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View Full Version : A Simple Knight Boost [3.5, PEACH]



Grod_The_Giant
2012-04-26, 07:45 PM
Exactly what it says on the tin, folks: A few little changes to a Tier 5 class to make him a bit more useful.



Good Fortitude save (errata)
4+Intelligence Modifier skill points/level; add Bluff, Craft, Diplomacy, Knowledge (History), Listen, Profession, Sense Motive, and Spot to the list of class skills.
Tower Shield proficiency
Upon using your Knight's Challenge against a foe, you gain an amount of smite attempts equal to your Charisma modifier that may be use against that foe. Any melee attack against the challenged foe may be turned into a smite attempt. When smiting, you may add your Charisma modifier to attack rolls and ignore the foe's damage reduction, in addition to the bonus damage described below.

{table=head]Opponent's CR|Bonus Damage
Level -2 to Level|Knight level
Level +1 to Level +2|One and a half times knight level
Level +3 and up|Two times knight level[/table]


At 1st level, a Knight gains the ability to make a number of attacks of opportunity each round equal to one-half his Knight level, rounded down (minimum 1). This ability counts as the Combat Reflexes feat for all prerequisites.
At 2th level, a knight gains the services of a special mount. This mount is normally a heavy warhorse. Treat it as a druid's animal companion, without the Share Spells ability and with an effective druid level equal to your knight level. A knight may replace an unwanted or fallen mount with a week of intensive training. If he doesn't have time for intensive training, his mount still gains the first step of benefits, and gains one additional "step" on the table for each week it spends in the knight's service.
Armor Mastery (Medium) applies to the penalties from tower shields as well as armor.
At 7th level, a knight gains the Strike of Denial ability-- any foe struck by one of his attacks of opportunity must halt his movement for the turn.
At 9th level, a knight's Shield Ally ability improves. When an ally is being attack, he may, as an immediate action, move up to his speed, as long as that movement places him adjacent to the ally being attacked. This movement provokes attacks of opportunity.
At 13th level, a knight gains the Fast Reach ability-- his reach when making attacks of opportunity increases to ten feet (fifteen feet if wielding a weapon with reach)
Improved Shield Ally may be used a number of times per round equal to the knight's Charisma modifier.
At 18th level, a knight's Shield Ally ability improves still more. As an free action, he may move up to five times his Strength modifier feet in order to place himself adjacent to an ally being attacked.