View Full Version : Looking for help for making my own world...
JetThomasBoat
2012-07-03, 01:09 AM
I've been toying with the idea for a long time of making my own campaign setting for D&D and I've even managed to start a few, but I always end up not finishing the things. And I would like to expand later and maybe make my own system and do all that kind of thing and maybe some day try to get it published, even if it's like a 2 dollar PDF on DriveThru RPG or something.
But for now, I would really like to just work on one for practice. Something on a slightly smaller scale than one I might do later, one a little less out there that doesn't necessarily try to flip the genre on its head or anything.
So I figured I would come on here and ask for a bit of advice. Over the past several days, I've spent a LOT of time reading articles about world building, especially Rich Burlew's "The New World" one, and I've just been unsure where I want to start or if I want to dust off one of my old ideas and see if anything clicks or something. And I have a couple of friends who I would normally bounce ideas off of, but they live in another town and it's hard to set aside time.
So any help would be appreciated.
Arathnos
2012-07-03, 03:34 AM
I think the general consensus, and I agree with this, when starting a world is to identify what tone you want the world to set. What kind of stories do you want to be told in it? Sure, every world can run every story, but some are designed to be better at certain things than others. I'm going to butcher a quote I see tossed around the forums here. I'm sure someone will come along and identify the original writer for me:
Dragonlance is about huge, epic battles. The entire history is about war.
Eberron is perfect for noir and tales of intrigue. It also pretty much established the magitech/punk genre.
The Forgotten Realms setting is built for high-fantasy.
Dark Sun is all about surviving.
What kind of stories are you hoping to tell with this world? Don't think about what you want to RUN in it as a DM. A good DM runs everything. Think about what story you want the world itself to tell your players. They will listen.
Here (http://www.giantitp.com/forums/showthread.php?t=227507)'s a quite considerable bunch of pieces of advice we've collected on such things. It's sorted by topic, so you can easily find information on specific things that interest you.
JetThomasBoat
2012-07-03, 11:10 PM
I really don't have much of an idea for a tone so far. Any time I give thought to what tone I want, I think about what kind of group I've had so far and then it gets me thinking about my recent bad experiences and the fact that I have had little success finding new people to play with, and then I just get disheartened and stop wanting to do it. I think it is a good place to start, just one I can't give a better answer than "a hack and slash game to please the masses but with maybe a little hook in there to get them interested".
After reading all the things in the "Playgrounders Guide to Worldbuilding", I think for me, considering my purpose might be a better place to start. I want practice and something to distract myself. And I specifically want a little bit of experience with geography, since my two main settings I know fairly well are Forgotten Realms and Eberron, the first of which just has too many countries and Eberron has a small number of rather large countries.
Wow, this is actually helping. Just sort of having someone to talk to about these things (since my players show disinterest at best when I go to them for this sort of thing) is helping me get the ball rolling a tiny bit.
Another purpose of this is to say that I have done it. I've been around a lot of places on the internet, with people much less agreeable than what I've seen of you folks, and I always hear when I mention Eberron or Forgotten Realms, something to the effect of "you aren't a real DM if you haven't made your own setting" and I realize they are just being mean, but it made me think. I know D&D fluff and setting more than anyone else I've played with. I need to make use of it.
So I'm going to take this and try to combine the purpose and the other things I've said:
I want...a setting that isn't too big and isn't too small, that's suitable for a hack and slash game with maybe a little plot. I want that plot to fit the hack and slash, but if I can get my players to maybe stop killing the goblins long enough to think "Wait, do any of us speak goblin? Maybe we could talk to them and just ask them why they're raiding the town instead of just making them stop with our violence." And it might be fun to make it a little more...my own. Maybe take out a few things I don't like, or just change them a little. Maybe just emphasize something my players would never notice before.
Alright, that's...well, it's at least a start :smallsmile: Thank you guys for posting. I appreciate the time you took to answer. I hope to hear more from you guys. Seriously, thanks.
JetThomasBoat
2012-07-05, 08:15 PM
Several months ago, when I first got the idea to write my own campaign setting, and this type of one, where it will be focused on hack and slash with maybe a little story, I had an idea to start with religion because I was thinking a lot about creation myths. But the two deities I chose to start with were ones based on the Sun and the Moon, which is funny, since now that I'm revisiting the idea, I just read over Rich Burlew's The New World articles and he thought of the Sun and Moon as well, so it's something I have decided not to go with.
