View Full Version : Magic Enhancment(Spell PEACH)

2012-04-23, 09:18 PM
Level: Clr 5, Sor/Wiz 5, Pal 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: One Weapon
Duration: 1 hour./level
Saving Throw: None(Harmless)
Spell Resistance: No

You touch a weapon like object. It gives it an extra 2d6+5 bonus to damage for it's next 3 hits. If you sacrifice 10 hp when you hit then it does an additional 2d6+2 damage. You can not put the spell on the same weapon again until all of this spells extra damage is dealt. Once you hit the next 3 blows do extra damage no matter when your want to use them. This spell is meant to be used on a weapon of an ally or on one of your own weapons.

Caxon vaulted to his new found friend, Gregor. He was gasping for breath once Caxon touched his greatsword. It now glowed with a radiant red, and a magical aura danced around it. Gregor leaped into battle weilding his weapon and crashing onto the foes around him.

Desmond Tiny
2012-04-24, 07:32 PM
The amount of hp you sacrifice is on average higher than the bonus you get if you sacrifice 10 hp. I would suggest raising the bonus or lowering the cost.

2012-06-04, 05:30 PM
Alex go poop in a hole!

2012-06-05, 10:42 AM
in addition either raise the damage per hit or the number of hits if you want to keep it as a 5th level spell. 1 hit per two caster levels wouldn't make it that weak, but as it is it is kinda pathethic. Alternernatively increase the damage to 1d6/3 Casterlevels + Casterlevel damage and change the casting time to a swift action.

You need a standart action to cast it (which admittedly can be done it advance), then wade into melee - that is a bad idea for anyone but the paladin - and then hit as well.