Xefas
2012-06-24, 04:58 PM
Just a few ideas I had while working on other Paladin-related things.
Illuminating Sinful Lives
"Why do you travel with the wicked, and the heathen? One so pure as you deserves the company of far better men."
"It is not the healthy that need a doctor. My soul is one of mercy, not vengeance. And for this, I must call not the righteous, but the sinner."
Prerequisite: One level of Paladin
Benefit: Your Code of Conduct is amended. You may adventure and associate with Evil characters, and those that offend your sensibilities. And you may have henchmen, followers, and cohorts of any alignment. None of these things will cause you to lose your Paladinhood on their own.
In addition, when you prepare spells (or meditate for 1 hour, if you do not yet have access to spells), if you have spent time in the last 24 hours attempting to teach your Evil companions the merits of virtue and righteousness, you may treat your Paladin level as 3 higher for the purposes of your caster level and the number of spells you may prepare that day. (If this would increase your effective level to 21, 22, or 23, for which there is no class spell progression, simply add one spell of each spell level, for each effective class level you have above 20th.)
Finally, if you have a Paladin level of 6th or higher, and you succeed in redeeming an Evil character (with an ECL equal to or greater than your own) all the way up to a Good alignment, turning their life around, and creating a new scion of heroism in the world, you may request a boon from your deity in the form of a new spell added to your Paladin spell list. The granted spell must be appropriate to your deity's nature, but may be of any level you can currently cast.
If such a redeemed character falls from their new grace, and you become aware of this fact, you become obligated to help them back onto the path of righteousness, or else lose access to the new spell granted by your deity.
Honing the Sacred Technique
"A warrior practices a sword-stroke ten thousand times, until it becomes an extension of himself, and so he may call upon it, even in the chaotic din of a life-or-death battle. I am not a warrior, and cannot pursue such militance with single-minded focus. But I have devoted my life to a higher cause, and in that, I have become an extension of my deity. When He call upon me, even in the face of chaos and death, I am his sword-stroke, and I will never fail Him."
Prerequisite: Four levels of Paladin, Martial Study in your deity's "Favored Maneuver" (see below)
Benefit: At any time after you have expended the once-per-encounter use of your deity's Favored Maneuver, you may spend a free action to expend one daily use of your Turn Undead Paladin class feature. By expending this use of Turn Undead, you recover your Favored Maneuver, and may use it again in this encounter. You may perform this recovery as many times in an encounter as you are willing to spend Turn Undead uses.
In addition, when you use your Paladin's Smite Evil class feature in the same round as your deity's Favored Maneuver, that maneuver's once-per-encounter use is not expended.
{table=head]Deity|Favored Maneuver
Ehlonna|Moment of Perfect Mind
Garl Glittergold|Counter Charge
Heironeous|Vanguard Strike
Moradin|Stone Bones
Pelor|Burning Blade
Saint Cuthbert|Leading the Attack
Wee Jas|Shadow Blade Technique
Yondalla|Crusader's Strike[/table]
Order of Militant Faith
You hail from a more militant order of Paladins than most.
Prerequisite: Three levels of Paladin
Benefit: You qualify for feats that usually require a minimum number of Fighter levels (such as Weapon Specialization) as if you had a Fighter level equal to your Paladin level -2. This stacks with actual Fighter levels, or levels in other classes that grant effective Fighter levels (such as the Warblade).
In addition, you do not gain the Remove Disease Paladin class feature. Instead, each time you would gain a new weekly use of that class feature, you instead gain a Bonus Feat, which must be either a Fighter Bonus Feat, or a feat that has a minimum number of Paladin levels required to take it.
Illuminating Sinful Lives
"Why do you travel with the wicked, and the heathen? One so pure as you deserves the company of far better men."
"It is not the healthy that need a doctor. My soul is one of mercy, not vengeance. And for this, I must call not the righteous, but the sinner."
Prerequisite: One level of Paladin
Benefit: Your Code of Conduct is amended. You may adventure and associate with Evil characters, and those that offend your sensibilities. And you may have henchmen, followers, and cohorts of any alignment. None of these things will cause you to lose your Paladinhood on their own.
In addition, when you prepare spells (or meditate for 1 hour, if you do not yet have access to spells), if you have spent time in the last 24 hours attempting to teach your Evil companions the merits of virtue and righteousness, you may treat your Paladin level as 3 higher for the purposes of your caster level and the number of spells you may prepare that day. (If this would increase your effective level to 21, 22, or 23, for which there is no class spell progression, simply add one spell of each spell level, for each effective class level you have above 20th.)
Finally, if you have a Paladin level of 6th or higher, and you succeed in redeeming an Evil character (with an ECL equal to or greater than your own) all the way up to a Good alignment, turning their life around, and creating a new scion of heroism in the world, you may request a boon from your deity in the form of a new spell added to your Paladin spell list. The granted spell must be appropriate to your deity's nature, but may be of any level you can currently cast.
If such a redeemed character falls from their new grace, and you become aware of this fact, you become obligated to help them back onto the path of righteousness, or else lose access to the new spell granted by your deity.
Honing the Sacred Technique
"A warrior practices a sword-stroke ten thousand times, until it becomes an extension of himself, and so he may call upon it, even in the chaotic din of a life-or-death battle. I am not a warrior, and cannot pursue such militance with single-minded focus. But I have devoted my life to a higher cause, and in that, I have become an extension of my deity. When He call upon me, even in the face of chaos and death, I am his sword-stroke, and I will never fail Him."
Prerequisite: Four levels of Paladin, Martial Study in your deity's "Favored Maneuver" (see below)
Benefit: At any time after you have expended the once-per-encounter use of your deity's Favored Maneuver, you may spend a free action to expend one daily use of your Turn Undead Paladin class feature. By expending this use of Turn Undead, you recover your Favored Maneuver, and may use it again in this encounter. You may perform this recovery as many times in an encounter as you are willing to spend Turn Undead uses.
In addition, when you use your Paladin's Smite Evil class feature in the same round as your deity's Favored Maneuver, that maneuver's once-per-encounter use is not expended.
{table=head]Deity|Favored Maneuver
Ehlonna|Moment of Perfect Mind
Garl Glittergold|Counter Charge
Heironeous|Vanguard Strike
Moradin|Stone Bones
Pelor|Burning Blade
Saint Cuthbert|Leading the Attack
Wee Jas|Shadow Blade Technique
Yondalla|Crusader's Strike[/table]
Order of Militant Faith
You hail from a more militant order of Paladins than most.
Prerequisite: Three levels of Paladin
Benefit: You qualify for feats that usually require a minimum number of Fighter levels (such as Weapon Specialization) as if you had a Fighter level equal to your Paladin level -2. This stacks with actual Fighter levels, or levels in other classes that grant effective Fighter levels (such as the Warblade).
In addition, you do not gain the Remove Disease Paladin class feature. Instead, each time you would gain a new weekly use of that class feature, you instead gain a Bonus Feat, which must be either a Fighter Bonus Feat, or a feat that has a minimum number of Paladin levels required to take it.