But something else I had considered was having gods that represented the seasons. Specifically, I was thinking about a goddess of winter. In my original idea, the seasons would be the sons and daughters of the Sun and Moon. The winter goddess was the last born and she was one who was forgotten or neglected or something, I don't remember, but she would be a sad goddess. There was a lot more, but I don't remember any of it. I dunno if I'll still go with this sort of thing, but it's one of the ideas I had. I'm still trying to work out how I might make use of it.
A suggestion:
Part of the creation myth could be that the four children of the Sun and the Moon originally wandered the earth at the same time, causing a certain degree of chaos. Summer one minute, Winter the next. Fall for six years, then suddenly Summer, then Spring for five years..
Eventually, the Sun and the Moon had to restrict their children, so that only one was present on the world at a time. The children divided up the time to form the current seasons.
the_david
2012-07-06, 12:03 AM
You could also borrow the seasonal deities from Greyhawk. They are kinda obscure, especially to new players.
Atroa. Goddess of spring.
Sotillion. Goddess of summer.
Wenta. Goddess of autumn
Telchur. God of winter
Vatun. Imprisoned god of winter.
JetThomasBoat
2012-07-06, 01:11 AM
A suggestion:
Part of the creation myth could be that the four children of the Sun and the Moon originally wandered the earth at the same time, causing a certain degree of chaos. Summer one minute, Winter the next. Fall for six years, then suddenly Summer, then Spring for five years..
Eventually, the Sun and the Moon had to restrict their children, so that only one was present on the world at a time. The children divided up the time to form the current seasons.
Well, as I said, I don't think I'll still be going with the sun and moon part, but I think that is a neat idea. Has a nice feel to it.
And the_david, while I thank you for the suggestion, I don't really feel like going to look up information about Greyhawk.
TheWombatOfDoom
2012-07-06, 06:35 AM
Well, as I said, I don't think I'll still be going with the sun and moon part, but I think that is a neat idea. Has a nice feel to it.
And the_david, while I thank you for the suggestion, I don't really feel like going to look up information about Greyhawk.
You could make a 2 gods, one for each gender - the Father God and the Mother God.
or Make gods for each ability - god of strength, dexterity, so on. You could even group them into the physical and logical gods.
A God of underground and one of overground.
God of Magic and God of Iron. (magic vs tech)
Think about things that may compliment or be in direct conflict. If in direct conflict, you have a motivation for hack and slash - two opposing forces. If they compliment, then you can use them for story elements (not that the first you couldn't either).
For hack and slash, you could use a mystery. Keep them guessing on who the true enemy is! Or perhaps some political thing, where they have to take out a certain noble who is the leader of an uprising.
Provide many fights where the group will have to think, plan, and outmanuver the thing or things they are fighting. Then every once and a while throw them an easier fight so that they can keep feeling like they are BAMF. If every fight is hard, they might get discouraged. If every fight is easy, they might get bored. I'd say every 4-6 fights let them have an easier time.
On a personal note, I certainly understand not being able to talk to people about this sort of thing. Until I found these forums about a month and a half ago, I was in much the same boat. These folks are definately unique compared to a lot of forums on this sort of context. I'm working on a world myself, though I quite a bit farther than you and not really for D and D as much as its for my novel, but I use it for campaigns a lot despite.
Hope some of my ideas help!
the_david
2012-07-06, 04:06 PM
http://www.wizards.com/rpga/downloads/LG_Deities.zip
And you're welcome.
JetThomasBoat
2012-07-06, 07:35 PM
You could make a 2 gods, one for each gender - the Father God and the Mother God.
or Make gods for each ability - god of strength, dexterity, so on. You could even group them into the physical and logical gods.
A God of underground and one of overground.
God of Magic and God of Iron. (magic vs tech)
Well, I had considered that. As I said, I read over The New World article and I was looking at some of the other opposites, and I immediately kind of took a liking to the idea of Land and Sea (and admittedly, it immediately made me picture Kyogre and Groudon from Pokemon Ruby and Sapphire, but my point is no less valid because of it).
With this idea, I don't know if I would still make use of seasonal gods, but I was thinking maybe Land and Sea would have a child of mud who was filled with anger.
the_david, that's a pretty hefty bit of PDF. That would definitely be useful for me, although I'm going to have to skim that later.
