GunbladeKnight
2012-06-05, 04:02 AM
The Dancer
http://fc03.deviantart.net/fs71/i/2011/193/a/5/mtgbazaar___commission_by_kamyu-d3nhbtj.jpg
Dancer in the typical garb. Image by Kamyu on Deviantart
“Many kings would die to see my dances. Some even by my hands.” - Euphemia, court entertainer and assassin.
HD: d6
Skills: Acrobatics (DEX), Athletics (STR), Concentration (CON), Deception (CHA), Escape Artist (DEX), Knowledge (Geography) (INT), Knowledge (Local) (INT), Knowledge (Nobility) (INT), Perception (WIS), Perform (CHA), Persuasion (CHA), Stealth (DEX), Social (CHA), Thievery (DEX), Use Magic Device (CHA)
Skill Points: 8+INT modifier
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|
Battle Dance, Distracting Strike +1d6, Inspiring Dance +1
2nd|+1|+0|+3|+3|
Evasion, Fascinating Dance, Trapfinding
3rd|+2|+1|+3|+3|
Distracting Strike +2d6, Quick Step +5ft
4th|+3|+1|+4|+4|
Graceful Landing, Twirling Blades
5th|+3|+1|+4|+4|
Distracting Strike +3d6, Graceful Steps, Inspiring Dance +2
6th|+4|+2|+5|+5|
Improved Battle Dance, Second Wind
7th|+5|+2|+5|+5|
Distracting Strike +4d6
8th|+6/+1|+2|+6|+6|
Dance of the Floating Step
9th|+6/+1|+3|+6|+6|
Distracting Strike +5d6, Improved Evasion, Quick Step +10ft
10th|+7/+2|+3|+7|+7|
Inspiring Dance +3
11th|+8/+3|+3|+7|+7|
Distracting Strike +6d6, Greater Battle Dance
12th|+9/+4|+4|+8|+8|
Dance of the Pride
13th|+9/+4|+4|+8|+8|
Distracting Strike +7d6
14th|+10/+5|+4|+9|+9|
Irresistible Dance
15th|+11/+6/+1|+5|+9|+9|
Distracting Strike +8d6, Inspiring Dance +4, Quick Step +15ft
16th|+12/+7/+2|+5|+10|+10|
Master Battle Dance
17th|+12/+7/+2|+5|+10|+10|
Dance of the Eagles, Distracting Strike +9d6
18th|+13/+8/+3|+6|+11|+11|
19th|+14/+9/+4|+6|+11|+11|
Distracting Strike +10d6
20th|+15/+10/+5|+6|+12|+12|
Dancer of Legend, Inspiring Dance +5
[/table]
Class Features:
Weapon and Armor Proficiencies: Dancers, due to their fighting style, prefer weapons that are easy to conceal or swing in circular motions. They gain proficiency with the dagger, sickle, kukri, short sword, scimitar, long sword, kama, whip, orcish battle-claw, elven faeblade, shuriken, and snake sword. They are proficient with light armor and not with shields.
Battle Dance (Ex): The dancer can begin a battle dance as a swift action, gaining a +4 enhancement bonus to dexterity and charisma to AC, including touch AC, for a number of rounds equal to 3 plus constitution modifier. The dancer moves at half speed while in a battle dance, and becomes fatigued until the end of the encounter when finished. While in a battle dance, the dancer may make an additional attack at his/her highest attack bonus, but all attacks suffer a -2 penalty. The dancer cannot enter a battle dance while fatigued or exhausted.
Distracting Strike (Ex): While in a battle dance, the dancer's graceful movements catch his/her opponents off-guard. The dancer deals an additional d6 damage plus 1d6 per two levels above first when in a battle dance. This is precision damage and counts as sneak attack for the purpose of feats and entering prestige classes.
Inspiring Dance (Ex): While a battle dance may be deadly to the enemy, it inspires greatness in the dancer's allies. All allies that can see the dancer while in a battle dance gain +1 to attack and damage rolls. This improves by +1 at every five dancer levels.
Evasion (Ex): Starting at 2nd level, whenever the dancer is subjected to a spell or effect with a lessened effect on a successful reflex save, the dancer takes no effect on a successful save.
Fascinating Dance (Su): Starting at 2nd level, the dancer may attempt to enthrall creatures with his/her graceful movements. While in a battle dance, the dancer may target an enemy within 60ft that can see the dancer and have it make a will save or be fascinated for the duration of the dance. The dancer may target one addition creature for every three dancer levels. The DC is 10 plus half dancer levels plus charisma modifier. Any damage to fascinated creatures automatically ends it.
Trapfinding (Ex): Starting at 2nd level, the dancer is able to find traps others would miss. The dancer is able to locate traps with a search DC higher than 20.
Quick Step (Ex): Starting at 3rd level, the dancer's training has increased his/her steps, allowing the dancer to move faster. The dancer gains an extra 5ft step in addition to normal movement plus an additional 5ft step per six dancer levels above 3rd.
