View Full Version : PEACH a first-time homebrew [D&D 3.5]

Surzt and Gurzt
2012-05-21, 02:42 PM
This is as the title says, my first attempt at a homebrew class. The goal is to make a knight+ class that achieves the lofty goal of 'giving melee nice things'. Any and all feedback is appreciated

Stoic Champion

Common among Dwarves and other lawful humanoids, the Stoic Champion is a warrior similar to a Knight or Paladin. The Stoic Champion makes oaths to defend his family, friends or his honor and increases his strength against foes who attempt to harm his charges.

Alignment: Any Lawful
Feats: Diligence (from Dragonlance: Age of Mortals)
Skills: Intimidate 8 ranks, Diplomacy 1 rank, Craft (Weaponsmithing) 3 ranks
Special: Must swear an oath to protect a community, lord or ideal. It can be anything that is considered by the character to be higher than himself (check with your DM).

Hit Die: d12
1 +1 +2 +0 +2 Stoic Challenge, Honorable Abilities
2 +2 +3 +0 +3 Enduring Might, Defend Ideal
3 +3 +3 +1 +3 Withstand
4 +4 +4 +1 +4 Vengeance, Voice of Bravery
5 +5 +4 +1 +4Stoic Mind, Implacable
Skills: 2+INT modifier Per level: Knowledge (History, Nobility/Royalty, Religion, Nature), Diplomacy, Craft, Intimidate, Handle Animal, Jump, Swim, Climb, Ride

Weapon and Armor Proficiencies: A Stoic Champion gains no additional weapon or armor proficiencies.

Stoic Challenge(Ex): Your dauntless fighting spirit plays a major role in your fighting style, as important as the strength of your arm or the sharpness of your blade. In battle, you use the force of your personality to challenge your enemies. You can call out a foe, issuing general challenge that strikes fear into opponents and compels you to defeat them. You can use this ability any number of times per day, but no more than once per encounter. Even if you and your foes lack a shared language, you can still effectively communicate through body language, tone, and certain oaths and challenges you learn from a variety of different tongues. It is a swift action to activate this ability. You gain a morale bonus equal to your class level on attack and damage rolls, as well as Will saves against the targets of your challenge. You may challenge any number of opponents with each challenge, but no more than one per class level. The challenge lasts 1 round per point of the Champion's Charisma modifier

Honorable Abilities: A Stoic Champion's class levels stack with levels of Knight for determining the number of times a Knight can use his Knight's Challenge, what effects he can create with his challenge, as well as how many opponents he may affect with Stoic Challenge. A Stoic Champion's class levels stack with his Paladin levels for determining how many times per day he may use Smite Evil (or any other alignment he may smite), the strength of Smite Evil, his Special Mount Abilities, and how many opponents he may affect with Stoic Challenge.

Enduring Might(Ex): At Second level, the Stoic Champion can more readily combat those he targets with his Stoic Challenge ability. The Stoic Champion gains Damage Reduction 1/- against all creatures affected by Stoic Challenge. In addition, he counts as having Improved Uncanny Dodge, as the Rogue ability against those foes. His effective Rogue level for this ability is equal to his character level. The damage reduction increases to 2/- at 3rd level, 3/- at fourth level and 5/- at 5th level. At 5th level he also counts as having Evasion, as the Rogue ability against effects created by creatures targeted by his Stoic Challenge ability. At 5th level, once per round he may use his Constitution modifier instead of his Dexterity modifier on Reflex saves against effects created by creatures targeted by his Stoic Challenge ability. Doing so is physically draining; the Stoic Champion takes a -2 penalty to armor class for 3 rounds after he uses this ability. This penalty stacks with itself.

Defend Ideal (Ex): The toughest decision most adventurers face is when to surrender. The Stoic Champion knows the answer to this at 2nd level: never. Whenever a Stoic Champion's hit point total have been reduced to 20 x his class level or lower, he gains a +4 bonus to Strength, a
+2 bonus on all saves, a +2 dodge bonus to AC and fast healing 1. These benefits last one round per class level.

Withstand (Ex): At 3rd level, the Stoic Champion gains Toughness and Diehard as bonus feats, even if he does not meet the prerequisites.

Vengeance (Ex): At 4th level, whenever anyone attempts to harm the subject Stoic Champion's oath, be it his family, his church, his ideals or anything else, he may make Smite attacks against that foe. He deals an additional 2d6 damage with all attacks, including spells and ranged attacks, but not touch attacks, until that foe is unconscious or dead/destroyed.

Voice of Bravery (Ex): At 4th level, whenever a living creature is affected by the Stoic Champion's Stoic Challenge ability, it must make a will save equal to 10+Stoic Champion's Class Level + His Charisma modifier, or become shaken for the duration of the challenge. A Stoic Champion with Knight or Paladin levels may add 1/2 his levels in those classes to the DC of this save.

Stoic Mind (Ex): At 5th level, as long as an enemy is under the affect of the Stoic Champion's Stoic Challenge, the Stoic Champion is immune to Mind Affecting Abilities created by those affected by his Stoic Challenge.

Implacable (Ex): At 5th level, the Stoic Champion gains the Mettle ability, as a Hexblade. If he succeeds his Will save or Fortitude save against a spell or ability that can be avoided by Mettle, he gains temporary hit points equal to his character level. These temporary hit points last 5 rounds.