JetThomasBoat
2012-07-08, 02:38 AM
Okay, so I've been doing a little bit more thinking on it (not that much) and I was thinking some more about what a Land god and Sea god would create. One of them would have to be a woman and one a man, if they were to have children. I kind of like the idea of an angry child that feels he's been neglected and unloved, who happens to be a god. I just...don't know for sure how I want to work it out.
But going beyond that, I had an idea about how to handle the worship of the Land, the Sea, and the Mud where the two meet. I was thinking to some extent, do it geographically. Like both sahaguin and locathahs would both worship the Sea god and both the gnomes and the dwarfs worship the Land god. But I think I'll have it be a little more complicated than that. Dwarfs and gnomes would worship the same aspects and portfolios of old Lando the Land god (working title), but for instance, the elves living in the forests would worship much different aspects of Lando than the dwarfs, but they would still worship him in their own way. If I choose to go with elves. I think this might help me inform my decisions on what races I may want to use.
The question I'm trying to figure, though, is whether or not I could make use of land, sea, and mud, as well as the four seasons. It might be a bit muddled, though. Hard to say. Any thoughts?
JetThomasBoat
2012-07-09, 10:18 PM
I've been a little busy to continue working on this campaign and thinking about how to approach it. But I mean to get back into it more. I really want to make something I can be proud of. And I've followed my last thought a little bit more, about how different cultures and regions and races will worship deities differently.
I haven't gotten anything that concrete, except that....I want orcs in the campaign. I think from here on out, when I come up with something, I will post about it in the first post under spoiler tags, but I don't know for sure.
TheWombatOfDoom
2012-07-16, 11:07 AM
Okay, so I've been doing a little bit more thinking on it (not that much) and I was thinking some more about what a Land god and Sea god would create. One of them would have to be a woman and one a man, if they were to have children. I kind of like the idea of an angry child that feels he's been neglected and unloved, who happens to be a god. I just...don't know for sure how I want to work it out.
But going beyond that, I had an idea about how to handle the worship of the Land, the Sea, and the Mud where the two meet. I was thinking to some extent, do it geographically. Like both sahaguin and locathahs would both worship the Sea god and both the gnomes and the dwarfs worship the Land god. But I think I'll have it be a little more complicated than that. Dwarfs and gnomes would worship the same aspects and portfolios of old Lando the Land god (working title), but for instance, the elves living in the forests would worship much different aspects of Lando than the dwarfs, but they would still worship him in their own way. If I choose to go with elves. I think this might help me inform my decisions on what races I may want to use.
The question I'm trying to figure, though, is whether or not I could make use of land, sea, and mud, as well as the four seasons. It might be a bit muddled, though. Hard to say. Any thoughts?
You could have races worship "aspects" of a God. In Christianity, that's father, son and spirit, but for this it could be things like underground, mountains, plants, volcanos and the like for land. The Sea could have things like underwater, storms, drinking water and so on. I'd say it would be neat if the water and earth god's children were the races. In otherwords, they created the races from "mud". Maybe a third god could be air? Lan might be a nice simple name. Mer might be a good name for the water god.
JetThomasBoat
2012-07-21, 11:57 PM
You could have races worship "aspects" of a God. In Christianity, that's father, son and spirit, but for this it could be things like underground, mountains, plants, volcanos and the like for land. The Sea could have things like underwater, storms, drinking water and so on. I'd say it would be neat if the water and earth god's children were the races. In otherwords, they created the races from "mud". Maybe a third god could be air? Lan might be a nice simple name. Mer might be a good name for the water god.
Well, for now, Lando and Seacillia were the names I was going with, as a sort of joke, for the two. The thing with making them different aspects is how far would I take it? Like would I have Lando and Seacillia divided into several aspects each with their own names and stuff? Like have Lando be split into several gods that make up the "Assemblage of Dust" and have Seacillia be several gods that make up the "Drowning Court" or would it be more like how in Eberron, for the most part, there are only a small number of gods, the Sovereign Host and the Dark Six, and then certain cultures worship different forms of them, like the Sahuagin worshiping the Devourer (and probably calling it some other name in their fish-speak) and the Dhakaani empire worshiping...an aspect of the Fury, I think?
I haven't really been working on this idea much of late because it's started to feel forced and I'm having trouble just deciding a direction and going with it. Instead, I'm working on a short term thing where I'm adapting the story of the first Final Fantasy game into a D&D campaign, with several of my own changes.
