destruction to an attack now has its total price reduced by one, to a minimum of 0.
Obsticals are an Illusion(Ex):The next stage is ignoring anything in the disciples way, learned at eighth level. The disciple can now move in any direction without interference, reality bending to allow his passage. A non extraordinary affect that would par his movement instead requires the disciple make a will save versus 10+the affects level(or half the affect creators HD)+the affect creators appropriate ability modifier.
Destructive Paragon(Ex): At seventh level, the disciple masters his soul energy. Adding destruction to an attack now has its total price reduced by two, to a minimum of 0.
Reality is an Illusion(Ex): The next stage is disbelieving planes, learned at tenth level. The disciple can move any distance in any direction and to any plane after one minute of concentration. This is not limited to line of sight. If the disciple moves into a solid object with this ability he creates a bit of bent space, allowing him to exist in the object without displacing any matter. he begins to suffocate as normal if he would be unable to breath. It is recommended that disciples get good at judging of distances, and planer differentiation.
Educate the Sheeple(Ex): at tenth level, a disciple can open the eyes of others to the illusion. Admittedly without the disciples skill at keeping his position in the void that is reality, they tend to fall. Up to four times per day the disciple can create an imprisonment (http://www.d20srd.org/srd/spells/imprisonment.htm) like affect, except that is extraordinary, the target is not held in suspended animation, and the only thing stopping scrying the target is the fact that they are near the center of the world.