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View Full Version : [WIP]Warrior Monk (Arcane Gish) I need some help balance wise.



Dumorimasoddaa
2012-05-06, 09:13 AM
I've long been working on a rough base class for a world I've been working on. It's a setting with a lot less NPC classes with gestalt being the heroic ability.

As such I've been working on a witcher inspierd base class. But also heavily influenced by the Svδrdstav style combat seen in the early Dragon Age 2 trailers. I was thinking of a full bab light armour only, class with spell casting much more like the warmage than the ranger or sohei. I'd also likely want to end up incorporating the effects of a major blood line in to the class. I want the class to have enought grit to work as a single class on it's own but more importantly I want it to be a solid base for a gestalt game with out leaving it under or over powered.

Spell casting wise I'm wanting it to be only blasting and maybe some minor buffs. No utility spells or even most area control.

Can any one see flaws in my base idea so far? I'm aiming for teir 4 -3 as I do with most my homebrew base classes after taking to jiriku's retools in my games.

My biggest issue is that giving arcane spells opens them up to rainbow savant and sandshaper as instant power level boosting PRCs that go completely against the flavour I'm after.

I'll try to get my class written up and tabled later though.


Quicky Table
{table=head]Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|+1|+0|+2|+2|Armored mage (light), Weapon Focus(double weapon), Arcane Weapon|4|3|—|—|—|—|—|—|—|—

2nd|+2|+0|+3|+3|Double Weapon Mastery|4|4|—|—|—|—|—|—|—|—

3rd|+3|+1|+3|+3|Arcane Conection|4|4|0|—|—|—|—|—|—|—

4th|+4|+1|+4|+4||4|4|3|—|—|—|—|—|—|—

5th|+5|+1|+4|+4||5|4|4|—|—|—|—|—|—|—

6th|+6/+1|+2|+5|+5||5|4|4|0|—|—|—|—|—|—

7th|+7/+2|+2|+5|+5||5|5|4|3|—|—|—|—|—|—

8th|+8/+3|+2|+6|+6||5|5|4|4|0|—|—|—|—|—

9th|+9/+4|+3|+6|+6||5|5|4|4|3|—|—|—|—|—

10th|+10/+5|+3|+7|+7||5|5|5|4|4|0|—|—|—|—

11th|+11/+6/+1|+3|+7|+7||5|5|5|5|4|3|—|—|—|—

12th|+12/+7/+2|+4|+8|+8||5|5|5|5|4|4|0|—|—|—

13th|+13/+8/+3|+4|+8|+8||5|5|5|5|5|4|3|—|—|—

14th|+14/+9/+4|+4|+9|+9||5|5|5|5|5|4|4|0|—|—

15th|+15/+10/+5|+5|+9|+9||5|5|5|5|5|5|4|3|—|—

16th|+16/+11/+6/+1|+5|+10|+10||5|5|5|5|5|5|4|4|0|—

17th|+17/+12/+7/+2|+5|+10|+10||5|5|5|5|5|5|5|4|3|—

18th|+18/+13/+8/+3|+6|+11|+11||5|5|5|5|5|5|5|4|4|0

19th|+19/+14/+9/+4|+6|+11|+11||5|5|5|5|5|5|5|5|4|3

20th|+20/+15/+10/+5|+6|+12|+12||5|5|5|5|5|5|5|5|4|4

[/table]
Alignment: Any
Hit Die: 1d8

Class Skills:
Class Skills
Skill Points at 1st Level: (4 + Int modifier) Χ 4
Skill Points at Each Additional Level: 4 + Int modifier
Spells: Spell list as warmage no advanced learning.
Arcane Weapon:
Grants you a master work Swordstaff(or other double weapon) proficiency in it and lets you enshew material components and the need for free hands while wielding it or another weapon of that type.
Double Weapon Mastery:
Is the rangers TWF tree for the double weapons the character has.
Arcane connection:
Grants something similar to the Kensi's Signiture Weapon or the ancestral weapon feat.

After these class features and their advancements there'll only be the bloodline like abilities to add though it might still lack fancy abillities at the top end though I'm sure I can work on some thing.

I'm toying with adding a few pick-able abillites such as unique class features and or advance learning or a bonus feat like the rouge to spice up the ability list. As for spell casting stat I'm torn between Int or Cha.