You could simply go with the interpretatio romana and say that different people chose to decorate their temples, make images of their gods, and perform rituals to please their gods based on their own culture.
As long as the gods think that a specific temple does the things that are important to them and teach what the gods stand for, they don't care for the name they are adressed with or of different temples add certain other things to their culture that the gods neither demand nor oppose.
One temple says a sacrifice must be a goat, another says it must be a walrus. Who cares, what the god wants is the sacrifice of a reasonably big animal.
super dark33
2012-07-22, 06:09 PM
If you need gods or Citys/states/city-states, Im yours to command.
JetThomasBoat
2012-07-23, 04:21 AM
You could simply go with the interpretatio romana and say that different people chose to decorate their temples, make images of their gods, and perform rituals to please their gods based on their own culture.
As long as the gods think that a specific temple does the things that are important to them and teach what the gods stand for, they don't care for the name they are adressed with or of different temples add certain other things to their culture that the gods neither demand nor oppose.
One temple says a sacrifice must be a goat, another says it must be a walrus. Who cares, what the god wants is the sacrifice of a reasonably big animal.
I mostly just really like the part where you're like "what the god wants is the sacrifice of a reasonably big animal."
That's just funny to me because I guess I always found ritual sacrifice silly. Like I think it makes sense for like an evil god, but like...the Hebrews sacrificing to their G_d back in the day always seemed silly to me. Like I think I would rarely have a god like Pelor or Lathander or Dol Dorn who accepted the sacrifice of animals. Those paragons of good and light don't seem like the ones I would have call for their followers to do those things.
But back to my original thing I meant to say. I was thinking along these same lines, but my concern is that with some play groups (especially mine), having the Dwarfs worship Crustave the Mountain Lord and the elves worship Mossolio that Walks the Forest Floor who are both actually just different aspects of Lando the Land God might be completely lost on the people I play with. But it is something to consider, definitely.
JetThomasBoat
2012-07-23, 04:23 AM
If you need gods or Citys/states/city-states, Im yours to command.
I certainly appreciate the help, but I'm so far from figuring out all of that stuff that it isn't funny. But maybe you would like to help me work on my Final Fantasy based game? I need to come up with some religions for a world similar to the first Final Fantasy game. I have a few in mind, but I should want more.
But back to my original thing I meant to say. I was thinking along these same lines, but my concern is that with some play groups (especially mine), having the Dwarfs worship Crustave the Mountain Lord and the elves worship Mossolio that Walks the Forest Floor who are both actually just different aspects of Lando the Land God might be completely lost on the people I play with. But it is something to consider, definitely.
When handing out the setting information, present the gods like:
The Land God
(Crustave the Mountain Lord, Mossolio that Walks the Forest Floor)
Cleric Alignments: LG, LN, N
The important part would be that nobody would have a better claim at knowing his actual name and how he actually looks like, but a god would probably not be limited to just one appearance and a name that can be accurately represented in mortal languages.
NothingButCake
2012-07-23, 08:53 AM
I mostly just really like the part where you're like "what the god wants is the sacrifice of a reasonably big animal."
That's just funny to me because I guess I always found ritual sacrifice silly. Like I think it makes sense for like an evil god, but like...the Hebrews sacrificing to their G_d back in the day always seemed silly to me. Like I think I would rarely have a god like Pelor or Lathander or Dol Dorn who accepted the sacrifice of animals. Those paragons of good and light don't seem like the ones I would have call for their followers to do those things. I think there are a couple reasonable ways to approach it.
One is that a god has to eat. I think that's a common enough reason for offerings, that what your offerings are literally sustenance for a deity. Even in contemporary Chinese worship, we offer fruits and roast pigs to our dead, and burn paper money and clothes for them to have in the afterlife. It's really no different from carving up a cow for our own food.
The other is that it's a sacrifice, not of the animal per se, but offering back part of the gift in thanks. If you believe your god's benevolence has led to you having this great herd of cattle that will feed you and your village, why not offer the best one back to the being responsible? You just finished your first batch of cider from the harvest, pour off a bit of the top into your orchard, for the fairies. You're honoring your dead, pour a bit off a bottle of wine or whisky.
idk, it sounds grotesque (including to me) because the exact same circumstances are unusual now, but if you break it down, it makes sense
As to why make a huge production out of it, well, people didn't have reruns of Law and Order then. (Also, putting in effort and theatrics probably speaks to the glory of the god you're sacrificing to.)
