Maquise
2012-05-02, 11:42 PM
This is still in its initial stages; I have a lot of work to do yet. I'll probably need to come up with a lot of additional maneuvers and shift around their levels. I will likely need help in that regard.
The Spellreaver martial discipline is dedicated to combating magic, both practiced users and magical creatures. Spellcraft is the key skill for the Spellreaver discipline, as its practitioners must be knowledgeable in the magics they are combating to be effective.
Unleveled: I need opinions on where to put these
Spell Parry: Counter - Turn a spell back on its caster.
Disenchanting Edge: Strike - Dispel with an attack
Spell seize: Strike - Take an opponent's spell slot with an attack
Keen Disruption: Stance - When a foe makes a Concentration check to cast defensively, oppose it with a Spellcraft roll
Untouchable: Boost - Gain spell immunity
Void Dance: Stance - Create antimagic field around you.
Voiding Wave: Boost - Area Dispel Centered on self
1st Level
Discern Resistance: Counter - Make Spellcraft check in place of save vs. spells
Spell Armor: Stance - Gain Spell Resistance equal to initiator level.
Ward Piercing Strike: Strike - Negate Deflection bonus to AC.
2nd Level
3rd Level
Nemesis Blade: Boost - Attacks gain the Force descriptor.
4th Level
5th Level
6th Level
Spellbreaker: Strike - Stop an enemy from casting spells
7th Level
8th Level
9th Level
[To be named]: Strike - Hit a foe who is astral projecting, or using a similar effect.
The Spellreaver martial discipline is dedicated to combating magic, both practiced users and magical creatures. Spellcraft is the key skill for the Spellreaver discipline, as its practitioners must be knowledgeable in the magics they are combating to be effective.
Unleveled: I need opinions on where to put these
Spell Parry: Counter - Turn a spell back on its caster.
Disenchanting Edge: Strike - Dispel with an attack
Spell seize: Strike - Take an opponent's spell slot with an attack
Keen Disruption: Stance - When a foe makes a Concentration check to cast defensively, oppose it with a Spellcraft roll
Untouchable: Boost - Gain spell immunity
Void Dance: Stance - Create antimagic field around you.
Voiding Wave: Boost - Area Dispel Centered on self
1st Level
Discern Resistance: Counter - Make Spellcraft check in place of save vs. spells
Spell Armor: Stance - Gain Spell Resistance equal to initiator level.
Ward Piercing Strike: Strike - Negate Deflection bonus to AC.
2nd Level
3rd Level
Nemesis Blade: Boost - Attacks gain the Force descriptor.
4th Level
5th Level
6th Level
Spellbreaker: Strike - Stop an enemy from casting spells
7th Level
8th Level
9th Level
[To be named]: Strike - Hit a foe who is astral projecting, or using a similar effect.