inuyasha
2012-07-13, 12:39 PM
I am very tired of overpowered partys and i like demons so i thought up this cute little beast :smallbiggrin: enjoy
Jinx
Tiny Outsider (Chaotic, Evil, Tanar'ri)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft., Fly 30 ft. (good)
Armor Class: 17 (+2 size +2 Dex +3 natural), touch 14, flat footed 15
BAB/Grapple: +1/-8
Attack: Claw +2 melee (1d3-1)
Full Attack: 2 Claws +2 melee (1d3-1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Slip Up
Special Qualities: Darkvision 60 ft., tanar’ri traits
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 8, Dex 15, Con 11, Int 12, Wis 14, Cha 12
Skills: Diplomacy +5, Escape Artist +6, Gather Information +5, Hide +16, Intimidate +5 , Listen +6, Move Silently +6, Search +5, Spot +6
Feats: Ability Focus (Slip up)
Environment: Cold layers of the Abyss
Organization: Solitary or plague 5-50
Challenge Rating: 1/2
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 2-3 HD (Small)
Level Adjustment +1
Jinxes are among the lowest of all demons. They resemble small, dark, blue-skinned humanoids with bat wings and have diamond-shaped red eyes. These demons are known for causing mayhem in combat. For example, they can cause a raging barbarian to hit himself.
Jinxes speak Abyssal and Common.
Combat
Jinxes prefer to hide out of sight and use their slip up ability to cause as much damage before they flee to safety.
Slip Up (Su): When this gaze attack is used, a target within 30 feet must make a Will save (DC 15 plus 1 per 2 additional jinx in the swarm) or else attack the nearest ally or itself (jinx's choice). The save is charisma-based and has a +2 racial bonus.
Jinx
Tiny Outsider (Chaotic, Evil, Tanar'ri)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft., Fly 30 ft. (good)
Armor Class: 17 (+2 size +2 Dex +3 natural), touch 14, flat footed 15
BAB/Grapple: +1/-8
Attack: Claw +2 melee (1d3-1)
Full Attack: 2 Claws +2 melee (1d3-1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Slip Up
Special Qualities: Darkvision 60 ft., tanar’ri traits
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 8, Dex 15, Con 11, Int 12, Wis 14, Cha 12
Skills: Diplomacy +5, Escape Artist +6, Gather Information +5, Hide +16, Intimidate +5 , Listen +6, Move Silently +6, Search +5, Spot +6
Feats: Ability Focus (Slip up)
Environment: Cold layers of the Abyss
Organization: Solitary or plague 5-50
Challenge Rating: 1/2
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 2-3 HD (Small)
Level Adjustment +1
Jinxes are among the lowest of all demons. They resemble small, dark, blue-skinned humanoids with bat wings and have diamond-shaped red eyes. These demons are known for causing mayhem in combat. For example, they can cause a raging barbarian to hit himself.
Jinxes speak Abyssal and Common.
Combat
Jinxes prefer to hide out of sight and use their slip up ability to cause as much damage before they flee to safety.
Slip Up (Su): When this gaze attack is used, a target within 30 feet must make a Will save (DC 15 plus 1 per 2 additional jinx in the swarm) or else attack the nearest ally or itself (jinx's choice). The save is charisma-based and has a +2 racial bonus.