ANYWAY, I think it may be interesting to explore why creatures living on the land could worship a sea god (and vice-versa). Like, maybe some elf tribes worship Lando the Verdant, some worship Lando of Many Paths, and some who live in a marshland or rainforest that regularly floods worship Seacillia the Rising River. Desert halflings worship Seacillia the Elusive, or some deep sea merfolk praise the life-giving god of volcanic vents, Lando the Seaforge.
JetThomasBoat
2012-07-23, 01:25 PM
Well...no, I get the whole sacrifice thing. I just...I meant as a general rule, I'm probably not going to have it be a major part of worship for most good gods. Like I completely understand why people sacrifice things, I just...probably wouldn't think to have deities I create call for that. As I said, I wouldn't have an analogue of Pelor require animal sacrifices (I guess that's one thing I forgot to mention. Animal sacrifices specifically). But I might have some other kind of ritual offering for him. And if I had a Choatic Good god of the hunt or something, I might have them offer up something they hunted to him, but for the most part, I don't think the the god all the paladins worship need a bunch of goat blood spilled all over their altar.
Also, one of the ideas I had was for one of the few groups of relatively good individuals who actively worshiped the mud god would be some race that lived in marshes. I was thinking that for both religious significance and racial bias, all the "goodly" races would grab up all the good lands, the ore rich mountains and the verdant forests, and would leave the crap real estate to the "savages", the orcs and lizardfolk forced to live in marshes and wetlands and jungles too wild for the other races to tame.
super dark33
2012-07-25, 02:25 PM
I certainly appreciate the help, but I'm so far from figuring out all of that stuff that it isn't funny. But maybe you would like to help me work on my Final Fantasy based game? I need to come up with some religions for a world similar to the first Final Fantasy game. I have a few in mind, but I should want more.
What do you mean by that?
JetThomasBoat
2012-07-25, 08:32 PM
What do you mean by that?
Well, I mean I'm starting a campaign that has the basis of "You guys have these orbs that don't shine no more. Some knight dude kidnapped the princess and stole away to this creepy temple randomly in the north part of our land. What do?"
Basically, I don't have any good ideas right now, so I'm adapting one from the first Final Fantasy game, but if someone wanted to play a cleric, I wouldn't know what gods they could worship in it. Which is kind of getting away from the point of this topic.
Adventure and Campaign plots are actually the most important thing in setting creation in my oppinion. This is something about which you have to have idea before you do anything else!
Everything that is in a world should serve the purpose of supporting these stories. Otherwise you get a generic world that is no more interesting than any other.
Even the two grand old classic examples of fictional worlds do exactly that:
Middle Earth is all about the "good people" struggling with their own greed, envy, and pride to stand united against a single great evil that will consume them.
Star Wars is all about small groups of loyal friends sticking together to do their small part in pushing back a totalitarian Power and replacing it with kindness and equality.
Good settings are not about the places and the creatures, but about the people and their stories that fill them. End this is even more true for the worlds of Final Fantasy. They often have very unusual but major features, which are vital to the story that takes place in them. Most Final Fantasy stories could not take place in different worlds, because they are based on something that does not exist in most worlds. Like Mako, Sin, or the fal'Cie.
super dark33
2012-07-28, 01:53 PM
Alright, im starting to work on the main religion.
its gonna be a pantheon of gods, complete with bad gods.
Im also starting to think on the first adventure with the evil knight and the city where the princess was kidnapped from.
stay tuned!
super dark33
2012-07-28, 02:22 PM
The Pantheon of Tchilia
The people of Tchilia worship the pantheon they refer to as 'The godly family'
it consists of a The great Father and Mother, The five siblings and the children.
It is somwhat based on Greek and Norse mythology, but is much diffrent.
Avkolam, the great father
Lawfull netural
The grandfather is not as strong as he used to be, but his wisdom is great.
He is no longer protecting the family, but is still leading and advising it.
His domains are:Law, knowledge, more-domains-that-fit-but-i-dont-remember-them.
favoured weapon: He hanged his flail ages ago, but its still the weapon of his choice.
Notes: Clerics always male
Emakol, the great mother
Netural Good
She might not be as beutifull as she used to be, and her fertility is long gone, but she is still the mother, and no matter what happens, she will keep her sons safe.
her domains include:Good, Things-that-fit.