Graceful Landing (Ex): The dancer is used to rolling and tumbling. Starting at 4th level, the dancer is able to reduce falling damage as though it were 10ft shorter per class level. Thus, a 4th level dancer that falls 50ft may treat is as though it were 10ft instead.
Twirling Blades (Ex): The dancer has turned his/her movements into a true fighting style. Starting at 4th level, the dancer may make 5ft steps between attacks, but may not return to the square he/she just exited. The dancer provokes attacks of opportunities from any creatures except the last creature hit before movement. The dancer may not exceed their movement speed.
Graceful Steps (Ex): Starting at 5th level, the dancer's feet seem to never touch the ground. The dancer is unhindered by difficult terrain and may move through caltrops without risking stepping on one.
Improved Battle Dance (Ex): Starting at 6th level, the dancer's technique improves, granting +6 to dexterity and the dancer may now move at full speed.
Second Wind (Ex): Starting at 6th level, the dancer's intense training allows him/her to recover faster than normal. The dancer can recover from the fatigued or exhausted state with a full round action.
Dance of the Floating Step (Su): Starting at 8th level, the dancer's steps border on the impossible. While in a battle dance, the dancer may walk on any liquid without being harmed.
Improved Evasion (Ex): Starting at 9th level, the dancer only receives half damage on a failed reflex save.
Greater Battle Dance (Ex): Starting at 11th level, the dancer's technique improves even more, granting a +8 to dexterity. The dancer's movement also keeps the enemies guessing, granting a 20% miss chance.
Dance of the Pride (Ex): Starting at 12th level, while in a battle dance, whenever the dancer charges an enemy the dancer may make a full attack.
Irresistible Dance (Su): Starting at 14th level, the dancer's rhythm begins to catch on. Any enemy fascinated by the dancer must make a will save at each round after it becomes fascinated or be treated as under the Irresistible Dance spell. DC is 10 plus half dancer levels plus charisma modifier, and the caster level is equal to dancer levels.
Master Battle Dance (Ex): Starting at 16th level, the dancer's technique has reach its pinnacle. The dancer gains +10 to dexterity and no longer provokes attacks of opportunity due to movement.
Dance of the Eagles (Su): Starting at 17th level level, the dancer is able to do the impossible and walk on air. While in a battle dance, the dancer gains a fly speed equal to land speed.
Dancer of Legend (Ex): At 20th level, the dancer's speed and grace become unmatched. Once per battle dance, the dancer is able to double the number of attacks.
Whew, now that one is finally out of my mind. As always, any comments/suggestions are appreciated. This is supposed to be a combination bard/rogue (though I dislike partial casting and uses per day abilities). I'll probably fill out more fluff as I have more time.
http://fc03.deviantart.net/fs71/i/2011/193/a/5/mtgbazaar___commission_by_kamyu-d3nhbtj.jpg
Dancer in the typical garb. Image by Kamyu on Deviantart
“Many kings would die to see my dances. Some even by my hands.” - Euphemia, court entertainer and assassin.
HD: d6
Skills: Acrobatics (DEX), Athletics (STR), Concentration (CON), Deception (CHA), Escape Artist (DEX), Knowledge (Geography) (INT), Knowledge (Local) (INT), Knowledge (Nobility) (INT), Perception (WIS), Perform (CHA), Persuasion (CHA), Stealth (DEX), Social (CHA), Thievery (DEX), Use Magic Device (CHA)
Skill Points: 8+INT modifier
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|
Battle Dance, Distracting Strike +1d6, Inspiring Dance +1
2nd|+1|+0|+3|+3|
Evasion, Fascinating Dance, Trapfinding
3rd|+2|+1|+3|+3|
Distracting Strike +2d6, Quick Step +5ft
4th|+3|+1|+4|+4|
Graceful Landing, Twirling Blades
5th|+3|+1|+4|+4|
Distracting Strike +3d6, Graceful Steps, Inspiring Dance +2
6th|+4|+2|+5|+5|
Improved Battle Dance, Second Wind
7th|+5|+2|+5|+5|
Distracting Strike +4d6
8th|+6/+1|+2|+6|+6|
Dance of the Floating Step
9th|+6/+1|+3|+6|+6|
Distracting Strike +5d6, Improved Evasion, Quick Step +10ft
10th|+7/+2|+3|+7|+7|
Inspiring Dance +3
11th|+8/+3|+3|+7|+7|
Distracting Strike +6d6, Greater Battle Dance
12th|+9/+4|+4|+8|+8|
Dance of the Pride
13th|+9/+4|+4|+8|+8|
Distracting Strike +7d6
14th|+10/+5|+4|+9|+9|
Irresistible Dance
15th|+11/+6/+1|+5|+9|+9|
Distracting Strike +8d6, Inspiring Dance +4, Quick Step +15ft
16th|+12/+7/+2|+5|+10|+10|
Master Battle Dance
17th|+12/+7/+2|+5|+10|+10|
Dance of the Eagles, Distracting Strike +9d6
18th|+13/+8/+3|+6|+11|+11|
19th|+14/+9/+4|+6|+11|+11|
Distracting Strike +10d6
20th|+15/+10/+5|+6|+12|+12|
Dancer of Legend, Inspiring Dance +5
[/table]
Class Features:
Weapon and Armor Proficiencies: Dancers, due to their fighting style, prefer weapons that are easy to conceal or swing in circular motions. They gain proficiency with the dagger, sickle, kukri, short sword, scimitar, long sword, kama, whip, orcish battle-claw, elven faeblade, shuriken, and snake sword. They are proficient with light armor and not with shields.
