Grimsage Matt
2012-07-06, 06:54 PM
Just got the basic set for Gurps, and have a idea for a campain. However, planing on making the "world" here first.
History
The basic premise is that it's always been historcaly identical to our world. Or at least appeared to be. Mages, depending on their affilation, would have been callwed wizards or priests throughout history, and it was subtle. Sure, a few got a big head and called themselves God-Kings or somesuch, but it was mostly the same as your history books.
But, some early gentics research that had a intrest in psionics research found something. Humanity has two types of genes. Active-ressive, and Latent-Dominant. All humans are potential psychics. Some however, let that go to their head.
In the early 1980's, a organization called the Overlords formed. Simmilar to the Brotherhood of mutants from the X-Men movies, they belived that they are the future, and "normals" should be cattle or killed off. Some have less extreme views, but even they see normals as a servent class.
However, they we're twarted in several of their plans by a agency that they had no idea off.
The Arcanum. The Mages Guilds. The old vanguard of magical power didn't like where the Psychic Overlords where going, so they took action. And they had a potent weapon in their arsenal. All Mages are Active psychics, but their only power is Anti-Psi. In the Rare cases that the Overlords dirctly confronted the Arcanum, they thought it was a rival group of psychics, dismissing all possibillity of magic.
However, in the summer of 2007, the Overlords completed their greatest victories so far.
Eroupe, America, Mexico and Asia are under Overlord control.
In Canada and Alaska, the Native Shamans and Arcanum magi put aside their diffrences and launched a massive assult on the Overlords, causing massive storms, lighting strikes and earthquakes.
The South American priests renewed old blood magic rites, and the Overlords were gutted and clawed under shifters and wild beasts, the very plant life of the amazon killing the invaders.
The African Shamans, they summoned the spirts of the land, ghost ancestors and massive sandstorms. Giant scorpions stung and tore apart those foolish enough to attack in the night.
The natives of Austrila called on the powers of the Dreamtime, and traped the invaders inside their own dreams and nightmares. The fears they had stalking them in broad daylight... never giving them a moments rest.
However, they know that the Overlords were only pushed back for a time. The Overlords power base must be broken, and while Psychic potential will grow, it must be guided in a way thet benifits the whole of mankind, not a select few.
Character Building
Everyone's a 100 point build, and everyone either has 1/2 power in all Psychic advantages, or 1/2 power in Anti-psi.
At least One mental disadvantage is sugessted (Roleplaying and what not).
If the campain is mostly in Overlord Controled territory, and you are a latent you have low status (-1 to -3) and have the social stigma disadvantage (Normal). If you have Anti-Psi, you have a Status of -4 and a extreme social stigma (-6 penalty, not -2).
Otherwise, As basic set.
Fractions
The Overlords- Psychic overlords. Have a conquest minded world veiw, and see normals as cattle or servents.
The Arcanum- The mages and priests. There are a lot of subfractions. Some are normals best friends, others are just as bad or worse then the Overlords.
The Normals- The latent population of the world. Everybody that isn't a mage or psychic.Will Edit things in. Also, need sugesstions
History
The basic premise is that it's always been historcaly identical to our world. Or at least appeared to be. Mages, depending on their affilation, would have been callwed wizards or priests throughout history, and it was subtle. Sure, a few got a big head and called themselves God-Kings or somesuch, but it was mostly the same as your history books.
But, some early gentics research that had a intrest in psionics research found something. Humanity has two types of genes. Active-ressive, and Latent-Dominant. All humans are potential psychics. Some however, let that go to their head.
In the early 1980's, a organization called the Overlords formed. Simmilar to the Brotherhood of mutants from the X-Men movies, they belived that they are the future, and "normals" should be cattle or killed off. Some have less extreme views, but even they see normals as a servent class.
However, they we're twarted in several of their plans by a agency that they had no idea off.
The Arcanum. The Mages Guilds. The old vanguard of magical power didn't like where the Psychic Overlords where going, so they took action. And they had a potent weapon in their arsenal. All Mages are Active psychics, but their only power is Anti-Psi. In the Rare cases that the Overlords dirctly confronted the Arcanum, they thought it was a rival group of psychics, dismissing all possibillity of magic.
However, in the summer of 2007, the Overlords completed their greatest victories so far.
Eroupe, America, Mexico and Asia are under Overlord control.
In Canada and Alaska, the Native Shamans and Arcanum magi put aside their diffrences and launched a massive assult on the Overlords, causing massive storms, lighting strikes and earthquakes.
The South American priests renewed old blood magic rites, and the Overlords were gutted and clawed under shifters and wild beasts, the very plant life of the amazon killing the invaders.
The African Shamans, they summoned the spirts of the land, ghost ancestors and massive sandstorms. Giant scorpions stung and tore apart those foolish enough to attack in the night.
The natives of Austrila called on the powers of the Dreamtime, and traped the invaders inside their own dreams and nightmares. The fears they had stalking them in broad daylight... never giving them a moments rest.
However, they know that the Overlords were only pushed back for a time. The Overlords power base must be broken, and while Psychic potential will grow, it must be guided in a way thet benifits the whole of mankind, not a select few.
Character Building
Everyone's a 100 point build, and everyone either has 1/2 power in all Psychic advantages, or 1/2 power in Anti-psi.
At least One mental disadvantage is sugessted (Roleplaying and what not).
If the campain is mostly in Overlord Controled territory, and you are a latent you have low status (-1 to -3) and have the social stigma disadvantage (Normal). If you have Anti-Psi, you have a Status of -4 and a extreme social stigma (-6 penalty, not -2).
Otherwise, As basic set.
Fractions
The Overlords- Psychic overlords. Have a conquest minded world veiw, and see normals as cattle or servents.
The Arcanum- The mages and priests. There are a lot of subfractions. Some are normals best friends, others are just as bad or worse then the Overlords.
The Normals- The latent population of the world. Everybody that isn't a mage or psychic.Will Edit things in. Also, need sugesstions