Favoured weapon:Various cooking tools
Notes:Clerics always female
Benbekhor, the eldest
Lawfull good
It is now his duty to protect the family from the dangers out there.
Has 2 sons from a mortal women: Noseklim and Rezo.
Domains: Law, Good, War, protection, strength, glory.
Favoured weapon: Greathammer
JetThomasBoat
2012-07-29, 12:44 AM
Adventure and Campaign plots are actually the most important thing in setting creation in my oppinion. This is something about which you have to have idea before you do anything else!
Everything that is in a world should serve the purpose of supporting these stories. Otherwise you get a generic world that is no more interesting than any other.
Even the two grand old classic examples of fictional worlds do exactly that:
Middle Earth is all about the "good people" struggling with their own greed, envy, and pride to stand united against a single great evil that will consume them.
Star Wars is all about small groups of loyal friends sticking together to do their small part in pushing back a totalitarian Power and replacing it with kindness and equality.
Good settings are not about the places and the creatures, but about the people and their stories that fill them. End this is even more true for the worlds of Final Fantasy. They often have very unusual but major features, which are vital to the story that takes place in them. Most Final Fantasy stories could not take place in different worlds, because they are based on something that does not exist in most worlds. Like Mako, Sin, or the fal'Cie.
Well that's....that's the thing, isn't it? I don't have a group to play with. Everyone left or in the case of my roommate, he got an unbearable girlfriend who refuses to try on the very rare occasions we can get her to play. I don't have an adventure in mind because I don't have a group to plan one for and I'm kind of losing hope that I'll ever have a good group again.
But I need to do something. So I'm trying to just...work on something, anything, to keep going. To make me keep feeling like I'm not wasting time on something my friends gave up for their getting girls and their drug addictions years ago.
Sorry, I didn't mean to get all weird there.
I see the point you are making, yes. But to be fair, when taking from the first Final Fantasy game, I was mostly taking from it the plot point that a fallen knight kidnaps the princess. I was going to have the fallen knight come back as something more later, and I was maybe going to have orbs, and I was maybe going to do a few other early game things, but I wasn't going for anything really that closely tied to it. At first. Then I kept second guessing myself and trying to figure out what to change and what not to. I think you've pointed out something I've missed. And that is that the part I was using could be changed or expanded upon to make a whole campaign instead of just the part that lets you get a feel for the game.
I can use this idea in lots of settings, and that's what I should try to do for now.
JetThomasBoat
2012-07-31, 07:03 PM
The Pantheon of Tchilia
The people of Tchilia worship the pantheon they refer to as 'The godly family'
it consists of a The great Father and Mother, The five siblings and the children.
It is somwhat based on Greek and Norse mythology, but is much diffrent.
Avkolam, the great father
Lawfull netural
The grandfather is not as strong as he used to be, but his wisdom is great.
He is no longer protecting the family, but is still leading and advising it.
His domains are:Law, knowledge, more-domains-that-fit-but-i-dont-remember-them.
favoured weapon: He hanged his flail ages ago, but its still the weapon of his choice.
Notes: Clerics always male
Emakol, the great mother
Netural Good
She might not be as beutifull as she used to be, and her fertility is long gone, but she is still the mother, and no matter what happens, she will keep her sons safe.
her domains include:Good, Things-that-fit.
Favoured weapon:Various cooking tools
Notes:Clerics always female
Benbekhor, the eldest
Lawfull good
It is now his duty to protect the family from the dangers out there.
Has 2 sons from a mortal women: Noseklim and Rezo.
Domains: Law, Good, War, protection, strength, glory.
Favoured weapon: Greathammer
Did you want me to fill in the domains?
super dark33
2012-08-01, 05:01 PM
Did you want me to fill in the domains?
Yeah, i dont remember all of them, and is too lazy.
Anyways The middle brother is the god of magic users and the little sister is the godess of healing.
the sons of the middle one are gods of alchemy and engineering who conflict.
ill start working on them.
JetThomasBoat
2012-08-05, 01:51 AM
Sounds good to me.
As an aside, I've been FAR too busy to work on this stuff lately. And I had a question. I see a lot of people with links to their homebrew, set up on a different style of page. How would I do that?
JetThomasBoat
2012-08-07, 06:14 PM
Bump for the question I asked before.
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