Battle Dance (Ex): The dancer can begin a battle dance as a swift action, gaining a +4 enhancement bonus to dexterity and charisma to AC, including touch AC, for a number of rounds equal to 3 plus constitution modifier. The dancer moves at half speed while in a battle dance, and becomes fatigued until the end of the encounter when finished. While in a battle dance, the dancer may make an additional attack at his/her highest attack bonus, but all attacks suffer a -2 penalty. The dancer cannot enter a battle dance while fatigued or exhausted.
Distracting Strike (Ex): While in a battle dance, the dancer's graceful movements catch his/her opponents off-guard. The dancer deals an additional d6 damage plus 1d6 per two levels above first when in a battle dance. This is precision damage and counts as sneak attack for the purpose of feats and entering prestige classes.
Inspiring Dance (Ex): While a battle dance may be deadly to the enemy, it inspires greatness in the dancer's allies. All allies that can see the dancer while in a battle dance gain +1 to attack and damage rolls. This improves by +1 at every five dancer levels.
Evasion (Ex): Starting at 2nd level, whenever the dancer is subjected to a spell or effect with a lessened effect on a successful reflex save, the dancer takes no effect on a successful save.
Fascinating Dance (Su): Starting at 2nd level, the dancer may attempt to enthrall creatures with his/her graceful movements. While in a battle dance, the dancer may target an enemy within 60ft that can see the dancer and have it make a will save or be fascinated for the duration of the dance. The dancer may target one addition creature for every three dancer levels. The DC is 10 plus half dancer levels plus charisma modifier. Any damage to fascinated creatures automatically ends it.
Trapfinding (Ex): Starting at 2nd level, the dancer is able to find traps others would miss. The dancer is able to locate traps with a search DC higher than 20.
Quick Step (Ex): Starting at 3rd level, the dancer's training has increased his/her steps, allowing the dancer to move faster. The dancer gains an extra 5ft step in addition to normal movement plus an additional 5ft step per six dancer levels above 3rd.
Graceful Landing (Ex): The dancer is used to rolling and tumbling. Starting at 4th level, the dancer is able to reduce falling damage as though it were 10ft shorter per class level. Thus, a 4th level dancer that falls 50ft may treat is as though it were 10ft instead.
Twirling Blades (Ex): The dancer has turned his/her movements into a true fighting style. Starting at 4th level, the dancer may make 5ft steps between attacks, but may not return to the square he/she just exited. The dancer provokes attacks of opportunities from any creatures except the last creature hit before movement. The dancer may not exceed their movement speed.
Graceful Steps (Ex): Starting at 5th level, the dancer's feet seem to never touch the ground. The dancer is unhindered by difficult terrain and may move through caltrops without risking stepping on one.
Improved Battle Dance (Ex): Starting at 6th level, the dancer's technique improves, granting +6 to dexterity and the dancer may now move at full speed.
Second Wind (Ex): Starting at 6th level, the dancer's intense training allows him/her to recover faster than normal. The dancer can recover from the fatigued or exhausted state with a full round action.
Dance of the Floating Step (Su): Starting at 8th level, the dancer's steps border on the impossible. While in a battle dance, the dancer may walk on any liquid without being harmed.
Improved Evasion (Ex): Starting at 9th level, the dancer only receives half damage on a failed reflex save.
Greater Battle Dance (Ex): Starting at 11th level, the dancer's technique improves even more, granting a +8 to dexterity. The dancer's movement also keeps the enemies guessing, granting a 20% miss chance.
Dance of the Pride (Ex): Starting at 12th level, while in a battle dance, whenever the dancer charges an enemy the dancer may make a full attack.
Irresistible Dance (Su): Starting at 14th level, the dancer's rhythm begins to catch on. Any enemy fascinated by the dancer must make a will save at each round after it becomes fascinated or be treated as under the Irresistible Dance spell. DC is 10 plus half dancer levels plus charisma modifier, and the caster level is equal to dancer levels.
Master Battle Dance (Ex): Starting at 16th level, the dancer's technique has reach its pinnacle. The dancer gains +10 to dexterity and no longer provokes attacks of opportunity due to movement.
Dance of the Eagles (Su): Starting at 17th level level, the dancer is able to do the impossible and walk on air. While in a battle dance, the dancer gains a fly speed equal to land speed.
Dancer of Legend (Ex): At 20th level, the dancer's speed and grace become unmatched. Once per battle dance, the dancer is able to double the number of attacks.
Whew, now that one is finally out of my mind. As always, any comments/suggestions are appreciated. This is supposed to be a combination bard/rogue (though I dislike partial casting and uses per day abilities). I'll probably fill out more fluff as I have more time.